A sudden assault threatens the DC Multiverse
. All realities stand on the brink of annihilation. Now, the last hope for Earth lies in the powers of the DC legends.
Infinite Crisis, while potentionally referring to the series of comics
from the same franchise, is also a Multiplayer Online Battle Arena
game for PC, developed by Turbine and published by Warner Bros. Interactive Entertainment. Different DC characters battle it out on objective based maps. The gameplay? Essentially League of Legends
with some small tweaks, some imaginative champion kits, and a coat of DC paint. You might hear that comparison a lot, as a lot of the game's design choices pretty much come straight from that game.
The game's primary mode is dominion. Five control points scatter the map, and while weaker drones do their part to push towards them, it's the task of two teams of five champions to battle it out to control the majority of the points long enough to destroy the enemy team's core. Their extra take on this is the 'orbital cannon'. Every now and then, a sixth control point opens up, capturing it deploys more powerful drones to help capture points, and bombs the area with meteors, making it harder for the enemy team to navigate down beneficial paths.
One more thing worth mentioning about the game is that, true to the theme of Infinite Crisis, you have access to champions from different universes, which in this game can be seperate characters from their Prime universe counterparts, playing entirely different roles at times.
The core universes this game takes place in are:
- Prime (Earth-0): The keystone of The Multiverse, this is the universe that all the others are derivatives of.
- Arcane (Earth-13): A universe of swords and sorcery.
- Atomic (Earth-17): A universe in which Kal-El's arrival on Earth during the Cold War resulted in nuclear doomsday.
- Gaslight (Earth-19): A Steampunk universe.
- Nightmare (Earth-43): A horror universe.
- Mecha (Earth-44): A universe of Ridiculously Human Robot heroes.
The Infinite Crisis video game is an example of:
- An Adventurer Is You: Probably one of the more interesting aspects of the game is how they've boiled down these heroes and villains to a particular stat-based archetype with four abilities and a passive. They even categorize them with particular naming patterns (Bruiser, Marksman, Blaster, Enforcer, etc.)
- Badass Normal: So far a handful of decidedly non-super characters that are playable, most of which are Batman characters, especially if they're the regular Prime sort. They might have the help of the artifacts they buy to buff their stats, but they still have to stand toe to toe with the superpowered. And they're pretty good at it.
- Bribing Your Way to Victory: Averted in much the same way League of Legends is by way of holding either cosmetic stuff off for money, or the champions which you can get anyway. Except for one thing, which even then is pretty much just a time-saver. Stolen powers have upgraded versions specific to certain champions. Playing that champion long enough unlocks it for every champion. You can do that, or you can pay Crisis Coins for it.
- Chainsaw Good: Atomic Wonder Woman's one and only source of damage is through her almighty chainsaw polearm. It doesn't half make a noise either. When she uses her ultimate: 'Reclaimer', you can hear the noise it makes from all the way across the map in the form of an almost haunting echo.
- Crapsack World: Quite a few of them, and the effects on their respective heroes aren't pretty. One only needs to look at the Atomic or Nightmare 'verse heroes.
- Follow the Leader: Yet another MOBA that follows the League of Legends formula.
- Mana Meter: In this game, mana is referred to as 'Will'. Much like League of Legends, the majority of characters use this for casting abilities, but others either have their own resource or none at all.
- Batman, Nightmare Batman, and Shazam use Energy, which functions exactly the same way as it does in League. It's a fixed cap resource that regenerates quickly, meaning characters that use it won't go short on it unless they burn all of their abilities at once, and usually have some form of energy return.
- Doomsday uses Fury, but doesn't need it until he unlocks his ultimate ability, which requires a full fury meter to use.
- Gaslight Joker uses his own health when casting.
- Atomic Wonder Woman is a unique case. She has no true resource, but her resource meter instead displays the status of her passive, which gives her a revved up status every two spellcasts that damage an enemy unit, supplying her next ability with additional effects.
- Moveset Clone: A lot of abilities is going to be familiar to players of League of Legends. For instance, Batman's The Dark Knight is basically Akali's Twilight Shroud, and Wonder Woman's ultimate is basically the same as Galio's. The most obvious example, though, is Superman, who is extremely similar to Vi: a passive that grants a shield every time an ability is used, a knock-back/dash, an ability that empowers the next basic attack (that store 2 charges, even), and an ultimate that allows them to charge to a target from a long distance.
- Role Reprisal/Casting Gag: Several actors have are either reprising the roles or voicing versions of the roles they've voiced before...
- Story And Gameplay Segregation: Each character, no matter the nature of their powers or whatever else, will have to have their abilities compressed into the passive and four abilities formula, and balanced to be able to fight all of the other characters. This makes for some large differences between their story representation and their ingame representation. For example, Batman and Doomsday going toe to toe.
- Support Power: 'Stolen Powers'. A small selection of abilities that you can take with you into battle alongside your character's powers. Some champions have upgraded versions of these powers unique to them, and can be unlocked for others if that champion is played enough.