open/close all foldersFighter and Glass Cannon
Anime & Manga
- This is the reason behind Pactios in Mahou Sensei Negima!, though it's promptly defied by Negi himself when he decides to walk the path of the Kung-Fu Wizard. On occasion, he will still act like this trope in combination with Kotarou such as the fight against Rakan; the most obvious demonstration being Kotarou buying Negi the 43 seconds he needs to prepare his spell.
- Saito and Louise from The Familiar of Zero are a perfect example of a combo; the entire reason Void mages have human familiars is that only a human can effectively defend them while they incant the very long Void spells.
- Lina Inverse (mage) and Gourry Gabriev (fighter) from Slayers, though Lina hardly needs the help, as she's no slouch in the physical combat department either. Most opponents are either too weak for her alone or too strong for them both, but her protection lags far behind apocalyptic attack spells, so it's still a good idea to have someone covering her while she goes through incantations.
- Berserk has an arrangement with Guts and his current companions. Guts is the main fighter of the group, with Serpico, Isidro and Farnese backing him up, while Schierke is the mage, whose spells take a while to cast. There's also Puck and Evarella acting as healers when Guts takes on one of the many Apostles of the series.
- Despite both of them being mages, Gajeel and Levi from Fairy Tail fit this trope. Gajeel is literally Made of Iron and can transform his limbs into anything from metal clubs to blades, while Levi's power is Words Can Break My Bones, but she needs time to write them down. They also fit the other type of this trope; Levi isn't a healer, but she can create iron by writing the word down, and Gajeel can get a power upgrade by eating metal.
- Still counts since most the "mages" in the series are magic knights and kung fu wizards who put so much emphasis on the physical department that they are only technically mages. Levi; however, is one of the few that fits the traditional mage image.
- Lucy and Natsu could count since Lucy and Spirit mages are one of those few who fit the tradition mage image. The series tend to have more emphasis on one-on-one battles (typical of the Shōnen genre) but Lucy and Natsu have gone on more quests together and have had more team battles together than anyone else of the main cast.
- An interesting example in K, with Kuroh, Shiro, and Neko. Kuroh is a swordsman who also uses powers from his King in fights, usually in the form of a plasma-like giant hand he can use to push or pull things, or as a glow around his body and sword that helps his agility and force. Neko and Shiro use Neko's psychic abilities to confuse their opponents or create a distraction. In the second season, however, Kuroh and Neko are now Shiro's Clansmen, and he is their King, so their powers come from him (except for Neko's psychic abilities).
- In the finale of the second season, it fits the Glass Cannon element even more, with the rest of the three Clans protecting Shiro as he goes in to destroy the Slates.
- Ouja No Yuugi: a strategist (a "mage" in this setting, whose power allow him to influence the course of battle) and a general (a warrior, whose duty is to protect "his" strategist and to lead the army) form a close bond and fight in battles together.
- Scrapped Princess: Shannon Casull and his older sister, Raquel form such a duo - with Shannon being the sword, while Raquel is quite possibly the most powerful mage on the face of the planet. Though even her magic pales in comparison to Shannon's ability as a D-Knight.
- Ruin Explorers: Miguel and Rasha combine their talents to form a platonic partnership to find the ultimate treasure. Miguel often covers for Rasha, during fights, to give her time to cast spells. And she, in turn, uses her magic to fell enemies that can't be slain by sword alone.
- In Yu-Gi-Oh!, the Flame Swordsman and Dark Magician are sometimes portrayed this way. So are their masters—Joey is good in a physical scrap while Yugi, or at least his Superpowered Evil Side, wields the shadow magic.
- In the Discworld, when Ponder Stibbons (Wizard) and Johanna Smith-Rhodes (Assassin) get it together, they are this trope. Ponder finds himself using magic to defend Johanna in Il se passait pas au nuit de Pere Porcher. She uses her weapons skills to defend him in Slipping Between Worlds and Whys and Weres.
- In Dragon Bones, Oreg and Ward in one scene. They're both able to fight and do magic, but Ward is much taller and stronger, and Oreg is a more powerful mage. Thus, Ward distracts the enemy while Oreg uses the distraction to get his hands on the opponent, as the spell he wants to use requires touch.
- Archer and Sophie in Demonglass. Archer is a warlock, but not a very powerfull one, however his skills as a fighter, especialy with a sword more than make up for it.
- The Chronicles of Thomas Covenant: Though they travel with a larger party, Thomas Covenant and his Bloodguard (First Chronicles) or Haruchai (Second Chronicles) bodyguard. In fact, the Lords (squishy mages) usually had individual Bloodguard bodyguards.
- Aes Sedai and Warders in The Wheel of Time series; at least, most fall here (especially Green Ajah or Blue Ajah).
- Tarma and Kethry from the Vows and Honor series of the Heralds of Valdemar 'verse. Tarma is a gruff barbarian warrior and Kethry is a powerful mage; the two team up as mercenaries with the ultimate goal of rebuilding Tarma's Clan.
- Played with in that Kethry can fight if she has to, thanks to her [[empathic weapon]], and as a Priestess of the Warrior Goddess, Tarma has some magical abilities.
- In The Princess Series, Talia is the skilled fighter, Snow is the sorceress. During the course of the first novel they pick up Danielle, who can do a bit of magic and is taught some basic combat skills by Talia, to complete the Power Trio.
- Caramon and Raistlin in the Dragon Lance novels. See the example under Roleplaying for further details.
- Fafhrd and the Gray Mouser in the stories by Fritz Leiber. Fafhrd is a fighter. Mouser is (technically) a mage. However, while Mouser was apprenticed to a mage early in life, by the time he meets Fafhrd he almost never actually uses any magic and acts more as a thief/rogue, so this is not the straightest example of the trope.
- In Brimstone Angels, Farideh is a warlock, meaning she can unleash an impressive amount of magical destruction straight (literally) from Hell, but she's not that hot in hand to hand combat. Luckily, her twin sister Havilar is never far away, and she's more than competent with her glaive.
- In the Gamebooks Wizard, Warrior and You, the titular Wizard can do more stuff, but needs the warrior to protect him or he'll go down easily.
- In the first act, at least, Ryushi and Kia from Broken Sky could qualify as this, with Ryushi taking up the Glass Cannon role. Although the pair of them are both rather adept at martial combat (Ryushi with his sword, a bo staff for his sister), Ryushi had little to no control over the series' equivalent of magic and ended up burning himself out completely after a single shot. Sure, that single shot has the potential to be immensely powerful, but still. As the series progresses and Ryushi learns how to better control himself, the duo progress to be even more like a Sibling Team.
- The Dresden Files: Harry takes the "sorcerer"-role, with Murphy, Michael, Thomas or Sanya taking the "fighter"-slot depending on book and context. Not that Harry is particularly squishy, but even wizards aren't omniscient.
- Liath Luachra and Bodhmall, the foster-mothers of the Irish hero Fionn mac Cumhaill, were renowned as being a great warrior and druid, respectively.
Live Action TV
- Merlin: Merlin and Arthur qualify as this, with Arthur as the Sword and Merlin the Sorcerer, of course. There's the added twist, however, that Arthur doesn't actually know that Merlin's playing this role for him.
- A straighter example would be Merlin and Lancelot - since Lancelot is one of his Secret Keeper|s.
- Fairly adequate approach in Dungeons & Dragons. Traditional parties incorporate (wizard or sorcerer/fighter) an (cleric/fighter) into the party, along with additional specialists (bard, thief, or rogue), "caster+basher" is a minimized variant.
- Dragon Lance: Caramon, an invincible warrior, and Raistlin, his brother and a fearsome spellcaster. They used to hire themselves out as mercenaries, often fighting back-to-back against hordes of foes. Eventually, though, things got ugly...
- Forgotten Realms: Fyodor and Liriel Battle Couple; Arilyn "Moonblade" and Danilo Thann for sex-reversed roles. Rashemen traditions approve of traveling witch with a pledged berserker bodyguard, but they usually adhere to the collective magic, so it's more semi-legendary stuff, except maybe dajemma.
- Greyhawk: Robilar and Tenser were the first examples of this in roleplaying.
- In the Magic: The Gathering Shadowmoor set most of the "duo" cycle worked like this, with a warrior or soldier and a shaman or wizard.
- In Warhammer it is possible to create this dynamic on the tabletop for most armies, by keeping wizard and fighter characters close together for mutual protection (especially keeping them within the same regiment of troops, where the fighter can accept the challenges of enemy heroes instead of the wizard). In the background the most prominent example of such a pairing is the High Elf twins Tyrion and Teclis, the former being an exceptional master swordsman, the latter incredibly frail and feeble but also the greatest wizard in the world.
- In Exalted, this often come to play with Solars (or Abyssals, or Infernals) as Sorceresses and Lunars as Swordsmen (or more derisively: as attack dogs). Solars can become the greatest warriors in the world if they try, but if a Solar Sorceress want to be any good, she better put all those EXP in Occult stuffs.
- Link and Zelda often have this dynamic in The Legend of Zelda, at least in those cases cases where Zelda actively helps Link with her magic such as in The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Four Swords Adventures, The Legend of Zelda: Twilight Princess, The Legend of Zelda: Spirit Tracks, The Legend of Zelda: A Link Between Worlds, and The Legend of Zelda: Breath of the Wild. She most commonly uses her magic to summon the Light Arrows for Link to use against the Final Boss, but she can also use sealing magic to incapacitate the main villain and other enemies.
- In Farland Saga 2, Squishy Wizard Karin is rejected from joining an adventurer's guild because she has no swordsman to back her up, but she soon forces Al into her party, kicking off the plot.
- If you think about it, Marche and Montblanc from Final Fantasy Tactics Advance kinda fits.
- Baldur's Gate has Minsc and Dynaheir, teamed together in what's apparently the traditional partnership where they come from. In the sequel Minsc gets quite depressed (by his standards, anyway) when he can't prevent her death, and if given the chance will adopt either Aerie or Nalia as his replacement 'Witch'.
- In Betrayal at Krondor, Gorath and Owyn. The former is a badass centuries old dark elf chieftain, the latter is a scrawny human boy magician.
- The Reyvateils in the EXA_PICO series. The trope is a plot point because the Reyvateils are empowered by their love for their warrior and, in the first game, a Reyvateil without a partner could be discriminated against.
- Fire Emblem loves this trope. Note that offensive mages usually gain staves when they promote, so these tend to double as fighter/healer combos at high levels.
- A particularly Egregious male example is Ike/Soren from Fire Emblem Tellius. Ike is a BFS-wielding mercenary while Soren is a effeminate Iron Woobie who specializes in Wind Magic. On top of being Heterosexual Life-Partners to the umpth degree, they also have an insane amount of Ho Yay with each other, to the point a newcomer can be forgiven for thinking they were gay. Even more telling is that Soren is one of the two possible partners with Ike when he leaves Tellius in search of adventure.
- A straighter example would be Sothe and Micaiah, from the same continuity. Despite being a Lovable Rogue, Sothe takes on a detachment of Begnion soldiers by the game's beginning and wins, while Micaiah is very competent with Light Magic. Not to mention they care for each other very deeply, and even marry by the end of the game.
- Another example from Fire Emblem Tellius would be a rare villainous example: Zelgius and Sephiran. Both are extremely close with each other (a bit too close, even), and Zelgius is secretly the Black Knight. Meanwhile, Sephiran is a White Mage Magnificent Bastard who literally plays each faction in the game together so that he could cause The End of the World as We Know It at the hand of Ashera.
- And Fire Emblem Tellius has more. Zihark/Ilyana, Largo/Calill, Muarim/Tormod, Bastian/Lucia are just several of the more well-known examples.
- Turning away from Fire Emblem Tellius for a moment, there's also the frachise's Ur-Example, Alm and Celica. They're not the first example by any means as Marth/Merric beat them to it, but they're certainly the most notable one. Celica is a kind-hearted mage who wants to bring peace to the land, while Alm stabs a god in the eye.
- Another extremely straight example would be Roy and Lilina from Fire Emblem: The Binding Blade. With how facepalm-worthy the Ship Tease is with them and the fact that Roy grows his support faster with Lilina than anyone else, and it's not hard to see why they may be called "canon couple" by some.
- Fire Emblem Awakening and Fire Emblem Fates take this trope to it's logical extreme: with how reclassing and marriage works in this game, you can literally pair up everyone with everyone, all while having a fighter and mage in both your parties each. That's a lot of Sword and Sorcerer.
- Your party in a lot of JRPG's starts out this way, such as in Tales of Symphonia, where your party initially consists of Lloyd and Genis.
- More Tales of Symphonia: Emil and Marta seem to qualify, as Marta is much more useful casting spells than attacking, especially compared with Emil.
- Tales of Phantasia has Cless and Arche, and Cless and Mint, as the respective types.
- Hell, it's more like Cless and EVERYBODY. For the entire first half of the game, your party consists of Mighty Glacier Cless and 3 spellcasters (Mint the healer, Klarth the summoner, and Arche the attack magician). Only after the second half starts (after a faux ending scene) does your party expand to include more physical fighters (an archer and a Ninja, to be precise), and since the archer works best from a distance and the ninja is optional, and even that only in the Updated Rereleases...
- In World of Warcraft, pairing a tank with an AoE tosser is an extremely effective combo. Without purple gear, a protection warrior will take forever to kill six mobs, and a mage will never survive their counterattacks, but together they can easily handle a dozen.
- Thanks to the ability to tie units in melee (when engaged by melee attacks, a squad is forced in turn to use melee attacks regardless of what they were originally using) many forces in Dawn of War, particularly at the beginning of the game, will consist of a couple relatively fragile squads dealing damage (the glass cannon) while a tougher melee squad (the figher) ties up the enemy's own ranged forces or keeps the enemy melee occupied.
- The four main characters of the first game follow this trope as well: Gabriel Angelos (Force Commander) and Isador Akios (Librarian) for the Space Marines / Bale (Chaos Lord of Nurgle) and Sindri Myr (Sorcerer) for Chaos.
- A common encounter in Jedi Academy is to run into a lightsaber specialist and dark force user at the same time. The game's AI will try to get the "sword" to engage you in melee while the "sorcerer" uses his force abilities from afar.
- Final Fantasy VIII uses this one. Edea the Sorceress offers Seifer the chance to be her knight. Later, Squall offers to be Rinoa's knight.
- Shin Megami Tensei: Persona has a few examples.
- In general, this can be invoked with any of the romanceable party members. If you have a physical love interest, equip a magical Persona, and vice versa.
- Persona 3 has Junpei/Yukari and Akihiko/Mitsuru as the obvious examples. Junpei specializes in raw offense and physical attacks in addition to some (rather clumsy) fire spells, while Yukari is a magic caster, specializing in wind spells and healing magic. Meanwhile, Akihiko is a Jack-of-All-Stats who has a special preference for physical attacks, while Mitsuru is also a magic caster with great ice spells. As a whole, the former group are Vitriolic Best Buds while the latter group are Platonic Life Partners.
- Persona 4 tops Persona 3 by having even more examples than the last one. To wit:
- Yosuke and Teddie are a male example of this. Yosuke is a Jack-of-All-Stats who specializes in fighting and wind magic, while Teddie is a magically-inclined healer and ice spell-caster. They're also a textbook case of Vitriolic Best Buds, bickering with each other while being very close.
- Chie and Yukiko are a female example as well. Chie specializes in raw physical power with barely any magical skill to back it up, while Yukiko is a magical nuke specializing in fire magic and healing spells. Not only do they share a Romantic Two-Girl Friendship, it's a friendship laden with Les Yay subtext.
- Kanji and Naoto is this in addition. Kanji is a Mighty Glacier with (some) skill in thunder magic while Naoto is a magical nuke who is the only on in the party to naturally learn Almighty spells and instant-kill spells. They also get along swimmingly (ironic, given it's a delinquent and detective) and there's also tons of Ship Tease with each other.
- Persona 5 gives us Ryuji and Ann. Ryuji is pretty much exactly like Kanji in terms of thunder spells and his status as a Mighty Glacier, while Ann specializes in fire magic and all sorts of nasty methods of incineration. They're also Platonic Life Partners, and it's implied that Ryuji has a crush on Ann.
- Gil (sword) and Ki (sorcerer) in The Return of Ishtar. Ki can use sixty-four magic spells, while Gil fights enemies up close with his sword.
- They reappear in "Namco × Capcom" with the same principle.
- The Dual Boss fight against Gaol and Magnus in Kid Icarus: Uprising. Oddly enough, the roles are partially switched around: Magnus isn't very resistant and relies more on dodging and rushing, while Gaol wears a bulky armor and mixes her spells with charging attacks.
- Suikoden Tierkreis has a pair like this as a Recurring Boss. The huge, heavily-armored Nova stands in front and absorbs most of the damage, while Sophia stands behind him and does her best to fry your party with magic. Though in a slightly different take on the usual relationship, Nova is Sophia's father.
- In Castlevania: Portrait of Ruin, Jonathan uses weapons to great effect, while Charlotte employs magic. While both are capable fighters and generally can handle their own, Charlotte tends to be more vulnerable, while Jonathan tends to be more damaging.
- Previously in Castlevania III: Dracula's Curse, you can also have this team by choosing Sypha Belnades as Trevor Belmont's partner. Sypha is more vulnerable, but capable of dishing out a lot of damage with her spells. Trevor has a more limited range or versatility, but tends to be tougher.
- ICO is a puzzle game based around a less combat oriented version of this trope. Ico is much more athletic than Yorda and can reach areas that she can't. He also has to protect her from the shadows that frequently attack her by hitting them with a stick. Yorda has the ability to magically open several sealed doors, annihilating any enemies that are nearby as a bonus. The game revolves around having Ico solve puzzles to get Yorda close to objects that only she can interact with while simultaneously protecting her from anything that tries to attack her.
- In the Atelier series, this means the Hirelings and the Alchemist. The Alchemist is typically very weak while big, tough Hirelings are readily available, making this trope a necessity. The chemistry between the Alchemist and her Hirelings is even a major appeal to the fanbase, Atelier Elkrone indulge entirely in it without letting the player doing any alchemy.
- In the more action-y games (such as Atelier Iris and Mana Khemia), this trope tend to be downplayed because your (usually male) main character is capable of defending himself.
- Dragon Age
- In Dragon Age: Origins, the first two permanent party members (not counting the dog) are designed this way, with Alistair having a head start on defensive combat skills and Morrigan having a head start on offensive magic.
- Enforced in Dragon Age II as Hawke's class is used to determine which of his/her younger siblings survive. A warrior or rogue Hawke is the Sword to Bethany's Sorceress while a mage Hawke is the Sorcerer to Carver's Sword. The Hawke twins also had this relationship with each other before the game started.
- The Pokémon Gallade and Gardevoir, divergent evolutions of the Ralts line, are this, respectively: their stats are mostly the same, but Gallade has high physical Attack, while Gardevoir has equally high Special Attack.
- Neopets: The Darkest Faerie has the knight (well, squire) Tormund and the sorceress (apprentice) Roberta, but you don't get to use them together; instead, you have to switch between the two, and both have their pros and cons.
- In Undertale, the monster "Knight Knight" (a large hulking knight) tends to appear alongside the monster "Madjick" (a floating, grinning wizard).
- In Fate/stay night, it is not uncommon for a Master with the Caster class Servant to have this sort of relationship. Since humans are weaker by nature compared to the Servants, the Caster Servant usually buff the Master. It is possible for a Master who can't fight to have a Caster Servant though.
- In most Grail Wars, the Servant is the Sword while the Master is the Sorcerer — though Nasuverse mages typically have hand-to-hand training, they're simply not in league with the Heroes summoned. Archer with Rin, Berserker with Ilya, and Saber with Iris in Fate/Zero, are classic examples. The Caster and Master pair in Fate/stay night is also an example, the pair in Fate/Zero, not so much.
- Another example are Shirou and Rin in the Unlimited Blade Works route.
- Black Mage and Fighter from 8-Bit Theater, before the party enlarges.
- Being a deliberate Cliché Storm, Adventurers! has this with Karn (Fighter) and Ardam (Glass Cannon) as the starting duo. It's one of the few tropes used that isn't lampshaded.
- Cale and Richard in Looking for Group. Cale is a badass warrior, an expert swordsman, capable archer, and notable strategist. Richard is an incredibly potent spellcaster and likely the most powerful member of the main cast. While they're part of a bigger group overall, the two of them have this dynamic in battle.
- Wayrift has many examples of this such as Ben and Leona, Zeb and Tai and Cecil and either of his brothers.
- The Challenges of Zona feature a Bash Sister combo in Zona fighter and Tula, a priestess who can cast both healing and combat magic. There's also Mentl who's a spellsinger.
- Distillum has the titular time mages pair up with Pamvani, who take care of the sword-waving part of life.
- Thundarr the Barbarian features one mage (Ariel) and two fighters (Thundarr and Ookla).
- Adventures of the Galaxy Rangers will get this combination if Shane and Niko are the team du jour. Shane is a heavy-hitter and a gunslinger while Niko is a fast acrobat with Psychic Powers who is only a Glass Cannon by comparison.
- Yin and Yang in Yin Yang Yo! form this dynamic. They are both capable of the two forms of Woo Foo (Mystic and Martial), though Yin prefers magic and Yang prefers might.
- Done briefly in Avatar: The Last Airbender. When fighting Azula, Zuko and Sokka fall into this. Zuko uses his firebending to block Azula's firebending while Sokka moves in to attack with his sword.
- Technically speaking, at the beginning we have Sokka (warrior) and Katara (sorcerer), but they encounter Aang (who's both) before any combat actually happens.
- Star vs. the Forces of Evil has Star and Marco. Marco is a capable fighter with his karate skills, Star is the Mage with her wand, but she can still fight well even without it.
Anime & Manga
- While they're both technically mages, Erio and Caro from Magical Girl Lyrical Nanoha StrikerS are an excellent example, with Erio as the fighter and Caro as the mage. Caro also has Voltaire the Kaiju Ancient Dragon as the ace up her sleeve, of course. And Friedrich as a backup.
- Yuji and Shana from Shakugan no Shana. Yuji uses the power of the Reiji Maigo to buff Shana before Yuji becomes a competent fighter in his own right.
- The Master/Servant relationship in Fate/stay night is supposed to be this. But generally the Servants are so above humans that it doesn't mean much. Except for one notable case. The relationship was reversed with Caster and her Master.
- The fighter/healer team is played totally straight with Saber and Iris early in Fate/Zero.
- Cassandra and Gaylen, the protagonists of Dawn of the Seeker are somewhere between this and the "Fighter and Glass Cannon" version, as Gaylen is capable of casting both offensive and healing spells (though he notes his speciality is healing and he's actually a fairly medicore battle mage). They're a rarity for examples of this trope in that Cassandra the Seeker is the "Sword" (a fullplate-wearing Screaming Warrior ex-dragon-hunter) and Gaylen is the Sorcerer (a Circle Mage).
- The Yu Gi Oh Zexal's Numbershots introduce Number 13: Devoted Empress Love (or Number 13: Paradise, for some people), who forms a Battle Couple with the canon Number 39: Aspiring Emperor Hope. While Love tends to the middle between the two types (she is not exactly squishy, as not only does she have the Numbers' invincibility by battle against non-Numbers, but she also has a respectable 2400 ATK, only 100 behind Hope), she falls into this one as her card effects are finalized to buff up Hope's offensive and defensive abilities.
- Beren and Lúthien from The Silmarillion; Beren is a human warrior, and his girlfriend (later wife) Lúthien is a half-elf half-demigoddess with very potent magical abilities. She's not just a healer, and is arguably much more important to their success than he is, but because she doesn't seem to have the power to harm directly with her magic, she probably fits this type better.
- In Frostflower and Thorn, the former is the healer, the latter, the swordswoman.
- In addition to the Caramon/Raistlin example above, Goldmoon and Riverwind from the Dragon Lance novels would be an example of this type.
- In the Warhammer Fantasy universe this is supposed to be the raison d'etre for the Swordsmasters, a High Elven organisation of warriors who exist to protect the elven mages trained at the White Tower of Hoeth.
- In Dungeons & Dragons, the spellcaster turning the fighter into an engine of destruction is not only effective, it's often more efficient than DPSing by themselves.
- It gets a bit bizarre in the 3rd Edition rules, as both clerics and druids, which fill the role of a "healer" are much more efficient if they put their spells on themselves and beat up all enemies with their own hands, instead of using their magic on a fighter.
- The Tales Series frequently does this with implied and explicit Official Couples.
- In Tales of Phantasia, Cless was the only frontline fighter in the original version and Mint is the straightest White Magician Girl ever.
- Stahn and Rutee in Tales of Destiny. Rutee is competent enough on the front lines that they can switch roles if Stahn wants to throw out a fire spell.
- Kyle and Reala in Tales of Destiny 2. Reala is more of The Red Mage, but she is the party's main healer while Kyle does best focusing on his sword.
- Luke and Tear in Tales of the Abyss, especially in the beginning and part way through the Disc-One Final Dungeon. Luke learned swordfighting from Tear's brother, and Tear specializes in multi-target healing and holy magic.
- Tales of Vesperia features Yuri and Estelle in the opening segment. Estelle is quite a bit tougher than your average healer, but the archetype is still there. This is also their dynamic in Project X Zone.
- Asbel and Cheria in Tales of Graces. During the seven years they spent separated, Asbel trained as a swordsman while Cheria discovered her healing spells.
- Sorey and Mikleo in Tales of Zestiria. Sorey is a mostly normal human who uses a sword and Mikleo is a Seraph that uses single-target healing spells and water magic.
- In Tales of Berseria, Velvet and Laphicet break from the pattern of their predecessors in several ways. It's Velvet, the female of the pair who fights on the front line with wrist blades and knives in her boots while Laphicet, the male of the pair, stays in the back row to use magic of various elements along with the strongest single-target healing. Unlike the other pairs listed, Velvet and Laphicet have a purely platonic relationship. In fact, Laphicet is Velvet's nephew.
- Sword and Sorcerer pairings of both types are quite common two-person parties in MMORPGs. The Fighter and Glass Cannon pairing usually has a mage paired up with a tank who keeps the aggro off the mage while the mage unleashes hell with his high damage single-target spells and AOEs. The Fighter and Healer pairing has a fighter or other melee DPS type paired up with a healer who uses heals and buffs as the fighter deals with enemies.
- The Tank and Healer Combo is particularly important, mandatory in all MMORPGs. Granted, you usually have other party members during big fights but there will always be at least one dedicated healer who focuses on the tank.
- Parties in the Valkyrie Profile series usually have this sort of grouping, and the mages can work both as artillery or support. You can either have the rest of the characters build up a combo to boost the Mage's (already stupidly powerful) final attack, or have the mage buff the frontline fighters to obliterate whatever's in the way. Later games in the series let you do both at once.
- Heavy/Medic is a common pairing in Team Fortress 2, where, as the names suggest, the Medic heals and the Heavy deals and takes a lot of damage. Similar pairings sometimes seen are Medic/Soldier and Medic/Pyro.
- The "Demoknights"—Demoman using a variety of unlockable melee weapons—when paired with a Medic are a more traditional example of this trope. Contrary to this trope, a regular Demoman/Medic pair (seen occasionally in normal play, but often used in competitive play) is a Glass Cannon and a Healer.
- One three part combination that's seem occasionally in regular play, and is pretty much the standard in Highlander mode, is Heavy + Medic + Pyro, where the Heavy and Medic acts as the normal roles of attacker/bulletshield and healer while the Pyro takes a more active defense role to protect both from Spies, Ubercharges, and projectile spamming.
- On top of having duos of the other variety, Fire Emblem has a few Fighter and Medic duos. Much like their counterparts, healers usually gain access to offensive magic when they promote, so most of these also count as fighter/Glass Cannon combos.
- Before we start, we might as well say that games with marriage in it take this trope Up to Eleven: due to the Mix and Match nature of the romance mechanics, anyone can pair up with literally anyone, so any Battle Couple that consists of a physical fighter and a healer qualifies by default.
- Boyd and Mist play this so straight, it isn't even funny. Despite being a textbook case of Slap-Slap-Kiss, both care for each other deeply and even fall in love with each other if you max out their support conversation, with them even marrying by the end of the continuity. Boyd is also a Lightning Bruiser who's perfect for frontline combat, while Mist is a Combat Medic who fights with swords and heals with magic. Pairing them together is strongly recommended, as it gives Boyd easy access to a healer while giving Mist protection. Really, the only thing preventing the two being a textbook example is that Boyd averts Heroes Prefer Swords by fighting with an axe instead.
- A rare Gender-Inverted example from the same series is Rhys and Mia. Unlike Mist, Rhys is too ill to fight on his lonesome and instead uses healing magic or Light Magic to defend himself, while Mia is an Adorkable Nice Girl who's an incredibly useful Swordmaster Glass Cannon. They also get along very well and there's a good deal of Ship Tease with them, though Mia doesn't seem to be all aware of Rhys' crush.
- Two female examples of this trope are both Hana/Sakura and Effie/Elise from Fire Emblem Fates. Hana is a Samurai who's both the protector and best friend of the White Magician Girl Sakura, while Effie - despite her voracious appetite and Hot-Blooded tendencies - is an indisputably heroic Knight in Shining Armor who, just like Hana, is the youngest healing princess' bestie. And this is not covering the insane amount of Les Yay between both friendships...
- In the first generation of Fire Emblem: Genealogy of the Holy War, the only two static couples are Sigurd and Deirdre, and Quan and Ethlin; Sigurd and Quan favor swords and lances respectively, while Deirdre and Ethlin are both staff users, though Ethlin also uses a sword. The second generation gives a Generation Xerox to the couples' respective sons; Seliph can marry most of the women in the second generation, but he has a significant head start with the priestess Lana or her replacement Muirnne. Leif's romantic relationship with the Troubador Nanna is canonized in Fire Emblem: Thracia 776. Assuming a certain glitch isn't used, Seliph also has a platonic version with his half-sister Julia.
- Final Fantasy:
- Featured prominently in Final Fantasy IV. In the Nintendo DS Updated Re-release, the party can find out through talking with NPCs in Baron that Rosa's parents were a typical fighter and healer pair (Dark Knight and White Mage) who fell in love with each other on the battlefield. The theme continues in The After Years, with the Official Couple of Cecil and Rosa.
- Aeris and Cloud in Final Fantasy VII have this dynamic by default. He has a BFS and plenty of Hit Points, and shortly after they meet he gets the Cover materia that allows him to stand between the squishier Aeris and danger. With her high Magic stat, Aeris can dish out both the pain and the healing, but her healing Limit Break puts the emphasis on the latter. Of course, the Materia system is customizable enough that this can easily be inverted (especially if you steal a staff from a rare enemy that makes Aeris a better fighter than Cloud until he catches back up) or averted, but this is the path of least resistance.
- Blados and Chalis in Golden Sun: Dark Dawn. There's a little mixing here as Blados can still cast Shadow Shield and Chalis can use Scornful Caress (a slashing attack).
- Played straight in a short leader story for World of Warcraft with Varian Wrynn being the fighter and his son Anduin Wrynn as the healer.
- The Prince and Elika from Prince of Persia (2008). Prince is the resident badass who handles all the fighting, while Elika is unarmed and sticks mostly to support (except in their Combination Attack). While there is no conventional healing in the game, Elika's main job is to magically haul the Prince's ass back to safety whenever he is about to die.
- A recurring pattern in the Star Ocean series.
- In Star Ocean Roddick has played the sword to Millie's healer since they were children, and use their abilities to protect their hometown from bandits.
- In Star Ocean: The Second Story Claude picked up a sword to avoid arousing suspicion on an underdeveloped planet, while Rena comes from a Witch Species and has a natural talent for healing. Unlike most examples, where the sword user is the lead and the healer plays support, the game can be played from Rena's point of view.
- In Star Ocean: Till the End of Time, Fayt, like Claude, started using a sword to blend in on a medieval planet, while his childhood friend Sophia is The Red Mage due to the genetic experiments they were both subjected to as infants.
- In Star Ocean: Integrity and Faithlessness Fidel and Miki, like Roddick and Millie, have had this dynamic since they were children, Fidel having learned the sword to follow in his father's footsteps while Miki learned to heal to be closer to her late mother.
- Suikoden I has swordsman Lepant and his Earth Rune-equipped wife Eileen. The actual game mechanics subvert it, though, because half of the Earth Rune's spells are bugged and do not perform their stated functions at all.