Main Tropes Index

Troperville

Editing Help

Tools

Toys

Narrative

Genre

Media

Topical Tropes

Other Categories

Custom Search

There are as many types of vampire as there are disease; some are virulent and deadly, and some just make you walk funny and avoid fruit.
Terry Pratchett, Carpe Jugulum

"A Catholic vampire doing UV tanning.... No respect for traditions!"
Cobra, Space Adventure Cobra, "Magic Doll 1"

Subtrope of Our Monsters Are Different. This one deals with everyone's favorite undead bloodsuckers.

The baseline rules for vampires are:

  1. They need blood. Mostly. You can also have a critter that sucks out someone's youth, or soul, or "will", or fear. It's a whole sucking thing. Usually for a vampire, it is blood. Some are Vegetarian Vampires who get by on animals and blood banks, and sometimes all they require is a quick, easily healed swallow from humans from time to time, sometimes it has to be virgin's blood. These can become Friendly Neighborhood Vampires. The ones who must drink live human blood in fatal amounts aren't so lucky. The ones who enjoy it, well... Kiss Of The Vampire is the option for Friendly Neighborhood Vampires. Otherwise? Vampire Bites Suck.

  2. Vampires are viral.
    • They are capable of changing human beings into other vampires. Traditionally, this is accomplished via a bite; some more modern depictions make it a slightly more involved procedure, to explain why every victim of a vampire doesn't become one and, by extension, their rarity. These offspring are usually beholden as servants to the parent vampire. Very few have the Heroic Willpower needed to resist becoming fully evil. Attempting to change a loved one into an eternal companion this way rarely works.
    • Recently, the idea has arisen that vampires judge each other by how far removed they are from a "source." The highest social status belongs to someone who somehow became a vampire without being turned by one via bite.
    • Technically, classical vampires like Dracula did need to go through a more elaborate process to make another vampire, but bowdlerized versions of the Dracula story removed the detail where he made the victims drink his blood to begin the transformation.
    • Modern versions that don't have such a process often blur the line between vampire and zombie, sometimes leading to a full-on Vampire Apocalypse because of a runaway Viral Transformation. Worse, sometimes Vampires who don't keep fed turn into Zombies.

  3. They are Bad Ass. Vampires are almost always inhumanly strong and fast, as well as Immune To Bullets and most other mundane weapons.
    • However, the grade of Bad Ass varies from vampire to vampire, and is not guaranteed. Turned humans who were... less than ideal candidates may become a Super Loser.

  4. Achilles Heels
    • Wooden stake through the heart. In most modern depictions, this is fatal; in the original folklore, it merely stops the vampire from leaving his coffin. In most of the older stories, one had to use a hammer or a gravedigger's shovel to drive the stake in, which meant that vampire stakings most often happened during the day when the vampire was asleep, but recently, it's become oddly easy to do by hand. Remember, the ribs are there to prevent just such an occurrence.
    • Decapitation. Although, really, this one works on pretty much everyone. So do stakes through the heart, for that matter. Really, the only vampiric weakness unique to vampires is...
    • Direct sunlight. Originally, they actually had to sleep in their coffin during the day, and sunlight wasn't fatal - they were merely dormant during the day, making it "easy" to sneak up on them. Nowadays, they just hole up inside, and sunlight practically has the power to make them spontaneously combust. Sometimes this is specifically ultraviolet radiation - sunlight is dangerous, but a lightbulb is not.
      • The original Dracula in Bram Stoker's novel was unharmed by sunlight - he just had no powers could not change shape during the day except at dawn, noon and dusk.
      • ...As where other vampires before Stoker's, such as Carmilla and Varney the Vampire.
      • Some more recent vamps don't die in sunlight, its just inconvenient usually or in one case shiny.
    • Some stories claim the only way to permanently kill a vampire is to hammer a stake through its heart, shove garlic in its mouth, cut off its head, dismember it, burn the pieces in a fire, and then scatter the ashes across holy ground. This will also permanently kill most anything, including pale spooky goths who happen to not be vampires (please take our word for it; goths are people too).
    • A few old stories suggest that even this only works until a full moon shines on the ash.
    • One has to remember that vampires were corpses animated by evil spirits. Doing all these things rendered the corpse unusable by the spirit, and being thorough about it, since even beheading alone didn't completely stop a vampire.
    • By contrast, the easiest supposed way to stop a vampire is finding his coffin and turning him face down to make him "bite the dust, not people", a legend which might or might not be the origin of the term 'turn undead'.
    • They cannot enter a home unless invited in by someone. This can range from killing them to simply that they physically can't enter. However, it is still a large disadvantage.

  5. Harmful but not instantly lethal
    • Attempting to cross flowing water (e.g., rivers and oceans). Frequently interpreted to mean vampires can't cross flowing water.
    • Crosses, but not necessarily other religious symbols. Originally, it had to be a full blown crucifix (that is, a cross with a figure of Jesus on it). In modern renditions, this is usually subject to the power of belief of either the wielder or the vampire. For instance, if a character is a sincere Jew, then they could use the Star of David to ward off a vampire. Then you can have a vampire who carries his own crucifix, as he is a believer too, like Henry Fitzroy in Blood Ties. He also prays and goes to confession (he figures that he is subject to the same sins as humans, and needs to do penance for them). Fortunately he is a Friendly Neighborhood Vampire
    • Holy water
    • Communion bread
    • White roses
    • Fire
    • Garlic
    • Silver or otherwise magically augmented weapons and ammunition.

  6. Mandatory tell-tale
    • No reflection (often because the vampire has no soul, but see below).
    • No heartbeat/breath
    • Don't bleed
    • Physical features, such as being exceedingly pale, having unusual eyes (see Glowing Eyes Of Doom), and, of course, fangs. In folklore, there were numerous physical telltales — eyebrows that met over the nose, fingers all the same length, hair in the center of the palms or backward-facing palms — that are mostly overlooked in modern versions. The original novel-version Dracula has practically all of them. If they can hide some or all of them, dropping the disguise constitutes using Game Face. Sometimes vampires will become more and more human-like in appearance as they consume more blood/live longer. Sometimes... not.
    • Body temperature: Vampires, being dead, are almost always at room temperature or colder.
      • Carmilla from the 1872 novella by Sheridan Le Fanu was rosy-faced, warm and breathing example, inspired by the vampires of Middle- and Eastern European folklore. Le Fanu even mentions that the vampires are never pale because Your vampires suck.

  7. Immortality
    • Technically, they are dead. Pretty spry, though, for a dead guy.
    • Vampires don't age as we mortals do. Sometimes, this is genuine eternal youth. Sometimes, long periods of time undead can result in a pretty inhuman-looking character, but in either case there is no threat of dying of old age.
    • Relatedly, they usually suffer from Creative Sterility in both the biological and artistic sense. They can not beget any children... unless it's a male vampire and a live woman, in which case a Dhampir is the result. They may however be capable of turning a child into a vampire, which results in an ageless Undead Child. If it's a "living" vampire species, this is usually waived.
    • Rarely, the vampire is immortal but must restore his/her youth by drinking blood. In abstinence, they "age", and immediately begin to grow young after they've fed. This originated with Dracula and with persistent stories about one Elizabeth Bathory's bathing habits.
    • Interestingly, this isn't indestructibility, and sometimes the vampiric condition itself is reversible. What this means is that despite the above, Undeath Always Ends.

  8. They are evil. Not just as a consequence of wanting human blood. They are actually incapable of being good.

A show will usually address these baseline rules even if they're not enforced.

Somewhat-common additional (mostly modern) rules for vampires are:
  • Cannot be photographed or caught on video (usually considered an extension of the "no reflection" rule; both of those may be related to the silver rule, as both mirrors and film emulsion were exclusively made from silver compounds in the past).
    • In Moonlight, Mick explains in a voiceover that he could not be photographed when silver was used in film, but digital cameras have changed all that.
    • In the TV series Ultraviolet (unrelated to the film), the vampire hunters use sights that pretty much amount to video cameras strapped to their guns in order to tell vampire from non-vampire.
    • In the anime Magical Pokaan, Pachira does not show up on a normal digital camera but is perfectly visible when viewed with an infrared camera.
  • Cannot be heard over phone lines.
  • If there are any actual Holy Relics, these things will kill a vampire even if they're just in close proximity. However, these are rarely used.
    • Some variations have the relics only being effective when the faith of the wielder is strong. In other variations, the relic is only effective if the vampire believes that it can harm them.
  • Can turn into bats, wolves, or wisps of smoke for travel. (Bats are by far the most common.) A rare transformation featuring prominently in early literature (such as Dracula) was the ability to turn into elemental dust in moonlight.
  • Can turn into other creatures that drink blood: vampire bats, mosquitoes, ticks. (Sometimes they become a single creature, more rarely a whole flock/swarm.)
  • Unaided flight in human form.
  • Wall Crawling.
  • Have a hierarchy of strength or other powers based on age.
  • Can pass through locked doors. Can sometimes alter their bodies to slip through impossibly small spaces.
  • Cannot enter certain locations, especially homes, without invitation.
  • Can mesmerize mortals into doing their bidding.
  • If killed, can be restored to unlife with the proper procedure.
    • One early version of this, appearing in both pre-Dracula stories The Vampyre and Varney the Vampyre, is that a vampire will be revived and healed automatically if its corpse is bathed in moonlight.
  • Animals react with fear or aggression towards them.
  • Sometimes, vampires have two options of converting their prey a la The Virus. With some effort and rule-following, they can be changed into full, if younger, vampires. Sometimes, they have the option of just making either zombie-like or less powerful (often carnivorous) vampire slaves.
  • Must sleep in the soil from their homeland/original grave.
  • There are two social profiles for vampires. The first is a loner who may keep a cadre of vampire slaves and possibly a mate. Dracula fits this profile. The second is a "vampire society" where houses of vampiric lineages act and compete within a Masquerade.
  • Level of "deadness" varies. On one side of the spectrum, it's just lack of heartbeat and skin that's cool to the touch. On the other, they're literally a moving, rotten animated corpse.
  • Modern updates of the vampire legend may completely avoid using the word "vampire" to describe them; see the Curse of Fenric, Ultraviolet, and Preacher examples below.
  • Level of retained humanity also varies immensely, from being ravenous, soulless monsters incapable of passing for anything but the above, to being soulless monsters who are very good at pretending to be their former selves, to being basically normal folks Blessed With Suck (or Cursed With Awesome, depending on viewpoint) and most likely a desire to be human again.
  • Occasionally suffer from severe OCD. One folkloric method of dealing with Vampires was to drop thousands of grains of rice in their coffin, the theory being they'd be compelled to count them all when they awake, wasting the whole night instead of getting up and terrorizing people.
  • Act like Bele Lugosi's portrayal of Dracula.
  • May or may not be at war with werewolves.
  • Sparklyyyy! No! That doesn't count!

Usually, their preternatural powers include:

The purpose of vampires in the story varies quite widely. They serve as the Big Bad or as a metaphor for something (communicable diseases like AIDS or STDs; alcoholism, drug addiction, denial of aging). There is some danger of the vampire character being too on-the-nose for the metaphor.

The "baseline rules" above are strongly influenced by Hollywood tradition, and not "real" vampire folklore, or even classic vampire fiction. For instance, as (properly) shown in the 1992 Dracula with Gary Oldman and Winona Ryder, and in 2003's League of Extraordinary Gentlemen, Dracula and other "folkloric" vampires were at the most inconvenienced by sunlight, not killed instantly.

In Stoker's novel and earlier vampire lore, sunlight did not cause vampires to go up like flash paper. Several times in the novel, Dracula appears in broad daylight with no ill effects. He is simply incapable of using at least some of his vampiric powers during the daylight (he cannot change form except at dawn, noon and dusk, but still seems to be able to charm wolfs to some degree). Sunlight causing a vampire to suffer pain and damage, smolder, or go up like a one man pyrotechnic band was pretty much wholly created by Hollywood, and specifically, by F.W. Murnau in Nosferatu, the first film to use this idea and probably its inventor.

Note that having a heroic vampire no longer counts as "different". Vampire Refugees are also a frequently used trope.

See also Chinese Vampire, Japanese Vampire, Looks Like Orlok. Differences may be reinforced by spelling it "Vampir" or "Vampyre", or using a clever synonym like "nosferatu" "sanguinarian" or "strigoi". If the differences are emphasized by overt mocking of other authors and unused vampire tropes it becomes Your Vampires Suck.


    open/close all folders 

Examples

    Advertising 

    Anime & Manga 

    Comics 

    Fan Works 

    Films 

    Literature 

    Live Action TV 

    Tabletop Games 

    Video Games 

    Web Comics 

    Web Original 

    Western Animation