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The Golden Age (1940-1951)
The Atom I
AKA: Albert "Al" Pratt
Abilities: Super-strength, "atomic punch"Standing only five feet tall, 1940s college student turned research scientist Al Pratt was constantly picked on until he took up bodybuilding and developed some self-esteem. Donning a costume and calling himself the Atom, he fought crime with nothing but his fists and raw grit and became a founding member of the JSA. Later, after absorbing nuclear energy from his enemy Cyclotron, he gained super-strength and an "atomic punch". Al retired in the '50s, came out of retirement in The Silver Age of Comic Books, and, tragically, was murdered by Extant in Zero Hour!. He is survived by his son, Damage, and godson, Atom-Smasher.
- Badass Normal: Originally he was a bare-handed crime fighter with unbelievable strength.
- Empowered Badass Normal: At first he gained resistance to radiation due to a dying villain, later he gained full atomic physical abilities when he was caught in the fallout of an explosion.
- I Just Want to Be Special: As stated above, Al was originally a Badass Normal who often felt that, in the presence of such heavyweights as Green Lantern or the Flash, he wasn't worth much of anything. Even when comparing himself to other Badass Normals, he could still find something to envy, such as Mr.Terrific being able to run faster then him, or Wildcat being a better fighter. The man had an inferiority complex. However, after soaking up some radiation from the Supervillain Cyclotron in 1941, he finally gained Super-Strength from this event years later, in 1945. He was naturally quite thrilled upon this revelation, and yet, he was never quite satisfied...
- I Love Nuclear Power: He absorbed energy from a nuclear-powered supervillain, which somehow allowed him to survive an atomic bomb blast, after which he gained his powers.
- Legacy Character: He's spawned several, but his Silver Age namesake, Ray "the Atom" Palmer, was the only one with no connection to him. They did become friends, though.
- Retcon: The story about gaining super-strength from Cyclotron came about in the '80s to explain why he inexplicably had it in his Silver Age appearances when he was non-powered in The Golden Age of Comic Books.
- Super Strength: The Atom focuses his radioactive energy into his fists adding destructive force to his punches.
AKA: Bruce Wayne of Earth-2
Abilities: Martial arts master, detective skills, high-tech equipmentLike Superman, the JSA's Batman was only a part-time member. He married Catwoman, had a daughter (the Huntress), was killed by a no-name supervillain in the '70s, and was erased from history by Crisis on Infinite Earths. He was brought back into continuity due to the New 52, but was revealed to have been killed off in a flashback.
AKA: Dinah Drake-Lance
Abilities: Martial arts masterMother of the modern Black Canary, Dinah started out as a supporting cast member in Johnny Thunder's series before totally overshadowing him. She was the last hero to join the JSA before it disbanded in 1951. Unlike her daughter, the first Black Canary had no powers; she relied solely on her martial arts skills. She died of cancer after her daughter took up her mantle.
- Happily Married: Though she apparently had an affair with Starman in the '50s.
AKA: Kent Nelson
Abilities: SorceryIntroduced in More Fun Comics in 1940, Kent Nelson had discovered the tomb of an ancient wizard named Nabu. He used the helmet and amulet of Nabu to fight crime and magical enemies. The character's popularity waned faster than his JSA contemporaries, and he was gone by the mid-40s. Revived with the rest of the JSA during the 60s, and was briefly a member of the Justice League in the mid-80s. See his own page for more.
Doctor Mid-Nite I / Starman II
AKA: Charles McNider
Abilities: Night vision, expert surgeonThe original Doc Mid-Nite, Dr. McNider lost his sight when gangsters bombed his house in retribution for saving an informant's life. Miraculously, he soon found that though he could no longer see in the light, he had perfect eyesight in darkness. Wearing dark goggles and creating "blackout bombs" to allow him to see during the day, he fought crime as Doctor Mid-Nite. He was killed by Extant in Zero Hour!.McNider very briefly took up the mantle of Starman in the 1950s when the first Starman, Ted Knight, retired.
- Disability Superpower: Possibly the first example in comics.
- Heterosexual Life-Partners: With Hourman I.
- Non-Human Sidekick: His pet owl, Hooty.
- Step into the Blinding Fight: His "blackout bombs" are used for this purpose.
AKA: Jason "Jay" Garrick
Abilities: Super-speedThe original speedster, still going after all these years. The Flash was one of the JSA's founders and has remained a member through every incarnation of the team. He was even briefly the team's chairman back in the '40s. Jay acts as a friendly uncle to the rest of the JSA and is the team's public face. He has a life-long friendship with Alan Scott, the Green Lantern. See the Flash character sheet for more.
Green Lantern I / Sentinel
AKA: Alan Wellington Scott
Abilities: Green Lantern power ringThe first Earth-based Green Lantern, only distantly connected to the spacefaring Green Lantern Corps. Alan Scott was a founding member of the JSA, briefly served as chairman, and has been an almost constant presence on the team throughout the years. He is one of the most respected superheroes on Earth and oversaw the creation of the new All-Star Squadron during Final Crisis; he is also seen as a stern but loving father figure by the younger JSA members, especially to his own son, Obsidian. See the Green Lantern character sheet for more.
AKA: Carter Hall
Abilities: Flight, mastery of various weaponsHawkman first appeared in Flash Comics #1, 1940. Carter Hall was an adventurer and a reincarnation of an ancient Egyptian ruler. After defeating his enemy Hath-Set, Carter went on to have a very successful run in Flash Comics, lasting the entirety of that title's existence. Things got complicated post-Crisis and during Zero Hour, but he was re-introduced to the team during Geoff Johns' run and given a major role. He leaves off-and-on to go on his own solo books' adventures.
- Adventurer Archaeologist: He was an Eqyptologist, in some continuities.
- Badass: A guy with melee weapons and wings, and he's one of the most dangerous members of the team. Think of him as a cross between Indiana Jones and Conan the Barbarian—with wings.
- Continuity Snarl: Kept him out of comics for years, as even the DC Editors refused to let other writers use such a "poisoned" character. It took Johns condensing all of his past to make him viable again.
- Jerk Ass: He spends the entirety of the JSA run growling and yelling at the younger members, then finally grabs the leadership reins during "Black Reign", which ended badly.
- Put on a Bus: Several times. Occasionally for his own book, once because he was supposed to be dead in Final Crisis, another because of whatever happens to him in Blackest Night.
- Stalker with a Crush: Believing he and Kendra to be soul-mates, he claims to know everything about her, and immediately starts heavily hitting on her and spying on her.
AKA: Rex Tyler
Abilities: Super-strength, speed, and stamina for one hour at a timeRex Tyler was a biochemist who discovered a vitamin he dubbed "Miraclo", which gave him super-strength for exactly one hour. Armed with Miraclo tablets, he fought crime as the Man of the Hour, Hourman. Rex was a founding member of the JSA and briefly served with Uncle Sam and the Freedom Fighters (and was present with them for the Japanese attack on Pearl Harbor). Hourman was eventually killed by Extant in Zero Hour!, but thanks to the machinations of his time-traveling legacy, the third Hourman, he was pulled out of the time stream a split-second before his death and is now alive and well, living in retirement and occasionally acting as an adviser to the new JSA. See his own page for more.
Abilities: Commands an all-powerful genie, ridiculously good luckThe original owner of the Thunderbolt genie, Johnny was basically the JSA's collective sidekick. He was kind of a loser; he even lost his own series to supporting character Black Canary, who would become much more popular than him. His body died as a result of Alzheimer's disease, but his soul was merged with the genie to become Johnny Thunderbolt.
- Born Lucky: When he wasn't using the Thunderbolt, he had this going for him.
- Comedic Hero: Spent his early career as a goofball who kept accidentally using the Thunderbolt's power without realizing it even existed, and never really changed.
- Deadpan Snarker: Thunderbolt became this in The Silver Age of Comic Books. In fact, he and Johnny were the only characters in the JSA who had distinctive personalities at the time.
- Deus ex Machina: Averted. Johnny was usually too much of a doofus to use the Thunderbolt effectively.
- Dogged Nice Guy: He had a lifelong unrequited crush on the first Black Canary.
- The Fool: Constantly getting himself into and out of crazy situations though sheer dumb luck.
- Hour of Power: Depending on the Writer, the Thunderbolt might only stay summoned for an hour.
- Idiot Hero: Even after figuring out that the Thunderbolt existed and how to control it, Johnny was still pretty inept.
- The Load: In the silver age, modern comics have managed to avert this by making him a hero in his own right.
- Literal Genie: Which trips up a lot of Johnny's wishes.
- Lucky Seven: Born the seventh son of a seventh son on 7/7/1917, on Saturday (the seventh day of the week) at 7:00 AM, and rivals Gladstone Gander for luck.
- Magical Incantation: "Cei-U"/"Say, you..."
- Magical Seventh Son: As mentioned above.
- Name's the Same: In-universe, there was a Wild West gunfighter named Johnny Thunder, who seems to be much better-known.
- Non-Human Sidekick: Peachy Pet's dog Snuffles, for a couple of issues.
- Olympus Mons: The Thunderbolt. It's a good thing Johnny wasn't smart enough to use the T-Bolt's full power.
- Plucky Comic Relief: His main role in the JSA, even after getting a somewhat better handle on his powers.
- Power Incontinence: Since the phrase to summon the Thunderbolt was "Cei-U", whenever Johnny said "Say, you...(whatever)", the genie would show up and start granting anything he said that sounded like a wish.
- The Rival: To Green Arrow in The Silver Age of Comic Books, due to their mutual attraction to Black Canary. Of course, Johnny never stood a chance.
- Sidekick: Adopts a Bratty Half-Pint named Peachy Pet, who helps fix almost as much trouble as she starts.
Mister Terrific I
AKA: Terrence "Terry" Sloane
- Broken Ace: Until he was inspired to become a hero.
- Badass Normal: His only "superpower" is being a Renaissance Man.
- Black and White Morality: It's noted that his raw intellect lets him work through philosophical and moral issues with perfect black and white clarity, and he tends to be heartbroken when the rest of the world doesn't live up to the moral standards he holds himself to.
- Blessed with Suck: Has lamented on at least one occasion that his perfect expertise at, well, everything tends to make his life feel empty and trivial—In fact, he was about to kill himself over it.
- Boring Invincible Hero: Let's face it, "really good at everything" is a pretty boring super-power.
- The Cape: As noted in Starman, the words "Fair Play" might seem corny and naive, but if someone truly believes in the ideals of fairness and equality enough to wear them proudly, they may be the greatest hero of all. And Mr. Terrific does.
- Challenge Seeker: Part of why he became a hero—in fact, in one story he's excited after being temporarily blinded, seeing it as an interesting handicap to overcome.
- Chest Insignia: It's more on his gut, but "Fair Play" is probably the best-remembered thing about him.
- Child Prodigy: An accomplished architect at eight, graduated from high school at eleven, and from college at twelve—that is, after a year the college awarded him an honorary degree after acknowledging that there was nothing they could teach him. So he decided to focus on physical pursuits instead, and beat so many full-grown men that he ended up with a room full of trophies.
- Comes Great Responsibility: One story suggests that guilt over being born with unfair advantages over everyone else drives him to share his gifts in order to close the gap between the haves and the have-nots.
- Heroic B.S.O.D.: Has a brief one upon learning that the Allies were bombing Dresden in order to keep Nazis from recruiting there, and not to destroy munitions factories as he'd been told. He very nearly gives up being a hero in disgust, until The Flash explains that he could be an example for an unfair and morally gray world to live up to, which inspires him to continue.
- Hyper Awareness: As a result of his intellect.
- Instant Expert: As a result of his intellect and natural physical ability.
- Intelligence Equals Isolation: Struggled with this for most of his life. Initially he felt isolated enough due to his genius to attempt suicide at one point (only to turn into heroism instead).
- Irony: For all his talents and efforts, he just plain never hit it big as a hero, in-universe or out.
- Killed Off for Real: In The Bronze Age of Comic Books, Sloane was murdered by his old enemy, the Spirit King.
- Nice Guy: Unfailingly kind, selfless, and all about fairness, if that wasn't clear enough by now.
- No Challenge Equals No Satisfaction: Although almost killing himself over it might have been going a bit far...
- Nothing Left to Do but Die: Having accomplished just about everything, he felt this way until was inspired to become a superhero.
- Recurring Element: Whether it's exposing bribery and corruption, helping people who've been cheated by bad luck, or ruining rip-off artists, fairness and setting things right play an important part in most of his stories.
- Renaissance Man: From science to business to athletics, there was nothing he couldn't do. He is an expert in numerous fields of science and academics, including music, art history, ballistics, seamanship, navigation and geography. He is also a well read polymath.
- Rescue Romance: Saves Wanda Wilson from killing herself, and sways her younger brother from a life of crime. She figures out his identity right away, and he takes her on as an assistant.
- Time Travel: One story has him being brought forward in time to the year 7352 to fight would-be world conqueror Black Barax.
Red Tornado I
AKA: Abigail "Ma" Hunkel
Abilities: Mean right hook, wields a frying pan with deadly skillAn overweight housewife from New York, "Ma" Hunkel dressed up as a male superhero (her costume consisting of red pajamas, a yellow sweater, and a cooking pot over her head) to clean up her neighborhood and entertain her kids. She showed up at the JSA's first meeting to petition for membership, but quickly left when she realized she'd torn her pants when she climbed in the window. Years later, an elderly, widowed Mrs. Hunkel happily accepted the JSA's offer to become the curator of their museum. Despite lacking any superpowers and being of advanced age, Ma is still as spry as ever. See her own page for more.
AKA: Wesley Dodds
Abilities: Sleeping-gas gun, detective skills, prophetic dreamsFirst appeared in "Adventure Comics" #40 (July, 1939), created by Gardner Fox and Bert Christman. One of the first superheroes of the 20th century, Wesley Dodds was plagued with prophetic dreams that impelled him to fight crime. He invented a sleeping-gas gun and "wirepoon" (a gun-mounted grappling hook) to help him in his cause and became a founding member of the Justice Society of America. Shortly before the refounding of the modern JSA, the 86 year old Wesley Dodds committed suicide to prevent the Evil Sorcerer Mordru from extracting important information from him; his funeral set the stage for the JSA's rebirth.Gaiman's Sandman revealed that as a result of Dream's imprisonment during the 20th century, some mortals were affected by the cosmic imbalance. Dodds held a piece of the Dreaming inside him, and this was the cause of his prophetic dreams. Dodds also had his own, 1930s-set Vertigo series Sandman Mystery Theatre.
- Ace Pilot: Surprisingly, Wesley Dodds is an excellent airplane pilot, and so are some of his closest friends. All are veterans of the US Navy.
- Big Applesauce: Dodds originally operated out of "York City". This was later retconned into the actual New York City.
- Blessed with Suck: His prophetic nightmares.
- Catch Phrase: The short poem he left at the scene of every crime he stopped. "There is no land beyond the law where tyrants rule with unshakable power! 'Tis but a dream from which the evil wake to face their fate... their terrifying hour!"
- Demoted to Extra: Reading Justice Society of America can be a bit jarring if you're a fan of Sandman Mystery Theatre. After the Golden Age Sandman spent years as the hero of his own cult classic series, he's killed off in the first issue of JSA.
- Expy: He didn't start out this way, but once Sandman switched costumes and got a kid sidekick, he was essentially an expy of Batman.
- Fedora of Asskicking: In his original Gas Mask, Longcoat costume.
- Gas Mask, Longcoat: The Ur-Example, though in the Golden Age, Wesley Dodds wore a suit and a cape with his custom gas mask rather than a longcoat.
- Good Costume Switch: In Adventure Comics #68, Wesley is still fighting crime in his fedora, suit and gas mask. In issue #69, he's in a yellow and purple spandex suit fighting giant bees with his wirepoon, and he gains a kid sidekick. There's no reason given in-story at all, though in real life the character was simply adjusted to be more like the popular Batman and Superman.
- Heel–Face Turn: Dian in her first appearance is a known thief, though she reforms rather quickly and becomes Wesley's girlfriend and partner in crime-fighting.
- Military Super Hero: Wesley was a military aviator before becoming a costumed crime-fighter. He keeps in contact with former members of his unit, who are aware that he's now the Sandman.
- My Greatest Failure: Turning his sidekick, Sandy, into a rock monster in the 1950s. (He got better.)
- Only a Flesh Wound: Wesley is shot several times during his Adventure Comics run. Sometimes it barely slows him down, sometimes he has to spend time recovering.
- Superheroes Wear Tights: Averted at first with the hat, suit and gas mask combo, but later played straight when Sandman switched to the yellow and purple spandex, complete with kid sidekick.
AKA: Jim Corrigan
Abilities: Near-omnipotenceWhen New York police detective Jim Corrigan was murdered in the late 1930s, he found himself raised from the dead and merged with the Spectre, the literal spirit of God's wrath, and charged with enacting (often gruesome) vengeance against evildoers. One of the JSA's founding members, Corrigan served as the spirit of vengeance for many years, tempering the Spectre's rage with his own humanity. Corrigan was finally granted eternal rest and the Spectre went on to bond with other hosts. See his own page for more.
AKA: Ted Knight
Abilities: Gravity Rod grants flight, energy manipulation
- Boom Stick: Ted's powers come from the gravity rod that he carries. Without it, he's just a normal man.
- Clark Kenting: Starman wears a hood as part of his costume, but no mask. And yet, his girlfriend/fiance NEVER RECOGNIZES him as Starman. He also acts more weak and sickly than Clark Kent could ever dream of being as part of his "Ted Knight is a weakling" act.
- Playing Sick: Ted acts like he's constantly ill so that he can slip away and go into action as Starman.
AKA: Kal-L / Clark Kent of Earth-2
Abilities: Super-strength, speed, senses, flight, and invulnerabilitySee the Superman character sheet.
AKA: Ted Grant
Abilities: Boxing champ, can return from death nine timesPro boxer turned superhero. Oddly one of the few heroes left alive from the Golden Age, despite never being a hot seller in his day.
- Animal-Themed Superbeing: Cat.
- Badass Normal: One of the least powerful members, having no super-abilities at all. Yet he's personally defeated an entire team of villains that came calling, and can handle Batman himself in a fight.
- Actually, he taught Bats how to fight, and has beaten him multiple times.
- Expy: Ted was pretty blatantly a Batman-esque hero, wearing a similarly animal-themed black outfit.
- Kavorka Man: Covered in welts and cauliflower ear, he's still managed to sleep with Catwoman, Queen Hippolyta and dozens of other background women.
AKA: Diana Prince of Earth-2
Abilities: Super-strength, flight, heightened reflexes, magic weaponryWonder Woman first appeared in All Star Comics #8, and soon joined the JSA as one of its more prominent Golden Age members, staying with the team through the rest of its Golden Age run. In later years, Diana married Earth-Two's Steve Trevor, and they had a daughter, Lyta Trevor (aka the heroine named Fury). She was erased from history due to the Crisis on Infinite Earths. She was then brought back by the Cosmic Retcon of the New 52, but was revealed to have been killed off in a flashback.
Reformed Era (1961-1986)
Black Canary II
AKA: Dinah Laurel Lance
Abilities: Ultrasonic scream, martial arts masterBlack Canary is noted for her martial arts skills and her "Canary Cry"—a high powered, sonic scream with the ability to shatter objects and incapacitate villains. Dinah is the daughter of the Golden Age Black Canary, Dinah Drake, who was also a member of the JSA. Dinah is also notable for having been one of the few characters to have served with both the Justice Society and the Justice League.
AKA: Helena Wayne of Earth-2The original Huntress was the daughter of Batman and Catwoman, Helena Wayne. Part of the Earth-Two continuity, Helena donned the cape to avenge the death of her mother. See her own page for more.
AKA: Karen Starr / Kara Zor-L
Abilities: Super-strength, speed, senses, flight, and invulnerabilityShe was the cousin of Earth-2's Superman (Kal-L) and Earth-2 version of Supergirl. Though they are biologically the same person, Power Girl behaves as an older, more mature, and more level-headed version of Supergirl, with a more aggressive fighting style. She also adopts a different secret identity from her counterpart. See her own page for more.
Red Tornado II
AKA: John Smith
Abilities: Flight, wind generation and manipulationThis scarlet android was created by Mad Scientist T.O. Morrow to infiltrate the JSA and cause their destruction, but as soon as he learned of his creator's evil schemes he quickly switched sides and became a true hero. Reddy only spent a short time on the JSA before switching over to the Justice League. See his own page for more.
AKA: Dick Grayson of Earth-2The original version of Dick Grayson.
Star-Spangled Kid I / Skyman
AKA: Sylvester Pemberton
Abilities: Expert acrobat; Cosmic Converter Belt grants super-strength, flight, energy manipulationAn acrobatic teenager, Sylvester Pemberton donned a colorful costume to fight Nazi infiltrators as the Star-Spangled Kid with the aid of his adult sidekick, Pat "Stripesy" Dugan. Founding members of the Seven Soldiers of Victory, after WWII Syl and Pat found themselves tossed through time to the present era. Syl joined the reborn Justice Society and was even given technology from Starman to create a "Cosmic Converter Belt" that gave him super-powers. Eventually, Syl left the JSA to found Infinity, Inc., a team made up of the JSA's heirs. He retooled his belt to give him the power of flight, taking a new name—Skyman. Tragically, Syl was killed by Solomon Grundy, but his legacy lives on with Courtney "Stargirl" Whitmore.
- Badass Normal: He had previously been a non-powered hero, using fisticuffs, gadgets, and a keen strategical mind to fight crime, upon joining the JSA.
- Clothes Make the Superman: In the JSA, Sylvester gained possession of the Cosmic Converter Belt designed by Starman. This belt gave him the ability to fly.
- Cool Car: The Sky Rocket Racer, a flying limo.
AKA: Shiera Saunders Hall
Jesse Quick / Liberty Belle II
AKA: Jesse Chambers
AKA: Joan Dale
Wonder Woman III
Atom Smasher / Nuklon
AKA: Albert Rothstein
Abilities: Giant growthOriginally 1980s hero Nuklon, young Al Rothstein was a nice, unassuming guy in love with his engaged teammate, Fury. The 7'6" young lad eventually moved on to the Justice League of America and Comics Limbo, before debuting the "Atom Smasher" name & look and coming to the authentic JSA. Still a nice guy, he reacted poorly to his mother's death at the hands of Kobra, and hooked up with Anti-Hero Black Adam, eventually being twisted to his ways, and he left the team in a huff. Later battles resulted in him feeling guilty and finally going back to the team.
- '80s Hair: His original identity as "Nuklon" had a mohawk. Now a pretty famous embarrassing example to look back on, in continuity and out (new JSA writers joked that he could only be on their roster if he brought it back).
- The Atoner: After betraying the team to join Black Adam's crusade, he asked to be let back on, and does a lot of this, offering his life to The Spectre so the people of Kahndaq may live, and fighting against Adam when necessary. The team has differing points of view on him.
- Attack of the 50-Foot Whatever: His main superpower is to grow really tall.
- Depending on the Artist: Al used to be a redhead, with a standard comic book cherry-red. This went off-and-on during the last JSA series, and the relaunch seems to show him as brown-haired permanently now. He used to be almost eight feet tall naturally, but has suddenly shifted to a standard "tall, but not too tall" muscular superhero.
- Dogged Nice Guy: His original persona most of the time, especially in Infinity, Inc., where he pines over Fury, while admitting she loves his friend Hector Hall. The poor guy even proposes to her out of pity (and his own feelings) because she's alone and pregnant after Hector's death, and she politely turns him down by stating that they're friends. Ouch. It isn't until his mother is killed by Kobra in modern times that he freaks out and shows a more brutal, savage nature, and even then it's tempered by his good nature.
- Face–Heel Turn: See below; he eventually sees the error of his ways and tries to move back onto the JSA.
- Heel–Face Turn: A major arc sees him abruptly quit the team after Black Adam tells him what he needs to hear (that his murder of Extant to save his mom was justified), and join him on his crusade into Kahndaq.
- Huge Guy, Tiny Girl: He dwarfs his potential love interest, the average-height-for-a-teenage-girl Stargirl.
- Legacy Character: One of the more tenuous links, he's the godson of the Golden Age Atom (and the grandson of his archenemy, Cyclotron). Oddly, this is a closer relationship than almost any of the other Legacies, including actual father/son ones.
- Roaring Rampage of Revenge: Goes on one when his mother is killed during a terrorist attack by Kobra. He wrecks a base, smashes a jet, and nearly squishes the mad bomber with one hand while screaming bloody murder at him. Only a talk-down by Jack "Starman" Knight stops him.
- Sizeshifter: Bigger than normal only.
- Thou Shalt Not Kill: One of the more in-depth explanations of this trope was undergone with Al, as he kills some unquestionably evil people (Extant, Kahndaqi Dictator), but has to deal with the guilt and the line that gets crossed as a result.
- Will They or Won't They?: A very long subplot in the JSA series was between he and Stargirl. They were Like Brother and Sister at first, but they're shown as married in a Flash Forward, and she clearly crushes on him several times. When he quits the team, she's the most heartbroken member, and promises to "wait for him" when he goes to jail. In the end, they both admit to themselves that they're in love with the other, but he rejects her on prompting by the Original Three, since she's too young and he's already on loose footing with the team.
AKA: Teth-Adam / Theo Adam
Abilities: Stamina of Shu, speed of Heru, strength of Amon, wisdom of Zehuti, power of Aton, courage of MehenThe nemesis of Captain Marvel. The villain Johnny Sorrow "killed" the personality of Theo Adam, the original Black Adam's modern-day descendant and inheritor of his powers, allowing the real Black Adam's personality to take control. Adam turned on Sorrow and became a member of the JSA, trying to be a real hero, but his Bronze Age brand of justice proved incompatible with the team; he left the JSA, killed the dictator of his homeland Kahndaq with the help of Atom-Smasher, and took control of the country as its god-king. He has since proved a dangerous wild card and constant threat to the JSA and the balance of world power. See the Shazam character sheet for more.
Captain Marvel / Marvel
AKA: Billy Batson
Abilities: Wisdom of Solomon, strength of Hercules, stamina of Atlas, power of Zeus, courage of Achilles, speed of MercuryThe World's Mightiest Mortal and champion of the wizard Shazam. Cap joined the team to keep an eye on old enemy Black Adam, eventually falling for fellow teenager Stargirl, but they were forced apart when Jay Garrick took notice, and Billy, who's Younger Than He Looks, was told to back off. See the Shazam character sheet for more.
Doctor Mid-Nite II
AKA: Pieter Anton Cross
Abilities: Night vision, X-ray vision, expert surgeonA humble, Christian doctor who follows in the footsteps of Charles McNider. He's the team medic, and often its heart. In addition to having the same ability to see in the dark as McNider, he also has limited X-ray vision that allows him to see through people's bodies to better treat them.
- Heterosexual Life-Partners: He and Mr. Terrific II are best buddies, coming to terms with each other quickly and having tons of respect all-around.
- Holier Than Thou: Notably averted, as he never lectures people about having faith; he just has it. And his best friend is Mr. Terrific, an atheist.
- Legacy Character: He was delivered by Dr. Charles McNider, and studied under him later.
- This Looks Like a Job for Aquaman: Since they're the only super-team with a medic on-staff, it makes sense that they suffer by far the most injuries & combat casualties in all of comics, thus requiring his exact skill-set constantly. The part where they consistently tackle JLA-level opposition without having as high a percentage of invulnerable members as the JLA doesn't help much either.
AKA: Rick Tyler
AKA: Jakeem Johnny Williams
Abilities: Commands all-powerful genieYoung teenage punk introduced in the Grant Morrison era JLA, now gaining Johnny Thunder's legendary Thunderbolt, an all-powerful genie.
- A Man Is Not a Virgin: Although never directly stated, Fridge Logic tells us that Jakeem has had sex at some point (Stargirl is immune to the ghosts called up by the Gentleman Ghost because she's a virgin; those same ghosts can easily affect Jakeem).
- Deus ex Machina: The Thunderbolt is so powerful that Jakeem can end Eldritch Abomination-level threats by himself if he says the right thing. Writers have had so much trouble with a character this powerful that he's been forced onto the sidelines for arcs at a time, or been KO'd straight away by the savvy villains.
- Kid Hero: Jakeem is by far the youngest member of the JSA.
- Legacy Character: To Johnny Thunder (see above).
- Olympus Mons: Unlike Johnny, however, Jakeem has occasionally used the Thunderbolt's wish-granting power to much greater (as in, reality-warping) effect.
Mr. Terrific II
AKA: Michael Holt
Abilities: Super-intelligence, martial arts master, high-tech equipmentAn Olympic Decathlete and super-genius, he nearly took his own life when his wife was killed by a drunk driver. Inspired by the first Mr. Terrific's legacy, he took up his costume, and eventually became the JSA chairman. Later stepped down when he had to split his time between the JSA and Checkmate.
- Genius Bruiser: More genius, as he's generally considered one of the top 3-5 smartest humans.
- Heterosexual Life-Partners: With Mid-Nite.
- Hollywood Atheist: Avoided. He's an atheist, but respects the Christian Dr. Mid-Nite, despite debating him on the subject.
- Legacy Character: To the original, as an inspiration.
The Sandman II / Sandy the Golden Boy / Sand
AKA: Sanderson Hawkins
Abilities: Earth manipulation, sleeping gas gun, prophetic dreamsThe original "Sandy the Golden Boy", nephew of the Wesley Dodds. Grew up into the first chairman of the modern incarnation of the JSA, leading the team through many adventures. He gained super-powers and, after Wesley's death, inherited his prophetic dreams, but eventually got written out as the writer-switch between David Goyer & Geoff Johns went underway, disappearing into the Earth for a while, and losing his leadership position to Mr. Terrific. Eventually changed his name to the Sandman like his mentor. See the Sandman character sheet for more.
Star-Spangled Kid II / Stargirl
AKA: Courtney Whitmore
Abilities: Cosmic Converter Belt grants super-strength; Cosmic Rod grants flight and energy manipulationThe Star-Spangled Kid (as she was originally known) stole her costume from her stepfather, Pat Dugan, the Golden Age sidekick of the original hero, and attempted to divorce Pat from her mom. Instead, she learned the meaning of heroism, hooked up with the JSA, and became one of the main characters of the revamped book. Later, she got the Cosmic Control Rod from Jack "Starman" Knight, changing her codename and inheriting two legacies.
- Bare Your Midriff
- Boom Stick: Her Cosmic Staff
- Bratty Teenage Daughter: So much this. She stole the costume solely to divorce her mom from her hated stepdad (who was never shown doing anything wrong to her). Thankfully, there was...
- Character Development: Early issues of her solo series look bizarre to us now, as she's blatantly bratty, snotty, arrogant, a pain in the ass and openly disrespectful to adults.
- Flight: She wielded a Cosmic Staff that enabled her to fly.
- Kid Hero: Courtney is a high school student and still wear braces on her teeth. Original JSA members Jay Garrick and Alan Scott are quite paternal towards her.
- Legacy Character: Actually has two legacies now: The Star-Spangled Kid and Starman.
- Only the Pure of Heart: Why she had to be the one to kill the King of Tears
- Virgin Power: No, seriously. It protected her from ghosts called up by the Gentleman Ghost.
- Will They or Won't They?: See Atom Smasher & Captain Marvel's entries.
AKA: Jack Knight
Abilities: Cosmic Rod grants flight and energy manipulationThe son of Golden Age Starman Ted Knight, Jack reluctantly took up the Starman name upon the death of his older brother, David, the previous Starman. At first, Jack resented his duties as a superhero, but as time went on he matured both as a hero and as a human being, and even became a founding member of the JSA's current incarnation. After discovering he had a son, Jack passed his Cosmic Rod on to Stargirl and retired, having earned his Happily Ever After. See his own page for more.
"Justice Society of America" (2006-2011)
Amazing Man II
AKA: Marcus Clay
Abilities: Duplicates the properties of matter and energyThe grandson of the Golden Age Retroactive Continuity add-on, the first Amazing Man. Added to the team during a mass introduction of new Legacy Heroes, and given little personality beyond a calm, observational man with a mind for community.
- Captain Ethnic: A dashiki-wearing black Muslim who preaches peace and brotherhood.
- Legacy Character: The original Amazing Man was Will Everett, his grandfather.
- Put on a Bus: As the least popular of the new characters, he quietly left the team, being given some new powers (he can bestow his Matter-Copying powers onto others) so he could help out his home in New Orleans.
AKA: Daniel Cassidy
AKA: Nate Heywood
Abilities: Super strength, durabilityA relative of Commander Steel. He had lost his lower right leg after a football injury. During a reunion, Nathan's family was attacked by the aryan group known as the Fourth Reich. During this time, he stabbed the villain Reichsmark in the throat, causing the villain to cough up his molten metal blood on him. The blood was absorbed into Nathan's skin, turning it and his bones into metal (even regrowing his lost leg). It also gave him uncontrollable super strength, requiring him to wear a metal suit to restrain it.
- Mighty Glacier: His suit, which allows him to control his Super Strength, also really slows him down.
- Restraining Bolt: His suit. Whenever he moves, he has to bend the metal around him, which cuts his strength in half. During the battle against Gog, Nate ripped his suit off, and threw a punch which toppled the giant.
AKA: Maxine Hunkel
Abilities: Flight, wind generation and manipulationThe hyper-excitable (but actually depressed) Harvard-going teenage granddaughter of Ma Hunkel. She gained the ability to generate tornadoes after a Mad Scientist kidnapped and performed experiments on her.
- Absent-Minded Professor: Don't let her naturally bubbly personality and motor mouth tendencies fool you, Max' is actually incredibly intelligent. She scored a 1300 on her SAT, and she's 4.0 student at Harvard University!
- All Girls Want Bad Boys: After Damage and Judomaster II (Sonia Sato) began dating, she starts crushing on the cold and aloof King Chimera. He's softened up a bit since they first met, and they're actually good friends now, but he's got a lot of issues he needs to work out.
- Blow You Away: Her nickname isn't "The Witch of The Winds" for nothing.
- Depending on the Artist: Her costume is pretty hard to draw, so various artists raise or lower the slit on the side (or remove it entirely), alter the amount of stripes on the leggings, change the size or colour of her emblem, and change how baggy or large the overhanging pouch is. Even her hair is subject to this, either having long bangs, or none at all.
- Fangirl: For the works of L. Frank Baum of The Wonderful Wizard of Oz fame, and any associated works, especially Wicked. And also for teammate Stargirl. She even tried to start a "JSA Fanclub," but she ended up being the only member.
- Genki Girl: One of the only examples in western comics. Hyperactive and frequently seen jumping around or talking on-end. Witness her priceless physical comedy shouting "Surprise!" at Stargirl's birthday party.
- Hearing Voices: An aspect of her aerokinetic abilities is that she can draw far-off sounds to her ears on the winds. Its pretty useful, but sadly, it also lets her hear all the negative things people say about her, both in and out of costume.
- Legacy Character: Granddaughter of the original Red Tornado, Ma Hunkel. Her alias is in honor of her grandmother's sidekicks, the Cyclone Kids, her uncle Dinky and aunt Sisty. However, she dropped the "Kid" part, on the advice of Stargirl.
- Motor Mouth: Defines this trope, going on huge rants ad nauseum, saying about a paragraph in the time in takes most characters to say one or two lines. Various characters have covered her mouth for her, or she's simply wandered off, embarrassed over what she just said. She's acknowledged this aspect of herself personally, but realizes this is just part of who she is.
- Shout-Out: Her entire motif is inspired by L. Frank Baum's Oz series, most notably her favorite play, Wicked. She even wore a witch's hat for a while there, before deciding it looked dorky. She even has a pet monkey dressed up like one of its flying brethren from the movie, whom she's affectionately named "Franky".
AKA: Grant Emerson
Doctor Fate V
AKA: Kent V. Nelson
AKA: Sonia Sato
- Morality Chain: Damage's death sent her back to trying to kill her father's killer, but he had left her a message that managed to bring her back.
Liberty Belle I
AKA: Elizabeth "Libby" Lawrence
AKA: Jennifer Pierce
Abilities: Flight, electrical generation and directionBlack Lightning's teenage daughter with uncontrollable powers.
- Blessed with Suck: Has massive electrical powers, but can't touch any modern tech without shutting down everything within 100 feet, so she can't use TV, computers, or cars.
- Legacy Character: To Black Lightning. Though this thirty-year-old (as a concept) character has never been described as having a second daughter before her debut.
- Satellite Character: Thanks to the massive team roster, Jennifer just kind of ends up hanging around with Stargirl and Cyclone in group shots, and rarely with anyone else. Being so hard to draw, she was stuck in background shots at-best, and rarely says or does much of anything.
- This is mostly true until the most recent issues of the series, where Lightning is responsible for stopping Scythe. Writer Marc Guggenheim has stated his intention to do more with the character.
AKA: David Reid
Abilities: Super-strength and invulnerability; staff fires plasma blastsAn immigrant from the Kingdom Come universe, he debuted in the most recent JSA series.
- The Atoner: After his first big storyline in Thy Kingdom Come. It's subsequently dropped and never mentioned again.
- Canon Immigrant: Originally debuted ten years earlier in the Kingdom Come universe.
- Crowning Moment of Awesome: Beheading Gog at the climax of Thy Kingdom Come and preventing his return to power in the more recent JSA Special #01.
- Darker and Edgier: Part of his original persona in Kingdom Come, and a bit of it here. He has no problems with killing people he judges as evil.
- Did You Just Punch Out Cthulhu?: He beheads Gog in the climax of the Thy Kingdom Come storyline.
- Expy: Of Cable.
- Jerk Ass: Has taken completely to acting like this. Way over the top at points, openly disrespecting his teammates, insulting Wildcat in front of everybody, and being miserable and grouchy constantly.
- Jerk with a Heart of Gold: Totally absent from the main books, but seen in his brief solo title when he trains an abused housewife to stand up to her husband and lays waste to a banana republic's army for terrorizing the citizens. It's also hinted at in JSA All-Stars, where Stargirl comments that while Magog might have been a jerk, he also looked out for her and his training saved her life.
- Kick the Son of a Bitch: Boy, he really loves this one.
- Marked Change: The Eye of Providence was etched into his upper forearm when he gained his powers.
- Red Right Hand: His right arm is gone and replaced with a gleaming metal limb.
- Thou Shalt Not Kill: Does not follow this rule at all, to the elders' consternation.
- What Do You Mean, It's Not Symbolic?: He dresses as a Golden Calf, and looks like Cable, and represents a brand-new idol counter to the way heroes should be.
- What the Hell, Hero?: Booster Gold gave him one of these in The Brave and The Bold #23, after he rips off a terrorist's arm.
- When All You Have Is a Hammer: Let's face it, subtle he ain't.
AKA: Kate Spencer
Mister America III
AKA: Jeffrey Graves
Abilities: Detective skills, whipFBI agent Jeffrey Graves was the partner of Trey Thompson, who was secretly the superhero Mister America. When Thompson uncovered a plot by Vandal Savage to wipe out the JSA's legacy, the villain murdered him. When it was revealed that Graves supplied FBI information to Thompson, he was fired; to honor his dead friend, and to give his life meaning, he took up the mantle of Mister America.
- Badass Normal: He was in the superhero advance on the Bridge to Bludhaven during Final Crisis, with detective skills and a whip. Two words, Darkseid - "Game. On."
- Legacy Character: To the first Mr. America, a relative unknown named Tex Thompson, and his descendant, Trey.
- Take Up My Sword: Replace sword with whip and you've got Jeffrey Graves, after Trey dies.
AKA: Todd Rice
Abilities: Generate absolute darknessWielder of the Shadowlands, Todd got into superheroing because of his twin, Jenni-Lynn Hayden/Jade. Currently, he acts as the security system for the JSA brownstone, as his shadow powers allow him to be aware of the entire building at once.
- Abusive Parents: His adoptive father Jim Rice.
- Blessed with Suck: Todd can feel every negative emotion in people around him, can bring out negative emotions in others, and can manipulate shadows to attack and engulf people. Understandably, Todd sometimes has a hard time believing he's a good person given the way his powers have mostly negative effects on people.
- Face–Heel Turn: Once he went off his medication, he started listening to the voices inside and outside his head telling him to hurt people.
- Hearing Voices: It didn't help that one of the voices Todd heard was actually a Golden Age supervillain with a grudge against the JSA.
- Luke, You Are My Father: He found out he was adopted right before he graduated high school, and met his sister Jenni. They speculated that Alan Scott/Green Lantern might be their biological father, and set out to meet him.
- No Medication for Me: Averted. He's taking medication for his schizophrenia, and it works for him. When he starts acting strangely, Liberty Belle worries aloud that he's quit his meds.
- Retcon The source of his powers via the recent Brightest Day event. Before his powers came from the Shadowlands via Ian Karkull (who is also the reason why the JSA age so well when not given another reason) now it's implied that he got that his powers from the Starheart, same as his sister.
- Separated at Birth: from his twin sister, Jennifer-Lynn Hayden AKA Jade
- Straight Gay: his relationship is mostly in the Manhunter comic.
- There Are No Therapists: averted. Todd spent several months in a DEO mental hospital. Alan and Jenn-Lynn were shown visiting him.
- The Unfavorite: Alan was in contact with Jenny-Lynn and lost track of Todd for several months and only found him again when Todd covered Milwaukee in darkness during the "Darkness Rising" arc.
AKA: Thom Kallor
Abilities: Gravity manipulation, Legion flight ringSee the Legion of Super-Heroes character sheet.
AKA: Kal-El / Clark Kent of Earth-22
Abilities: Super-strength, speed, senses, flight, and invulnerabilityAn older, more world-weary Superman from a darker parallel universe, accidentally brought to our world by Starman VIII. This Superman joined the JSA in their battle against the deity Gog, then returned to Earth-22, determined to use the JSA's example to make it a better world.
AKA: Tommy Bronson
Abilities: Transforms into werepantherTed Grant's illegitimate son, he's a smoking, drinking slacker, but has the handy ability to turn into a black panther somehow. Don't call him "Tomcat".
Abilities: Commands the Third Reich, possesses The Spear of DestinyThe JSA's ultimate archnemesis during World War II, Adolf Hitler's incarnation in The DCU mirrors that of our world, with a few differences. By obtaining The Spear of Destiny—the lance that pierced Christ on the cross—Hitler was able to control any metahuman who set foot in the Nazi sphere of influence, which is why the JSA was unable to take the fight directly to Germany. He also formed his own team of Nazi super-villains meant to infiltrate the Allies—Axis Amerika. As in our world, Hitler committed suicide in 1945, ending the war and freeing the JSA to enter Europe.
- A God Am I: Even more than in Real Life.
- Gratuitous German: Sometimes he speaks German words.
- Historical Villain Upgrade: Not that he needed the help...
- Just a Stupid Accent: English peppered with Gratuitous German.
- Mind Control: Only on super-powered individuals, thanks to The Spear of Destiny.
- Stupid Jetpack Hitler: The Ur-Example. In The DCU, Hitler was equipped with all kinds of crazy tech.
- Those Wacky Nazis: He's Hitler so, um, yeah.
- Translation Convention: Usually shown speaking English when he'd really be speaking German.
AKA: Henry King, Sr.
Abilities: Super-intelligence, telepathy, telekinesis, image projection, psi-blasts
The Dragon King
- Big Bad: Of Stars and S.T.R.I.P.E..
- Daddy's Little Villain: His daughter Shiv.
- Yellow Peril: The Japanese equivalent of Those Wacky Nazis.
Abilities: Possession, super-strength, invulnerability, energy blasts, flight
- Demonic Possession: Anyone who is unlucky enough to come into contact with Eclipso's black crystal prison will be possessed by it. The first individual known to be possessed was Bruce Gordon while the last was Jean Loring, Atom ex-wife.
- Evil Counterpart: To "The Spectre". He was the first God's Spirit of Wrath, but, by definition, was driven largely by anger.
- Powers via Possession: He allow various power to his possessed like Flight, Super Strength, Sizeshifter, magic powers and energy manipulation.
- Sealed Evil in a Can: Wrath's physicality was trapped within the "Heart of Darkness", a black diamond that brought only woe and misery to anyone who came into its possession.
- Weaksauce Weakness: He could manifest himself on Earth only at night and only when summoned by a possessor of a black diamond. This beacuse sunlight is Eclipso's primary weakness, it disintegrates his corporeal form on contact.
Abilities: Godly power
The Icicle I-II
AKA: Joar Mahkent - Cameron Mankhent
Abilities: Cold control
- An Ice Person: Cameron, the second Icicle, can generate and control ice; he can create blasts of cold, ice missiles and walls of ice from ambient moisture, as well as forming sleet, snow, and freezing rain. This because his father's prolonged exposure to the weapon altered his genetics, allowing him to biologically pass down to his son the ability to freeze objects and people or to lower the temperature of a room or other area.
- Freeze Ray: Dr. Joar, the original Icicle, had a gun that could generate and control ice. He could create blasts of cold, ice missiles and walls of ice from ambient moisture.
- Honor Among Thieves: Cameron cares for the Wizard as if he was his own father, and is eager to take risks to help him.
- Killed Off for Real: Joar met his death during the first Crisis when he and several other super-villains attempted to invade the laboratory of the renegade Oan known as Krona.
- Legacy Character: The first Icicle was Joar Mahkent, a European physicist hat create an ice weapon and fake his death becoming a criminal and member of the Injustice Society. His son Cameron Mahkent take the torch, not because of legacy, but because he's not a nice guy. He is a far more ruthless foe than his predecessor.
- Official Couple: Cameron with Tigress in the Injustice team.
The Injustice Society of the World
Abilities: Fatal gaze, intangibility, teleportation
- Achilles' Heel: Sorrow himself is apparently also vulnerable to his own gaze, a recorded image of his face causing temporary paralysis.
- Arch-Enemy: To Sand Hawkins, originally. Over time, he shifted his hatred to the JSA as a whole.
- The Dragon: To the King of Tears, an extradimensional Eldritch Abomination.
- The Faceless: No longer has a face, and to look into the space behind his mask where his face should be is instant death.
- The Heavy: Since the King's mind is so completely alien, Sorrow does most of the planning.
- Intangible Man: Sorrow is intangible, but can become solid and must in order to remove his mask. Once solid, he cannot become intangible again until the mask is replaced. While tangible, he can be hurt by physical force as well as matter manipulation.
- No Face Under the Mask: When Jhonny removes it, he becomes solid and reveals an other-dimensional visage so incomprehensibly hideous that all but the most powerful (or blind) of living things will instantly die at the sight of it.
- Our Ghosts Are Different: A criminal who lost his body in an accident with a dimension gate and was revived as a ghost-like entity, inhabiting a suit with a mime mask. If he takes off his mask, anyone who sees his face dies immediately.
- Sharp-Dressed Man: Ghost in this case; he appear like a floating elegant red suit with a mask and black glove.
- Stalking Is Love: In the first issue of JSA All-Stars, Johnny Sorrow seemed to have this for Stargirl. Eventually, it turned out to be B.S., and he was using her for a magic spell.
- Was Once a Man: He was a former silent film actor who was forced into retirement by sound film and turned to a life of crime. In 1944, Sorrow battled the JSA. When Sandy fired his wirepoon at the teleportation device that Johnny Sorrow was wearing, Sorrow's body was torn apart and his consciousness was transported to the other-dimensional "Subtle Realms."
Kid Karnevil / All-American Kid
AKA: Jeremy Karne
Abilities: Genius tactician, possesses Time Travel equipmentA supervillain with a chronal duplicate created by a Timey-Wimey Ball.
- Awesome Mc Cool Name: Not sure where Per Degaton comes from, but it sure sounds cool.
- Badass Normal: The original Degaton repeatedly took on the JSA using nothing more than mundane armaments and his own native cunning.
- The Chessmaster: The original Degaton in America vs. the Justice Society, in which, from his prison cell, he orchestrates a plot to discredit the JSA by exploiting Red Scare paranoia.
- Conqueror from the Future: The chronal duplicate Degaton's shtick.
- Continuity Snarl: There are two different, mutually exclusive explanations of how the original Degaton died. And that was before the Crisis reset the continuity.
- Deceptive Disciple: To three different groups of scientists. Apparently, the Greatest Generation could sometimes be too trusting for their own good.
- Driven to Suicide: At the end of America vs. the Justice Society, original Degaton Ate His Gun when the murder that led to the creation of his chronal duplicate was finally exposed 40 years after the fact.
- Empowered Badass Normal: Post-Crisis, the chronal duplicate Degaton is The Ageless, an Intangible Man, and has "Time Vision."
- Evil Old Folks: The original Degaton eventually becomes one.
- Evil Redhead: A redhead dickhead.
- "Groundhog Day" Loop: Chronal duplicate Degaton is caught in one.
- Killed Off for Real: Original Degaton is definitely dead, but chronal duplicate Degaton continues to pop up from time to time.
- Motive Decay: Eventually, he stopped trying to use time travel to conquer the world and started using it just to get revenge on the JSA.
- Never the Selves Shall Meet: In an issue of Infinity, Inc., original Degaton is disintegrated when he finally catches up with his chronal duplicate.
- Retcon: He only fought the JSA three times during the actual Golden Age. All of his other pre-Crisis appearances were the result of Bronze Age writers "retelling" (by which they meant "expanding") the JSA's history.
- Ripple Effect-Proof Memory: Played with. Every time the chronal duplicate Degaton's plans are foiled, the Time Disc's Reset Button is pressed, the chronal duplicate winks out of existence, and everyone forgets what happened. But, the night before the incident that caused Degaton's temporal split, he experiences (has experienced? will experience?) a psychic dream that fills him in on all of his attempts at intertemporal conquest. After the split, the original Degaton dismisses the vision as just a crazy dream, while the chronal duplicate retains all memories of his previous exploits until his next inevitable defeat.
- Rogues-Gallery Transplant: Post-Infinite Crisis, he became a member of Booster Gold's rogues gallery.
- The Slow Path: The original Degaton has a bit of a psychotic break when he realizes he'll have to wait forty years for the runaway Time Disc to intersect with his personal timeline again. And then, when it finally does arrive, it leads to his death anyway (although exactly how it happens varies with the telling).
- Time Machine: The chronal duplicate Degaton has the Time Disc, which includes a Reset Button that has him trapped in a "Groundhog Day" Loop.
- Timey-Wimey Ball: As a result of a struggle with the inventor of a time machine he was attempting to steal, there are two Degatons: the original (who got left behind by the time machine and ends up taking The Slow Path through time) and a "chronal duplicate" (who is Unstuck in Time). See Ripple Effect-Proof Memory above for what happened "next."
- Unholy Matrimony: With the time traveling robot Mekanique.
- Unstuck in Time: The chronal duplicate Degaton is this, which also allows him to become intangible and exercise a limited form of precognition.
- Villain Team-Up: Degaton is an inveterate joiner. Pre-Crisis, he was a founding member of the Injustice Society of America and teamed up on an individual basis with Mekanique, Brainwave, Solomon Grundy, the Wizard, the Ultra-Humanite, and the Crime Syndicate of America. After Infinite Crisis, he is a member of the Time Stealers, a cadre of villainous time travelers formed by Mister Mind.
- Villainous Friendship: With Brainwave.
AKA: Artemis Crock
Abilities: hamnd-to-hand combat expert
- Badass Normal: Able to keep herself at the level of her teammates with just a crossbow and her abilities.
- Legacy Character: She succeeds her mother Paula Brooks as Tigress.
- Official Couple: With Icicle
- Real Name as an Alias: When she was with Injustice Unlimited.
- Scarily Competent Tracker: She could even smell Hawkgirl's fear.
AKA: William I. Zard
- Evil Cannot Comprehend Good: He had this as his motive in his first appearance. He'd missed the early years of the team as he was in isolation, learning black magic, and when he returned to civilization, the Wizard could not believe that smart people with superpowers would use them for altruistic purposes. Therefore, the JSA had to be pulling the biggest scam ever, and the Wizard demanded to be cut in.
- Evil Sorcerer: He trained under a Lama in Tibet in order to learn the ways of magic before becoming a supervillain and has abilities like Astral Projection, Illusion Casting and Hypnosis.
Abilities: Mad Scientist; specializes in transporting his brain to other bodies, with his most well-known one being that of an Albino ape.Superman's first Arch-Nemesis, before Luthor, was another bald scientist called the Ultra-Humanite. Arguably the first comic book villain with super-powers (in his case, super-intelligence), he eventually gained a gimmick where he surgically transferred his brain into other people's bodies, most notably actress Dolores Winters. Starting with The Bronze Age of Comic Books, the Ultra-Humanite has exclusively been a villain for the Justice Society of America.
- Arch-Nemesis: For about two years in the late '30s to Earth 2 Superman. Then Luthor came along.
- Bald of Evil: He was bald in his original human form.
- Big Creepy-Crawlies: He briefly inhabited the body of a giant ant.
- Body Surf / Puppeteer Parasite: Accomplished by implanting his brain into new bodies.
- Brain in a Jar: When he's between hosts.
- Captain Ersatz: The unnamed villain in the classic Fleischer Superman short "The Mad Scientist" was based on Ultra.
- Everything's Better with Monkeys: His most recognizable incarnation is when he transferred his brain into the body of an albino gorilla.
- Everything's Better with Dinosaurs: On one occasion, he put his brain into a Tyrannosaurus rex.
- Evil Albino: He's an albino gorilla.
- Evil Counterpart: Superman is a hale and hearty alien with vast physical abilities; the Ultra-Humanite is a crippled human with vast mental abilities.
- The name is a clue as well- like Superman, Ultra-Humanite is a rough(er) translation of The Übermensch. Lex inherited this aspect of their emnity, a battle between supermen.
- Gender Bender: His theft of Dolores Winters's body.
- Genius Bruiser: Transferred his consciousness into a gorilla's body. He know scientific techniques which endow superpowers to ordinary humans.
- Grand Theft Me: Aside from being incredibly intelligent, he also specializes in transporting his brain from one body to another. Over time, he's acquired a variety of different forms, be it his original form, that of an old bald crippled scientist, young beautiful actress Dolores Winters, or even a giant scientist, but by now, his most recognized form is that of a large Albino Ape, with a rather large noggin to match.
- Handy Feet: Some incarnations of him have this characteristic.
- Legacy Character: The original Ultra-Humanite appears to have no connection to Gerard Shugel, who took the name in more recent times.
- Mind Manipulation: Has sufficient power to implement a suggestion in the minds of almost all members of Infinity Inc. simultaneously
- My Brain Is Big: In his albino gorilla form.
- Power Degeneration: Common host bodies will degenerate after some unspecified amount of time.
- Rogues-Gallery Transplant: Originally, he was an Arch-Enemy of Golden Age (Earth 2) Superman, but when Earth 2 was wiped out Post-Crisis, his enemies extended to the entire JSA. (Though he did face the All-Star Squadron once.)
- Super Strength: In albino gorilla and tyrannosaur bodies.
- Take Over the World: He actually succeeded once.