"Darkness beyond twilight, crimson beyond blood that flows,
Buried in the stream of time is where your power grows.
I pledge myself to conquer all the foes who stand
Before the mighty gift bestowed in my unworthy hand.
Let the fools who stand before me be destroyed by the power you and I possess!
—Incantation of the Dragon Slave from Slayers
The most obvious way of getting the world to do what you want is by simply commanding it. After all, it works on people. However, telling rocks to get out of the way doesn't work very well. Clearly, we need to find
the right words, magical words which force the rock to do as it's told. Such is the reasoning that has led to spells being associated with speech across the world.
The nature of the words varies from plain English, through dodgy rhymes and ancient languages, to unpronounceable by human tongue. The more normal the words, the more stringent the other constraints
on casting the spell will be. Making the rock move by shouting "Move!" will usually require rare talent or considerable preparation; making it moving by saying "Fthagnchmthesgf fprnjklmpt fhqwhgads
" merely requires extreme verbal dexterity.
When the Language of Magic
isn't human, it's usually explained as either theurgy
- angels and demons insist on being addressed in their native tongue
- or true names
The Great Big Book of Everything
or Spell Book
may contain incantations.
Specific examples of magic incantations include By the Power of Grayskull!
, and many instance of Calling Your Attacks
. Compare and contrast Words Can Break My Bones
which is the usually shorter "words of power". Not to be confused with Invocation
when this is done just for show. Compare Words Do Not Make The Magic
for when the incantation itself is either irrelevant or else useless without the magical muscle to go with it. Compare I Know Your True Name
; for another way words can control sticks, stones, and bones.
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Anime and Manga
- Yuki Nagato from Haruhi Suzumiya uses incantations, in the anime they are sped up and backwards Microsoft SQL scripts.
- In the books, they're simply SQL.
- In the Nasuverse, most magic doesn't require incantations (although many mages use them, apparently as a form of self-hypnosis that makes channeling mana through one's body easier), but there are two separate cases where the words do matter. First, in Kara no Kyoukai, there's someone who learned to talk to reality, and can change it by describing the world differently than it is. Second, there's Caster in Fate/stay night, who uses the language of the Age of Gods, which is apparently such that the words themselves can are fully-formed spells. Also, it's impossible for modern humans to speak it for whatever reason.
- High-level magi can also shorten their incantations, most notably with Notarikon. The most extreme is Cornelius Alba, who can incant eight lines in under two seconds and create a thousand-degree flame.
- Magic in Slayers requires an incantation of at least the name. Whether the full incantation of a spell is required seems to be based on whatever flows better in the show, but powerful spells NEED the incantation (Lina's big three spells are never cast without incantation, except when she used Dragon Slave to comically abuse Gourry.)
Darkness beyond twilight, crimson beyond blood that flows... I'll skip the rest. DRAGON SLAVE!
- The official explanation is that the Chaos Words (in-universe term for the incantation) are needed for the full power of a spell, but the spell-caster can skip the incantation to get the spell off faster if they're familiar enough with it.
- Mahou Sensei Negima! does this in Latin, Ancient Greek, Sanskrit, and so forth, requiring at least an activation key word/phrase before each spell, then the incantation itself. Its possible to use magic without one for speed/surprise, but the spell will be less effective. Also notable is that the spell after being spoken can be held for approximately 20 sec, giving the wizard a greater ability for surprise. Unincanted, delayed, and fully incanted spells can themselves be stacked atop others of their own kind, and eachother as well, leaving little limitation to the wizard besides their Mana pool and skill.
- Incantation length is, to some extent, a central part of the series' mechanics. Because spells cannot be cast with incomplete incantations unless the caster is reasonably powerful or has studied specifically to do so or both, mages often pair up with frontline fighters so that the opponent's fighters can't attack and interrupt the mage's spell. Incantation length was also a deciding factor during Negi's fight with Chao; Chao attempted to cast a very powerful spell, but its incantation was too long, and Negi was able to fire off a powerful spell of his own before she was able to finish.
- While most spells in Magical Girl Lyrical Nanoha don't acquire this, Status Buff types like the ones that Caro use, and some high-level magic such as pretty much everything that Hayate casts and the Thunder Fall spell Fate used to activate the last Jewel Seeds, require chants of varying length. It also depends on the caster; while Nanoha never uses an incantation for Starlight Breaker, the Book of Darkness does.
- This is a very strange case for Nanoha. Even the title references her need to use an incantation (Magical Lyrical) which is summarily dropped after the 2nd episode and for some reason never brought up again though it remains part of the title for all 3 seasons. Very odd.
- Spells in Record of Lodoss War are cast using an incantation that's essentially a rhyme describing the intended effects.
- In Ojamajo Doremi, all the witch apprentices have a specific set of magic words they have to speak before giving a command (e.g. Doremi's is "Pirika Pirilala Poporina Peperuto"). In the 4Kids dub, however, the girls chant a rhyme describing what they want to happen.
- Kidou in Bleach. Bonus points for the incantations being mostly incomprehensible gibberish. If a user is sufficiently familiar with a particular kidou, they can skip the incantation and recite just the spell's name and number. Just to clarify, the words themselves are fine. But they're put together in ways that sound like mistranslated metal lyrics. See quote page for an example.
- Scrapped Princess has these. More adept magic users can abbreviate the incantations to cast spells rapid-fire: makes for a funny Curb-Stomp Battle in the first episode.
- Shamanic Princess reserves its longest incantations for transformations.
Tiara: "Powerful subjects, show me the source of your powers. Fulfill your contract with Tiara! Bring forth the powers of the ancient scriptures and place them upon the name of Tiara. Fulfill your contract! Geil Eldo Samath!"
- Sword Art Online: Invoked in the ALO Arc, where players using magic have to recite a string of commands in a language that sounds vaguely Norse. They do have the benefit of visual cues for timing, in something close to English script. Top players, like Lyfa, by-heart their spells and learn their meaning.
- Bible Black: Heikas, heikas. Estai, bebroi. Zazas, zazas. Natasatana zazas...
- Cardcaptor Sakura has her card sealing incantations together with her magical baton.
- Mahou Tsukai Tai! uses funky gibberish as incantations that are strangely Ear wormy...
- In Zero no Tsukaima, all spells require incantations, which are actually composed of random names of runes from the various runic alphabets, especially the Elder Futhark.
- Oku-sama wa Mahou Shoujo has "Magity", which is enough for simpler spells. For transformations and larger spells, something longer is required:
"Realm, Realm, the light that fills the Magical World, as a sign of protecting the foreign world, grant me power!"
- Bokusatsu Tenshi Dokurochan: PIPIRU PIPIRU PIPIRU PII! It resurrects people that the titular character bludgeoned to death. She cants it often. Do the math.
- In 'Fairy Tail'' some spells like Urano Metria and Fairy Glitter need long incantations.
- In Fantasy LARP systems, particularly those based off of NERO, the success of a spell depends both on correctly reciting the incantation (along the lines of "I call upon Mystic Force to cast Fireball!") and hitting your target with a spell packet.
Live Action TV
- "Lo lo, Bromios. Lo lo, Dendrites. Lo lo, Eleutherios. Lo lo, Enorches."
- "Wons sa etihw saw eceelf reh, bmal elttil a dah yram!"
- On Supernatural Latin and Enochian appear to be the languages of choice for the banishment of both angels and demons.
- In the 1998 Merlin series, this sort of magic is used by the lowest class of wizards, Voice Wizards, or wizards by incantation. Stronger wizards use gestures, or perform magic simply by thought.
- All witches and demons in Charmed can cast magic as long as their words rhyme or is in some form of poem like a haiku.
- In Star Trek: Deep Space Nine, these are used for summoning the Pah-Wraiths.
- The eponymous main character from the British children's series Catweazle uses a lot of these. "Salmay, Dalmay, Adonay" and "Shempamporash" are probably the most common ones. He also often calls upon spirits and gods from various mythologies.
- Parodied by Capcom's Pinball Magic, which has this incantation on the playfield:
"Hocus Pocus preparatus,
Play this pinball apparatus!"
- In warhammer fantasy battles there are arcane languages that must be used to cast spells.
- Early editions of The Dark Eye had actual short rhymed incantations with every spell for the players of spellcasting characters, with a literal "if you don't say it, your character doesn't cast it" approach. To this troper's understanding, this was gradually phased out later.
- "Verbal components" to most spells in ''Dungeons & Dragons", prior to 4th edition. Unless it's 3rd edition, and you have the Silent Spell feat.
- In Finian's Rainbow, Og casts a spell on the blackened Rawkins to cure him of his ill humor, while chanting in rhyme.
- Final Fantasy Tactics all manner of spell casters will sometimes call out an incantation (such as "Aurora, exhale bloody air! Dark Holy!") The catch is that the incantations appear at random. You can generally pick out a player's favorite class because they'll have certain incantations burned into their memory, due to using the spell enough to see it frequently.
- Sadly, this was removed entirely from the remake.
- Valkyrie Profile and its sequels are full of these when big magic is performed by a spell-casting character or even some of the bosses. Bloodbane's rendition of Gravity Blessing is an incantation of pure horror. Celestial Star, quoted in the quotes section, is the most well-known because it delivers the most hits in the first game.
- In the Tales Series, spells seem to require this. The more powerful the spell, the longer the verbal incantation is, in most cases. However, the incantation can vary between different casters, implying that this is more to help the caster focus than to actually shape the spell.
- Can be subverted in Tales of Vesperia by using Overlimit, which will make the caster drop the usual incantation for a short phrase instead, greatly increasing the speed at which the spell is used. Most memorable is Rita, who'll literally just say "Blah Blah Blah" followed by the spell name.
- The Power of Words in Yggdra Union and Blaze Union is an insanely powerful, face-meltingly rare ability that essentially lets the user play with reality using only magic and self-created incantations. There's only one person who's ever mastered it in the realm of Ancardia (that would be Nessiah), and the hell that said person went through to master it ought to be enough to discourage anybody else from trying. The general-use magic system in Ancardia, Tactics Cards, was set up by the Power of Words but can be used by any character via Invocation.
- Woodruff And The Schnibble Of Azimuth: The seven Formulas you learn to use.
- In The Order of the Stick, the verbal component of casting any spell is simply saying the name of the spell, as per the D&D rulebooks. For metamagic feats, the feat's name is appended to the spell's. For spells with a long casting time, the name is repeated over and over.
- Actually that's a mild parody more than anything else. It is true the D&D rulebooks before 4th edition (where from memory the issue seems to be dropped) do specify which spells have verbal components (because it could be relevant for gameplay - eg if your character is caught in a silence spell or gagged or similar), but it isn't specified what the actual words are. If you were interested in that sort of thing I suppose you could make up and actually say 'words of power' for specific spells but the usual procedure is just to tell the DM 'my character casts spell X', and it is assumed your experienced wizard or whatever your character happens to be knows what to do. Incedentally, for those unfamiliar with the system it is worth mentioning that the magical incantations aren't strictly necessary in 3rd edition, you can cast spells without them. However your character must be trained to do so and the spell counts as being one level higher than it otherwise would have.
- In Sluggy Freelance Gwynn's spells sometimes require her to speak a Language of Magic that's written in bizarre letters no one outside the strip has any clue how to pronounce. The Harry Potter Expy wizards, however, use Canis Latinicus.
- In the Whateley Universe, there seem to be a number of ancient (read: dead before humans used sticks) languages that work for magical incantations, as well as more modern (human) languages. Fey has used the language of the Sidhe.
- In Gargoyles, spell incantations were in Latin, unless the caster was one of Oberon's Children.
- or from a different magical tradition like the Jewish/Kabbalahist in 'Golem' or the Emir in 'Grief'. They used incantations in Hebrew and English but the Emir's incantation referenced Egyptian deities. Also, a caster of significant power could use one-word incantations, like the Archmage with the Eye of Odin, Phoenix Gate, and Grimorum Arcanorum all adding to his power.
- Word of God is that certain languages, such as Latin and Hebrew, are simply better for this sort of thing than modern English (at least if you're a mortal wizard- Children of Oberon don't seem bound by language and just say what they want to happen, usually in rhyme).
- Raven uses many of these in Teen Titans. One of the more memorable ones is: "The gem was born of evil's fire. The gem shall be his portal. He comes to claim. He comes to sire. The end of all things mortal!"
- Of course, Raven's usual magical chant is "Azarath Metrion Zinthos!" In addition to sounding downright cool, the phrase has significant meaning: "Azarath" is her home dimension, "Metrion" is her real name, and "Zinthos" was the name of a pet raven she had as a child. (Yes, seriously.)
- In Visionaries, the power of the magical staves are called upon using Magical Incantations in the form of poems.
- Zatanna in Young Justice. She casts spells by saying words backwards. So if she wants to cast fire she says 'iref.'