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A Character Sheet for the Multiplayer Online Battle Arena game Infinite Crisis. This list is organized alphabetically according to the different universes involved in the game.

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Prime (Earth-0)

Home to legends like Superman, Wonder Woman, and Batman, this universe is where hundreds of heroes and villains originate. Universe Prime, also known as Earth-0, is the keystone upon which the Multiverse rests, and so the Monitor has great interest in maximizing the fighting potential of its populace to better defend it from extra-dimensional threats.
    Aquaman, Lord of Atlantis 
Alter Ego: Arthur Curry/Orin
Role: Bruiser
Alignment: Hero

The son of a lighthouse keeper and the Atlantean Queen, Arthur Curry initially enjoyed a quiet, peaceful life with his father on the surface. This all changed when the media learned of the existence of an 'Aquaman' from Atlantis. Their reports drew the attention of Black Manta, a treasure hunter whose obsession with Atlantean treasures led to the death of Arthur's father. Escaping the surface world, Arthur took his rightful place as King of Atlantis. After a few years, Arthur tired of the court's intrigues and returned to the surface with his love, Mera. He now guards the ocean shores, protecting both worlds but feeling at home in neither.

Aquaman is extremely strong and is quite resilient in combat. He wields the Trident of the Atlantean King to great effect, he can breathe underwater, and can communicate telepathically with most forms of aquatic life.


  • Apparently Human Merfolk: Looks identical to a human, is actually half Atlantean.
  • Authority Equals Asskicking: He's the King of Atlantis, and between his super strength, speed and durability, his telepathy and his skill with his trident, he can hold his own against any foe, from Superman to Doomsday.
  • Battle Cry: "For Atlantis!"
  • Combat Pragmatist: Aquaman is willing to fight a little dirty, like with his Stagger technique used to swipe the enemy's feet out from underneath them, allowing him to Kick Them While They Are Down.
  • Dash Attack: Undertow, one of his core powers, has him dash forward on ocean waves and strike enemies with his his Trident. If he successfully hits another Champion, he can use the attack again in a much shorter time frame.
  • Difficult, but Awesome: His official stats have his "difficulty" stat maxed out at 100.
  • Half-Human Hybrid: Half human, half Atlantean.
  • Javelin Thrower: One of his powers, Trident of the King, involves him throwing his Trident at his enemies, dealing more damage the further it has to travel.
  • Prongs of Poseidon: His Trident, which he uses in his basic attacks and several of his special abilities.
  • Reasonable Authority Figure: He always tries to be a kind ruler, but will defend his home with unwavering strength if need be.
  • Royals Who Actually Do Something: King of Atlantis, and a superhero of his own.
  • Speaks Fluent Animal: Is able to communicate and implant his will into all creatures of the sea, though he chooses not to use it in any of his abilities in-game.
  • Walking Shirtless Scene: In his "Lord of the Deep" costume.

    Atrocitus, Survivor of Sector 666 
Alter Ego: Atrocitus
Role: Enforcer
Alignment: Villain

Millions of years ago, an insane Guardian introduced a flaw into the programming of the Manhunters, robotic peace keepers created by the Guardians of the Universe. This flaw led to the Manhunters slaughtering an entire sector of space before they were shutdown. Of trillions of inhabitants, only Atrocitus and four other creatures survived this massacre. These survivors formed a terrorist cabal called the 'Five Inversions'. The Inversions went on to wage war against the Guardians, but were ultimately defeated and imprisoned. Imprisonment, though, did not quench Atrocitus' rage. Eventually gaining his freedom, he butchered his fellow Inversions and used their blood and his rage to fashion the first Red Power Ring. So armed, his war on the Guardians began anew.

Unlike other Power Rings, those who wear a Red Power Ring are typically unable to create constructs. Instead, they are able to summon forth and expel from their mouth a red-colored plasma that adheres to its target. In addition to the abilities granted him by his Power Ring, Atrocitus is a brutal, unforgiving fighter who rarely shows mercy in combat.


  • Absurdly Sharp Claws: Possesses them, and uses them for his "Crimson Slash" attack, cutting the enemy and slowing their movement speed over time.
  • Authority Equals Asskicking: Leader of the Red Lantern Corps.
  • Blood Magic: How he created the Red Lantern Corps.
  • Breath Weapon: His Ultimate, Plasma Wave, involves him vomiting a blast of plasma from his mouth like this to deal damage and weaken any enemy in his range.
  • Freudian Excuse: His rage is born from his desire to see the Guardians suffer for the destruction of his homeworld and the death of his people.
  • Genius Bruiser: Despite his rage, Atrocitus is actually one of the smartest Corps leaders, and was a therapist before the destruction of his home, now using his talents to manipulate others.
  • He Who Fights Monsters: Becomes a terrorist to take revenge on the Guardians alongside the five other survivors of his race. Becomes a Red Lantern by murdering the four other freedom fighters and drawing strength from his hate and rage. Any sympathetic origin he might have had is long washed away in a torrent of violent hatred.
  • Large and in Charge: Towers over a lot of the characters in the game.
  • Last of His Kind: All but five of the people in his sector were destroyed by the Guardians. Atrocitus saw to it that the job was finished personally.
  • Light Is Not Good: A Red Lantern.
  • Masked Luchador: He becomes one with the Diablo Rojo costume.
  • Number of the Beast: From Sector 666.
  • Practical Taunt: Atrocitus has two powers based on this: "Come At Me" which forces nearby enemy drones to shift their focus to him to take them off towers and allies while increasing the Red Lantern's defense, and "Overwhelming Rage" where Atrocitus fills the enemy with enough anger and hate that they uncontrollably charge at him, taking damage when he meets them with far greater force.
  • The Power of Hate/Unstoppable Rage: Fueled by it.
  • Well-Intentioned Extremist: He started off this way. Whether or not he still qualifies is ambiguous.

    Batman, the Dark Knight 
Alter Ego: Bruce Wayne
Role: Bruiser
Alignment: Hero

Batman's tragic origin is well known. After seeing his parents gunned down as a child, Bruce Wayne swore that he would do all he could to ensure that no other child would ever have to endure what he did. Bruce spent his remaining formative years honing his body and mind to represent the epitome of human ability. Although brusque and tactless, Bruce Wayne cares deeply about his fellow man and will do all he can to save lives and reduce suffering.

Batman strikes from the shadows, quickly and brutally, and then disappears again. He will not engage in a fight until he is sure that he or an ally can come off the victor. Batman will never kill another intelligent creature, and, due to how his parents were killed, will never use a gun.


  • The Ace: He has high health, high damage output, and is generally easy to use.
  • Animal-Themed Superbeing: The "Animal Alias" version.
  • Badass Cape: He has a practical cape that allows him to glide and even uses it in one of his powers, "Cape Sweep". He swings his cape in front of him, dealing damage and reducing the attack speed of enemies all around him.
  • Badass and Child Duo: Batman and Robin, naturally.
  • Badass Normal: The Badass Normal. Batman is able to keep up with his superpowered enemies and allies with nothing more than his gadgets and training.
  • Bat Scare: His Ultimate, "The Dark Knight", has him create a large cloud which a colony of bats begins swooping through, damaging and slowing anyone caught in the radius.
  • Battle Boomerang: Batarangs, like usual, appear as one of his powers, dealing damage at a distance to enemies.
  • Belligerent Sexual Tension: Not just with Catwoman, like usual, but also seen in the tie-in comic with Atomic Wonder Woman and Gaslight Catwoman.
  • Combat Pragmatist: Like always.
  • Dressed to Plunder: His High Seas costume is based on the time he was a Pirate after his apparent death.
  • Guile Hero: Uses his brains and finesse to make up for his peak human status in a world of superhumans.
  • Knight in Sour Armor: He's bitter, cynical and jaded, but he's still unwavering in his pursuit of justice.
  • Superheroes Wear Capes: It's even weaponized in his attacks.
  • Stealth Hi/Bye: His passive power, "Watching, Waiting" encourages this behavior by healing him when he disappears into stealth zones where he can't be seen.

    Blue Beetle, Reach Infiltrator 
Alter Ego: Jamie Reyes
Role: Marksman/Assassin
Alignment: Hero

Jaime Reyes wandered into a fight between warring super-human gangs and, desperate to escape, stumbled across the object which they were fighting over: a strange blue scarab. The scarab bonded to Jaime and instantly covered his body with battle armor. Protected, he fled to safety.

After his escape, Jaime was horrified to discover that while the armor wasn't permanent, his bond to the scarab was. Worse, he discovered the scarab could "speak" in his mind. It revealed to Jaime that it was called Khaji-da and it was a living tool of conquest created by the Reach, an alien empire bent on conquest. Designed to control its host's mind, Khaji-da intended for Jaime to be a tool of the Reach, paving the way for their invasion. However, the scarab was damaged, much to Jaime's luck, and he retained free will. Now he struggles as Blue Beetle, misunderstood teenager and hero.


  • Adaptive Armor: The Scarab is able to shapeshift and change to suit Jaime's needs.
  • Arm Cannon: "Energy Cannon", one of Jaimie's powers in the Marksman stance.
  • Bilingual Bonus: Some of Jaime's lines are in Spanish.
  • Clingy Costume: The scarab Khaji-da is permanently attached to his body.
  • Clothes Make the Superman: Jaime himself has no particular powers or skills of note- it's all the Scarab.
  • Dash Attack: The Scarab's "Lethal Measures" power has it rush forward and slash the enemy to deal damage.
  • Defog of War: "Scarab Scanner", which allows Jaime to see part of the map via Scanner, which explodes after a few seconds, damaging enemies in the radius.
  • Heroic Host: Jamie constantly struggles to ward off the Scarab's more malicious instincts in order to be a more effective superhero.
  • Murder Is the Best Solution: The Scarab is really keen on taking more violent paths to solve problems.
  • Powered Armor: The form Khaji-da takes.
  • Sociopathic Hero: The Scarab.
  • Stance System: Unlike most other characters, Blue Beetle has a "Marksman" mode and an "Assassin" mode, and can switch between both skill sets.
  • Taser Tag Weakness: In Assassin mode, The Scarab can use the "Mandible Taser" power to damage and stun the enemy.

    Catwoman, Feline Fatale 
Alter Ego: Selina Kyle
Role: Blaster
Alignment: Questionable

Selina Kyle's young life was marred by tragedy. Her mother took her own life, while her violent father drank himself to death soon after. Being remanded to an abusive state home, Selina escaped and took her chances on the streets. She soon fell into petty theft and eventually became a talented master thief. However, in recent years she has reformed and now fights crime. It was through her crimes that she first encountered the Batman and although they were enemies they soon both discovered that they had an attraction toward each other. Due to their complicated situation, neither party has ever fully committed to having a romantic relationship.

Years of training have made her stealthy and agile as a world-class criminal, and her mastery of the martial arts makes her a formidable physical opponent. She also frequently wields a whip, which she uses both as a weapon and as a grappling hook.

  • Action Girl: As someone who fought Batman and escaped from police custody multiple times, she qualifies.
  • Weapon Specialization: Her signature weapon is a whip.

    Cyborg, Human Arsenal 
Alter Ego: Victor Stone
Role: Marksman
Alignment: Hero

Physically bound to alien technology, Cyborg uses his enhanced form and exceptional intelligence to combat enemies from afar.

While visiting his work-obsessed father at S.T.A.R. Labs, high school quarter back Victor Stone was caught in a massive explosion triggered by invading forces from Apokolips. Desperate to save his son's life, Victor's father successfully grafted recovered Apokoliptian technology onto his son's ruined body, granting him cybernetic superpowers. While grappling with his new abilities, Victor helped defeat the invading alien forces, later becoming a founding member of the Justice League.


  • Glass Cannon: Has very high damage output and in the right hands, can be used for a quick getaway, but he can't take too many hits.

    Doomsday, Ruthless Abomination 
Alter Ego: N/A
Role: Bruiser
Alignment: Villain

Repeatedly slaughtered and revived by a twisted scientist's experiment to create a weapon capable of killing whole worlds, Doomsday is a living weapon of adaptable mass destruction.

After growing strong enough to slay his creator, Doomsday left the scientist’s base on Krypton and traveled the universe on a murderous rampage until landing on Earth thousands of years later. There, he fought and killed Superman, who barely killed Doomsday. Since then, Doomsday has revived and sought revenge many times, each time resulting in narrow defeat.

Doomsday’s playstyle focuses on getting him into an opponent’s face and staying there until one of them dies.

  • Red Eyes, Take Warning: His red eyes are befitting for someone considered one of Superman's most dangerous enemies.

  • Mighty Glacier: Played with. He's naturally slow and has trouble trying to get fast characters, but he has a move that augments his speed and a reaching move. He's also very strong.

    The Flash, the Fastest Man Alive 
Alter Ego: Bartholomew "Barry" Allen
Role: Assassin
Alignment: Hero

Beloved by the people of Central City and gifted with a brilliant mind, the Flash uses super speed to dash from threat to threat.

A police scientist in Central City, Barry Allen was caught in a chemical explosion when a lightning bolt crashed through his laboratory windows. Able to control the motion of every molecule in his body, Barry moves at extreme speeds, phases through solid matter, and whips up whirlwinds.

The Flash moves faster by using powers and does more damage the faster he is moving. His playstyle centers around hitting hard and fast and then getting out after securing a kill or dealing significant damage.


    Green Arrow, Emerald Archer 
Alter Ego: Oliver Queen
Role: Marksman
Alignment: Hero

When an extravagant party at sea hosted by spoiled socialite Oliver Queen was attacked by pirates, he eluded capture and used his bow to retaliate against his would-be kidnappers. His indifference to archery lessons proved fatal when his attack triggered the pirate's explosives, killing twenty and throwing Oliver into the Pacific Ocean.

Marooned in a deserted island, Queen honed his bow skills to survive, pledging his life to making things right and donning the mantle of Green Arrow.


    Green Lantern, Fearless Maverick 
Alter Ego: Harold "Hal" Jordan
Role: Blaster
Alignment: Hero

The first human to join the interstellar peacekeeping Green Lantern Corps, Hal Jordan serves and protects Sector 2814 by using his indomitable will to control his alien power ring.

Headstrong and fearless, Captain Hal Jordan was a highly skilled test pilot before being chosen as a Green Lantern. Overcoming profound fear earned him high regard from Green Lantern peers; some even say he is the greatest Green Lantern alive.

Green Lantern Hal Jordan uses his power ring to create constructs to impede his foes and deal them significant burst damage at range.


    Harley Quinn, Mad Love 
Alter Ego: Harleen Quinzel
Role: Controller
Alignment: Villain

A former therapist fascinated by psychosis, Harleen Quinzel's love for madness drove her mad with love.

When Harley Quinn's fascination with the Joker transformed into adoration, she went from being his therapist to being his accomplice. Several years of the Joker's vicious love drew out her inner madness until she felt she was finally her “true self." Yet in time, Harley grew tired of the Joker’s abuse and left him to become an almost equally notorious criminal. No matter what, though, she'll always have a soft spot for her "Puddin'."


    Hawkgirl, Winged Defender 
Alter Ego: Kendra Saunders
Role: Bruiser
Alignment: Hero

While growing up, Kendra Saunders’ father was murdered by a corrupt police officer. She became a police officer herself in an attempt to help people from inside the system but soon felt that she was being held back by the rules and regulations of the job.

While on yet another disciplinary suspension for breaking the rules, she encountered Hawkman. The hero told her that she was a reincarnated Egyptian princess and that the two had been both heroes and lovers in their previous lives. She thought him insane and asked to be left alone. Surprised that she did not remember him, he agreed to leave, but insisted she accept a mace and flight harness, artifacts of her past life. She took the items just to be rid of him.

However, as time passed, she came to the realization that a hero could do things a police officer never could. They could work beyond the rules and do more to help people. She decided to put the equipment Hawkman had left to good use and became the heroine known as “Hawkgirl.”


    The Joker, Clown Prince of Crime 
Alter Ego: Unknown
Role: Blaster
Alignment: Villain

A homicidal maniac who terrifies even Gotham's worst criminals, the Joker cavorts into fights blasting opponents with explosive dolls and boxing glove-adorned RPGs. It seems that even the Joker does not know who he was prior to falling into that vat of chemicals, where he gained his macabre grin and deathly white face. Many see Joker’s insane exploits and think he acts without plan or strategy. However, it is quite the opposite. The Joker is always thinking five steps ahead, in five different directions.

The Joker is the master of turning innocent props into deadly weapons as he employs his contraptions to corral his opponents into a fatal trap.


    Katana, Mistress of the Soultaker 
Alter Ego: Tatsu Toro
Role: Brawler
Alignment: Hero

Tatsu Toro’s idyllic, but brief, marriage to her husband, Maseo, came to a sudden end in a single, tragic night. Her husband and his twin brother, Takeo, were both members of the Sword Clan, one of the clans in the Yakuza criminal organization. Takeo confronted his brother over a matter involving the clan, and in the struggle, Maseo was killed by his own sword, the Soultaker. This ancient Katana, one of the clan’s relics, was said to contain the souls of those it killed, as well as possess other mystical qualities. Tatsu witnessed her husband’s murder and collapsed by his body, overcome with grief. Takeo ran off into the night, and when Tatsu finally came to her senses, she took up the Soultaker and swore revenge against not just Takeo, but the Yakuza and all crime everywhere.

Tatsu is a woman wracked by grief and guilt. She goes by the name of Katana in honor of the sword she wields, which she is convinced contains her dead husband’s soul. Due to this fact, she regularly has conversations with the sword, which is quite disconcerting to others. While she is a gifted swordswoman and martial artist, the sword can, at times, enhance her abilities in combat. When the sword is empowering her, the hilt of the sword glows with an unearthly light, burning Tatsu’s hand.


    Krypto, Super Dog 
Alter Ego: Krypto
Role: Controller
Alignment: Hero

Although from the planet Krypton, Krypto's planet of origin is not the only thing that makes him truly unique. Soon after the birth of his son, Jor-El genetically altered a Kryptonian hound to increase its intelligence and loyalty so that it would serve as a companion and guardian for his son. Later, as the planet Krypton neared its destruction, Jor-El tried to save his family by escaping into the Phantom Zone. The prisoners trapped within the Zone saw this as an opportunity to escape.

Krypto fiercely defended his family and threw himself at the Phantom Zone portal, driving the prisoners back. Unfortunately, his attack damaged the portal and he was trapped within the Zone. As Krypton entered its death throes, the desperate Jor-El was only able to save his son Kal-El, whom he sent to Earth. Thanks to the unusual qualities of the Phantom Zone, Krypto was able to follow Kal-El to Earth and kept watch over him there. When the prisoners of the Zone once again tried to escape, Krypto came to Kal-El's aid. This time, though, Kal-El was able to save Krypto from the Phantom Zone. Now finally reunited with his beloved master, Krypto fights alongside Superman as he protects the Earth.


    Lex Luthor, the Greatest Mind of Our Time 
Alter Ego: Alexander Luthor
Role: Blaster
Alignment: Villain

Born in Smallville but believing himself superior, Lex Luthor murdered his abusive father to escape small-town America and build an empire on his genius. On arriving in Metropolis, he exploited his brilliance and built a vast commercial empire but soon found his plans frustrated by another newcomer to that city: Superman.

Not one to take disappointment lightly, he became the sworn enemy of Superman. He has vowed that the world will turn its back on the Man of Steel along with all other “alien” meddlers, and instead embrace him as Humanity's champion... and ruler.

Lex Luthor's greatest weapons are his highly analytical mind and vast scientific knowledge. He quickly analyzes any situation and formulates an efficient and deadly response. His many encounters with Superman have resulted in him creating an armored exoskeleton that exploits many of the hero's weaknesses.


    Poison Ivy, Deadly Rose 
Alter Ego: Pamela Isley
Role: Controller
Alignment: Villain

Infused with plant toxins in a dangerous biomedical experiment, Poison Ivy exerts surprising control over plants to dominate the battlefield from afar. Gifted with a brilliant mind, Biologist Pamela Isley worked with and trusted a biology professor, until he used her as a test subject. The experiment gave her stunning control over plants and weaker minds, but the process broke and warped her own. Valuing plant life and little else, she has become an eco-terrorist willing to put plant life before human life.

Poison Ivy supports her team with healing and shields while disrupting enemies with her plants. Her ultimate ability can transform the location of a fight into an asset for her team and a danger to her foes.


    Robin, Young Detective 
Alter Ego: Timothy "Tim" Drake
Role: Controller
Alignment: Hero

Unlike Batman, or previous Robins, Tim Drake's path to becoming a hero did not begin with personal tragedy. Instead, he was born with the drive to make the world a better place.

When Batman's previous apprentice was slain, Tim Drake resolved to become the next Robin. An expert computer hacker and nearly Batman's equal as a detective, Tim dug up every detail he could find on the Dark Knight and his known associates. Eventually, he linked one of Nightwing’s more acrobatic attacks to a trick performed by a circus performer named Dick Grayson. From there deducing Batman's identity became a simple matter of backtracking and connecting the dots. Tim approached Bruce Wayne with his evidence and request. Initially he refused, but after an impassioned argument from Nightwing, finally agreed.

Tim’s years of gymnastics and martial training have made him a driven, acrobatic fighter. However, unlike his grim mentor, Tim has a sardonic sense of humor, which he uses to great effect in a fight.


  • Amateur Sleuth: Unraveled the mystery of multiple superhero identities prior to any detective work training under Batman.
  • Ascended Fanboy: Unlike his original incarnation, who had figured out the Batfamily and other hero identity's at an early age but did not feel compelled to do anything with this information until Batman was in danger, this Tim set out learning the Batfamily's identities in order to become Robin.
  • Badass Normal: He is Batman's protégé and a capable superhero on his own right.
  • Legacy Character: He is not the first to use the Robin name and colors.
  • Playful Hacker: True to his roots this version of Tim is a capable hacker with a strong sense of right and wrong and a willingness to endanger himself to help others.

    Shazam, Earth's Mightiest Mortal 
Alter Ego: William "Billy" Batson
Role: Enforcer
Alignment: Hero

Gifted with the strength of ancient gods, Shazam wields amazing magical power to defend the weak. A teenage orphan bounced from foster family to foster family, Billy Batson stood up to any injustice he witnessed. After observing Billy's selflessness, an ancient wizard granted him the ability to become a mighty warrior simply by shouting the word, "Shazam!" When uttered, that word calls down a bolt of magical lightning, which transforms and empowers him to stand for justice.

Shazam wants to be in the middle of the fight, disrupting and damaging the enemy team with his lightning, forcing them to deal with him before his more fragile allies.


    Sinestro, The Fallen Lantern 
Alter Ego: Thaal Sinestro
Role: Blaster
Alignment: Villain

Thaal Sinestro was once a Green Lantern and close friend of his fellow Lantern, Abin Sur. After the monster Atrocitus murdered Abin, Sinestro became consumed with maintaining order in his sector, no matter the cost. Eventually, his sector became a police state, with the Green Lantern symbol being seen as a symbol of fear and oppression. When Sinestro’s actions were uncovered by Hal Jordan, Sinestro was put on trial by the Guardians. During his trial, he told the Guardians they were fools to trust the power of Will to maintain order. Order could only come through fear. Found guilty, Sinestro was banished to the animatter universe. There he met the Weaponers, who forged for him a new power ring, a yellow one powered by fear. Sinestro swore to use this ring to bring order to the universe and to gain revenge against the Guardians and Jordan.

The powers of Sinestro’s ring are nearly identical to a Green Lantern ring, except the constructs are yellow in color. However, due to the ring being powered by fear, Sinestro has the ability to tap into and manifest the fears of his enemies.


     Solomon Grundy, Deathless Brute 
Cryus Gold died in Slaughter Swamp, but a supernatural force known as the Rot revived him as a massive hulk, giving him super human strength and invulnerability.

    Star Sapphire, Love's True Champion 
Alter Ego: Carol Ferris
Role: Blaster
Alignment: Hero

As President of Ferris Aircraft, Carol Ferris was a busy woman in a competitive industry. She hired Hal Jordan for his skill as an ace pilot, and though she vowed to never date employees a romance soon blossomed between them. When she learned Hal was actually Green Lantern, their relationship became even more complicated.

That complexity reached its apex when Zamarons, a tribe of immortal aliens, chose Carol as their new Star Sapphire. While love shines as one of the strongest lights, it is not without drawbacks. Each light in the emotional spectrum had manifested an entity, and for love it was the parasitic Predator. This entity, which resided within love’s light, warped Carol's feelings for Hal into a murderous jealousy. As Green Lantern and Star Sapphire, their fights were many.

A time came when Carol fought and overcame the Predator’s influence, acquiring such control that she now acts as “keeper” for the powerful and sentient manifestation of love.


  • Action Girl: Her mastery of the violet ring makes her as powerful as Hal and Sinestro. Also, she can summon the Predator to attack her foes.
  • The Beastmaster: For the Predator.
  • Heroic Dog: What the Predator acts as.

    Stargirl, Courtney Whitmore 
Alter Ego: Courtney Whitmore
Role: Blaster
Alignment: Hero

Unlike other heroes, the event leading Courtney Whitmore to becoming a hero wasn't tragedy. Instead, it was the breakup of her parent's marriage and her mother's remarriage to a man named Pat Dugan.

Courtney was miserable in her new life and blamed her stepfather. One day, looking through Pat’s belongings, she stumbled across the gear of 'The Star-Spangled Kid' and realized that Pat had once been the adult sidekick of a teenage hero. To make a mockery of Pat, she took his old gear to a school dance. Unfortunately, detecting someone wearing the Kid’s gear, one of Kid's old enemies thought there was a new Star-Spangled Kid and attacked the dance. Pat came to Courtney's aid in a suit of mechanized battle armor he had been secretly working on and the two defeated the old foe.

Exhilarated by the battle, Courtney decided to continue as a hero. Seeing how well she'd handled herself, and how it could help them grow closer as father and daughter, Pat agreed. However, there was one condition: He would have to fight alongside her as her guardian. Amused that he would now be her sidekick, Courtney agreed and took a shorter heroic name: Stargirl.


  • Action Girl: Her powers come from the staff, and she's otherwise a normal teenage girl who nonetheless can kick the ass of anyone in the roster.
  • All-American Face: Downplayed from her predecessors, but still intentional to help win over the American public.
  • Badass Adorable: She's optimistic, happy to help people, and capable of beating up Batman, Superman and Atrocitus in-game.
  • Badass Normal: Her powers come from her staff, she herself is just a normal girl.
  • Boom Stick: Her Cosmic Blast power fires an energy blast from her Cosmic Staff.
  • Bratty Teenage Daughter: She started off like this before becoming a superhero alongside her stepdad.
  • Distaff Counterpart: To the first Star-Spangled Kid and to Starman.
  • The Heart: She's this to pretty much any team she appears on.
  • Kid Hero: At only 17 years old, she's one of the youngest Champions in the game.
  • Legacy Character: For both Starman and Star-Spangled Kid.
  • Red Baron: Averted Trope, unlike the others, hero and villain alike. Star girl's title is simply her own name, since she's very new at this kind of thing.
    • Later changed to "Cosmic Superstar".
  • True Blue Femininity: Her default costume.
  • Unexpected Character: According to Turbine, she was added because of her major role in the Justice League of America (2013) and Forever Evil (2013).

    Starro, the Conqueror 
Alter Ego: Starro
Role: Controller
Alignment: Villain

Star Conquerors are a nomadic race of parasitic creatures. They are made up of motherstars and probes. Motherstars are sentient, while probes are extensions of the motherstar's consciousness. These probes attach themselves to sentient creatures, allowing the motherstar to control that creature's mind. Once controlled, the victims work toward growing more motherstars that will go out and bring order to other planets by conquering them. Little did the Star Conqueror who came to be known as 'Starro' know how difficult carrying that plan out on Earth would be!

Starro has little concern for what happens to the individual creatures it controls. They are just an infinitesimally small part of the whole. When Starro speaks to creatures it doesn't control, it does so telepathically and urges them to join the harmony of the whole.


    Supergirl, Last Daughter of Krypton 
Alter Ego: Kara Zor-El
Role: Bruiser
Alignment: Hero

Like her cousin Superman, Kara Zor-El survived the destruction of Krypton by escaping in a spacecraft of her father’s design.

Placed into a state of suspended animation, Kara’s craft followed the course set by her then-infant cousin. But instead of Kara’s trip taking a matter of seconds, like it had for her cousin, it took decades.

When she crash-landed on Earth, Kara awoke to her powers immediately manifesting. While wrestling with these powers, she was astonished to meet her cousin, now a grown man. The worst shock, though, was what came last: Kal-El, solemn, told her they were the only survivors of Krypton.

Overwhelmed by despair, feeling anger toward the alien world where she felt trapped, Kara discovered a resilience she didn’t know she possessed. She now deals with her grief while discovering a love of her new home world, Earth.

Fast, strong, and always willing to pick a fight, Supergirl is a bruiser who loves getting up-close and personal.


    Superman, Man of Steel 
Alter Ego: Kal-El/Clark Kent
Role: Bruiser
Alignment: Hero

Born as Kal-El on the dying planet Krypton, his parents Jor-El and Lara sent him in a rocket to the planet Earth where he would be the last surviving member of his race. His rocket was discovered by the kindly Jonathan and Martha Kent, who raised him as their son Clark Kent in the town of Smallville, Kansas. His upbringing provided him with strong moral values. After leaving Smallville he discovered the fortress of solitude where he also discovered his alien origin. Then, he adopted his Identity as who will later be the Prime universe's greatest hero, Superman.

Superman defends Earth as the icon of truth, justice, and eternal hope.

Escaping the doomed world of Krypton in a ship built and launched by his birth parents, the infant Kal-El was discovered by a childless couple in rural Kansas. They named him Clark Kent, instilling lessons of empathy and compassion. When Clark's amazing powers emerged, the Kent’s revealed the secrets of his origin, spaceship, and his true name, Kal-El. Through the support of his adoptive parents and recorded guidance of his birth parents, Kal-El uses his gift to protect and inspire the people of Earth to greatness.


    Swamp Thing, Avatar of the Green 
Alter Ego: N/A (memories of Alec Holland)
Role: Enforcer
Alignment: Hero

A brilliant chemist, Alec Holland had long been developing “a bio-restorative formula” which promised to solve food shortages forever. Tragically, thugs hired by a rival who wanted to steal the formula triggered an explosion in Alec’s lab, destroying it and killing Alec. The explosion saturated nearby plants with the experimental formula giving birth to the Swamp Thing.

Possessing Alec’s memories, the Swamp Thing initially thought he was Alec reborn and cursed the monster he had now become. However, in time he learned the truth: He was actually one in a long line of elemental protectors summoned by the Parliament of Trees. This group of sentient plants protected the Green, the force that created and sustained plant life on Earth. Swamp Thing embraced his role as protector and, thanks to the memories he inherited from Alec, expanded his charge to the protection of all life on Earth.

Swamp Thing can endure tremendous damage and is capable of complete regeneration. He also has control over plant life, and can command it to do his bidding.


    Wonder Woman, Ambassador of Peace 
Alter Ego: Diana of Themyscira
Role: Enforcer
Alignment: Hero

Born of Zeus and Queen Hippolyta of the Amazons, Wonder Woman protects those in need with sword and shield. The Amazons lived in isolation until pilot Steve Trevor crashed on their island paradise and Diana fought to accompany him back to civilization as Wonder Woman. Expecting a world of peace and prosperity, she instead discovered war and hate, vowing then to enact change. Viewing conflict as an ugly necessity, Diana offers opponents mercy if at all possible.

Wonder Woman can reposition quickly in fights using her lasso or her ability to protect allies. She can also draw the attention of her opponents, preventing enemies from fleeing or attacking her allies.


    Zatanna, Showstopper 
Alter Ego: Zatanna Zatara
Role: Controller
Alignment: Hero

A stage magician with impressive magical powers, Zatanna makes intelligent use of spells to help allies or fight opponents in her crusade against mystic threats. Zatanna Zatara is the daughter of the late Giovanni Zatara, another famous stage magician with the inherited ability to manipulate magic. Zatanna accesses her almost limitless magic by saying what she wants done backwards. If said too vaguely, however, her spells can result in terrible and unforeseen consequences, and so Zatanna is always careful to avoid unleashing evils greater than those she combats.

Zatanna's magic gives her the versatility to help her allies or harm her foes, and her ultimate can neutralize any threat on the enemy team for a significant period of time.


Arcane (Earth-13)

The Shadow League, a cabal of twisted sorcerers, lusted for absolute rule over Earth. Blinded by ambition, they performed a ritual that extinguished the Sun. With eternal night blanketing the Earth, the world's most powerful magicians united to reignite the Sun, but its new arcane heart forever altered life on Earth. Heroes and villains have since adapted to their magically infused environment, developing strange new abilities.

    Arcane Green Lantern, Emerald Knight 
Alter Ego: Sir Harold "Hal" Jordan
Role: Controller
Alignment: Hero

Sir Harold (or Hal) Jordan of Earth is one of the Order of the Emerald Lantern’s most distinguished members. In Hal’s childhood, when the Shadow League plunged his world into darkness, they summoned fiendish creatures of the Black, a malevolent, magical force. These creatures slew Hal’s family, and if not for the intervention of the Emerald Knight Alan Scott, Hal would have been as well. Once the League was defeated, Sir Scott took the orphaned Hal as his squire. Hal learned well under Sir Scott’s tutelage and was inducted into the Order. Although Sir Hal is well respected in the Order, his mentor fears his hatred of the Black may someday lead him into trouble.

Sir Hal is a brave and noble Knight, who will fearlessly – although some might say recklessly – wade into battle. He has strong faith that the Order is beyond reproach and will someday destroy the Black, forever.


  • Fearless Fool: Outright stated to be fearless against the Black.

    Arcane Supergirl, Herald of Rao 
Alter Ego: Kara Zor-El
Role: Blaster
Alignment: Hero

On the day Kara Zor-El was to be inducted into the ranks of Heralds of Rao, her life was shattered. A traitor revealed the location of the Shrouded Realm of Krypton to the Black, and servants of that evil realm poured into Krypton. The Hidden Lords of Krypton and the Kryptonians fought back bravely, but the forces of the Black were limitless.

When all hope seemed lost, Alura, Kara's mother and leader of the Heralds, commanded her Flamebird mount to snatch Kara away. Unable to escape the beast's talons, Kara watched helplessly as her mother was struck down. The servants of the Black closed in on her as the beast teleported to Earth, a planet in the lower realms.

Her home forever lost, Kara swore that no matter the cost, Rao’s last Herald would have revenge on the Black.


  • Fireballs: Many of her skills concentrate on this.
  • Flight: Constantly flies.
  • Last of Her Kind: The last Herald of Rao.
  • Phantom Zone: A part of her history, through the "Shrouded Realm of Krypton" instead.
  • The Phoenix: Her closest ally, the Flamebird from her mother, Alura, is essentially one of these.
  • Playing with Fire: Her magics concentrate primarily on fire, be it summoning her mother's Flamebird, throwing fireballs, or summoning a wall of flames.
  • Summon Magic: Can summon her mother's Flamebird.

Atomic (Earth-17)

As the Cold War was brewing between the world’s superpowers, a mysterious object from space crashed into Kansas. Mistaking the crash for a first strike, the United States unleashed its full nuclear arsenal against the Soviet Union, who retaliated. The ensuing nuclear war instantly vaporized 97% of all life Earth. The survivors hope the Earth can be healed, but the nuclear aftermath has left them with scars that never will.

    Atomic Green Lantern, the Light That Burns 
Alter Ego: Harold "Hal" Jordan
Role: Bruiser
Alignment: Hero

Barely surviving the nuclear firestorm, Atomic Green Lantern was nearly killed while trying save others. While holding aloft tons of rubble that pinned the survivors, his ring’s construct suddenly shattered and he was crushed by the falling debris. Hal awoke days later in an emergency clinic to a shocking discovery: his right arm had been amputated. It had been too badly crushed and had to be removed before it became gangrenous. In addition, his now powerless ring was crushed into his chest and could not be removed without risk to his heart. This left Hal a broken man.

Hope returned when a mysterious figure visited Hal in the clinic. He said that he had discovered a radioactive isotope born of the nuclear war that might repair and repower his ring. However, this would not come without consequences. Hal agreed without a second thought. With the isotope in place, his ring’s powers returned, although his constructs lack the definition they once had. He only hopes now that he can help his world rebuild before the radiation kills him.


  • An Arm and a Leg: Lost an arm in the nuclear firestorm's aftermath.
  • Body Horror: He's got his ring implanted in his chest instead of on his hand, and he's missing his right arm.
  • Deadly Upgrade: His ring's been recharged in his chest, but the isotope used is eventually going to kill him.

    Atomic Joker, Head Honcho 
Alter Ego: Unknown
Role: Marksman
Alignment: Villain

When they broke into an abandoned military bunker, those blighted survivors of the nuclear war couldn’t have realized what they were about to unleash on themselves. Within its derelict walls, they discovered a hibernating computer system. Sensing their movements, the system activated and they found attached to it the head of the Joker suspended in a preservation vessel. The Joker welcomed them with a cackle and told them it was time to build the future.

The Joker told them that the military had wanted to use his “unique mind” to come up with nuclear war scenarios. Displaying a brutal pragmatism that the Joker appreciated, they put his head in a preservation vessel and got rid of the “superfluous parts.” Now that the “serious” world was dead and gone, he told the survivors, it was time to build a new “crazy” one. So desperate were the survivors that they decided to listen to the Joker and began building a new community within the bunker.

As the community prospered, the survivors increasingly followed the Joker’s orders without question, until they eventually had no will of their own. When the Joker commanded that his vessel be attached to the back of one of his minions, so that he could better see the world he was building, many vied for the honor.

The gruesome combat that took place left but one survivor: a scarred, voiceless brute who the Joker named “Gaggy.” From his spot perched on Gaggy’s back, the Joker now rides through the nuclear wasteland, always looking to expand the borders of Jokertown.

The Joker of Earth-17 is the ultimate combination of brains and brawn. His minion Gaggy blindly follows any mad command to come from the Joker, without concern for himself.


  • Body Horror: He's literally just his head and some of his spine in a jar.
  • Brain in a Jar: Well, his entire head, but the idea stands.

    Atomic Poison Ivy, Mistress of the Toxic Forest 
Alter Ego: Pamela Isley
Role: Enforcer
Alignment: Villain

The nuclear war's radioactive fallout withered plant-life across the world, overwhelming Poison Ivy with the screams of Earth's dying plants and sending her into a catatonic state.

Awakening in a forest of mutated flora, adapted to a bleak radioactive landscape, Pamela found herself transformed into something more plant than woman. She sensed what few plants that had survived, hearing their collective thoughts and will. With her newfound link to the Green, Pamela had an epiphany. These astounding and beautiful mutant survivors needed a guardian, they needed her. She would ensure a better world, where her precious children would never again be threatened by humans. Instead, the humans would fear nature.


    Atomic Wonder Woman, the Reclaimer 
Alter Ego:
Role: Assassin
Alignment: Hero

With the world’s superpowers moving toward a nuclear war, Wonder Woman was sent into “Man’s World” to try and broker a peace between the parties. Her attempts to broker such a peace were interrupted by the unfortunate impact of an object from space. Both sides mistaking the impact for a first strike, each side unleashed their nuclear arsenal. Not realizing she was not to blame for the nuclear war, Atomic Wonder Woman blames herself for failing to stop the war and bring peace. Now in the rubble of the world, she struggles to help the survivors build a new, and hopefully more harmonious, world.


  • Fragile Speedster: She's fast, but she won't last long without proper backup.
  • Glass Cannon: Her combo potential for killing early is very powerful, but she won't last long without proper backup.

Gaslight (Earth-19)

The Victorian era has swept the Earth and a prosperous Age of Invention has revolutionized society through powerful steam technology, and this amazing progress is only the beginning. Heroes and villains have begun to emerge from all corners of society, and with them bring new sources of power and problems far stranger than steam and gas lights.

    Gaslight Batman, the Sound of Justice 
Alter Ego: Bruce Wayne
Role: Marksman
Alignment: Hero

Living in the Age of Invention, Gaslight Batman uses his amazing sonic weapons to strike from the shadows in his never ending war on crime.

With the murder of his parents unsolved, the adult Bruce Wayne uncovered a vast conspiracy responsible for their deaths and many others. He brought the conspirators to justice by taking on the mantle of Batman, but continues his lifelong quest to protect the citizens of Gotham.

Gaslight Batman relies primarily on his trusty sonic pistols to deal the majority of his damage, however his powers still pack a punch as well as offer utility to catch or escape his opponents.


  • Does Not Like Guns: Subverted. Unlike prime Batman, this one utilizes sonic pistols, albeit nonlethal ones.

    Gaslight Catwoman, Claws of Vengeance 
Alter Ego: Selina Kyle
Role: Assassin
Alignment: Questionable

Skirting the edge of Gotham's snobbish Victorian society, Gaslight Catwoman uses her assassin training and razor sharp claws to protect the weak by tearing apart the corrupt.

Although living in poverty, Selina Kyle's father refused to sell his child to a League of Assassins agent. Resolute, the agent murdered him and kidnapped Selina. She excelled at her training, but eventually fled, and they marked her for death. Now she has returned to Gotham, using her skills to defend the weak and oppressed.

A master of stealth, tracking, and assassination, Gaslight Catwoman excels at catching enemies at low health and finishing them off.


    Gaslight Joker, the Laughing Butcher 
Alter Ego: Unknown
Role: Bruiser
Alignment: Villain

The prosperous Age of Invention's most infamous serial killer, Gaslight Joker butchers his opponents with bloody cleaver and swarms of starving rats.

Word traveled through Gotham of a "Laughing Butcher" who, with a joke and smile, led unsuspecting street dwellers beneath his shop to feed his pet rats. Batman heard these tales and sought this butcher out. The butcher fled and, in his flight, plummeted into a vat of chemicals. His face bleached and frozen into a mad mocking grin, he was transformed into "the Joker".

Gaslight Joker wades into fights with sweeping strikes of cleaver and ham, often followed by his “pets,” a ravenous swarm of starving rats.


  • Frozen Face: Unlike the main Joker, this one is stated to have his face "frozen" into its form by the chemicals.
  • Serial Killer: both as the "Laughing Butcher" and as "The Joker".

    Gaslight Lex Luthor 

  • Affably Evil: Being of the Victorian Era, he is well spoken and polite but, despite his insisting otherwise, he still acts rather sketchy (Not to mention his first appearance sees him having a conversation with The Joker). Sure enough, everyone is suspicious as soon as the Earth Prime heroes find out who he is. However, he doesn't do anything particularly heinous during the comic's storyline, even when he has a chance to. If anything, he ends up horrified by what his work ends up doing.
  • Brainwashed and Crazy: Has his own suggestion device used on him by Gaslight Vandal Savage.
  • Chuck Cunningham Syndrome: Is a major character in the comic, but does not appear in the game.
  • Hijacked by Ganon: Subverted at first and played straight later, but not in the way you'd expect. Luthor does note the godlike power the Eternal Key possesses and feels he may not want to give it up... but knows that the fate of the multiverse hangs in the balance and promptly uses it to activate Nil's defense systems.
  • My God, What Have I Done??: He has one of these when the Earth Engine on Earth-19, based on his suggestion device, drives everyone insane. Unfortunately, it ends up being short-lived thanks to Vandal Savage.
  • Powered Armor: Being Lex Luthor, this is to be expected. In this case, it's a steampunk version of his warsuit that manages to go toe-to-toe with Superman Prime but not Hawkgirl.
  • Red Herring: The second half of the comic is practically made to make Luthor look responsible for the Earth Engines and it's Lex Luthor. What did you expect? Too much apparently, because not only is he not the Big Bad, but he ends up brainwashed by Gaslight Vandal Savage, by his own machine no less.
  • Well-Intentioned Extremist: Despite shifty behaviors and a rather questionable device, Lex truly does want to use his technology to unite and better his world. Batman believes that it's because he can fight off his negative tendencies.

Nightmare (Earth-43)

Tales of horrors prowling the night were once just legends on this Earth - until the darkness returned. Ancient and terrible powers beyond comprehension awoke and brought with them an army of monsters. In fighting these creatures, some heroes have fallen, twisting into monsters themselves. Heroes and villains have set aside old rivalries and are united in fighting darkness that threatens to engulf their world forever.

    Nightmare Batman, Vampire 
Alter Ego: Bruce Wayne
Role: Bruiser
Alignment: Villain

In his final, climatic fight with the vampiric Ra's al Ghul, Batman defeated the ancient master of the Guild of Assassins, but in the fight became a vampire himself. Initially, he was able to control the hunger and use his new abilities in his war on crime. Over time, though, his control began to slip and was shattered forever in a key battle with the Joker. In that battle he slew the Joker and drank his blood. Horrified, he asked to be staked through the heart. He was later revived, but unfortunately very little of the man who had once been Bruce Wayne remained in that resurrected creature.

Although Nightmare Batman received his curse from Ra's al Ghul, he never displays the veneer of refinement that Ra's displayed. Instead, he is a bloodthirsty creature at all times. He will strike like a wild animal, tearing and rending his prey, then feasting on what remains.


Nightmare Batman: Death and hungry darkness... (when moving)

    Nightmare Robin, Scourge of the Night 
Alter Ego: Damien Wayne
Role: Assassin
Alignment: Hero

For millennia, the vampiric Ra's al Ghul has used his Guild of Assassins to manipulate the world from the shadows. Desiring his power for herself, his daughter Talia, who was also cursed with vampirism, continually struggled to depose her father. All of her efforts frustrated, she finally found the edge she needed, a man who was potent enough to challenge the Demon’s Head: Bruce Wayne.

Over many years she subtly drove Batman toward her ultimate goal; the destruction of her father. However, Talia’s hopes did not rest solely on the Batman. She created a child that was the union of her and Batman. She named the boy Damien, who was the perfect union of her father's vision and her love’s potential. Initially, she trained him in secret, but eventually allowed him to apprentice as Robin with her estranged lover and this is where her plans were frustrated once more.

Damien witnessed Batman’s final confrontation with his grandfather, and realized how deep his mother's manipulations went. Infected by his grandfather’s disease, Damian watched Batman, a man he had grown to love and respect, become a ravening monster. The ashes of his father’s humanity kindled a steely certainty that the blood within him could only birth monsters. A young man at war with himself, as he too feels the compulsions of the vampiric curse he gained from his mother, but is determined to scourge the filth of vampirism from the world.


  • Antagonistic Offspring: To his father, though he is the hero to his father's villain.
  • Expy: He fulfills a similar role as Dick Grayson of the original Red Rain continuity: Robins who hunt Vampire/Nightmare Batman and become vampires themselves. However unlike Dick, who was turned and became Batman's partner, Damien was born as one and continues to hunt his father whilst struggling to control his urges.
  • Hunter of His Own Kind: A born vampire who hunts other vampires.
  • Informed Attribute : His vampiric nature is not touched upon in Fight For The Multiverse unlike in the game.
  • Knight in Sour Armor: In Fight For The Multiverse, he is much snarkier and cynical than his prime counterpart. Then again considering the Earth he's from his attitude is not all that unexpected.
  • Vampire Hunter: His calling in life after seeing what became of his father.

    Nightmare Superman, the Phantom King 
Alter Ego: Kal-El/Clark Kent
Role: Controller
Alignment: Villain

Without warning, Phantom Zone portals shimmered into existence across Metropolis. Within moments, hundreds of howling phantoms poured forth seeking new victims to claim for the Zone. Each citizen of Metropolis caught within a phantom’s grasp faded from reality to join the swelling ranks of the Phantom Zone’s army. Desperate to halt the invasion and needing protection from the phantoms’ touch, Superman retrieved a protective suit built by his father, Jor-El, and flew through an open portal.

Deep within the Phantom Zone, Superman battled Aethyr, a being unknowable and incomprehensible. It had slumbered in the phantom zone’s depths for millennia, but the arrival of hundreds of Kryptonian prisoners had slowly awakened it. Enraged, Aethyr enslaved the prisoner’s minds and commanded them to seek those guilty of disturbing its slumber: The House of El.

Superman and Aethyr engaged in ferocious battle. Wounded, Aethyr withdrew, escaping to the depths of the Phantom Zone to heal and to return to its eon-long slumber. As it retreated, the portals it had created winked out of existence. Earth saved, Superman barely escaped through one of the portals.

Superman returned to a Metropolis devoid of life. Every living soul transformed into a phantom. Their tortured minds cried out to him, and Superman’s sanity – already in tatters from gazing upon Aethyr – snapped. His mind unhinged, he now wanders his beloved Metropolis, the “king” of a city of phantoms.

Nightmare Superman's battle in the Phantom Zone altered him, imbuing him with Phantom Zone energy. His broken mind believes he is still protecting Metropolis, and he mistakes innocents for villains long defeated. This has led to the deaths of many souls that have crossed his path.


Mecha (Earth-44)

In this universe, there were no heroes, until a league of scientists known as the Justice Consortium created them. Technology had always been advanced on this Earth, but these new robotic creations were able to think and feel, and wielded powers beyond anything yet seen. They now defend the Earth from threats within and beyond, particularly the Doom Legion and their villainous assassin bots.

    Mecha Superman, the Agent of Hope 
Alter Ego: KAL
Role: Enforcer
Alignment: Hero

When the young Clark Kent connected a crashed Kryptonian space probe to his family's agrobot, an amazing new robot was born. Clark named the robot KAL and tried to teach him what it meant to be human, mostly through an imaginary game called "Superman". Superman, played by Clark, was a hero who could right every wrong, yet KAL never quite understood the point of the game. Sadly, the game's lessons became clear when, walking home from school, Clark was killed by a drunk driver.

KAL now knew why humans dreamed of heroes, and took on Superman's name and mission in honor of the friend he lost.


    Mecha Wonder Woman, the Warden of Truth 
Alter Ego: D1A-NA
Role: Marksman
Alignment: Hero

Mecha Wonder Woman began life as D1A-NA, a diplomatic robot in service to Queen Hippolyta, ruler of the Amazon women of the island nation of Themyscira.

Called the "Wonder Woman" by mass media, Hippolyta made it her life's work to forge a more peaceful world. D1A-NA was ever-present as the queen traveled the world and in time developed a personality that reflected the idealistic woman's feelings on justice and equality.

Sadly, while accompanying Hippolyta on an errand of mercy, D1A-NA witnessed the horrific assassination of her queen at the hands of Doom Legion assassin bots. At that moment, she was transformed. An iron resolve developed within her, and she vowed to both avenge the queen’s death and continue her quest.


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