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Crosswicking

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* In ''Webcomic/{{Aecast}}'', magic requires users to recite several descriptive words in Greek. Although spells themselves do not have specific names, what the spell ''does'' is readily obvious.
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* In ''WesternAnimation/PercysTigerTales'', to visit their fantasy words, the kids say a phrase with four syllables, with the last syllable rhyming with the second one, e.g., "Tower Power!" to visit Tiger Towers.
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* ''Series/TheLordOfTheRingsTheRingsOfPower'':
** The Istar from the meteorite is revealed to be capable of magic. Despite his amnesia, he instinctively chants spells in Quenya by using words like "Á keuta" (Restore, renew, refresh), "Á envinyata" (Heal), "Lótë" (Flower), "Á kuita" (Live), to revive a tree or heal a wound.
** Galadriel can use incantations too. She commands her horse in Sindarin to run faster with the words "noro lim".
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* AccidentalIncantation: A magic incarceration is cast unintentionally
* LanguageOfMagic: Magic incarcerations are done in a special magic language.
* LatinIsMagic: Magic incarcerations are done in Latin.
* RhymingWizardry: Magic incarcerations are done in rhyming couplets.

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* AccidentalIncantation: A magic incarceration incantation is cast unintentionally
unintentionally.
* LanguageOfMagic: Magic incarcerations incantations are done in a special magic language.
* LatinIsMagic: Magic incarcerations incantations are done in Latin.
* RhymingWizardry: Magic incarcerations incantations are done in rhyming couplets.



* ''TabletopGame/DungeonsAndDragons'': Outside [[TabletopGame/DungeonsAndDragonsFourthEdition 4th Edition]], most spells have "verbal components" that need to be spoken when they're cast. Onlookers can identify a spell by its verbal components (with training) and can silence a spellcaster to prevent them from casting. Some [[SkillScoresAndPerks abilities]], like the [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]] feat "Silent Spell", counter this requirement. /

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* ''TabletopGame/DungeonsAndDragons'': Outside [[TabletopGame/DungeonsAndDragonsFourthEdition 4th Edition]], most spells have "verbal components" that need to be spoken when they're cast. Onlookers can identify a spell by its verbal components (with training) and can silence a spellcaster to prevent them from casting. Some [[SkillScoresAndPerks abilities]], like the [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]] feat "Silent Spell", counter this requirement. /

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[[AC:{{Subtrope}}s]]
[[index]]
* AccidentalIncantation: A magic incarceration is cast unintentionally
* LanguageOfMagic: Magic incarcerations are done in a special magic language.
* LatinIsMagic: Magic incarcerations are done in Latin.
* RhymingWizardry: Magic incarcerations are done in rhyming couplets.
[[/index]]



Specific examples of magic incantations include ByThePowerOfGreyskull, {{Invocation}}, and many instance of CallingYourAttacks. Compare and contrast WordsCanBreakMyBones which is the usually shorter "words of power". Not to be confused with {{Invocation}} when this is done just for show. Compare WordsDoNotMakeTheMagic for when the incantation itself is either irrelevant or else useless without the magical muscle to go with it. Compare IKnowYourTrueName for another way words can control sticks, stones, and bones. Also compare AccidentalIncantation, when one of these is cast unintentionally. On the powerful end of the [[ThePowerOfLanguage Power of Language]] scale.

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Specific examples of magic incantations include ByThePowerOfGreyskull, {{Invocation}}, and many instance of CallingYourAttacks. Compare and contrast WordsCanBreakMyBones which is the usually shorter "words of power". Not to be confused with {{Invocation}} when this is done just for show. Compare WordsDoNotMakeTheMagic for when the incantation itself is either irrelevant or else useless without the magical muscle to go with it. Compare IKnowYourTrueName for another way words can control sticks, stones, and bones. Also compare AccidentalIncantation, when one of these is cast unintentionally. On the powerful end of the [[ThePowerOfLanguage Power of Language]] scale.
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The nature of the words varies from plain English, through dodgy rhymes and ancient languages, to unpronounceable by human tongue. The more normal the words, the more stringent the [[SpellConstruction other constraints]] on casting the spell will be. Making the rock move by shouting "Move!" will usually require rare talent or considerable preparation; making it moving by saying "Fthagnchmthesgf fprnjklmpt [[WebAnimation/HomestarRunner fhqwhgads]]" merely requires extreme verbal dexterity.

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The nature of the words varies from plain English, through [[RhymingWizardry dodgy rhymes rhymes]] and ancient languages, to unpronounceable by human tongue. The more normal the words, the more stringent the [[SpellConstruction other constraints]] on casting the spell will be. Making the rock move by shouting "Move!" will usually require rare talent or considerable preparation; making it moving by saying "Fthagnchmthesgf fprnjklmpt [[WebAnimation/HomestarRunner fhqwhgads]]" merely requires extreme verbal dexterity.

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