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Films — Animation
- Stitch from Lilo & Stitch has this as one of his abilities.
Films — Live-Action
- The Chronicles of Riddick: The main character, Richard B. Riddick, is able to see in the dark at the cost of oversensitivity in daylight conditions, necessitating his near-permanent use of welding goggles. In Pitch Black this allowed him to assist a stranded starship crew in escaping from a predator-filled world during an extended solar eclipse. In that movie he claims that he paid a surgeon in prison for the enhancement, but this is later retconned as a supernatural ability.
- The Wheel of Time has Perrin, a wolfbrother with wolf-themed powers, who gains the ability to see as well as a wolf in low-light sitatutions. There are also trollocs, Half-Human Hybrids designed for the most bestial traits, among them a preference for darkness, and Myrddraal, who have no eyes and magically see equally well in any light conditions.
- In Lord of the Rings, elves see quite well under starlight (which is the likely origin of D&D low-light vision), and orcs from Moria see in the darkness. Uglúk acknowledges that that's the only thing Moria orcs are better at than his Uruks. Also the Nazgûl can see from the Wraith-world only at night; during the day, they sniff and rely on their horses' eyesight.
- In the novel In Search of the Castaways by Jules Verne, this is Paganel's special ability, justified by a rare medical condition.
- Heleth and the rest of the Bunker dwellers in the ColSec Trilogy.
- This is the entire point of the vampires in the web-novel Domina. The angels are an inversion: They sacrificed their night vision for ridiculously good day vision. Like "stare at the sun when you're bored" good. And then there are the godeyes, which combine both types. There are only two people in the city who have them, since the procedure involves physically removing the eyes from the skull and doing precision surgery on them while they are mutated by the toy maker. Adelle's brother tried to do this to himself, by himself.
- Members of the new Human Subspecies homo post hominem, in Emergence, by David Palmer, can see into the infrared range. When narrator Candy finds out about this, she comments that it explains several incidents she had previously been puzzled by.
- In the Newsflesh world, people with retinal Kellis-Amberlee have extremely good low-light vision, which is one reason Georgia (who has this condition) prefers to be the driver at night. There was also that incident with the Babysitter from Hell taking away her (medically necessary) sunglasses and tossing them outside. While Georgia and Shaun were hunting for the sunglasses, she spotted an incoming zombie in time for Shaun to deal with the threat.
- In Veniss Underground, Quin's genetically engineered meerkats have the ability to see in the dark, or at least in very low-level light.
John: It's not dark — your eyes are just pathetically bad at retaining light.
- In the Towers Trilogy, Xhea has unusual vision. Normally, she can only see in shades of gray, but can see perfectly well in absolute darkness. When she gets high on magic, she is able to see in color, but loses her ability to see in darkness. Ieren eventually explains that her inherent dark magic actually makes her blind while granting her supernatural perception; dosing herself with light magic cancels it out and gives her normal vision for a time.
- Dominic of the Web Serial Novel "Shadows Of The Limelight" can see clearly in the dark because he has superpowers based on shadow.
- In The Shattered Kingdoms, Norlanders can see with very little light, and since they're also Weakened by the Light, they prefer things dark. This is an inconvenience for their Shadari slaves, who don't have night vision.
- In Dungeons & Dragons, Darkvision and Low-light vision special qualities that a wide variety of species have. Low-light vision is the ability to see better than normal in low levels of light, while darkvision allows creatures to see in total darkness, but only in black and white and for limited distances. This trait is incredibly common, but also exclusive, that a joke among players has gone as such "Is the race human? No — then they have Low-Light vision or Darkvision."note
- In Warhammer 40,000, the Night Lords Chaos Space Marines can see perfectly in pitch darkness, and can even see into the infrared.
- In The Elder Scrolls the cat-like Khajiit have this as one of their their racial traits. Any character who becomes a vampire also gains the ability in the games where this is possible.
- In Ultima Online, nightsight is a valuable ability temporarily granted by either a spell or potion, allowing you to see clearly in dungeons, without the limited range of visibility that comes from carrying a lantern or torch. Nightsight is also intrinsically granted to elves and vampires.
- In Gems Of War, Wolf Knights have it, according to their card. However, the absence of a day/night mechanic in the game means that it's only interesting as background information.