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"Darkness beyond twilight, crimson beyond blood that flows, Buried in the stream of time is where your power grows. I pledge myself to conquer all the foes who stand Before the mighty gift bestowed in my unworthy hand. Let the fools who stand before me be destroyed by the power you and I possess! DRAGON SLAVE!"
—Incantation of the Dragon Slave from Slayers
The most obvious way of getting the world to do what you want is by simply commanding it. After all, it works on people. However, telling rocks to get out of the way doesn't work very well. Clearly, we need to find the right words, magical words which force the rock to do as it's told. Such is the reasoning that has led to spells being associated with speech across the world.
The nature of the words varies from plain English, through dodgy rhymes and ancient languages, to unpronounceable by human tongue. The more normal the words, the more stringent the other constraints on casting the spell will be. Making the rock move by shouting "Move!" will usually require rare talent or considerable preparation; making it moving by saying "Fthagnchmthesgf fprnjklmpt fhqwhgads" merely requires extreme verbal dexterity.
When the Language of Magic isn't human, it's usually explained as either theurgy - angels and demons insist on being addressed in their native tongue - or true names.
The Great Big Book of Everything or Spell Book may contain incantations.
Specific examples of magic incantations include By the Power of Grayskull!, Invocation, and many instance of Calling Your Attacks. Compare and contrast Words Can Break My Bones which is the usually shorter "words of power". Not to be confused with Invocation when this is done just for show. Compare Words Do Not Make The Magic for when the incantation itself is either irrelevant or else useless without the magical muscle to go with it.
Examples
Anime and Manga
LARP
- In Fantasy LARP systems, particularly those based off of NERO, the success of a spell depends both on correctly reciting the incantation (along the lines of "I call upon Mystic Force to cast Fireball!") and hitting your target with a spell packet.
Literature
Live-Action TV
Video Games
- Final Fantasy Tactics all manner of spell casters will sometimes call out an incantation (such as "Aurora, exhale bloody air! Dark Holy!") The catch is that the incantations appear at random. You can generally pick out a player's favorite class because they'll have certain incantations burned into their memory, due to using the spell enough to see it frequently.
- Sadly, this was removed entirely from the remake.
- Valkyrie Profile and its sequels are full of these when big magic is performed by a spell-casting character or even some of the bosses. Bloodbane's rendition of Gravity Blessing is an incantation of pure horror. Celestial Star, quoted in the quotes section, is the most well-known because it delivers the most hits in the first game.
- In the Tales Series, spells seem to require this. The more powerful the spell, the longer the verbal incantation is, in most cases. However, the incantation can vary between different casters, implying that this is more to help the caster focus than to actually shape the spell.
- The Power of Words in Yggdra Union and Blaze Union is an insanely powerful, face-meltingly rare ability that essentially lets the user play with reality using only magic and self-created incantations. There's only one person who's ever mastered it in the realm of Ancardia (that would be Nessiah), and the hell that said person went through to master it ought to be enough to discourage anybody else from trying. The general-use magic system in Ancardia, Tactics Cards, was set up by the Power of Words but can be used by any character via Invocation.
Webcomic
- In The Order of the Stick, the verbal component of casting any spell is simply saying the name of the spell, as per the D&D rulebooks. For metamagic feats, the feat's name is appended to the spell's. For spells with a long casting time, the name is repeated over and over.
- Actually that's a mild parody more than anything else. It is true the D&D rulebooks before 4th edition (where from memory the issue seems to be dropped) do specify which spells have verbal components (because it could be relevant for gameplay - eg if your character is caught in a silence spell or gagged or similar), but it isn't specified what the actual words are. If you were interested in that sort of thing I suppose you could make up and actually say 'words of power' for specific spells but the usual procedure is just to tell the DM 'my character casts spell X', and it is assumed your experienced wizard or whatever your character happens to be knows what to do. Incedentally, for those unfamiliar with the system it is worth mentioning that the magical incantations aren't strictly necessary in 3rd edition, you can cast spells without them. However your character must be trained to do so and the spell counts as being one level higher than it otherwise would have.
Tabletop games
- In warhammer fantasy battles there are arcane languages that must be used to cast spells.
- Early editions of The Dark Eye had actual short rhymed incantations with every spell for the players of spellcasting characters, with a literal "if you don't say it, your character doesn't cast it" approach. To this troper's understanding, this was gradually phased out later.
- "Verbal components" to most spells in ''Dungeons & Dragons", prior to 4th edition. Unless it's 3rd edition, and you have the Silent Spell feat.
Webcomics
Web Original
- In the Whateley Universe, there seem to be a number of ancient (read: dead before humans used sticks) languages that work for magical incantations, as well as more modern (human) languages. Fey has used the language of the Sidhe.
Western Animation
- In Gargoyles, spell incantations were in Latin, unless the caster was one of Oberon's Children.
- or from a different magical tradition like the Jewish/Kabbalahist in 'Golem' or the Emir in 'Grief'. They used incantations in Hebrew and English but the Emir's incantation referenced Egyptian deities. Also, a caster of significant power could use one-word incantations, like the Archmage with the Eye of Odin, Phoenix Gate, and Grimorum Arcanorum all adding to his power.
- Word Of God is that certain languages, such as Latin and Hebrew, are simply better for this sort of thing than modern English (at least if you're a mortal wizard- Children of Oberon don't seem bound by language and just say what they want to happen, usually in rhyme).
- In Visionaries, the power of the magical staves are called upon using Magical Incantations in the form of poems.
- Raven uses many of these in Teen Titans. One of the more memorable ones is: "The gem was born of evil's fire. The gem shall be his portal. He comes to claim. He comes to sire. The end of all things mortal!"
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