Injustice: Gods Among Us is a DC ComicsFighting Game developed by Netherrealm Studios, the company behind the Mortal Kombat reboot in 2011.The game features a cast of DC Universe heroes and villains fighting each other in the aftermath of an incident that claimed millions of lives.A weekly tie-in comic has been released and an omnibus of the entire first year comic will be included with the Collector's Edition of the game. Year 2 of the comic began in January 2014.The game was released in April 2013. The first trailer can be viewed here.A sequel has also been announced.
There are two in the game. A "main" one and an alternate one. Even the "main" continuity is alternate from the comics, though, seemingly taking on aspects from the current New 52 books, the "New Earth" continuity before that, and a few nods to the DCAU.
The game's story involves heroes and villains from a "normal" timeline being pulled into a Dystopian timeline where only one or two major events turned out differently.
"Classic Battles" mode also provides individual ending stories for each character which are pretty much mutually exclusive, since the final battle for every character involves him or her personally overthrowing Regime Superman. This is particularly the case for the villains, who generally end up ruling the world in his place.
Anyone Can Die: This is prominent in both the comics and the game. No one from the main universe dies, however. Which makes it more of a surprise when Doctor Fate revives Black Canary.
As You Know: When Aquaman is sent to the alternate universe, he asks an Atlantean historian to review Regime Superman's rise to power. The historian gets confused as to why he would ask something everyone already knows, but tells the tale.
Now kinda played with in a way as it turns out in Martian Manhunter's ending, he was the historian the whole time, meaning he might have known that he wasn't talking to his Aquaman and decided to help him out by telling what happened.
Author Tract: In the tie-in comic, Catwoman berates the president, basically saying that Superman is successfully conquering the world because the president is too conservative.Seriously.◊ Despite the fact that, if he's conservative, he probably was elected on a conservative platform to begin with.
Badass Boast: Initiating a Clash Wager starts a contest of these, though special mention goes to any that involve Batman, Superman, Green Arrow and Scorpion.
Scorpion: You are no Sub-Zero!
Batman: I'm Batman.
Badass Normal: Non-superpowered heroes and villains like Batman, Catwoman, Nightwing, Joker, and Harley Quinn go toe to toe with superhumans like Superman and Solomon Grundy.
Empowered Badass Normal: In the story mode, Alt Superman creates a Kryptonian nano tech drug that gives regular humans thousands of times their normal durability. This is stolen by Alt Batman and his Insurgency, who even the playing field.
Joker(after absorbing a chestfull of bullets): I should be dead now. Thanks happy pill!!
The Bad Guy Wins: The situation in the alternate universe is kicked off by Joker managing to not only destroy Metropolis but, most importantly, totally break Superman: twisting him into something as evil and monstrous as himself - creating a result that is his dearest goal. He was killed as a result, but to him it didn't matter: the fact that he is laughing maniacally as Superman kills him and begins his Start of Darkness says it all.
Bald of Evil / Bald of Awesome: Lex Luthor, depending on which universe he is seen in. In the main universe, he has the page quote above; in the Regime universe, he is working against Superman's rule from within and beats down several of his underlings before going down himself.
Batman Can Breathe in Space: And so can anyone else who gets kicked out into space from the lower level transition of the Watchtower, where they are then rammed by a space shuttle, which spins out of control and crashes, shoving them back into the station to continue fighting. Ouch.
Superman himself may as well be renamed Plutonian in the alternate universe.
Big Red Button: There's one in the Batcave that players can use to launch missiles from the Batmobile, as well as one in The Watchtower that launches a ship, causing an unwitting opponent to be caught in the burn of the thrusters.
Big Damn Heroes: Superman makes his appearance blowing up a car Black Adam threw at Aquaman.
Bilingual Bonus: On the screen of the device Regime Superman uses to control Doomsday, two short lines of symbols read "YONECA WELL" in kryptonian, although the significance, if any, is unknown.
For the "Injustice" Universe. The Regime's rampage through Gotham and Metropolis is put to a stop, and the surviving leaders of the dictatorship are either apprehended or willingly turn themselves in. That being said, hundreds of people have died as a result of the conflict, including two morally decent people (Lex Luthor and Shazam), and the best chance that this Universe had at world peace has been fragmented.
In "Classic Battles", many of the individual stories get these. Catwoman regrets her association with the Regime, but can't bring herself to apologize to Bruce Wayne for her actions and spends the rest of her life shadowing him as a crime fighter. Green Arrow visits his counterpart's memorial and trains a replacement for him. It's revealed that Batgirl initially took up crimefighting after the murder of her father,Commissioner Gordon, by Superman's Regime. And these are only a few examples.
Bloodier and Gorier: Ironically, while the game has a T-rating and eschews any connections to the Mortal Kombat franchise, it goes for a considerably more graphical depiction of violence than the cartoony Mortal Kombat vs. DC Universe. While the action is adequate to its Superhero universe, battles are accompanied by significant amounts of blood and most combat techniques are very visceral in nature, especially when blades like Wonder Woman's sword or Catwoman's claws are involved. In a way it makes sense, as it helps hammer home the emotional impact of a DC Universe where everything has gone horribly, tragically wrong for the characters, who now find themselves pitted against former friends and allies, viciously fighting each other against the backdrop of a Crapsack World, with both sides believing that their side is the only hope to make it better.
Blue and Orange Morality: In a way reminiscent of Order vs. Chaos, Ares' perspective cares only about Less Vs More Conflict, with more conflict being what he prefers. Interestingly, this puts him on the heroes side - because The Regime stands to cow the entire world under their rule and rob him of his power completely.
Bluff the Impostor: Regime Catwoman tricks main universe Cyborg into revealing himself by asking if they are still on their (non-existent) date that night.
Bond One-Liner: Several in the story mode. Albeit, there are no actual fatalities, characters do have their chance to throw in their quips after kicking the living daylights out of their opponent.
After the defeat of Doomsday.
Superman: Doomsday's not today.
Joker gets one as well whenever he wins as he douses the opponent in gasoline and then utters, "You're fired," just as he drops a lit match.
Green Arrow, perhaps the king of one-liners in the game, utters this one.
Green Arrow (after defeating Killer Frost): Thought that would warm me up.
Brainwashed and Crazy/Cold-Blooded Torture: Various character bios reveal that villains who joined the Regime were "reeducated" in the Phantom Zone to make them loyal. Due to his nature, Doomsday required a mind-control collar to allow him to serve the Regime.
Break Them by Talking: The Regime-Universe Joker delivers one of these to Superman in the beginning of the game - comparable to the kind of speeches he's been known to give Batman to goad him into killing him, or the speech the alternate Luthor gave to kick off the Justice Lord Universe in Justice League. Sadly, there's a moment where it looks like it might not work and Superman might not fall after all, but then Joker keeps talking and getting worse by the second. It ends badly for everyone.
The Red Son Solomon Grundy skin was created just for the game. The Archives even give a backstory for his character, along with traits he possesses. Red Son Grundy is the same as Regular Grundy, but lacks the limited intelligence to act on his own.
Combat Pragmatist: Environments are said to be a part of the game, with characters being able to use them to hurt opponents. Different characters however, have different ways of doing them. For example, Batman slams enemies onto a car, while Solomon Grundy slams a car onto enemies.
Co-Dragons: Regime Wonder Woman and Yellow Lantern split The Dragon role between them for High Councilor Superman, but with an interesting variation: Both double as a Dragon with an Agenda, each with their own ideals and plans separate from Superman.
Yellow Lantern is the more morally ambiguous of the two. While serving as a loyal enforcer commanding the other Regime members with the same desire to end the Insurgency, he's shown to be an Anti-Villain legitimately regretting his actions. He believes that he's truly fighting for justice, and is always trying to "do the right thing" no matter what. Which he ultimately does in the end by relinquishing his Yellow Ring.
Regime Wonder Woman is by far the more devious one. While serving as his enforcer by leading an entire Amazon Brigade to serve the Regime, she's also a Manipulative Bitch with every intention to replace Lois Lane in Superman's life and become a legitimate Battle Couple with Superman. This ultimately doesn't pan out however, as her Good Counterpart defeats her and turns the Amazons against the Regime.
Cool Versus Awesome: It's a fighting game set in The DCU and starring both flagship characters and fan favorites. The trope is inevitable.
Clothing Damage: All characters who take enough damage will start to show wear and tear. For Lex Luthor's armor, it gets burned, dented and chipped up. For everyone else, they get serious abrasions that even show exposed muscle.
The Corrupter: Sinestro, even more than the Joker. The Joker managed to turn Superman into a Knight Templar, and by proxy, most of the Justice League, but Sinestro's influence turned Superman and Hal Jordan into raving maniacs, with terrible results for everyone else.
Cross Counter: A variant: when a counter is initiated, both characters are knocked back, recite character-specific lines and attack each other simultaneously. During the clash, players need to bet portions of their super meter to earn the upper hand. If the initiator wins, they receive health proportionate to their win, while if they lose, they receive damage proportionate to their opponent's bet.
In the Story Mode, the two characters in a clash have a short conversation instead of their normal lines.
Certain characters who have extensive relationships (like Hal Jordan and Thaal Sinestro) have an alternate exchange as well.
A montage of everyone's unique clash quotes can be found here.
Curb-Stomp Battle: Superman versus well, everyone, really. And it goes for both the "normal" and Injustice versions. Injustice Superman pretty much curbstomps everyone who opposes him throughout most of the story proper, and when his opposite is summoned to the Injustice universe, he returns the favor. Big time. So much so that after watching the treatment Injustice Sinestro gets, Yellow Lantern just hands over his ring without a fight.
In the prequel comic, there's someone who turns this around on Superman. Who? Alfred Pennyworth.
Deadpan Snarker: Seen more so in Clashes than in Story, but expect some snark from everyone, particularly Batman, Flash, Nightwing, and (God help us) Green Arrow.
Demoted to Extra: Brainiac, in a way. Despite being a major villain in the comics, his role in Injustice is that his robotic head is an interactive object in the "Insurgency" level and can be thrown at opponents by some characters (which would essentially kill him). Also, Brainiac-5 appears in Ares' character ending.
Deus Exit Machina: The regular Superman is busy fighting Doomsday in space when Insurgency Batman pulls the other heroes into his dimension; keeping him out of the way for most of the story. Alternate Batman is also reluctant to bring him there. When he does eventually get pulled into the Injustice Universe, he takes on and defeats Black Adam, Sinestro (effortlessly), Yellow Lantern (without a fight), Regime Aquaman, Doomsday, and his Evil Counterpart in rapid succession.
If Doomsday is being used on the Fortress of Solitude stage, where he also appears in the background, the appearance of the background Doomsday will change to the attire not being used. If it's a Doomsday Mirror Match and both costumes are in use, then the Doomsday in the background will change to the green spacesuit from his first appearance.
If Green Lantern's "Yellow Lantern" costume is used, in addition to the changes seen in story mode, then his super move teleports the opponent to Qward instead of Oa, and his victory pose has him declaring "Yellow is power" in the orbit of Qward instead of joining his fellow Green Lantern Corps members.
On Stryker's Island, one stage interaction for Gadget characters has them take a gun from a nearby guard, fire it, and hand it back to them… that is, unless you're Batman or Batgirl, who instead jump off of the guard like they would off of various other objects.
Difficult but Awesome: Zatanna; her normal moves have very short range and are painfully slow, but she has some of the most special moves for a single character with many variations for each, including teleports in multiple directions, controllable projectiles, levitation, a move that can reverse the opponent's controls or outright mind control them for a second, and her character trait gives her some great zoning tools in exchange for being unable to jump or duck. On top of that, at least one of her normal combo strings puts the opponent in a standing state. All this makes Zatanna an extremely execution heavy character who takes a lot of practice and finesse to use correctly, otherwise the player will find themselves performing all the wrong moves, but when she is used right, Zatanna is great for creating set ups, getting around defenses and confusing the opponent.
Downer Beginning: The Story Mode begins with a shot of Metropolis in ruins and police department saddened, and Batman interrogates a laughing Joker angrily about the whereabouts of the nuclear bombs. Suddenly, Superman breaks in and, in spite of Batman's pleas, kills the Joker in revenge for his wife and unborn son, whom he killed unknowingly due to the effect of the fear gas inflicted by Joker - and things go downhill from that point on...
Downer Ending: The Classic Battles mode considered as mini-stories are decidedly this when you play them as the villains, considering that the final battle is always against Regime Superman. This inevitably means that The Villain Wins. In a variety of Alternate Universe endings, we get to see what each individual villain's conquest would have been like.
Raven's Classic Battle ending, in spite of being able to play as the Mainstream Raven, is a downer as well. Defeating Regime!Superman forced Raven to pull out all stops that when the deed is done, Trigon was released to the main DC universe and thanks her for allowing him to create a hell on Earth, and there's literally nothing Raven could do to prevent this disaster.
Dueling Player Characters: The single-player campaign has you swapping characters at the end of most chapters, and every so often you'll end up in a fight with a character you controlled in a previous chapter.
For the "Main" Universe. Regime Superman's plan to invade their Universe is thwarted before it even begins, The Joker's super strength pills are implied to wear off shortly after the ending and everybody lives.
For the "Injustice" 'verse, it's revealed in Batman's Classic Battles ending that Lex Luthor left his fortune to Bruce Wayne for the rebuilding of Gotham and Metropolis. The populace rallied behind him as the leader of the Insurrection, but, with no secret identity, Wayne could not return to crime-fighting. Instead, he became the leader of a successful mass movement dedicated to fighting crime in the name of Batman.
Endless Winter: Killer Frost's classic ending ends up with her freezing the entire northern hemisphere and ruling it as "The Winter Queen."
Environmental Symbolism: Just before the heroes are transported to the Regime world, we see a golden statue of Superman lifting up a globe in a lush green park under a blue sky. Batman and Joker appear in the world near a silver statue of Superman standing atop the globe in a cold, grey district under a dusk-toned sky.
Evil Costume Switch: Characters on the side of the Regime tend to have more ominous secondary costumes than their defaults. For example, Shazam's alternate swaps his white cloak for a collared black one, and his lightning bolt insignia no longer has magical lightning coursing through it. Green Lantern changes over to Yellow Lantern. This is the first thing that Hal points out when he first meets his counterpart.
Expendable Alternate Universe: The Injustice universe and the main one are two different dimensions. The "who cares what happens to the other 'verse" part of the trope is averted, however, when Regime Superman announces a plan to invade and conquer the main universe. Even if the Regime is part of another universe, they are still a threat nonetheless. Insurgency Batman intended to send the heroes back to the main universe, but they insist on fighting for the Injustice universe. And Batman eventually brings Superman over for the final battle.
Face-Heel Turn: The heroes are called "our greatest threat" in the trailer. They even sport darker designs for their costumes.
The "New Regime" teaser and information from Blur Studios suggests that Superman has been pushed into He Who Fights Monsters territory due to some terrible tragedy that killed millions.
And the prequel comic reveals that the tragedy was the nuclear obliteration of Metropolis, the death of Lois Lane and their unborn child. At his own hands. Thanks to the Joker.
Fake Difficulty: In the mobile version, it is sometimes hard to block because it requires you to tap and hold two fingers at once; even if you do it at the same time by human standards, sometimes it would still register as a single tap (light attack), especially when you really want to block. To say nothing of the cheating computer.
For Want of a Nail: Subverted, there's more than one difference that lead to the Injustice Universe becoming a dictatorship. They include Lex Luthor not being a villain, Wonder Woman being more aggressive and The Joker being a sorer loser.
Due to the premise of the game, when reading the tie-in comic, the audience knows that not only will Superman succumb to He Who Fights Monsters and become a Well-Intentioned Extremist but he will also create the NewRegime and other characters will go down the route of Fallen Hero with Superman. On the flip side, they also know several members of Batman's Insurgency will die since they're never seen in the game or are stated to have died prior to the start of the game, such as Nightwing & Green Arrow.
During the marketing for the game, there was a tournament containing most of the characters in the game. As it was based on public votes, which meant it was a popularity contest, the final battle was always going to be Batman vs. Superman.
Free Floor Fighting: Hitting an opponent with a wall-bounce attack (Back + H) will send them hurtling into another stage of the area if they're standing in the right spot.
Freeze-Frame Bonus: When beating the standard fighting game mode, Regime Superman is knocked into the phantom zone (this happens for every character) after the fight, as his life flashes before his eyes one can see a set of gravestones for Lois Kent and Baby Kent.
From Bad to Worse: Oh, boy. Metropolis is left in ruins due to a nuclear weapon that Joker detonated, killing millions (including Jimmy Olsen and Lois Lane, as well as the latter's unborn child). Superman responds to this by becoming an Unscrupulous Hero and even killing Joker. After this, he decides that he has the ultimate moral authority in the world and dismantles a dictatorship in a less-than-legal manner, demanding a ceasefire in the process. When the U.N. rightfully calls him out for this, he apologizes and reveals his secret identity, unintentionally endangering a number of people. He then forges an alliance with Wonder Woman just after herStart of Darkness (wounding Ares). He then ruins his relationship with Batman with a Motive Rant about how people can only be ruled through fear, and how killing an evil person is necessary to save thousands. Aquaman breaks the ceasefire by attacking whalers, causing much of the Justice League to attack him and fracturing the team when Superman orders them to throw Atlantis into the Sahara Desert. Meanwhile, Damien Wayne kills Dick Grayson. After this, the New Regime forms, with Superman and Wonder Woman taking lead. This all happens before the game starts, and the state of the Injustice Universe gets much worse over the course of the game before it gets better.
Gameplay and Story Segregation: Numerous examples here and there, but the most notable is that the earlier fights take place before the "survive punches to space and back" durability pills are introduced. The environmental damage remains the same too, so a fight between Batman and Joker somehow results in a building collapsing.
The characters can also take moves they should only be able to take with the enhancement pills. You can shrug it off by saying Batman has armor that can take Joker's bullets, but it's much less believable for it to be able to take one to the head at point blank, and then a Rocket to the head at point-blank and for Joker to survive such close proximity to the explosion.
At one point in Superman's story mode chapter, you must fight Doomsday in the Fortress of Solitude. For some reason, there's another Doomsday held captive in the background, though there's been no mention of cloning. You can even throw Doomsday into Doomsday.
Both Doomsdays are shown with both Main and Regime costumes.
Also, sending certain characters through the Scarecrow transition, including ones who are immune to poisons (Joker) or who the needles shouldn't even scratch (Superman).
While the durability pill justifies how "normals" can withstand massive damage and inflict harm on much tougher foes, it does not cover factors the pill can't change, like Superman being injured by bullets.
Many of the battle intros (Zod, Black Adam) and super attacks (Superman, Doomsday) make it look like the fight is on Earth, which gets confusing if you're playing on the Watchtower.
Furthermore, performing Doomsday's super move on the rooftop areas of Gotham and Metropolis prove that the buildings are, in fact, made of solid dirt. This becomes even funnier in Metropolis if a stage transition is performed after it, as it will send the unfortunate victim falling through the now building-esque building.
At one point in the story, Wonder Woman fights Wonder Woman while the amazons crowd around watching. This averts it at first by having Wonder Woman start off in her Sword stance when she usually starts off in her Lasso stance, makes sense as they had a swordfight in the cutscene prior. Then played straight as the Amazon crowd has seemingly dispersed and started going about their ways, at least until the fight ends.
You can perform level transitions in the story-mode and end a battle in a different area, which makes no sense as far as the story goes. This is, however, averted with a number of S.T.A.R. Labs missions.
Main universe Raven says and does what a good-aligned Raven wouldn't, including Demonic Possession and help from Trigon. Main universe Nightwing also isn't afraid to use any of the gun interactables.
There's the way that Superman easily handles any opponent during cinematics, but is just another character during gameplay and depends on player skills for the win.
At the end of the last fight of the Classic Battle mode, Regime Superman is always thrown into the Phantom Zone, regardless of the character you are using. If you beat him with Superman, however, the ending sequence (which begins immediately after the aforementioned scene) shows Regime Superman lying on the floor.
Genre Savvy: When suddenly transported somewhere strange and ominous, the characters quickly pick up on the fact that they are in a parallel universe and act accordingly - there is very little confusion about where they are, and though they are mildly shocked by what their alternates have done, they adapt very quickly and aren't bent up much over fighting people who only look like their friends.
In addition, before it's confirmed that it's an alternate dimension they point out that it could their own dimension but with an altered timeline. Then, when Aquaman meets his Regime-allied counterpart face-to-face, the fact that there even is a counterpart causes Aquaman to decide that it's a parallel dimension rather than an altered timeline.
Aquaman: Well, that's it. Parallel dimension it is.
A variation of the Gotham Streets stage has graffiti on the Ace Chemicals vehicle reading "F#QK Superman." The same message is written on the walls in Joker's Lair, which is prominently displayed for a lengthy amount of time during a story cutscene.
Joker: Humpty Dumpty fell on a truck. Humpty Dumpty's suit is all f-
Harley Quinn: Love the color. Matches your eyes.
Twice during the story mode, Green Arrow mutters "Shit". Not many times have fans seen it in the DC Animated Universe.
Regime Catwoman wonders if she could find Cyborg's "off" button. After defeating her, he says "I'm still turned on."
On the Gotham streets part of the Gotham City level there's the strip club the Sin Kitty advertising Live Nudes. You can even see the silhouette of a naked woman dancing through the window.
Gods Need Prayer Badly: The alternate Ares decides to help the good guys because Regime Superman's rule over the planet is wiping out conflicts, which starves him of his power. His classic ending reveals that this didn't work for him either, since the heroes brought peace in the wake of the Regime's overthrow.
Good Angel, Bad Angel: Injustice Batman (good angel) and Injustice Wonder Woman (bad angel) are this to Injustice Superman. Wonder Woman eventually wins.
Gory Discretion Shot: Some of the Have a Nice Death screens after a "villain" win, as seen from the loser's POV. Notable are the Joker pouring gasoline on the loser, followed by a thrown match, and Ares summoning a swarm of daggers which he hurls at the loser's POV, complete with "thudding into flesh" sounds.
Groin Attack: One of the disadvantages of playing one of the larger characters is that your groin is at the height were most fighters have their belly, which is where several attacks, including throws involving Cyborg's electric clamp and Joker's stabbing knife, are targeted. However, none of the character specifically have groin attacks in their arsenal, not used for the intended effect at any rate.
In a cinematic, Joker delivers one to the Regime trooper who tried (unsuccessfully) to shoot him to death. Also, he gives one to a not-as-stealthy-as-he-thought Batman.
Heel-Face Turn: Regime Flash. Harley and Deathstroke in the backstory of the Regime universe, though Deathstroke shows himself to be more of a neutral and Harley goes back and forth along the good-evil line before settling on good near the end.
Heel Face Door Slam: Regime Shazam starts to question the actions of the side he chose, but makes the mistake of thinking the other members of the Regime still have enough good in them to agree. Regime Superman ultimately kills him for speaking out during his Villainous Breakdown.
Heroic BSOD: Insurrection Batman has a severe one after Lex Luthor is killed attempting to use Batman's Kryptonite laser against Superman. He decides the fight is hopeless and attempts to send the counterpart heroes back to their own universe, only regaining his resolve after Prime Universe Batman duels him and wins.
Hoist Hero Over Head: In the comics Superman does this to Batman, before taking a card out of Bane's book and breaking his back.
How Much More Can He Take: In a DC game made by the makers of Mortal Kombat, this was pretty inevitable. Badass Normal characters like Batman and Green Arrow and Supers alike can be punched through a building, impaled, crushed and hit with all sorts of super moves and still keep going. This is partly explained by all the Badass Normal characters taking a special Kryptonian pill that confers super-resilience.
Humans Are Flawed: How the Regime views humanity, especially Superman and Wonder Woman. Regime Superman even calls them disobedient children that need to be punished. Both his and Regime Wonder Woman's heroic counterparts are disgusted at such a thought.
Ignore the Fanservice: Injustice Superman is not all that impressed by Injustice Wonder Woman showing up in a Stripperiffic dress, as Superman still has lingering feelings for Lois. In fact, his entire mental focus is entirely elsewhere, with Diana's presence only barely being acknowledged.
I Have No Son: Alternate Batman's feelings regarding Damian Wayne, after Damian killed Dick Grayson.
Infinity+1 Sword: In the mobile version, SHAZAM! His passive, Lightning Fury gives him unlimited power, a basic damage boost and damage reduction for 12 seconds after using a super move. He is also a Rare Random Drop from gold packs.
Killed Off for Real: In the prequel comic series leading up to the events of the game, Jimmy Olsen, of all people, is killed by Joker thanks to a Moe Greene Special through his camera. And that's just in the first issue.
And now there's Scarecrow who is found OD'ed with Joker Toxin. Don't have to explain who did that kill.
As of the third issue, Lois Lane and almost all of Metropolis.
Issue #16: Damian Wayne threw an escrima stick at Dick Grayson. Dick fell and his neck broke against a rock.
Issue #33: Green Arrow is beaten to death by an enraged Superman.
Kraken and Leviathan: The Injustice Universe Aquaman summons a massive Kraken to fight against Superman's Regime when they threaten Atlantis. It's probably one of the few versions of a Kraken that actually matches the "size equal to a chain of islands" description in mythology.
Legacy Character: Killer Frost is actually the original Killer Frost's friend, who took up her powers and name after the original was killed.
Lighter and Softer: Compared to the absolute darkness present in the prequel comic, the actual game itself is much less dark. That's not to say that it's all a picnic, though - the alternate universe itself is pretty oppressive and unpleasant, and several characters meet particularly gruesome deaths.
Limit Break: All character have these as Supermoves. For example, Cyborg does a massive, point-blank energy blast while Superman punches you into orbit before smashing you back to Earth.
Male Gaze: To Wonder Woman in story mode, pretty much constantly. She tends to walk out of scenes (towards the camera) chest first, and into scenes (away from the camera) with focus on her behind, and the camera tends to focus on those areas via various angles when she's standing still as well.
Mercy Invincibility: The dual life bars. After the silver one is depleted, absolutely nothing in the rest of the combo, super move, or stage transition will roll over into the red until the opponent does his taunt and controllable play resumes.
Meteor Move: The Supermoves of Hawkgirl, Shazam, the Flash, Sinestro and Batgirl are all variations, but Superman tops the game, as stated above.
Mirror Match: Several times during the storyline. The Final Boss is one of these, with the Regime Superman fighting his heroic, mainstream universe counterpart.
Missing Trailer Scene: The scene where the main universe Lex Luthor in his power suit hits a satellite and a spaceship.
Mood Whiplash: The good versions of Superman and Wonder Woman were having probably the most lighthearted conversation after the good Amazons triumph over the evil Atlanteans...then Doomsday smashes Superman through a skyscraper.
Mook-Face Turn: Sinestro can be seen ordering the execution of several troopers who attempted this before Regime Flash saves them. During the fight or rather extermination at Metropolis, several mooks turn on the majority.
Moveset Clone: Several fighters have similar movesets and supers. Superman and Shazam are probably the closest, much like other comics and games.
Subverted for Shazam and Black Adam. Even tough they are counterparts Black Adam's fighting style is vastly different, even having a different gimmick function. Other characters you would expect this with, such as Sinestro and Green Lantern; Batman, Nightwing, and Batgirl; and Superman and General Zod, also subvert this.
The inmates of Arkham Asylum (Killer Croc, Penguin, Riddler, Two-Face, Scarecrow) are identical to their appearances in Batman: Arkham City. The Asylum's environments even seem to be partially based on those seen in Batman: Arkham Asylum.
The Joker's fighting stance is very, very reminiscent of his incarnation in The Dark Knight, slightly hunched over, knife gripped loosely at his side.
Also, in his victory cutscene, he douses his defeated opponent in gasoline and lights them up, much like how he did the same to a mob boss and a pile of money in the above film (because "[it's] cheap").
His face is rather reminiscent of Jack Nicholson, the first big-screen Joker.
In addition, he is the only character in the storyline to refer to Deathstroke as "Slade".
Bane's design seems to take some inspiration from his appearance in Batman & Robin, including his skin turning green briefly when he doses up on Venom.
Not to mention that he does it by pressing a button on his chest, rather than a control on his wrist.
Raven uses her mantra from Teen Titans as a powerup move, although she missed out "Metrion, Zinthos."
Also, the physical appearance of her "main" version, features her with grey skin like in the cartoon.
Starro's physical appearance and his position in Superman's alien zoo are reminiscent of his portrayal in Batman Beyond.
One of the costumes you can get via interplay between the iOS and console versions is a Batman Beyond outfit for Batman.
Scarecrow injects a fighter with fear toxin, which causes them to experience a nightmare identical to the Scarecrow levels in Arkham Asylum.
The Flash's supermove bears resemblance to his assault on Brainiac-Luthor in Justice League Unlimited, notably showing a clip of the Flash speeding across a body of water framed exactly as it was in the cartoon.
Some S.T.A.R. Labs mission titles include:
Cyborg Mission 130 "Injustice For All", named after episode title from the Justice League cartoon.
Raven Mission 176 "Titans Go", named after Robin's catchphrase in the Teen Titans cartoon.
Once Regime Sinestro's ring is taken from him, his non-Lantern clothing is the same as the character's classic blue/black suited comic appearance.
Similarly, her line for cancelling a grab is "Hey watch the hands!"
If 2 Doomsdays in default and secondary costumes fight each other in the Fortress of Solitude, the one in the background is wearing his old green jumpsuit from the comics. This "Containment Doomsday" is later made playable.
One of the environment interactions that Superman (or any other power character) can perform at the Metropolis museum stage is the flinging of a green 1930's automobile. Don't blink and it's an exact reenactment of Action Comics #1.◊
One of Hal Jordan's ring construct moves, is a gatling gun.
The exterior of the Fortress of Solitude appears to be styled after the one in the Christopher Reeve films.
Explained in her introductory video, The Killing Joke is the reason for Batgirl's involvement in the game.
The player 2 colors on Batman's default costume make it a dead ringer for the Nolan batsuit.
General Zod appears to be modelled fairly closely character-wise to his depiction in Superman II. Using several of his most famous lines. Such as Kneel Before Zod of course. He travels to Earth with the intent to conquer it from the moon, like he did in the film, in his battle intro. And his victory sequence repurposes "I win. I always win." — though in a more triumphant way than how it was used in the film.
When Green Arrow has Harley in the Arrow Cave, he mentions Joker's old fakehandgag.
NanoTech: Used in the Alternate Universe to give the normal human Heroes and Villains super strength and durability.
Never Trust a Trailer: Suffice to say that the trailers can be very misleading as to how the plot and characters develop. The whole "alternate universe" aspect of the plot isn't even hinted at in the trailers, for instance.
Nice Job Breaking It, Hero: At the end of Year Two of the prequel comic, Superman accepts a Sinestro Corps ring and murders Black Canary. That's bad, but Dinah made sure Superman's actions were broadcast worldwide. That's good, right? Not when the collective fear of billions of people turns Superman utterly invincible, allowing him to hurl Ganthet and Mogo into the sun.
Toss someone into the elevator in the Batcave stage and watch as your character mercilessly pounds their face in all the way up (though Fridge Logic kicks in when you wonder if they've got them so cornered, why can't they just finish the fight right there).
Nominal Hero: Deathstroke, Ares, and Harley Quinn. Although, Harley Quinn does get better.
No Sell: Most characters who activate their super move need to make contact before it engages. This gives opponents a chance to attack first and cancel out the entire move. Solomon Grundy's super move cannot be canceled. He gains super armor, and the only way to avoid his attack is to completely stay away from him until the super armor wears off.
Green Arrow: Thunder of the gods, Flash, thunder of the gods.
One World Order: The Injustice Verse Regime has pretty much taken over the world, with the exception of Atlantis.
Pay Evil unto Evil: Superman shoves his hand right through the Joker's chest when he gets pushed too far.
Police Brutality: In Year 2 comics the men Superman stationed in Gotham did this to the actual police officer Bullock.
Poor Communication Kills: In the story mode, Cyborg overhears Lex Luthor and Deathstroke planning to take down Superman, and attacks them. Except, Cyborg didn't know that it was about taking down Regime Superman. Or that there was a Regime at all.
Cyborg: That's all I need to hear.
Popularity Power: The character battle tournament done as a way of marketing had this deciding the winner of each match. This is subverted due to Power Creep in the mobile version. The regular version of characters tends to be weaker as they are released earlier, compared to lesser known versions of them. Wonder Woman is particularly bad, being the only one in the Trinity to be a silver card, although she is still one of the strongest silver cards, while 600 Wonder Woman is a very powerful team boosting gold card especially with more strong female cards being released (Zatanna, Regime Killer Frost, Raven). Superman on the other hand, is pretty much a "trash tier" gold card, while Red Son Superman (as well as Red Son Wonder Woman) is a consistently strong Red Son pick. The regular Hal Jordan and The Flash are bronze cards, Regime Flash and Regime GL are silver cards, while Elseworld Flash and John Stewart are (fairly unused, but still) gold cards. Batman is an exception and is likely the only regular card to be gold and a reasonably strong pick, arguably better than the newer and more obscure Red Son Batman, but even then he's a bit upstaged by Animated Harley Quinn in that regard.
Power Creep: In the mobile version, inevitably most of the new cards will be stronger than the old ones. Also, with the release of multiplayer and gear, it is painfully obvious that most, if not all, of the new challenge cards have passives that cater to the now much more effective special attacks.
Damage wise, Arkham Origins Batman has a powerfully aggressive passive, and held the 1000 damage for quite some time. Blackest Night Batman matches him (and surpasses him at night), but his health is low and his passive is awkward to use. Then 600 Wonder Woman came along, with an effective 1040 damage and extends her damage/power generation boost to all female members of her team. After that came Arkham Origins Deathstroke, whose passive gives him an effective 1326 damage once fully elited, to say nothing about his unblockable crits.
On the team of passives: Batman Beyond is immune to stuns. Man of Steel General Zod takes 20% reduced damage from special attacks. But Krypto Lex Luthor's 30% team max health increase effectively gives a 23% damage reduction for his whole team against all forms of damage. Red Son Green Lantern gives all Red Son teammates immunity to stuns and 20% reduced damage from specials, and additionally immunity to crits. Doomsday was considered strong for has passive that allows him to gain 50% of his health back when he knocks out an opponent (up to 2 times effectively). Raven was released with similar stats, but the ability to swap health twice with her opponent (effectively healing herself by up to slightly over 80%, dealing the same damage, and easier to trigger).
Precision F-Strike: Superman, of all people, to John Constantine after he manages to trap him with Ragman and he narrowly escaped.
Pre-Order Bonus: Those who preorder at Gamestop get the Red Son pack, which contains new outfits for Superman, Wonder Woman and Solomon Grundy, along with twenty missions set within the Superman: Red Son storyline, while those who preorder from Wal Mart get the Arkham City pack, which contains costumes for Batman, Catwoman and Joker based off their appearances from the game.
Press X to Not Die: The Story Mode features a few quick time events along the way, for things like Batman having to dodge the arrows from a Raven-possessed Green Arrow or Wonder Woman using her bracelets to deflect the bullets fired by Bane's machine gun. Failing parts of these challenges results in your character starting the subsequent fight with some of their health depleted.
Right Makes Might: In story mode, every time a hero faces their Regime Counterpart, they will briefly argue over whether their proper role is protecting people or subjugating them before coming to blows. Every time, the heroic versions end up winning.
Reality Ensues: A meta example. On the cover of the original release Batman is charging at Superman with a hunk of kryptonite. On the complete edition cover Batman is getting his armour burnt off by Superman's heat vision.
Scenery Gorn: The opening sequence footage of post-nuke Metropolis.
Screw Destiny: At the very end of Year Two of the prequel comic, Doctor Fate says "*** fate" and brings Black Canary back to life and takes her and her newborn son to a dimension where Green Arrow had lost his version of Dinah.
Secret Secret Keeper: Jim Gordon knew who the Bat-family was in the Injustice Universe from the moment Barbara put on the costume.
Sci-Fi Writers HaveNo Sense Of Velocity: Long story short, there is no way we should be able to see the water splashing during the Flash's Supermove as he runs across it.note The clip lasts ten seconds and consists of the Flash encircling the Earth, which has a circumference of 40,075 kilometres. That distance across that time frame would be 14,427,000 kilometres per hour. However, the opponent barely moves between when the Flash begins running and when he returns, so he was moving even faster than that.
Shazam's animation after depleting his opponent's first health bar has him turn into Billy Batson and then back into Shazam. This is almost identical to Shang Tsung's animation for doing the same in Mortal Kombat 9, in which he will turn into his opponentand back into himself. Even the pose is practically the same.
The transition on Insurgency from Luthor's Lab to the Command Center is very similar to the factory sequence in Attack of the Clones.
When the Joker douses his defeated opponent in gasoline and then sets them alight, the camera switches to the victim's perspective, much like in Call of Duty: Modern Warfare 2 when General Shepherd does this to Roach and Ghost.
Dick Grayson as well, to give grief to Batman and Oracle.
Superdickery / Never Trust a Trailer: The trailers and previews kept it hidden that the story was about alternate universe Superman gone bad, making it look like there was only one.
Superman Stays out of Gotham: Averted by Regime Superman in the prequel tie-in comic #14 and by good Superman in Chapter 12 of the game's Story Mode.
Supernormal Bindings: How John Constantine kept Raven bound. He has Ragman try to do the same with Superman, but failed.
Supporting Protagonist: The Batmen of both universes. For most of the story, they lead the fight against the Insurgency but are aware they are outmatched by a large margin. The real hero is Superman, who is brought to the Injustice universe during the final chapter to fight his Evil Twin directly.
Take That: The game can be considered an Alternate Company Equivalent of Marvel vs. Capcom 3. While none is present in the game, the box-art has been seen as one to said series by some fans, with Superman and Batman fighting over a dead Green Arrow's body. Said corpse looks pale and metallic, and while Green Arrowdid die before the events of the game, that was the Insurgency Green Arrow, the box-art depicts main-universe Green Arrow, which is significant as he wears his hood over his head, giving the body more than a passing resemblance to Doctor Doom, one of the most commonly played characters in Marvel vs. Capcom 3.
Teeth-Clenched Teamwork: Particularly noticeable between Cyborg and Injustice universe Deathstroke, though the latter claims his attempts to kill the Teen Titans was Just Business.
This Is Unforgivable!: At the beginning of the fight between Batman and Regime Nightwing who is actually Damien Wayne, Batman tells him
Batman:You stopped being my son when you killed Dick Grayson. He was my son.
There's also his victory line afterward:
Batman: You're dead to me.
Those Two Guys: Regime Flash and Regime Shazam give off vibes of this early in the story.
A Tragedy of Impulsiveness: One Atlantean in Issue #10 decided to shoot Wonder Woman when she was reaching out for Aquaman. Cue battle between Aquaman and his forces, Shazam, Wonder Woman, Hawkgirl, and Green Lantern.
Trailers Always Spoil: Whilst a great effort was made to conceal that the story wasn't a straight up war between Superman's Regime & Batman's Insurgency, the Harley Quinn character trailer gave away Joker's presence in the storyline after his apparent death at Superman's hands whilst the Green Lantern trailer outright revealed that a group of heroes are pulled from another timeline and/or universe to help fight the Regime.
Unusually Uninteresting Sight: Characters operating in the background in various stages do not react at all to the carnage raging around them. The few that do tend to get involved, either as interactables or stage transitions. Otherwise, they don't seem to bat an eye as the structures or objects immediately next to them get destroyed.
Use Your Head: Several occasions, but Doomsday headbutts a building hard enough to make at least four of them fall over like dominos.
In the comics Alfred smashes Superman's face in with a rather vicious one after taking one of the strength pills
Villain Team-Up: The story in the game starts with the Justice League and the Titans taking on all the main universe villains, led by Luthor, which itself is just a distraction for the Joker and his attempted nuking of Metropolis.
Villainous Breakdown: Regime Superman really starts to lose it after the alternate Lex Luthor betrays him: he kills Luthor on live television and his super-hearing picks up the public's fear and disgust at the act. The next scene has him rather dementedly declaring he will totally destroy Metropolis and Gotham, in a sharp contrast to his calmer demeanor throughout the story and he heat beams through poor hero worshipping Billy Batson's head just for daring to question him. It goes downhill from there.
Earlier than that, Regime Superman notably becomes more agressive when he finds out Insurgency Batman has kryptonite, and presumably thinks Batman was trying to kill him.
Why do gadget-using characters (like the Joker or Harley Quinn) get more resilient gadgets as well?
Why are nigh-invulnerable characters like Shazam and Green Lantern suddenly vulnerable to things like laughing gas and Catwoman's claws?
Wham Episode: The prequel comic has plenty, many of which happen early enough to turn the DC Universe upside down. In the second issue, Jimmy Olsen is murdered by The Joker. If you thought this was a "Wham", it would be in most DC stories, but it is nothing compared to the third issue. The Joker tricks Superman, using Kryptonite-laced fear gas, into murdering Lois Lane and the unborn child of Superman and Lois. Then, The Joker reveals that when Lois' heart stops, a nuclear bomb is set to go off... in Metropolis. The Justice League fails to stop Metropolis being reduced to wreckage and all of its citizens dying. "Wham" doesn't begin to cover that. Oh, andScarecrowwas killed too.
If that wasn't enough, Superman up and kills Joker at the end of the fourth issue.
Issue 16 features Batman losing two sons, as Damian Wayne kills Dick Grayson by accident.
Wham Shot: The very last page of Injustice Year 3 #3. The Spectre arrives.
What If?: The Backstory can be summarized as "What if The Joker tried to give Superman one bad day... and it worked?"
Why Don't You Just Shoot Him?: Despite magic being one of Superman's weaknesses, why didn't any spell-caster stop his ascension? Because a powerful, magical being is protecting him according to John Constantine.
Women Are Wiser: Wonder Woman, in a speech to her alternate and the alternate Amazons, tells them that they are supposed council men and lead them away from anger instead of encouraging it.
World of Badass: Just look at the roster. If that's not enough, every playable character can both hurt Superman and survive his unrestrained might.
Would Hurt a Child: Regime Superman kills Shazam, who is a just a kid who takes an adult form while super-powered. This is emphasized when Regime Superman calls him "Billy" in a mocking tone.
X Meets Y: In terms of gameplay it's perhaps best described as Mortal Kombat 9 meets BlazBlue, with physics and move execution similar to Mortal Kombat but with a 3 button control scheme plus a 4th "Drive" button that does something unique to each character.
This trend also applies to gameplay styles to an extent. Harley plays like a combination of Noel Vermillion (frantic gunplay) and Platinum the Trinity (randomizing trait), Lex has Iron Tager's gravity pullsnote Also counts as an Actor Allusion, considering that Tager's Japanese VA, Kenji Nomura, is the official dub voice of Lex and more likely reprises Lex in the Japanese version (he's credited), etc. Not that it's a bad thing.