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Our Vampires Are Different
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"the nice thing about vampires is that if someone says "no that's not how vampires work" you can say "yes it is", and then, nobody is right"
"There are as many types of vampire as there are disease, some are virulent and deadly, and some just make you walk funny and avoid fruit"
"Before folks swear off sunlight, they should know the basics, which would be easier if the rules didn't change in every film, book and TV show."
Subtrope of Our Monsters Are Different. This one deals with everyone's favorite undead bloodsuckers.
The baseline rules for vampires are:
- They need blood. Mostly. You can also have a critter that sucks out someone's youth, or soul, or "will". It's a whole sucking thing. Usually for a vampire, it is blood. Some are Vegetarian Vampires who get by on animals and blood banks, and sometimes all they require is a quick, easily healed swallow from humans from time to time, sometimes it has to be virgin's blood. These can become Friendly Neighborhood Vampires. The ones who must drink live human blood in fatal amounts aren't so lucky. The ones who enjoy it, well... Kiss Of The Vampire is the option for Friendly Neighborhood Vampires. Otherwise? Vampire Bites Suck.
- Sometimes they need certain very specific substances, not always in blood. Certain Discworld vampires are just hemoglobin deficient, while in Blindsight, the vampires needed neurochemicals instead—they had to eat brains. Those vamps weren't that nice
- Vampires are The Virus. They are capable of changing human beings into other vampires. Traditionally, this is accomplished via a bite; some more modern depictions make it a slightly more involved procedure, to explain why every victim of a vampire doesn't become one and, by extension, their rarity. These offspring are usually beholden as servants to the parent vampire. Very few have the Heroic Willpower needed to resist becoming fully evil. Attempting to change a loved one into an eternal companion this way rarely works.
- Recently, the idea has arisen that vampires judge each other by how far removed they are from a "source." The highest social status belongs to someone who somehow became a vampire without being turned by one via bite.
- Technically, classical vampires like Dracula did need to go through a more elaborate process to make another vampire, but bowdlerized versions of the Dracula story removed the detail where he made the victims drink his blood to begin the transformation.
- Modern versions that don't have such a process often blur the line between vampire and zombie, sometimes leading to a full-on Vampire Apocalypse because of a runaway Viral Transformation. Worse, sometimes Vampires who don't keep fed turn into Zombies, a la Last Resort.
- They are Bad Ass. Vampires are almost always inhumanly strong and fast, as well as Immune To Bullets and most other mundane weapons.
- Achilles Heels
- Wooden stake through the heart. In most modern depictions, this is fatal; in the original folklore, it merely stops the vampire from leaving his coffin. Recently, it's become oddly easy to do by hand. Remember, the ribs are there to prevent just such an occurrence.
- Decapitation. Although, really, this one works on pretty much everyone. So do stakes through the heart, for that matter. Really, the only vampiric weakness unique to vampires is...
- Direct sunlight. Originally, they actually had to sleep in their coffin during the day, and sunlight wasn't fatal - they were merely dormant during the day, making it "easy" to sneak up on them. Nowadays, they just hole up inside, and sunlight practically has the power to make them spontaneously combust. Sometimes this is specifically ultraviolet radiation - sunlight is dangerous, but a lightbulb is not.
- The original Dracula in Bram Stoker's novel was unharmed by sunlight - he just had no powers.
- ...As where other vampires before Stoker's, such as Carmilla and Varney the Vampire.
- Some stories claim the only way to permanently kill a vampire is to hammer a stake through its heart, shove garlic in its mouth, cut off its head, dismember it, burn the pieces in a fire, and scatter the ashes across holy ground. This will almost certainly also permanently kill most people, including pale spooky goths who happen to not be vampires
- A few old stories suggest that even this only works until a full moon shines on the ash.
- Ah, god ''dammit''...
- One has to remember that vampires were corpses animated by evil spirits. Doing all these things rendered the corpse unusable by the spirit, and being thorough about it, since even beheading alone didn't completely stop a vampire.
- And by contrast, the easiest supposed way to stop a vampire is finding his coffin and turning him face down to make him "bite the dust, not people", a legend which might or might not be the origin of the term 'turn undead'.
- Harmful but not instantly lethal
- Attempting to cross flowing water (e.g., rivers and oceans).
- Frequently interpreted to mean vampires can't cross flowing water.
- Crosses, but not necessarily other religious symbols. Originally, it had to be a full blown crucifix (that is, a cross with a figure of Jesus on it). In modern renditions, this is usually subject to the power of belief of either the wielder or the vampire. For instance, if a character is a sincere Jew, then they could use the Star of David to ward off a vampire. Then you can have a vampire who carries his own crucifix, as he is a believer too, like Henry Fitzroy in Blood Ties. He also prays and goes to confession (he figures that he is subject to the same sins as humans, and needs to do penance for them). Fortunately he is a Friendly Neighborhood Vampire
- Holy water
- Fire
- Garlic
- Silver or otherwise magically augmented weapons and ammunition.
- Mandatory tell-tale
- No reflection (often because the vampire has no soul, but see below).
- No heartbeat/breath
- Don't bleed
- Physical features, such as being exceedingly pale, having unusual eyes (see Glowing Eyes Of Doom), and, of course, fangs. In folklore, there were numerous physical telltales — eyebrows that met over the nose, fingers all the same length, hair in the center of the palms or backward-facing palms — that are mostly overlooked in modern versions. The original novel-version Dracula has practically all of them. If they can hide some or all of them, dropping the disguise constitutes using Game Face.
- Sometimes vampires will become more and more human-like in appearance as they consume more blood/live longer. Sometimes... not.
- Body temperature: Vampires, being dead, are almost always at room temperature or colder.
- Immortality
- Technically, they are dead. Pretty spry, though, for a dead guy.
- Vampires don't age as we mortals do. Sometimes, this is genuine eternal youth. Sometimes, long periods of time undead can result in a pretty inhuman-looking character, but in either case there is no threat of dying of old age.
- Relatedly, they usually suffer from Creative Sterility in both the biological and artistic sense. They can not beget any children... unless it's a male vampire and a live woman, in which case a Dhampir is the result. They may however be capable of turning a child into a vampire, which results in an ageless Undead Child. If it's a "living" vampire species, this is usually waived.
- Rarely, the vampire is immortal but must restore his/her youth by drinking blood. In abstinence, they "age", and immediately begin to grow young after they've fed. This originated with Dracula and with persistent (and possibly true) stories about one Elizabeth Bathory's bathing habits.
- Interestingly, this isn't indestructibility, and sometimes the vampiric condition itself is reversible. What this means is that despite the above, Undeath Always Ends.
- They are evil. Not just as a consequence of wanting human blood. They are actually incapable of being good.
A show will usually address these baseline rules even if they're not enforced.
Somewhat-common additional (mostly modern) rules for vampires are:
- Cannot be photographed or caught on video (usually considered an extension of the "no reflection" rule; both of those may be related to the silver rule, as both mirrors and film emulsion were exclusively made from silver compounds in the past).
- In Moonlight, Mick explains in a voiceover that he could not be photographed when silver was used in film, but digital cameras have changed all that.
- In the TV series Ultraviolet (unrelated to the film), the vampire hunters use sights that pretty much amount to video cameras strapped to their guns in order to tell vampire from non-vampire.
- In the anime Magical Pokaan, Pachira does not show up on a normal digital camera but is perfectly visible when viewed with an infrared camera.
- Cannot be heard over phone lines.
- If there are any actual Holy Relics, these things will kill a vampire even if they're just in close proximity. However, these are rarely used.
- Some variations have the relics only being effective when the faith of the wielder is strong. In other variations, the relic is only effective if the vampire believes that it can harm them.
- Can turn into bats, wolves, or wisps of smoke for travel. (Bats are by far the most common.) A rare transformation featuring prominently in early literature (such as Dracula) was the ability to turn into elemental dust in moonlight.
- Can turn into other creatures that drink blood: vampire bats, mosquitoes, ticks. (Sometimes they become a single creature, more rarely a whole flock/swarm.)
- Unaided flight in human form.
- Wall Crawling.
- Have a hierarchy of strength or other powers based on age.
- Can pass through locked doors. Can sometimes alter their bodies to slip through impossibly small spaces.
- Cannot enter certain locations, especially homes, without invitation.
- Can mesmerize mortals into doing their bidding.
- If killed, can be restored to unlife with the proper procedure.
- One early version of this, appearing in both pre-Dracula stories The Vampyre and Varney the Vampyre, is that a vampire will be revived and healed automatically if its corpse is bathed in moonlight.
- Animals react with fear or aggression towards them.
- Sometimes, vampires have two options of converting their prey a la The Virus. With some effort and rule-following, they can be changed into full, if younger, vampires. Sometimes, they have the option of just making either zombie-like or less powerful (often carnivorous) vampire slaves.
- Must sleep in the soil from their homeland/original grave.
- There are two social profiles for vampires. The first is a loner who may keep a cadre of vampire slaves and possibly a mate. Dracula fits this profile. The second is a "vampire society" where houses of vampiric lineages act and compete within a Masquerade.
- Level of "deadness" varies. On one side of the spectrum, it's just lack of heartbeat and skin that's cool to the touch. On the other, they're literally a moving, rotten animated corpse.
- Modern updates of the vampire legend may completely avoid using the word "vampire" to describe them; see the Curse of Fenric, Ultraviolet, and Preacher examples below.
- Level of retained humanity also varies immensely, from being ravenous, soulless monsters incapable of passing for anything but the above, to being soulless monsters who are very good at pretending to be their former selves, to being basically normal folks Blessed With Suck (or Cursed With Awesome, depending on viewpoint) and most likely a desire to be human again.
- Occasionally suffer from severe OCD. One folkloric method of dealing with Vampires was to drop thousands of grains of rice in their coffin, the theory being they'd be compelled to count them all when they awake, wasting the whole night instead of getting up and terrorizing people.
- Talk like Bela Lugosi.
- May or may not be at war with werewolves.
- Sparklyyyy!
Usually, their preternatural powers include:
The purpose of vampires in the story varies quite widely. They serve as the Big Bad or as a metaphor for something (communicable diseases like AIDS or STDs; alcoholism, drug addiction, denial of aging). There is some danger of the vampire character being too on-the-nose for the metaphor.
The "baseline rules" above are strongly influenced by Hollywood tradition, and not "real" vampire folklore, or even classic vampire fiction. For instance, as (properly) shown in the 1992 Dracula with Gary Oldman and Winona Ryder, and in 2003's League of Extraordinary Gentlemen, Dracula and other "folkloric" vampires were at the most inconvenienced by sunlight, not killed instantly.
In Stoker's novel and earlier vampire lore, sunlight did not cause vampires to go up like flash paper. Several times in the novel, Dracula appears in broad daylight with no ill effects. He is simply incapable of using his vampiric powers during the daylight. Sunlight causing a vampire to suffer pain and damage, smolder, or go up like a one man pyrotechnic band was pretty much wholly created by Hollywood, and specifically, by F.W. Murnau in Nosferatu, the first film to use this idea and probably its inventor.
Note that having a heroic vampire no longer counts as "different". Vampire Refugees are also a frequently used trope.
See also Chinese Vampire, Japanese Vampire, Looks Like Orlok. Differences may be reinforced by spelling it "Vampir" or "Vampyre", or using a clever synonym like " nosferatu" "sanguinarian" or " strigoi". If the differences are emphasized by overt mocking of other authors and unused vampire tropes it becomes Your Vampires Suck.
Examples:
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Anime & Manga
- The Vampires in Black Blood Brothers suffer from all these weaknesses — well, some of them do. Different bloodlines of vampires have different weaknesses; many, for example, can walk around in daylight, but our hero can not, as it is a weakness of his bloodline. Some bloodlines need invitations to cross barriers, but others do not. While the main bad guys of the series are the Kowloon child bloodline, who kill their victims because one bite is enough to turn someone, for almost every other bloodline, humans are lining up to be bitten, as it is seen as very pleasurable (not to mention briefly giving that human vampire senses).
- The Karin anime and manga series has a family of vampires, and they explain that it's not the fact garlic is harmful, they just have much more sensitive senses of smell. They have no idea where the running water weakness came from, can stand short stints in sunlight (which they can then heal with rest), and point out that "A stake through the heart would kill anybody!" They are pretty much all atheists, so religious icons have no power against them. As far as feeding habits are concerned, they don't suck their victims dry or really take over their wills. Instead, in a manner more reminiscent of Japanese Gaki than Western vampires, they suck out some aspect of the person they're drawn to — stress, lying, pride, sadness — erasing the victim's memory of that aspect in the process and leaving them less stressed, unable to lie, more humble, and very happy and energetic respectively. (Some vampires are stuck draining things like love, though.) Oh, and they can be seen in mirrors, are the bearers of Cute Little Fangs, can't change into bats (but can control them), and animals don't seem to be all that upset about them. It is also very on-the-nose: when Karin and Anju's respective first times at biting a victim are shown, with both of them having the fronts of their white dresses conspicuously covered in "virginal" blood. Afterwards, both are referred to as vampires and adults.
- As a double inversion, the eponymous character in Karin is different even from the vampires in the rest of the series. She is called a "blood-maker" by her family (when they aren't calling her "mutant" and "loser"). She produces too much blood, and must bite "victims" to give them her extra blood. As a side effect, the extra blood tends to cheer them up or make them feel better. If she fails to do so, she eventually has a spectacular nosebleed. On the other hand, she can eat normal foods, is immune to sunlight — she's actually quite a morning person — and in most respects resembles a normal human girl.
- Also, in this series, vampires do not transform humans into vampires, instead they reproduce the same way humans do.
- They can also die naturally, if deprived of blood for extended periods of time (i.e. several years). The grandfather died this way; he's shown as a withered corpse.
- Hellsing's vampires diverge somewhat from the norms. Humans who are artificially "turned" via special chips or, in the manga's case, by surgically implanted bits of Mina Harker's remains exhibit "standard" weaknesses. However, more powerful "true" vampires can ignore the rules. This is especially notable in the series's Heroic Sociopath, Alucard, who survives decapitation, holy bayonets and any number of other attacks. He dislikes sunlight, but it won't kill him. (It's also been said by his boss that the organisation has spent 100 years "enhancing" his abilities beyond the normal limits.) In volume 8 of the manga, it is revealed that Alucard contains within him the lives of all those he has fed off of, making him nearly indestructible. He can also summon these souls forth into physical form to fight for him, at the cost of substantially reducing his own power.
- Alucard is also Dracula, and is currently at the center of a massive Xanatos Gambit that is finally paying off.
- The only thing that finally stops him is is a serious case of existence failure.
- Also forgetting that in the series, to be turned one has to be a virgin. Otherwise you just become a ghoul. This is how Seres joins the undead.
- Blood+ stretches Our Vampires Are Different nearly to the limit by including several different types of vampires — referred to under the general heading of "chiropterans," from the word for bat — none of which display many of the traits listed above. The vampires are communal, like bees, the mook Chiropterans are the workers, the Chevaliers are the drones, and Saya and Diva are the Queens of their ‘Hives’.
- The source of all the various types of chiropterans are the chiropteran queens, of which there are apparently only two at a time, always born as twins. Each queen's blood is lethal to her sister and to any chiropterans created from her sister's blood. The queens need blood to live (transfusions work fine) and are basically immortal, but that's about where their resemblance to classical vampires ends; they have none of the usual vulnerabilities, and aside from the opposite queen's blood, the only thing that might possibly be sufficient to kill them would be decapitation. Maybe. They also alternate between a few years of activity and thirty years of hibernation wrapped in a cocoon.
- The queens can create "chevaliers" by feeding a human some of their blood; the chevaliers, even more than the queens, are supernaturally strong, fast, and resilient, with the ability to shapeshift in various ways, most notably into monstrous batlike forms or into the forms of people whose blood they have drunk. Unlike the queens, chevaliers never sleep, don't get hungry, and don't appear to require blood to live, although drinking blood helps them heal when injured.
- They actually do require blood, though they can go a while without it. In the supplemental manga City of Nightwalkers, Haji is seen to be slowly dying because, in honor of Saya, he stops drinking blood altogether for about twenty-five years (until some is shoved down his throat in a strangely sexual manner, and he goes to town on that guy that fed it to him).
- The application of Mad Science to a queen's blood created a drug called Delta 67, which turns humans into huge, batlike, mostly mindless monsters who feed on the blood of other living things. These are slightly easier to kill than the queens and chevaliers, but still resilient enough that the two best options are either the opposite queen's blood or encasing them in concrete and dumping them in the ocean.
- Then there are the Schiff, a group of people created via experimentation with chiropteran blood to be weapons; as incomplete beings, the Schiff are the closest thing the series has to classical vampires, mostly in that they're the only kind of chiropteran which is injured by sunlight (it causes them to burst into green flame). They are afflicted with a disease they call Thorn, which gradually crystallizes their bodies.
- A normal chiropteran is a mildly batlike raging monster, basically. Enhanced regeneration and strength, debatable intelligence and subservient to their queen. They're really not very vampirish at all when compared to a chevalier or queen.
- The Nasuverse (emphasis on Tsukihime) muddles the meaning of "vampire" quite a bit:
- True Ancestors are the original vampires, spirit beings so powerful they can manifest in a physical form. They were willed into being by the planet itself as a self-protection program against the spread of humanity. They don't need to drink blood at all, but because the Crimson Moon tricked Gaia into using him as the template, they inevitably succumb to bloodlust anyway.
- Dead Apostles start out as mindless zombies (created by another vampire injecting some of their own blood into a person) that gradually gain in power and intelligence over hundreds of years as they feed on flesh and blood until they finally evolve into complete vampires. Arcueid gives specific, vanishing odds for undead to make it out of each stage. Of course, if you have the magic potential and/or sheer luck, it is possible to skip a few steps, like Satsuki, who skipped straight to the final stage, complete with a Reality Marble.
- And then for the wtf-factor, we have: a mobile bloodsucking forest, a phenomenon that doesn't actually "exist", a crow-man/thing, a little boy with demons for limbs, a chaotic composite of 666 familiars that feast on human flesh, and an Eldritch Abomination/personification of Mercury that half got the designation by virtue of killing a Dead Apostle who tried to study it.
- In any case, neither are susceptible to water, stakes, or the traditional anti-vampire weapons. While cannon fodder vampires can be harmed by guns and swords, most of the stronger Dead Apostles (and all of the True Ancestors, as well as the strange group of Dead Apostle Ancestors) cannot be harmed by "real" weapons. By the rules of the Nasuverse, this means something mythical on the same scale as a "mythical" being like a vampire. Not to mention, even if they are hurt, the stronger ones can come back to life by reversing time. The most extreme example? Roa regenerating himself after being slashed apart down to his ankles by Arcueid in Tsukihime. Granted, that was only possible because the moon was full.
- Basically, the one "weakness" common to all Nasuverse vampires (True Ancestors and Dead Apostles) is
Nanaya sunlight. On one end are most Dead Apostles, for whom sunlight greatly hastens their bodies' degeneration; on the other end is Arcueid, who during daytime ranges from "somewhat weaker" to "sluggish and lethargic" (on the sunniest of days). Arcueid also seems to have very allergic to garlic, though whether this applies to all vampires (or should even be considered canon) is not clear.
- Battle Angel Alita: Last Order's vampires have a lot of notable differences from the mythical standard. First, they're more literal representations of The Virus; their condition is due to genetic modification from a factor called the V-Virus, which transforms them via an excruciatingly painful experience called Altered Shock. (They consider "vampire" to be an insult, and prefer the term "Cognate".) Less than one percent of individuals bitten by infected hosts survive this process, and those that do often commit suicide out of inability to cope with the increased carnivorous urge colloquially termed the "thirst for blood." Cognates don't have any particular aversion to sunlight, holy symbols, or garlic (though individual tastes and cultural stigma, as usual, do vary), and they do show a reflection. However, they also lack many of the more fantastical abilities of mythical vampires. They are not truly immortal (aging is halted, however), as their mechanism for fending off physical injury and aging (unlimited cell division) makes them highly susceptible to another means of death: cancer. Their regenerative capabilities can also be overridden with enough damage (decapitation and striking vital points are handy). The shapeshifting and hypnotic powers are also lacking, though individual Cognates that are very long-lived can sometimes undergo second "Altered Shocks", which tend to grant them unique and powerful abilities such as the ability to read minds by detecting neural pulse flow or the like.
- Jojos Bizarre Adventure is rather... complicated about vampires. For starters, the most powerful ones are created by Mayan artifacts called the Stone Masks. While they have fangs, they feed through their fingers. They are not adversely affected by water, but direct exposure to sunlight means instant disintegration and permanent death for them. They don't need to drain blood constantly, but doing so keeps them young and, if the person they drain was particularly powerful, it makes them exponentially stronger. Those killed by Stone Mask vampires rise again as undead, but are much weaker and are usually called "zombies"; this variety has a simple personality based on their most outstanding personality trait and, unlike Stone Mask vampires, cannot heal wounds. The only method short of sunlight or the Ripple that slays a vampire, Stone Mask or zombie, is grievous head trauma; decapitation merely leads to a living, severed head that can then attach to and take over any handy body, as Dio did to Jonathan Joestar's corpse. While it was never 100% explained why blunt head trauma was deadly to the vampires, it is most likely due to the fact that the vampires in Jo Jo were originally humans that had specific points in the brain exposed to a severe acupuncture, which awakened what was supposedly a human's "true potential". That being said, getting punched in the head really hard may damage one of the activated brain points. Their powers are also outside the norm, including (but not limited to) the ability to shoot high-pressure liquid metal from their eyes, blood freezing, and the ability to walk on walls and ceilings.
- And that's not even counting the Pillar Men vampires, which created the Stone Masks because their favorite food are those vampires. Needless to say, nothing short of top-tier Ripples can can kill them, and even that takes an eternity to work. Sunlight only turns them to stone for as long as they're exposed, and even if you were to grind up the remains into dust, Ripple is still needed to finish the job. They feed by absorbing anything they touch (typically vampires and humans), and can shapeshift their bodies around to utilize their bones and veins for weaponry or to fit into tiny drainpipes and stretch their body parts. Also, they have horns on their heads, and the number of horns denotes their potential power levels. Oddly enough, vampires and zombies are portrayed as Always Chaotic Evil, but their more superior and deadly creators the pillar men were mostly honorable warriors.
- Tsubasa Reservoir Chronicle features a variation on the standard vampire tropes, although since Tsubasa is essentially a multiverse AU it is not clear whether this particular vampire definition applies to the whole CLAMP multiverse or just the unknown world the vampires in question originated from. So far, the established rules are that vampires can be both "pure blood", presumably by birth, or "turned", by drinking the blood of a vampire. Kamui and Subaru are pure blooded and Kamui is responsible for turning Fay. Vampires are explicitly stated not to be vulnerable to sun or holy water and while they are long-lived and have incredible healing capacity, they are not outright immortal. (This is also basic rule of the CLAMP-verse, everything no matter how powerful dies eventually.) Vampirism comes with a couple nifty side effects like enhanced speed and strength, nails that can turn into massive claws, and golden, slit-pupiled eyes like a cat's. There is also an interesting twist on the need to drink another's blood, at least for turned vampires, as when the turning is performed, the old vampire's blood can be mixed with the blood of a human who will become the new vampire's sole host. Kurogane agrees to become Fay's host in order to save his life. The only on-screen feeding seen so far has NOT gone for the usual jugular-biting, but rather from an intentional wound in the wrist. The relationship between the particular vampire and host may have had something to do with it... (not that it's stopped the fans from imagining the "possibilities")
- Bisco Hatori's manga Millennium Snow features vampires similar to the ones in Tsubasa Reservoir Chronicle: they are not hurt by sunlight or crosses, and are not really immortal, living for about a thousand years. Millennium Snow's vampires do not strictly have to drink blood to survive, although doing without requires them to eat a lot of food to keep up their energy. When one of these vampires drinks the blood of a human, it forms a bond between them which extends the human's lifespan to match the vampire's, and that human becomes the vampire's sole source of blood. These vampires are also able to fly, and drinking some of their blood can heal a human, although It Only Works Once.
- Mahou Sensei Negima borrows the "Shinso"/"True Ancestor" term from the Nasuverse (though Del Rey may have translated it differently). The primary example, of course, is Evangeline A. K. McDowell. Among other things, she can fly, walk freely in the sunlight, is perfectly comfortable wearing a crucifix necklace, does not appear to need blood to survive (although it makes her considerably more powerful), and seems to be virtually invincible (though a flashback shows her being easily subdued by being dumped into a pot of garlic and leek soup). She also has the ability to control the people she's drank blood from. To top it off, she's a supremely powerful mage who, on the one occasion her powers were completely unsealed, essentially curb-stomped a demon god.
- How exactly one becomes a Shinso is so far unknown, since a flashback indicates that Eva was born human and had all the normal weaknesses at first. However, it apparently involves a ritual that can be done by a lone sorcerer, and does not need consent from the target. Eva was understandably pissed about it, so she killed the guy who turned her.
- Bleach's first filler arc focused on the Bounts, a tribe of artificially developed supernatural soul-suckers. Historically, they've been known as vampires although they notably don't conform to many of the usual tales; for example, people simply die after being a Bount's meal. And no one knew about the talking supernaturally powered dolls, all with German names and summon commands.
- Soul-Eating Hollows(you know, the canon bad guys) are probably far nastier strain of vampire than Bounts.
- How different are the "Vampires" in Osamu Tezuka's "Vampires"? Well, they're actually werewolves.
- In Vampire Hunter D movie the mere presence of a vampire noble causes all sorts of minor disasters - crosses bend out of shape, mirrors crack, flowers die...They must find it hard to make any kind of casual visits.
- In Record of Fallen Vampire there is only one pure vampire (the rest are Dhampirs); according to lore they came to earth from beyond the moon and over time lost the need for blood (they kept the fangs). They're immortal, very sensitive to sunlight and the shape of the cross can effect them. the Vampire King and his Dhamphir enemies are currently teaming up to fight alien invaders, who are coincedentally hiding behind the moon and only want to kill half the earth's population...
- The vampires in Vampire Knight are ranked by how "pure" their lineage is. Pure-blooded vampires—those that don't have any human blood in them—have all sorts of mystical powers and suffer little to none of the typical weaknesses. It seems acceptable for them to indulge in incest to keep their blood pure. Other vampires, that are descended from pure bloods but have some human ancestry, have some of the weaknesses of traditional vampires but still seem very powerful. Both types crave blood, but are able to satisfy their cravings with special blood tablets. However, humans that are turned into vampires have a much more difficult time controlling their bloodlust, and eventually lose their humanity and turn into nothing but monstrous, mindless killers.
Comic Books
- In the Marvel Universe, it is clearly established that a believing Jew can use the Star of David to ward off a vampire just as well as a Christian using a cross can. Conversely, a cross won't work for an atheist or a Jew. If you're an atheist, it might be a good idea to keep some garlic or one of those little Darwin fishes handy.
- The best examples from Marvel are Hannibal King, Blade, and Morbius. All vampires with completely different origins and abilities. Blade being the strangest, he originally he was immune to vampire bites until he found Morbius who was a completely different kind of vampire but didn't get many of Morbius's powers(or weaknesses) after being bit, becoming something new.
- Non comics simplify Blade's origins and just make him a hybrid.
- The Marvel Universe has a large variety of vampire types, from Dracula himself to those based on the patterns of insects to "pseudo-vampires" created by science here
.
- Cassidy from Preacher is a vulgar, foul-mouthed, grungy character. Holy symbols have no effect on him, he casts a reflection and can be photographed, he eats and drinks (and drinks, and drinks...) like a mortal, and only needs blood for healing wounds and prolonging his life. He can get this blood from rare meat, and only bites humans if they're trying to kill him. Stakes don't kill him, but they hurt, and he has also survived decapitation. He can't change shape. Sunlight causes his body to burst into flames. He doesn't even have fangs! Despite this, the word "vampire" is never used. The closest the book comes is Cassidy referring to himself as "the V word".
- A spinoff book contrasts Cassidy with a Gothic poseur vampire in the Lestat mold, to the detriment of the poseur, who gets killed by Cassidy after Cassidy discovers that he is feeding off a group of human Lestat wannabes using the false promise of turning them into vampires, and for being "too much of a wanker to live".
- In an issue of Badger, Norbert "The Badger" Sykes sets out to fight a vampire. Being politically correct (he lives in Madison, Wisconsin), he realizes that one cannot assume that everybody has the same culture as oneself, so he carries a variety of Christian, Jewish and Muslim relics to cover different eventualities. Badger is helped by a pig who can snuffle out vampires, although she confuses their scent with that of IRS employees.
- In the first storyline of the Jack Staff comics, tabloid reporter Becky Burdock (known in her paper as "Becky Burdock, Girl Reporter", much to her distaste) is killed and transformed by an evil vampire. However, it turns out that she doesn't have to drink blood to survive, and even has no trouble standing in sunlight. She's more concerned by the vampire hunter who's now fallen in love with her and the demonic hounds who want her to join their evil army. Worse, her newspaper has given her the even tackier title of "Becky Burdock, Vampire Reporter"...
- The Star Wars Expanded Universe has the Anzati, essentially a race of psychic vampires, featured prominently in the comics about Anti Hero Quinlan Vos, whose parents they killed. Anzati live for millennia, have no pulse, can regenerate from a lot of grievous injuries. They feed by mesmerizing they preys, before inserting the proboscises extending from their cheeks into the nostrils of the victims, and drinking their "soup". That is, their brains, and their imprint in The Force. Weirdly enough, they're also the resident ninjas.
- I thought the Noghri are the resident ninja.
- They started out as mere brain-suckers, but the pull of this trope proved too strong, and each subsequent material after their introduction added to the vampirism comparisons.
- In Grendel, Tujiro is an Asian vampire who has a largely different set of rules from the traditional European type. For one thing, he seems to change only into a cat, being hit with water is highly painful and fire are a concern. However, sunlight is no impediment for him, which he uses to maximum effect to give the Christine Spar Grendel the scare of her life when she wakes up in the middle of the morning and finds the vampire waiting right at her bed just to taunt her.
- Later in the series, the vampiric plague started by Pellon Cross clarifies several details about vampires in the world of Grendel: each one csn assume a single animal form, called a 'totem', that reflects his or her personality; they don't bleed unless they'd previously been hemophiliacs, in which case it makes them ravenously hungry; they can subsist on blood from animals or dispensed by machines; they share Tojiro's vulnerability to water, which can kill them in sufficient amounts; and, while sunlight couldn't kill Tojiro (probably due to his age), younger vampires dislike it so much that they prefer to live far from the equator.
- Aside from being Several Hundred Years Old the vampire in Theo's Occult Curiosities displays none of the traits usually associated with vampires: He is unaffected by sunlight (he spent 150 years living in the jungles of South America) doesn't seem to be able to transform himself into a Bat, etc. He does drink blood, but that is more because of a warped sense of duty, he is a devout christian who believes that God has chosen him to purify the souls of sinners by drinking their blood, than out of necessity.
- The Vampires in Jack Chick's First Bite are not only capable of getting pregnant (and impregnating others), but also lose their fangs once converted to Christianity. Of course, Jack Chick's work has never made the slightest bit of sense, but still...
- Loath as I am to defend anything Chick's ever written, this one does make sense, from point of view of mainstream theology and conventional mythology. Vampirism is either a curse from God, a punishment for sin, or it's a dark blessing from Satan. Sincerely accepting Christ into one's heart would indeed be more than enough to gain absolution of one's sins, and obviously Satan would have to withdraw his blessing from someone who truly and sincerely loved God. This might be the first and only time Chick did his homework, but it seems more likely he just lucked into getting something right.
- The DC/Vertigo comic, Bite Club, has vampires as an ethnic group. While they drink blood they can use laboratory made substitutes, They are only little sensitive to the sun but they can be killed relatively easily, also some are color-blind. There are many ways to become a vampire, If you are bitten by vampire bats, then you become an Alpha, Betas are the sons of alphas or other Betas, and you can also make more vampires by biting humans.
- Swamp Thing provides another DC/Vertigo example with the vampires of Rosewood. Formed from a vampire colony which had been mostly destroyed when the town was flooded, the survivors (sleeping in sealed freezer units) adapted and became aquatic vampires. John Constantine explains that the vampire virus is anaerobic; running water is aerated and damages vampires, but they can tolerate stagnant water — and being underwater shields them from direct sunlight. They were even becoming fish-like.
- In a Thor story in Marvel Comics Presents, the Thunder God answers the distressed prayers of a colony of Vikings settled on an island off the coast of what will be the New World. He is too late, and they are all vampires. Some attack him on sight, and instantly turn to dust. Their master, Dracula's Atlantean predecessor as Vampire Lord, Varnae, however, is almost invulnerable to him, since the gods of Atlantis that he worshipped are long gone. In a Marvel Conan story set millennia earlier, a sorcerer manages to turn Varnae away with incantations spoken in the names of gods of his time.
Film
- George A. Romero's movie Martin features a main character who so grossly avoids every major Vampire-related trope, that there is some debate whether he actually is a vampire, or just a very disturbed boy. Specifically: he occasionally drinks blood but he admits that it's not necessary in order to keep him alive, he can go outside during the day with no ill consequences, and he has has no apparent supernatural abilities (except that he claims to be several hundred years old).
- In Lifeforce, a.k.a. The Naked Space Vampire Movie, there is a naked vampire from outer space who sucks out people's lifeforce (duh). Humans killed in that way rise as lifeforce-sucking vampires themselves, but they're still not from outer space if they weren't before, and they're only naked underneath their clothes.
- Plus they can be killed by a lead spike through the 'energy centre' two inches below the heart.
- In Blade, the title character is the son of a woman who was bitten by a vampire and went into labour. He's inhumanly strong, fast, and tough; he can stand sunlight, silver, and garlic; and he craves blood (which he avoids by using a serum, though at least once per film he drank blood and got "supercharged"). The vampires fear him because he hunts them down; in the second film, they want him so they can figure out his immunities and create vampires with them.
- Incidentally, these vampires are ludicrously vulnerable to their traditional weaknesses, to the point where their survival for more than five minutes is quite impressive.
- This is actually a bit of Flanderization; in the first movie they are rather resilient; one was set on fire and had multiple limbs cut off, but escapes and returns after regenerating his wounds, and one vampire goes for a stroll in the sunlight while wearing sunscreen. the only way to kill a vampire was to destroy their heart, but as the movies went on they became progressively weaker and weaker, to the point that just being touched by silver or a flashlight beam would kill them.
- To be fair, that 'flashlight' was a custom built, extremely powerful ultraviolet light... not, as it appeared, just a big flashlight with a blue filter.
- The Little Vampire based on a children's story has vampires that drink the blood of cattle like vampire bats do in real life.
- The Hunger featured David Bowie as a vampire who loses his immortality and gradually ages later on in the film.
- Near Dark featured Adrian Pasdar as one of a band of vampires who feed on blood, catch fire in direct sunlight, and can be cured with a blood transfusion.
- Vampires in The Lost Boys have the well-known weaknesses of garlic and holy water (and especially both at the same time), but don't seem to be severely harmed by sunlight as with other movie vampires (though they're sensitive to it and wear sunglasses at all times during the day). Humans turned into vampires (by drinking the blood of another vampire) don't become fully vampiric until after feeding on a human. The curse can be reversed before this happens if the head vampire is killed. In addition, stakes aren't the only weapons that can pierce a vampire's heart (practically anything that can be shoved through a vampire's chest will kill it). Expect the staking to leave a mess.
- Garlic doesn't work (as one of the vamps tells the Frog brothers) and only the half vampires can go out in the day. Just watch the scene where Kiefer Sutherland's hand is dragged into the sunlight and catches fire.
- The direct-to-DVD sequel Lost Boys: The Tribe does an... interesting job of embracing the whole "stay young and sexy forever" thing by making most of the vampires adrenaline/extreme sports junkies (or their groupies). They also tend to party on a rock-star scale, play video games and piss off cops in their spare time, and stab each other in the stomach for fun. As far as the whole staking thing goes, Edgar Frog bluntly states that whatever you stab them with doesn't even have to be sharp, it just has to pierce the heart.
- Once Bitten has a female vampire that requires the blood of a virgin to look beautiful. This one bites her victims on the inner thigh not the neck.
- The movie Fright Night also played with this trope.
- In Jesus Christ Vampire Hunter, vampires can go out into the sunlight if they receive skin grafts from lesbians. No, really.
- The movie Captain Kronos Vampire Hunter (1974) introduced the idea of there being a variety of breeds of vampire, with each one having unique weaknesses. So the first step to ridding an area of an infestation is to capture a vampire and experiment on it until you discover how it dies. (Which, if viewed by a passing local, might be misunderstood and get a pitchfork-and-torch-carrying mob to convene ...)
- In Nightlife, a made for television movie from 1989, vampires are allergic to UV light rather than sunlight per se, and feed on adrenaline rather than blood. The last is played up in the plot. The lead female vampire wants to leave the killing behind and takes up with a doctor so she can have access to donated blood, but blood isn't (normally) donated fearfully, so it lacked the adrenaline she needed, causing her to starve on a full stomach. Only when an older vampire starts to gleefully rant about hunting and how blood tastes better when it is "full of fear", does the doctor realize the missing ingredient. Vampires are created by drinking from a victim without killing him, which causes him to slowly transform into a vampire. Vampires in this world are explicitly not undead, just people suffering from a virus.
- In John Carpenter's Vampires, vampires have most of the usual weaknesses, however the original vampire, Jan Valek, is immune to silver bullets, sunlight, and garlic. In fact, the only thing that can harm him is the original cross from which he was crucified. His vampire minions can see through his eyes, and he's strong enough to decapitate a man with his bare hands.
- In the Swedish film Let The Right One In, the vampire girl Eli appears 12 but it quite old. She is very light and waifish, but has incredible strength, speed, and agility. She is immune to extremely cold temperatures and can walk barefoot in the snow without discomfort. Victims she bites begin to turn into vampires within about a day unless she kills them. Cats are particularly hostile to her kind. Sunlight will burn her, and she must receive spoken permission to enter someone else's home or else she will begin to rapidly hemorrhage.
Literature
- Terry Pratchett really goes to town with this trope in his Discworld novels. Specifically, everything you've ever heard about vampires is true on the Discworld, but any two vampires are unlikely to have the same rules. In Carpe Jugulum, Count Magpyr and his family appear to have overcome many stereotypical vampire weaknesses through conditioning (at least temporarily). By contrast, his uncle, "the old Count" (named Bela) was quite willing to give people a chance to kill him, since he could always come back to life again. Later books demonstrate that vampirism on the Discworld is more like an addiction than a physical affliction: vampires can give up these cravings (for human blood, at least), given time and something to obsess over besides blood (like photography, or coffee), though they remain inhuman. There's even a support group for "recovering vampires", the Uberwald Temperance League.
- In another Pratchett novel, Reaper Man, a man becomes a vampire simply through inheriting a certain spooky mansion (which was, traditionally, inhabited by vampires, and tradition has this amount of power on the Discworld); as he half-jokingly puts it, he was bitten "by a lawyer". This means he is now capable of transforming into a bat, and forced to wear evening dress all the time. He does not suck blood from virgins, since his wife (who only acts like she's a vampire, and speaks in Vampire Vords if she doesn't forget to) wouldn't approve of that.
- Discworld vampires are so diverse in their powers and vulnerabilities that those from two different villages in Uberwald will be vulnerable to different methods of destruction. In Carpe Jugulum, Nanny Ogg carefully questions a vampire as to which town he's from, then shoves the appropriate baneful item into his mouth when he replies.
- Undead invulnerabilities aside, note that Discworld vampires have NEVER managed to rise from the cat.
- Family Bites by Lisa Williams features vampires that don't fly or turn into bats - they can, it's just "not the done thing". They can also bite to kill or not by choice (and with practice can leave no mark at all), can see themselves in mirrors if they concentrate, and the more modern ones don't feed on humans directly. Newly created vampires are faster and stronger than other vampires, sunlight is a problem that can be got round by wearing cloaks and wide-brimmed hats, and the surest way to kill a vampire is to bury them alive (although stake-through-the-heart with optional beheading also works well).
- The novel I Am Legend is set Twenty Minutes Into The Future, in a world where most of the human population have been transformed into vampires by a plague. The novel goes to great length to set up biological and anatomical reasons for why these vampires behave in accordance with traditional vampire tropes, i.e. psychological aversion to mirrors and religious symbols, lack of skin pigmentation causing intense pain on exposure to sunlight, and so on. Many future vampire novels drew on the book for its inspiration. Its major film adaptations, The Omega Man and the eponymous 2007 film, retain the photophobia and albinism but drop the vampire conceit — The Omega Man simply refers to them as mutants, and I Am Legend gives them no particular name (though they are referred to as "Dark-Seekers").
- The Vincent Price B-film The Last Man On Earth, also based(-ish) on the story, does refer to them as Vampires, but also plays up the disease/sci fi elements.
- Mercedes Lackey's book Children of the Night has a vampire who has to explain to the protagonist that some of the "classic" stuff is true, but some was made up. Specifically, he describes the "crossing water" limitation as "We are territorial, and often mark our borders with rivers. You might as well say that we do not cross major roads, or mountain ranges." He also has Super Strength, no reflection, serious burns from sunlight (but still able to escape captivity and cross half the city to find shelter), and greater damage from wooden weapons. However, he's not affected by garlic (in fact, makes a joke about being able to smell it from some chicken soup), and when confronted with a cross takes it out of her hand, kisses it and returns it to her. Drawing blood gives the "victim" intense pleasure, too.
- Another type of vamp in the books is the "psi-vamp", which draw energy from the emotions of its victims. Psi-vamps can draw from "higher" energies (excitement, pleasure), or from the "darker' ones — anger, hatred, fear. They can also directly trigger the emotions they want from their victims, and if they feed fully can kill or "burn out" a victim. They have super strength, can live entirely off the energies (don't need to eat, and don't derive value from it anyway), but are badly affected by sunlight or any bright light (worse than Andre, the classic vampire). A small band at a club is changed into psi-vamps when they take a strange new drug - the one who doesn't change is killed and replaced by the third kind.
- And the third kind of vampire to feature in that very book was the Gaki, one of the types from Japan. Apparently there are several types. Harmless ones feed off of smoke, perfume, music, etc, but there are three that are killers. Blood, fear, and soul. The gaki in this one is a souleater; his natural form is like a cloud, and he can take the form of his victims. He and the psi-vamps team up because they have different weaknesses and eat different parts of the victim.
- The Dresden Files books and TV series have three different kinds of vampires. White Court, Red Court, and Black Court; splitting up different traits and weaknesses among them.
- Black Court: Rotting corpses, ridiculously strong and tough but they have ALL of the typical vampire weaknesses.
- Red Court: Hairless, anthropomorphic bat-things in human disguises. Have weaknesses to holy objects and sunlight, but can be killed by old fashioned violence. Ensnare people due to their saliva being a powerful narcotic.
- White Court: Nearly indestiguishable from humans. None of the traditional vampire killing tactics effect them (including sunlight) but they are the most mortal. Feed on life force by enducing emotion (fear, lust, or depression).
- Interestingly enough, in the universe of the book series, Bram Stoker was urged to write Dracula at the behest of the White Court, so that all of humanity would know about the weaknesses of the Black Court. This led to the slaughter of most of the Black Court, with only the strongest and most craven of its members surviving.
- A fourth, the Jade Court, has been mentioned, but has never appeared in the books. Presumably, they cover the Asian vampires, which are quite different from Western ones.
- In the novel Blindsight, science fiction author Peter Watts has come up with another take on vampires: that they are predatory subspecies of humanity with specific genetic markers, including a neural miswiring in the visual cortex that causes epileptic seizures when near-perpendicular lines are seen (referred to as "the crucifix glitch"). This was not a major handicap in prehistoric times, but once architecture was invented, it caused the vampires' extinction. The genetic code for vampires is resurrected by a medical research corporation; Watts rationalizes each of vampires' traditional strengths and weaknesses using a scientific explanation in a PowerPoint (ostensibly from this corporation) on his Web site. Several traditional vampire traits are explained here as a result of their being nocturnal, solitary predators who hibernate for long periods of time to keep from hunting their slow-breeding prey into extinction. In the novel, a vampire is the captain of the protagonists' spaceship, and the other characters have vampire-based gene hacks to allow them to survive coldsleep: "Nobody gets past Jupiter without becoming part vampire".
- In Nick Polotta's Bureau 13 series, the characters use "scenario loads", which are ammo magazines preloaded with one silver bullet, one of blessed wood, another of cold iron, etc. "Well, the ones shot with silver just fell down, but the ones shot with wood turned to dust...." At one point, they turn to a cape filled with indexed pockets of assorted "banes", to deal with an unexpected were-squid.
- Anne Rice, who can take a lot of the credit for the modern Goth, angsty, bisexually curious, gender-ambiguous portrayal of vampires, had them originating through accident: an Egyptian Queen was accidentally bonded to a mostly harmless (if annoying) spirit during an assassination attempt, and became the first vampire. The more distant a vampire's connection to the oldest vampires, the weaker they were. One attempt to end the curse (by exposing the Queen and her husband) to the sun resulted in their skin barely darkening, older vampires being mildly discomforted, and "younger" vampires bursting into flame and dying. The vampire weaknesses to religious artifacts were psychological: Lestat, a non-religious (almost atheist) person in life, found they didn't affect him at all. Interestingly, despite this, it is revealed in later books that God and Jesus exist, and Lestat actually meets Him. And apparently, neither God nor Jesus give much of a damn about Lestat being a mass-murdering monstrosity. (Wasn't there a commandment against murder?)
- Traditionally, the Christian punishment for sin comes after you die. Being immortal might delay this for a while, but the fun has to end eventually.
- Although, it's stated at the end of Memnoch the Devil that Lestat isn't sure if what he experienced was really Christ and God, or a trick of spirits. And since Maharet, one of the elders, thinks he's completely mental, it's possible it was all just a guilt-induced hallucination. (Later books never clear this up, either, though the only evidence against it is the existence of Veronica's Veil, which could easily be the replica Roger meant to give his daughter.)
- Anne Rice's vampires seem to have a partially crystalline biology: Their skin becomes less porous and smoother as they age. Possibly this explains their growing resistance to sunlight.
- Stephenie Meyer's vampires, from the Twilight series, are also a little different from the norm. The main vampires fall into the category of "Friendly Neighborhood Vampires", subsisting on animal blood only, but there are "evil" vampires, who are portrayed a little like Anne Rice's vampires: callous and indifferent towards humans but not at all villainous. The Twilight vampires are beautiful humans who have an entrancing smell and voice. They can only be killed by ripping them to pieces and burning these pieces; a feat made all the more difficult by their granite-hard bodies, unnatural strength and speed. Though they defy many of the traditional myths about vampires, they have been accused of being Mary Sues due to their beauty, perfection and lack of character depth.
- And then there's Bunnicula, from the Bunnicula series of children's books. You're reading that right. A vampire bunny, yes. He sucks the juice out of vegetables. A good bit of The Celery Stalks At Midnight was spent finding vegetables he had drained and staking them with toothpicks.
- Vampires in the Undead and ___ series by Mary Janice Davidson are relatively "traditional" — they need to feed on blood, can't take the daylight, get burned by holy water, and so on. Not only does the cross hurt them, but hearing "holy names" (God and Jesus) does the same thing. The main character, Betsy the Vampire Queen, is a prophesied exception and is unaffected by most of the rules.
- In the Russian Night Watch book series, vampires can stand in direct sunlight without ill effects (though it does dull their senses), have no issues with garlic or religious artifacts and reflect in mirrors. Alcohol, on the other hand, has much the same effect as holy water is supposed to - in one scene, the main character splashes a vampire he's fighting with vodka from his hip flask. Silver bullets and stakes slow them down, but neither is fatal. However, they can't enter another person's dwelling uninvited. They are stronger and faster than normal humans and possess heightened regenerative abilities. The more powerful vampires can change shapes, fly and hypnotize, but such vampires are rare. Like all supernatural creatures in the Watch universe, they can enter the Twilight, another "level" of reality that renders them invisible to the mundane population. Also, like all supernatural creatures in the Watch universe, they can only legally prey on humans if they have proper licenses, which forces them to rely on blood banks as primary source of sustenance. Some vampires attempt to feed without said license, forcing the Night Watch to hunt them down. Despite these advantages over humans, amongst the 'others' they are pretty much the lowest of the low and often used as cannon fodder by the more senior dark others.
- Both light and dark others actually act as 'psi-vampires' amongst other methods they can draw energy by draining people's good and bad emotions respectively.
- Also, as stated in the fourth book (and seen in the movie), the "no reflection" thing works pretty much the other way round: Vampires can turn invisible, and while invisible, a mirror is the only way to see the vampire. This has a simple explanation: he does not actually become invisible, it just manipulates the minds of everyone around the vampire, forcing them to ignore him, but light behaves as usual.
- In Stephen King's novel Salem's Lot, the most powerful vampire (Barlow) must lie still in his coffin during the day, but is still conscious and can use psychic projection and control the will of humans if they look in his eyes. The humans that he bites turn into a kind of semi-conscious vampiric drone, which exist primarily to serve him and infect others.
- Vampires also appear in the Dark Tower series, in which they are classified into three types. Both Type I and Type II vampires are fairly traditional; the former are ancient and can transform humans into Type II's. (Crosses work, but are subject to the power of faith. The priest from Salem's Lot, whose cross failed when his faith did, reappears and is able to ward them off with belief alone.) Type III vampires drink blood, but are immune to sunlight, and cannot turn people into other vampires, although they can pass HIV. They disappear when killed.
- In Christopher Golden's Shadow Saga, almost all of a vampire's supposed weakness are psychological. Any vampire who actually believes that sunlight will destroy them will be destroyed by it, but one who doesn't believe can walk around during the day comfortably. The Roman Catholic Church actually captured many early vampires and brain washed them into believing these things would kill them in order to control them. The only thing actually capable of harming a vampire is silver. In the third book of the series, though, a serum is invented that will stop a vampire's cellular reconstructive abilities and allow them to be killed.
- Vampires in Kim Newman's Anno Dracula series come from a number of various "Bloodlines", but are considered biological entities with "just a touch" of magic (they don't cast reflections, for example). Some may be able to transform, while others have corpse-like features, and others suffer from blood frenzy. Religious symbols and even Garlic only affect those vampires who believe they can. Sunlight only hurts younger undead, and Silver only serves to counter their regeneration abilities; any sufficient organ damage (like, say, a stake though the heart) can kill them for good.
- In Poppy Z. Brite's Lost Souls, vampires are an predatory subspecies of humanity, living alongside, feeding, and interbreeding with humans. Being bitten by a vampire doesn't transform the victim into a vampire. Giving birth to a vampire/human fetus kills the mother, and the hybrid will manifest the thirst for blood at puberty. Interestingly, the younger vampires have lost a lot of the traditional vampire weaknesses, such as aversion to sunlight, along with their fangs, because of their mixed human ancestry. The older vampires still retain these traits.
- The vampires in The Saga of Darren Shan lack fangs and the ability to turn into bats. Most traditional vampire weakness 9except sunlight, will slowly burn them, like when you got sunburn) didn't applied to them. They still can't be seen through camera, though There's also a supspecies of purple-skinned Always Chaotic Evil vampires called the Vampenze.
- In Christopher Pike's Last Vampire
series, vampires don't have a lot of the common vampire traits. Their strength and skills are mostly dependent on their age and how closely their creator was related to the original vampire, Yaksha.
- They're incredibly fast and strong. Sunlight makes them weaker, but doesn't kill them. They can be killed through pretty much any means as long as enough damage is done to them. Sita, the main character, takes a wooden stake through the heart (shrapnel from an explosion) and survives (though with a large scar that continuously aches and doesn't heal). Weaker vampires can be killed through lesser means such as bullets and knives. Stronger vampires can recover completely from massive wounds. Several of the stronger vampires are killed through explosions or having their heads chopped off.
- They have no fangs, they use sharp nails to cut their victims' veins from which to drink. The older they are, the less blood they need to survive. Small amounts of a vampire's blood can be dripped onto a human's wounds to heal them. New vampires are created by a massive blood transfusion from the vampire to the human. Drinking (or getting a blood transfusion) from a stronger vampire can give a lesser vampire more strenth or powers.
- Other powers of older, stronger vampires include: mind control with eye contact, mind control without eye contact, "absorbing" moonlight to become as light as air
- The vampires in Let the Right One In by John Ajvide Lindqvist possess most of the classic vampire features, but also have a number of deviations from the norm; a stake to the chest just above the heart heart kills them because they have a second rudimentary brain there, their fangs can be grown at will (along with claws and a wing-like membrane), and vampires who are killed in any way except sunlight, fire or staking will continue on as mostly mindless "undead", who are extremely strong and seem to be nearly unkillable (fire is apparently all that will put them down for good). Eli also subverts the whole "sexually ambiguous vampire" trope by actually being a cross-dressing boy whose genitalia were removed by the vampire who bit him.
- Furthermore, cats seem to have a natural aversion to vampires and will try to attack them.
- Amelia Atwater-Rhodes' vampires take nearly every vampire trope in existence and throw them out the window. They don't have any of the usual vampire weaknesses, and are all very much human in their emotions and motivations. They can, on the other hand, be killed by a stake through the heart, decapitation, etc. and need to drink blood to survive. While they are not weak to sunlight, most adapt to a nocturnal schedule. There is a ritual to changing a human into a vampire, requiring the exchange of blood. A vampire's power post-bite is determined by how much they fought the change, so vampires who were changed by force tend to be exceptionally powerful . Almost all of them have Black Eyes of Evil.
- The vampires also have very few weaknesses outside of a particular witch species' blood. Unless said witch consents under some specific conditions.
- Some of the vampires have use of mental powers and voluntary shapeshifting if the vampire in question was a shapeshifter before being turned or if the vampire has a particularly strong sense of self, then the shapeshift is something akin to casting a glamour that isn't superficial.
- More specialized powers, like the ability to dreamwalk are specific to certain vampire lines. One vampire line, prizing strength, uses whether or not a victim fights against the bite as the criterion for who becomes a vampire and who becomes dinner.
- At the same time subverted by another particular vampire line whose originator ran afoul of one of the aforementioned witches is cursed with some of the traditional vampire weaknesses, including the aversion to holy items. Unfortunately, 'holy' has a loose definition and anything the vampire loves or holds precious becomes anathema.
- Steven Erikson's Malazan Book Of The Fallen is not traditional about its vampires. For example, they can go on just fine without drinking blood. Kettle, the undead child, however does prey on people for their blood, and after killing and draining one hundred passers-by she has accumulated enough lifeforce to turn into a living little girl.
- Vampire Hunter D (novels) the vampires do suffer from many of the traditional weaknesses outlined here, but none of the humans ever know this, due to long years of conditioning against the information by the vampires who ruled humanity for centuries after the nuclear war that led to the setting. This lends the titular character an unexpected advantage on several occasions.
- In Vampirates, most of the crew drink only once a week, and that from voluntary donors who are well-treated by the crew; the captain does not need blood at all. Also, Darcy can remain outside during the day by turning into the ship's figurehead.
- Barbara Hambly's two novels featuring vampires tweak the concept quite a bit: Vampires grow slowly more resistant to their banes (silver, certain woods, sunlight) as they age past their "death." This comes with occasional side effects: Don Simon Ysidro and his sire Rhys developed a condition called bleaching, where they turned into near-albinos, and the Bey of Constantinople became unable to fully create new vampires — attempts simply produced a functioning mind in a rotting body. They're also psychic, able to affect people's minds — the famed "dissolve into mist" act is just mentally blanking a person's ability to focus on them, and since they feed on the psychic energies of their prey's death-by-bite, they cannot feed without killing.
- Simon R. Green's vampires (only seen in brief detail in Hawk and Fisher) fall under the "rotting corpse that clawed out of its grave" category, right down to mold growing on the skin. They generally have a servant known as a Judas Goat, who (by virtue of appearing outwardly sane, unlike Dracula's Renfield) acts as the vampire's protector.
- Simon R. Green's other series of books, Deathstalker, includes a race of humanoids who have had their blood flushed out of their systems, and replaced with a liquid that basically makes them immortal. This liquid is also a well-known drug. These beings are known as Wampyrs, and they freely distribute vials of their blood in a known rat's nest the titular Deathstalker and his entourage eventually end up on. The love interest, upon reaching this rat's nest, proclaims that she has been hooked on Wampyr blood before, and sweated it out.
- And in his Nightside series, Green plays vampirism for laughs: the taps at Strangefellows can dispense blood for polite vampire customers, or spray holy seltzer water to force rude ones to assume bat-form and flee. Usually while other customers throw things at them.
- Robin McKinley's book Sunshine has vampirism being technically illegal in a world full of various types of demons and other supernatural beings which are as morally varied as normal people. Wood is only the best option for staking (specifically applewood grown alongside mistletoe), as other materials may work with much more difficulty. In contrast to other styles of 'aging,' the older a vampire gets the weaker he is physically, to the point where even reflected sunlight (ie: moonlight) can burn them, even through buildings, although they typically get mad mental powers in compensation. There are "different" ways of being vampires, however, meaning there is at least one friendly vampire.
- Very old vampires can't even say the word Sunshine — conveniently for the heroine, because they also have name magic, and her nickname is Sunshine.
- Scott Westerfield's young adult novel Peeps gives several scientifically backed explanations for vampiric symptoms: Vampirism is actually caused by a parasite that's evolved over centuries (thanks to natural selection) from a nasty case of rabies to a disease that causes the victim's mind to shun the things and people he/she loves. The pale, gaunt look of vampires is caused by the parasite burning away their bodies' calories, which also requires that they eat a lot to keep their energy up. Vampires won't perish from sunlight; they just really, really don't like it because the parasite knows that being out in the sun means a greater risk of capture and a dead host, which is also the same reason why vampires feel compelled to run away from the human beings they're familiar with. And that thing about the "vampire's kiss" is only the parasite's way of spreading itself to other hosts - for additional measure, the disease makes its victims easily turned on to make swapping fluids even more likely. Peeps's main character got lucky and became only a carrier, which gives him the superhuman strength and speed benefits without the "going insane and attacking the ones you love" condition. There are some other properties he finds out about vampires later on, but this entry is ridiculously long already, so read the book if you want to know what they are!
- Just adding more to the list of justified tropes, the "vampires have no reflection" is just the fact that they resent the appearance of anything that had significance in the parasite positives' past life, like how they despised crosses is because they were religious or have seen ALOT of crosses. It is also mentioned that if the vamp was a nerd (or dork this troper forgets the word used) you can even use an iPod as the cross. Which has given this troper the following mental image "THE POWER OF APPLE COMPELS YOU"
- Charlaine Harris' Southern Vampire series keeps some tropes, tosses some, and invents a couple new ones.
- When vampires are starved for blood, they seem invariably to pick a target of their gender preference and are inclined to have sex with it while feeding from it, whether the target is willing or not. Ew.
- When vampires are staked, their bodies do disintegrate into flaky ash, but it isn't necessarily instantaneous. It can be, or it can take a few minutes.
- Sharing blood is an erotic experience on par with sex if the vampire has an emotional attachment to the person sharing it.
- Vampires regard themselves as a different, superior species from humans, seeming to be embarrassed by [or forgotten] that they were human once.
- Vamps can and do just stop and go into what Sookie calls "vampire downtime", where they become statues until something needs their attention.
- Fairy blood is a particular delicacy to vampires, nigh-irresistable.
- Vampires have complex and convoluted politics and laws.
- The human world is aware of vampires, and has varying reactions to this knowledge. Despite this, Arbitrary Skepticism prevails.
- The creation of synthetic blood is what caused the vampire populace to go public. They can drink it and survive on it, but they still prefer it straight from the real source. Truth In Television indicates synthetic blood is becoming available in Real Life. Let's hope it stops there.
- In Brian Lumley's Necroscope series of novels, vampires have a telepathic, semi-symbiotic parasitic fungus and humans are merely their hosts. They are still vulnerable to daylight, silver and garlic, and can be killed by bubonic plague and leprosy.
- C. E. Murphy's Heart of Stone features gargoyles along with vampires. Gargoyles turn to stone while the sun is up, and a gargoyle speculates that confusion is the source of the (incorrect) belief that vampires are harmed by daylight.
- In The Hollows series by Kim Harrison, the saliva contains neurotransmitters that make the pain of a vampire's bite feel like pleasure. Vampires can also sensitize their victim's bite so that only that vampire can affect the victim, leaving the victim mentally bound to that vampire. There are two kinds of vampires, living and undead.
- Living vampires are normal humans infected with the vampire virus. They are divided into two groups, high- and low-blood.
- Low-blood vampires are normal humans that have been infected by an undead vampire, and have only a small amount of the benefits the virus grants, such as increased strength and speed, as well as the craving for blood. When low-blood vampires die, be it of natural causes or otherwise, they simply die like any other human, unless an undead vampire is there at the moment of death to bring them back as an undead.
- High-blood vampires are vampires that were born already infected by the virus, and having been their development in the womb influenced by it. They have increased strength and speed, more so than low-blood vamps, but not as much as the undead. They also have a greater craving for blood than low-blood vampires, but it is not essential to their existence. When a high-blood vamp dies, no matter the cause, they rise again as an undead the next sundown. When vampires become undead, they gain the full physical benefits of the vampire virus, but lose their souls in the process. They now have the ability to turn humans into vampires and bespell even unwilling hosts.
- Vampires spend most of the money made during their human lifetimes in order to procure spells that will keep them looking young and immortal. They don't automatically stay permanently fixed in the bloom of youth at the time of death. They age into horrible decrepit-looking monsters.
- In the Mercy Thompson series by Patricia Briggs, vampires become weak if they don't drink blood every once in a while. Most vampires keep a "flock" of humans at their house to feed on. They can avoid killing if they want to, but only Stefan really makes an effort to do so. Being a vampire's "sheep" has fringe benefits - it extends your natural lifespan, and gives you resistance to blood-borne diseases like HIV or leukemia. Vampires are dead during the day (but they don't need to return to their original coffin - at one point, Stefan spends the day in Mercy's closet), but come back to unlife at night. They can be killed by the standard methods, but the best one is fire.
- In the Vampire Earth series by E.E. Knight, most people are familiar with Reapers, nearly indestructible beasts that drink human blood to survive, and drain human life force to transmit to their masters. They are sluggish and half-blind in sunlight, but are not actually harmed significantly by it. Their masters, psychic aliens that eat human life force, have hypnotic powers, making it dangerous to meet their eyes.
- In the Thrall series by C.T. Adams and Cathy Clamp, the Thrall are parasites that lay eggs in the bodies of psychics. Not only are they not immortal, they make the Host infertile, and use up the body's resources and die within 3-4 years. They have dependent Herd members to feed off of, and if a queen dies without laying lasting eggs in a new host, all of the people she "made" die.
- The Destroyer's vampires are an order of blood drinkers who also poison meat eaters. The main one is called the Leader and later in the series he is the last of his kind.
- In the vampire romance novels of Kerrelyn Sparks the vampires burn in the sun and are allergic to silver. They can be killed through a stake and turn to dust. They are really, really strong and fest, they can teleport and can have a telepathic chit-chat... just that every vampire can hear their telepathic chit-chat what somehow defies the advantage of telepathy. They have to drink blood urgently, after "Be still my vampire heart" they can survive a maximum of three days before they turn into uncontrollable bloodsuckers, but the fangs "jump out" even if they are only hungry. Also, if they are sexually aroused their eyes become red. There are two known kinds of vampires:
- The Malcontents are the evil race of vampires, they didn't care for their investment fonds and therefore have rarely money, also they see themselves as the true ones and feed from humans. They enjoy killing and torturing them and think of themselves as superior from normal vampires who already think to be superior from everyone else.
- The Vamps are non-human-bloodsucking vampires who thank their being to the ex-monk and chemical genius Roman Draganesti, the protagonist of the first book "How to marry a vampire millionaire". He has found a way to make artificial blood which not only saves thousands of human lifes but also makes human-sucking futile and Roman very, very rich.
- From the usual bloodtypes filled in bottles which have to be warmed up in microwaves he as developed a "fusion cuisine" with chocolood, bubbly blood (champagner blood), blood light (against the consequences of chocolood) and even blisky, which makes the scottish Highlands-Vampires very happy.
- A serum is developed which can make vampires stay awake during the day, but for every day awake they age one year.
- Thanks to Roman, youg vampires of whom there is a blood sample can be made mortal again, but the process is riky.
- Again thanks to Roman, it is possible to genetically engineer a vampire sperm so he can have a baby with a mortal woman, which doesn't seem to be neither vampire nor normal human
- In China Mieville's The Scar, the Brucolac, a member of a species known as "vampirs", has many of the usual traits, but is surprisingly ineffectual and comes from a land where vampires are basically nothing more than pathetic beggars and junkies looking for their next hit.
- While Silas in Neil Gaiman's The Graveyard Book is never explicitly called the v-word or seen drinking blood, the evidence leaves little to the imagination: active only at night, no reflection, flight, hypnotic abilities, sleeps in a dirt lined box "when away from home", etc.
- In Spider Robinson's Callahan series, there's a vampire named Pyotr from Eastern Europe. He's the saloon's designated driver, and the reason why none of the saloon's patrons ever get hangovers. He spends all night in the saloon drinking ginger ale, and when he drives the patrons home, he syphons a bit of blood out of them, which gets him drunk. He crashes at the last guy's house each night.
- He is described as having filtering glands in his oversized canines, and actually filters the alcohol out of the blood of the patrons, leaving them without a hangover (but with the back of their neck being sore) in the morning.
- Nina Kiriki Hoffman's Spirits That Walk In Shadow features a species of psychic vampires called viri. They feed off of both positive and negative emotions and have the ability to sense and manipulate the feelings of others. They can take any shape, and it is implied they can even become inanimate objects, though they usually take the appearance of attractive humans for hunting purposes. They have the ability to instinctively locate lonely humans with emotional voids in their lives, and take on the form and persona of the ideal substitute parent, child, friend, lover, etc. They can put humans in trances and erase memories, and also induce feelings of happiness and attraction in their presence, along with any other feeling they want to cause. What's especially unique is their reproductive cycle. When they drain an excessive amount of emotional energy,they put on more physical mass until they finally split and form a new viri through binary fission. Feeding from other types of magical beings gives them more energy than feeding from humans, sometimes too much to handle. Viri can only be killed by other viri, so there are certain individuals of the species that act as vigilante law enforcers, to stop other viri who threaten The Masquerade or treat victims with excessive cruelty i.e. leaving them in a vegetative state or inducing severe depression to feed off of negative feelings instead of positive ones.
- The Damon Knight short story Eripmav features the ultimate in Our Vampires Are Different: It's a vampire from a species of sapient plants. Naturally, it's a sap-sucker.
- And vulnerable to a steak through the heart.
- Vampires in the Skulduggery Pleasant series can walk about during daylight, in forms which often look plain and uninteresting. They possess greater strength and agility than humans. When night comes, they rip their way out of their human forms, revealing hideous black, bug-eyed albino creatures, which are completely hairless, even stronger and faster than during the day, completely mindless to the point they will attack any living thing, whether it be friend or foe, and with mouths filled with razor sharp fangs. The transformation can be held off by taking a specially made serum, and a human infected with vampirism has a brief time in which they can be cured. They possess none of the traditional weaknesses and are incredibly durable (as Skulduggery says "The best thing for taking on vampires is lots of bullets"). The only weakness they really have is that ingesting salt water causes their throats to close up, suffocating them.
- Meredith Ann Pierce's Darkangel Trilogy: stay with me, because this is kind of complicated. The main villain of the trilogy is the lorelei. She makes vampyres (aka darkangels, aka icaruses) by stealing little boy children. When they're sixteen, she gilds their hearts with lead, drinks all their blood, makes them a set of black wings, and sends them out into the world. At this stage, the darkangel is extremely beautiful. Once a year, he kidnaps a young woman, forces her to marry him, then throttles her, drinks her blood, and puts her soul in a little bottle around his neck. This doesn't kill the unfortunate women, just turns them into wraiths (something like a walking mummy), so the darkangel keeps his "wives" around. When he's done this to fourteen women, he returns to the lorelei, who drinks their souls and then his, which turns him hideously ugly. At this point he himself also starts feeding on souls as well as blood. However, a darkangel can be made human again during the fourteen-year period with the assistance of magic and The Power Of Love. The lorelei's goal is to make seven of these vampyre sons and then take over the world. They're vulnerable to running water, a particular magic dagger, and nightmares. They can also be injured by more mundane means like being attacked by a giant lion and if wounded, neither bleed nor heal on their own - their skin must be sewn up.
- Christopher Moore's vampires in Blood-Sucking Fiends and You Suck lose consciousness when the sun sets, heal rapidly (faster if they've fed recently), suffer burns on any body part exposed to sunlight, can be drowned or frozen and come back to life, turn into mist at will, see auras (particularly if the person is sick), vomit up anything they've consumed that isn't blood, get a sexual thrill from feeding, live for hundreds of years at least, and when turned, lose all physical traits associated with the life they've led, such as scars, freckles, bent toes from wearing shoes, etc.
- Demonstrated in Welkin Weasels: Vampire Voles. The major vampire is a stoat, named Count Flistagga. Mustelids in the books raise rodents such as mice and voles for food. The villain bites herds of voles and ships them over to the city of Muggidrear in order to infect the citizens with the vampire virus. They're easily defeated, though; Bryony doesn't want to kill the infected voles and instead renders them harmless simply by ripping out their teeth while they sleep. (At the end of the book there's a throwaway line about them "annoying respectable mammals by slobbering over their necks in back alleys"). Flistagga is not so easily defeated, though. He ends up being Impaled With Extreme Prejudice by Monty. It's noted that he can cross running water, though most vampires don't like to, but he is vulnerable to sunlight, and literally cannot eat or drink anything other than blood which helps them to catch him when he won't join in the toast at a city ball because he can't drink the champagne. He also apparently can't actually fly, but he can use his cloak to glide and can scuttle headfirst down walls in the same way as the original Dracula.
- In Under A Velvet Cloak, from Incarnations Of Immortality, the vampire colony does just fine with small amounts of blood obtained from local livestock. Their major interaction with ordinary humans is for sex (they do have high sex drives). They're nocturnal (although one with unusual powers pre-turning does manage to come up with a way to function during the day). Turning involves reciprocal consumption of blood, although one female character discovers to her sorrow that conversion while pregnant has major consequences for the unborn child. These vampires can be (and are) killed by hacking them into pieces during daylight.
- Richard, a vampire in the Christian werewolves-and-vampires novel Never Ceese needs blood to survive, but copes with it in a novel way—he tells a sob story to people on the internet about his mother needing blood transfusions and gets donations to live off of. He still occasionally craves blood from a living animal, but can cool his urges by draining blood from livestock. One of the biggest weaknesses of vampires focused on in the book is that vampirism is a "curse" that prevents a vampire from interacting with, speaking of, or even thinking of anything holy—not just crosses, but Bible verses, God himself, churches, etc. Richard, with help of a mentor, can fight against it enough that he can manage to quote John 3:16 ("For God so loved the world..."), but still has to go through quite a bit of pain to do it.
- In Charlie Huston's Joe Pitt series, vampirism is referred to as the Vyrus. Once somebody has been infected by the Vyrus, they must drink blood regularly or else suffer severe withdrawal symptoms. The more they drink, the stronger they are. If the Vyrus is starved for too long it takes the body over, producing a brief period of incredible strength and speed that normal vampires cannot hope to match. Drinking blood will cure most injuries, but if a vampire should lose a finger or an eye, it won't grow back. Destroying the head or the heart will kill them. Even limited exposure to sunlight (going out for a brief period of time with all available areas of skin well covered) will burn them badly and complete exposure to sunlight will cause the body to swell up with multiple tumours in a matter of minutes.
- Catherine Jinks' The Reformed Vampire Support Group is basically made of this trope. Not only are vampires not supernaturally fast, strong, or sexy, but they're actually much weaker than average humans. They're frozen at the age they were when changed, clinically dead from dawn to dusk, susceptible to both sunlight and artificial light (the protagonist, Nina, mentions that her eyes bleed from looking at streetlamps), and have very weak stomachs. Being staked through the heart causes them to disintegrate into ash. Other wounds, while not causing death, never heal. After many years, a vampire often becomes cowardly and apathetic, rarely leaving his or her home. In addition, becoming a vampire makes one less attractive; the novel's vampires are all described as extremely thin and sallow.
- Tim Powers' The Stress Of Her Regard pushes this trope to its limits, portraying vampires as silicon-based life forms from a pre-Cambrian period of Earth's history, roused from eons of hibernation when one of their kind was surgically implanted inside a human being. They combine features of vampires, sirens, sphynxes, and Pygmalian's statue.
- The vampires of Baltimore, or The Steadfast Tin Soldier and the Vampire are pretty basic (true vampires create wraiths when they feed, they turn into bats, they are afraid of crosses, etc.). The difference is that they were awoken by the deaths from World War I and when they started feeding on live humans, it started the Spanish Flu.
- On Ringworld, vampires are non-sentient hominid predators that use hyper-sexy pheremones to make other hominids screw everyone in sight, allowing them to feed at leisure. Becoming a Pak protector can make them sentient, but the side effects of this ( loss of pheremones and all other sexual traits; switching to a diet of mashed tree-of-life root) means they don't really qualify as "vampires" any more.
- While Artemis Fowl doesn't seem to have any vampires in sight (yet), The People in general have some vampire traits- pale, cannot enter a human dwelling without permission (they risk losing their magic), and sunlight is deadly to them.
Live Action TV
Tabletop Games
- Vampires in White Wolf's Vampire: the Masquerade are vulnerable to sunlight and fire as a whole. Each clan has its own additional weakness, some of which also come from the "traditional" list. (The Lasombra don't have reflections, the Ventrue have very specific feeding requirements, etc.) Vampiric powers are represented by "disciplines", with each clan specializing in certain ones. Stakes to the heart merely paralyze vampires in this setting instead of killing them. The same applies to the relaunched version, Vampire: the Requiem, but the specific weaknesses differ.
- Incidentally, both games take the rib cage into account — staking a vampire through the heart in combat (in other words, when they're awake and your time is limited) requires a miraculous degree of luck on one's dice rolls.
- The Vampire games also have an example of complicating the matter of propagation. A human who is to be turned must be drained of blood until dead, then the vampire must immediately feed the empowered blood from its own system to the victim. Vampire: the Requiem additionally added the requirement that the sire expend a permanent point of Willpower on the process, to prevent players from "embracing" hordes of vampires willy-nilly.
- The Masquerade also featured Chinese vampires called Kuei-Jin, who feed on Life Energy and regard Kindred (those that feed on blood) as inferior and disgusting. Unlike Kindred, Kuei-Jin do not reproduce; new ones are born by restless ghosts possessing corpses.
- Vampires in Palladium Games' Rifts and other games are the spawn of huge, multi-tentacled Eldritch Abominations called Vampire Intelligences. They come in three levels: The Master Vampire, who makes a pact with the Intelligence to become a Vampire, the Secondary, who is created by the Master over a three-day "Slow Kill", and occasionally another Secondary when things go right, and the savage and feral Wild Vampire, which is what happens when a Secondary Vampire's attempt at transforming a human goes wrong. While they can be hurt by silver, wood, magic, or the claws of a Dragon, actually killing them requires sunlight, or impaling (staking) them through the heart followed by decapitation (just staking them turns them into a skeleton, but it's really a cheap form of suspended animation; remove the stake and you'll have a live (and hungry) vampire in under a minute.) and burning both head and body to ash separately. Oh, or running water. Not only can they not cross running water, but merely touching water in motion is dangerous, and can kill them on its own. This makes fire hoses, rain, and even water guns deadly weapons against them. They must also sleep in or near the soil of their native land; a generous layer of the stuff in their coffin will do. If they lose their soil, and can't get any more before the night is over, they can't sleep, and are easy prey for the rising sun. Finally, crosses ward them off regardless of the faith of the wielder (it's not religious but a property of the Intelligences' hyperdimensional geometry), and the touch of a cross will harm them. They are also harmed by the shadow of a cross falling on them. Many Vampire hunters have taken to taping a cross over flashlights or the headlights of their vehicles for an extra measure of protection.
- The Nightbane game also adds the Wampyr, which isn't a Half Human Hybrid, but rather a mutation of a Secondary Vampire. They're invulnerable to water, and can stay out in the sun for periods of time, but are not as strong as a normal Vampire.
- Vampires in RIFTS can actually cross water if they are "sleeping" at the time, or restrained in some way. If they are awake, they will feel extreme discomfort or even pain, as well as an overwhelming desire to get somewhere dry.
- This may make it seem that Palladium vampires are weak, but keep in mind that in Rifts at least, they're capable of tearing tanks apart with their bare hands.
- The Warhammer Fantasy Roleplay supplement "Night's Dark Masters" gets around this problem by simply listing pages and pages of weaknesses and quirks of vampires, from the classics like weakness to sunlight to lesser-known ones like obsessive counting and fear of sawdust, and then simply says that all vampires have some of them but not others. This is neatly explained by the fact that inbreeding and crossbreeding between different vampire clans has accentuated some traits and rarified others.
- The Warhammer novel Drachenfels expands on this further, from the point of view of its heroine, the Vampire Geneviève Dieudonné. And if that name sounds familiar to fans of the Anno Dracula series, guess who Drachenfels author Jack Yeovil is a pseudonym for?
- All of the Warhammer novels with Geneviève are "abnormal" when looking at stereotypical vamipres. And just one thin I'd like to add: The blood-suckers from the Twilight novels? Those aren't vampires; Geneviève is a real vampire. Read any of those Warhammer novels and you'll see what I mean.
- The Vampire Counts of the Strategy game, however, limit Vampires to five major bloodlines: Von Carstein (classic Dracula-style), Lahmian (female temptresses), Blood Dragon (Fallen Blood Knights), Strigoi (ghoulish and savage monsters) and Necrarch (Mad Scientist necromancers).
- These bloodlines are also promeniantly figuring in "Night's Dark Master". It's just that there is always a chance of some sort of randomness in a specific Vampire's weakness (and to keep the players guessing about a Vampiric Antagonist's weakness). To make the players never to always rely on the same tactic against vampires.
- In the latest Vampire Counts armybook, there is a section about the various mythical weaknesses of vampires and explanations on why some of them might work and why others are just myths.
- Warhammer 40000 also has an entire army of Super Soldier vampires, the Blood Angels.
- They are generally good though, they don't need to drink blood, and they don't display any of the standard strengths or weakness of vampires, aside of a tendency to fall into berserker rages that they can't recover from. I mean, how many vampires were created by an almost literal angel.
- I'm not sure the Blood Angels even count. They're thematically linked with blood, and they have fangs. That's it.
- They are' the 40K Vampire analogues (with Necrons being the rest of the Undead), although their successor chapters the Blood Drinkers and Flesh Tearers hold onto some of the more monstrous attitudes.
- In one of the background novels, the vampire analogues are still subtly worked in- the newest trainees are locked a casket for an entire year while being transformed, they have many rituals and traditions involving blood, and aren't averse to drinking blood when they get the chance. So they're perhaps the most literal Blood Knights ever!
- And in Captain Leonatos series, one of the Blood Angels marines is afflicted with Red Thrist, a rare Blood Angel genetic flaw that makes him degenerate into a monster craving blood. When it first activated he was held captive by chaos cultists. He broke out of his cell and killed them all with bare hands before resorting to eating their flesh when their "weak blood" failed to sate him.
- In truly ancient 40k backrgound (from the time of Rogue Trader), there is a mention of an alien race commonly known as vampires. They don't seem to have much to do with the typical vampires, being shapeshifting creatures who feed on physic energy (their natural form is batlike though).
- In James Swallow's Deus Encarmine, Arkio's metamorphosis makes him vampire-like, and Rafen, fighting him], explicitly thinks that they do not talk of that word: vampire. Later, in Red Fury, faced with Bloodfiends derived from their gene-seed, a Blood Angel and a Flesh Tearer (a successor chapter to Blood Angels) agree that it is vampiric.
- All vampire PCs in Demon Hunters
are of the Friendly Neighborhood Vampire variety by virtue of an artificial blood they can drink out of water bottles. However, vampires are still subject to something called The Chill: since vampires aren't technically alive, they are cold blooded, and they can feel it. The only thing which makes them feel warm (other than sitting in a sauna or something) is drinking human blood.
- In older versions of Dungeons And Dragons, vampires had the somewhat inexplicable ability to permanently drain life force (in the form of levels) by simply hitting their victim in melee, which for sufficiently low-level characters (like, say, your average peasant) would basically translate into an automatic no-save-allowed death touch; depending on the precise edition and type of vampire involved this could be in addition to or in place of drinking blood. They were also immune to nonmagical weapons, could create a Charm Person effect on eye contact, and had the ability to turn into bat, wolf, or mist form... as well as the traditional problems with sunlight, running water, and having to sleep in a coffin.
- This was expanded further in the {{Ravenloft}} campaign setting, that included a bewildering array of vampires: Not only were the standard type given expanded weaknesses (and opportunities to NOT have those weaknesses) there were also Vampyres (living creatures that feed on blood) Nosferatu (slightly different powers than normal vampires) elven vampires (who kills plants and are vulnerable to moonlight) dwarven vampires... Even the dreaded [[Dragonlance Kender Vampire]]. Van Richten's Guide to the Vampires rather than dispelling the classical vampiric weaknesses spent a lot of time detailing how vampires got around them: A vampire could not cross running water for instance, but nothing prevented them from being *carried* (including in a carriage) a vampire could not enter a home uninvited, but Charm Person is a wonderful way of getting an invitation extended. Oh, and if you're thinking of hiding from Strahd Von Zarovich, remember that as the legal ruler of his domain he technically "owns" any house in Barovia...
- 4th edition vampires vary almost as much, including spirit-form vampires and the Vampire Muse, which looks like a goth eladrin.
- In Exalted, the only way the Abyssals can regain essence when not in the underworld is to grow fangs, and then either suck blood or eat people. (Or with a charm, suck out their essence by cutting them with magic swords). As a single normal person drained to death only gives you back the essence required to grow fangs in the first place, this is only effective when killing large numbers of people at once.
- In [[Magic The Gathering Magic: The Gathering], vampires are a staple rare flyer for black. They often have a feeding mechinic over limited use, given that they don't often get into creature combat. Recent vampires have deal with this by focusing on the bat aspects or by feeding on players. They don't have explict weakness due to creature type.
Video Games
- Slayer from the Guilty Gear games seems completely unaffected by sunlight and other vampiric banes (although, truthfully, he has never been shown exposed to any other weaknesses). He seems to be completely immortal. Even when he's defeated in combat, his sprite for lying on the ground shows him not dead or knocked out, but holding his head up, legs crossed, looking amused.
- Demitri Maximov from Darkstalkers has many vampire powers but none of the weaknesses, as he is so powerful that they don't affect him anymore. He also has odd abilities that normal vampires don't have at all, such as the ability to shoot flames and the ability to turn men into women (as he only drinks the blood of attractive women).
- As well as the ability to turn already attractive women into humorous forms that he also drinks blood from. And every few frames of animation his appearance becomes that of a demonic gargoyle thing, though only for a single frame.
- Demetri is really from another world, which explains why he's so stupidly more powerful than the classic vampire.eating a planet eating alien just returned him to his original strength after he had been banished to Earth he's to sunlight, but that's because his dimension has no sun, no other traditional weaknesses apply except blood drinking and he develops a personal force field for sunlight.
- Donvan on the otherhand is an Earth native vampire hybrid. He's able to grow wings and electrocute people but his most impressive powers come from his big sword.
- The vampires in the video game Boktai are made of real tough stuff. Not only can they endure just about any of the vampire weaknesses you can throw at them, they are notorious for tanking the shots of a gun that is not only powered by sunlight, but actually fires off rounds made of solar energy. Even if they do die, they tend to come back at inopportune times, so the best way to render them Deader Than Dead is to drag its coffin to the Pile Driver and fire it up!
- In one of its sequels, Lunar Knights, vamps are not only as tough as the ones in Boktai, but smarter, too: Thanks to intervention by the Big Bad, they got armor that neutralizes sunlight and a device that mollifies what naturally exists. Thus, every time Anti Hero Lucian puts one down, he has to call his Humongous Mecha and fly their remains into outer space!
- In the original Shadow Hearts, Keith (Keith Valentine... Hmmm) explains that the stories about vampires are false, and that they're just like humans but tougher and they live longer. They aren't affected by any weaknesses and don't appear to feed on blood.
- Well, except that he does have an attack "Blood Sucker".
- In Shadow Hearts Covenant, when Joachim is in his bat form, one of his win quotes is "I feel like some tomato juice" and another is "I want to suck your blood... just kidding". (Note: When in bat form, he loses his frickin' mind. It seems to be just him, though. Another choice quote is "Oooo. Goooold", referring to the color of his fur.)
- Shadow Hearts 3 features a vampire who sucks the calories out of people to change form. Apparently, she can go hungry, as demonstrated, though she can eat human food too. Perhaps Shadow Hearts vampires can be sustained in more than one way?
- In the world of The Elder Scrolls, Vampirism is a disease called "Porphyric Hemophilia". The recent games seem to treat vampirism differently.
- In Morrowind, there are three "clans" of vampires. Every vampire clan is very tough, able to levitate, vulnerable to sunlight and can't heal without draining life energy. Each clan has a different set of bonus skills, reflecting their clan specialty.
- In Oblivion, there is only one type of vampire native to Cyrodiil. They don't require blood to stay alive, but they get stronger, more monstrous in appearance and more vulnerable to sunlight the longer they go without drinking blood. The blood apparently makes them able to blend in. In-game books state that there are many different types of vampires, each with their particular strengths and weaknesses.
- The real difference with Elder Scrolls vampires is in their origin story. They were created after a god that was born in a semi-alternate timeline (Vivec) raped the God of Rape (Molag Bal).
- Fallout 3, made by the same folks as The Elder Scrolls series, has the Family, who aren't supernatural at all - they suffer from some form of mutation or psychological disorder that gives them an insatiable hunger for human flesh, but drink blood as a substitute. Their leader states that they follow vampiric traditions mainly because it allows them to think of themselves as something other than ravenous cannibals.
- Castlevania vampires vary in weaknesses, powers, and whether or not they can ever go back to being humans. Crosses and holy water only seem to be nasty because the Belmonts and their associates use them as weapons (Crosses become boomerangs, and holy water creates fire somehow), and they're put in the same catagory of weapons as thrown knives, axes, and stopwatches. And of these weapons can hurt anything in the games, vampire or not. Dracula himself only shows an aversion to sunlight in one game, and most of the time appears less a traditional vampire and more as some kind of uber-demon with a human form he just prefers. He also comes back from the dead with almost monotonous regularity, no matter what killed him last time. None of the vampires are shown as NEEDING to drink blood, though they can apparently make more vampires by doing so. None of these lesser vampires come anywhere near matching Dracula's array of powers or strength, though.
- On the other hand, he and his half-vampire son Alucard have the usual unaging benefits, and the ability to tranform into bats, wolves, and mist. Dracula also has a lot more demons transformations. They both also have some apparently magical abilities, like their classic "Hellfire" teleport-fireball.
- This gets explored in the Sorrow games. Dracula is the "Dark Lord", the setting's closest equivalent to Satan.
- Alucard does exhibit one classical vampire weakness: the running water one, of all things. Just to make things even weirder, he can get around that one by... using a holy symbol on himself. The symbol is snorkel-shaped, by the way.
- The Legacy Of Kain games really go to town on vampires. While at first they seem to fit the regular variation, Soul Reaver added on evolution, with vampires changing and adapting every couple of centuries, turning into inhuman monsters. And that's not even going into the "Vampires vs Hylden" aspect of the games.
- Or the fact that the Vampires were originally a non-blood-drinking race of Precursors who were, as far as can be inferred, fairly decent folks who just happened to have clawed hands, blue skin, and black-feathered wings growing out their back.
- There's also Raziel's character, who becomes a half-vampire half-wraith in the second game, replacing his bloodlust with a need to feed on the souls of others, while initially retaining most of his vampiric weaknesses, such as burning his skin to the touch of water.
- Dreadlords, as introduced in Warcraft 3 and reappearing in World Of Warcraft. Technically, they're demons. They have bat wings, claws and horns, as well as limited control over bats, the ability to put enemies to sleep and a "vampiric aura" that restores health to them and their allies in melee combat. However, no bloodsucking is explicitly demonstrated (They suck souls instead). They are perfectly capable of walking around in daylight.
- There are two known vampires in Gensokyo: Remilia Scarlet and Flandre Scarlet. Remilia is somewhat more traditional as a vampire, disliking sunlight, turning into a bat, claiming direct descendence from Dracula, and such. However, she actually likes cross imagery, and is really weirded out when people seem to assume it should hurt her (she also tends to drink her blood in teacups prepared by her servant because she seems to find biting people to be distasteful and a hassle). Flandre, on the other hand, looks like a vampire only in her drive for drinking blood - she's a cute little Person Of Mass Destruction (and how!) with "wings" made of rainbow-colored romboid crystals and a happy, experimentative disposition.
- There is actually a THIRD vampire in the Touhou series, but nobody remembers Kurumi because she's a minor character of Lotus Land Story, which, like the majority of the PC-98 games, is already almost completely ignored as a whole. She has the odd happenstance of living in a lake of blood and is also considerably weaker than Remilia or Flandre.
- Vampires in Dating Sim Fortune Arterial possess none of the traditional weaknesses, but cannot make more vampires via feeding. Rather, one who consumes a vampire's blood becomes a kenzoku (progeny,) gaining the abilities of a vampire (minus blood-sucking) but becoming bound to that vampire as a servant and an all-day breakfast on legs.
- Like the Callahan example above, the Callahan's Crosstime Saloon computer game takes the player to Pyotr's hometown of Floresçu. Once there, we meet another vampire like Pyotr, named Sasha, and it's revealed that Callahan's vampires have traditional greeting in which a normal human offers them a wrist, and the vampires take only a little bit of blood, to show trust from both parties.
- In Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, Gabriel goes up against an army of self-styled vampires called "Night Visitors", who kidnap what they believe is the last in the Holy Bloodline, in order to drink the blood and achieve immortality.
- Most people don't immediately recognize the vampire in Eternal Darkness Sanity's Requiem, it probably shouldn't even be called a vampire, but it is.
- Vampires in Runescape comes in two flavours, the easily disposed of kind with enough blunt trauma or a nice swipe of a sword. Vampyres are basically a vampire on crack, while restrained to a certain area, they are nigh undefeatable without silver weapons and something similar to holy water.
- Since Soul Calibur III Raphael has be come a sort of semi-vampire thing, due to the influence ofSoul Edge. All it really means is that he's pale and drains lifeforce or something. No one else has been affected by Soul Edge this way.
- Then again, Soul Edge tends to affect everyone differently.
- Suikoden Vampires are created by the influence of The True Moon Rune. They get sleepy and lose their powers in sunlight, and apparently only need to drink blood if they're not in the presence of the rune. Neclord at least when he was in possession of the rune was shown to be immune to everything but the Star Dragon Sword, Another vampire's attack and the special techniques of the Marley Family.
- City Of Heroes has Vampyrs (and and werewolves} that are very different- a variant of the Super Serum used by the Fifth Column and later the Council creates monstrous creatures that join the Equinox division and have strange life-sapping powers. The head of the Equinox division and creator of the Vampyrs is called, naturally, Nosferatu.
- The Sims 2 adapts traditional vampire traits to the gameplay mechanics, making them sufficiently different. Vampire Sims smoke in sunlight and must sleep in coffins during the day, can turn into a bat, don't appear in mirrors, don't age, and turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night.
Webcomics
- Irritability parodied the concept with Scary Larry
.
- Lampshaded in this strip
from Sluggy Freelance; the vampires which Muffin the Vampire Baker fought were completely different from the Lysinda Circle vampires, which only made things confusing when Sam, a LC vamp, showed up in Hell Mouth.
- The strip later introduced the Vrykolakas Circle vampires, which are substantially different from the Lysinda Circle.
- There are three different types of vampire in Clan Of The Cats, each stemming more or less independently from a single 'parent' (Lilith, Dracula and Kern), none of which are quite the same as the legends.
- Triquetra Cats has three unrelated species grouped under the "vampire", each with different characteristics and weaknesses. One is basically a blood-drinking animal.
- In Pandect, a vampire is one name for the soulless creature formed when a human and an Ace conceive a child. They are basically killing machines which can change form and kill with a bite to the throat, but other than that they do not have the stereotypical traits (and weaknesses) of classical vampires. As one character notes, humans gave them the "vampire" name, not Aces.
- The vampires in Dan And Mabs Furry Adventures are different in that they are long extinct. As they were only one of many species that preyed on non-magical Beings, they'd often fall victim to stronger predators. They would also burst in to flames when in contact with sunlight, further dropping their numbers. As the last few remaining Vampires met to discuss how to avoid extinction, a dragon accidentally stepped on them.
- In Last Resort
, vampires are a subset of the Dead Inside/Djinn-si, a catch-all term for creatures who have altered their souls after birth, and are even sometimes referred to as "Life Djinn". Unlike other types of Dead Inside, vampires must be deliberately transformed, and are often thought of as unable to travel in space and limited strictly to the human species. Of course, both of these stereotypes are proven blatantly false by an alien marsuipal being transformed into a vampire.
- The vampires in the Boys Love webcomic Arcana differ in the fact that if they drink Harpy blood they will die. Also, it seems that when changed into a vampire, the victim will acquire some of its attackers traits. In Vincent's case, he ends up ultimately raping and doing physical harm to his human lover. Finally, some of the vampires seem to harbor feelings of guilt and self-hate over their conditions (beliving they're monsters/unworthy of love). Other then that, the vampires in this story host the traditional traits (sunlight intolerance, bloodlust, etc.)
- 8-Bit Theater took the modern Goth-Vampire trope to its (patho)logical extreme — Vilbert Von Vampire is an angst-ridden teen Goth who writes aching poetry and enjoys live-action role-playing. He appeared to show no weakness to the sun, and the group's attempts to violently murder him with knives (as per their usual idiom) were foiled when it was shown that he had a resistance to such weapons — leading the group to drive an entire armoire through his heart. Of course, this only served to anger his Father, the fiend of Earth, Lich. (His mother appeared to be a fairly normal human woman — well, normal for the 8-Bit universe, anyway.)
- From The Princess Planet, this
.
- Possibly Mr. Raven, the Sadist Teacher from El Goonish Shive.
- There was also supposed to be the vampire bat/bird/whatevers chimera, Vladia, but these days the only source of blood that won't make Grace irredeemably angry is stock cattle.
- The Adventures Of Doctor McNinja hasn't gone into any detail regarding vampire abilities, but the vampire society is certainly different. On the one hand, Sebastian's coven secretly runs The Red Cross, while behind the scenes they're Anne Rice-style goth vampires cranked up to eleven. As for Dracula, he's pretty much identical to Bela Lugosi's version of the Count, only living on a Moon Base. With a Moon Laser.
- Gore, from The Life of Riley, was a housemate to the Bobs, and like to watch the game while feeding. Later he Took A Level In Badass, and proceeded to run interference for an infiltration team while carrying paintball cannons so huge humans couldn't wield them, and wound up at the end of the story arc immune to sunlight thanks to the newfound power of his succubi ex-girlfriend. The last time you saw Gore, he was fast, strong, unkillable, and had moved his heart to prevent staking from working. His opponent was curious about where such a young vampire gained a lot of tricks that should have taken him a few thousand years to learn, whereupon Gore revealed his powers were taught to him by Lilith. It's sad that a combination of Real Life and internet douchebaggery took this awesome comic down.
- In Charby the Vampirate (see here)
, there are "elites", a sub-race of vampires who are unkillable in any of the conventional ways (or unconventional).
- Tristram's species in Earthsong. Green skinned, among other things. On his planet there were two species—his vampire-like species, and a more human-like species that were treated like livestock and used to drink blood from. Tristram was part of a group that rebelled against the idea of drinking blood from the other race and somehow managed to live without drinking blood, but at one point he was purposefully starved by his fellow vampires until he couldn't help but feed.
- The title character of Digger is attacked by vampiric squash. Now that really is "different". Strangely enough, they were based on an actual legend from the Balkans, which claims that if vegetables are left in the ground too long they turn vampiric.
- Thunderstruck actually ignores Rule 3: its vampires need blood (particularly when they have just been created), they spread like a virus, and they have all the traditional weaknesses. However, they are not Bad Ass, but pathetic, weak, coweled creatures that cannot cope with the modern world.
- (Vampirates)
is a cute webcomic featuring... vampiric pirates. It's set in a world where vampires seem to be relatively accepted and vampires can survive off of fresh blood, bagged blood, or special drugs given by the government. Sunlight doesn't seem to affect them, and they can loose large quantities of blood but survive.
- Geist Panic has a vampire being a pathetic misfit, it seem vampirism is a horribly debilitating blood disease
Western Animation
- An episode of Mighty Max, "Fly By Night", took Our Vampires Are Different to its natural extreme by featuring a female vampire, Countess Musca, who ignored almost all of these vampire tropes (aside from the obvious blood-drinking). To top it all off, instead of a bat, she turned into a giant horsefly.
- In Count Duckula, a vampire who has been killed can be brought back by a once-a-century secret ritual. In the most recent ritual, tomato ketchup was accidentally used instead of blood, resulting in the title character becoming a vegetarian. And he's a duck, which is pretty different all on its own.
- In Scooby Doo and the Reluctant Werewolf, the Big Bad is a vampire named Count Dracula. However, he is comically inept at his goal of making Shaggy lose the Monster Car Road race. He did find a way to counter the sun weakness, by wearing sunscreen.
- Buzz Lightyear Of Star Command has a robotic vampire called NOS-4-A2 who drains the energy of robots and other machinery as opposed to drinking blood. He also has mind control abilities over said machinery. In combination with radiation from a certain moon, it also can turn humans into feral mechanical "wire-wolves".
- In an episode of Attack Of The Killer Tomatoes, a vampiric tomato was going to suck blood from someone's neck until the local censor said that sucking blood wasn't "nice" enough, and suggested that he try kissing instead. He does, but that turns her into a vampire anyway, and starts a race of vampires who are obsessed with smooching their victims instead of drinking their blood.
Other
- Limyaael has a rant on vampires in fantasy fiction
, which is apparently common breeding grounds for vampiric love interests.
- As mentioned above, Gaia Online vampires do not die in sunlight. They just get really sunburned, really easily. And sometimes catch fire. They do still need blood though, but most of them drink a soy based substitute. Also, (as Louie is quick to point out), they do not sparkle. Stop asking.
- Eddie Izzard has a bit
(about 0:50 onwards) about vampires, and the tendency of directors to "change the rules".
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