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- Gourry Gabriev from Slayers is the only non-magic-user of the cast, relying solely on his sword skills. His lack of intelligence can also factor why he's not a magic-user, too.
- Kamijou Touma of A Certain Magical Index is completely unable to use magic or esper abilities because of his Imagine Breaker arm. So he simply punches his enemies to submission, magicians or espers alike, regardless of power level.
- Kenpachi Zaraki is a physical powerhouse, able to defeat almost any opponent he faces with his overwhelming strength, but he is completely unable to tap into the higher-level zanpakuto abilities that the other Gotei 13 captains use on a regular basis. He and the entire 11th Division also willfully avoid learning or using Kido spells, and one of his officers hides his zapakuto's true power because it resembles one.
- Renji is a formidable fighter but his Kido skills are lacking and he's constantly mocked for it. The closest thing he gets to using one in combat is when he uses a deliberate Magic Misfire as a point-blank explosion.
- Kuzumi Taiga of Mx0 is a normal high school student who accidentally earned a reputation at Wizarding School Seinagi Academy as a high-level magic user, despite being completely unable to use magic himself. While he is generally able to compete with his classmates and maintain this illusion with quick wits, sometimes he is forced to rely on his brute strength, which is much greater than his peers due to being forced to train in martial arts with his sister.
- Rock Lee of Naruto is incapable of any ninjutsu or genjutsu (both requires good chakra control), so he focuses on taijutsu (martial arts) instead. Downplayed by his mentor Might Guy: He can do some ninjutsu (Summon Magic, for example) but he simply prefers to use his fists and legs.
- Fang-Fang Huang of Rosario + Vampire originally thinks of himself as a magic Summon Master, but eventually learns that he is more suited to physical combat since his summoning is random and rarely, if ever helpful. He does end up in a Battle Couple with an actual magic user, though.
- Louie in Rune Soldier Louie, he is a better fighter with a sword, and while he can use magic, his skills with magic are mediocre with terrible results.
- Aster in Black Clover has zero magical ability in a setting where nearly everyone has at least some magic. To compensate, he spent most of his life training his body. This all pays off when he is chosen by the Five-Leaf Grimoire. Said Grimoire allows him to summon an Anti-Magic BFS, and his years of physical training made him strong enough to effectively wield the heavy weapon.
- Amazon sisters Tione and Tiona from Loki Familia in Is It Wrong to Try to Pick Up Girls in a Dungeon?. Most fighters have one or two spells or other magical abilities to complement their physical combat skills but as of Volume 10 of the main series and Volume 5 of the spin-off, Tiona, Tione and Bete have shown no magical abilities what so ever, and even Bete escapes this category by using magic boots that take on the elemental properties of magic directed at him.
- Downplayed with Hagrid from Harry Potter. He is a half-giant who was expelled from the wizard school Hogwarts and not allowed to use magic by the Ministry (on top of his wand getting broken). Despite this, he can still cast spells with a piece of his wand hidden in his umbrella, but he has to rely much more on physical strength than the rest of the cast when it comes to fighting. Being resistant to magic thanks to his heritage helps, too.
- In the Myth Adventures series Aahz is a Pervect wizard who, due to a spell cast by another wizard just before he died of unrelated causes, can't actually do any magic. Fortunately he's big and tough, and he still has the knowledge to school his apprentice Skeeve in the art of magic too.
- In Dungeons & Dragons this is a recurring theme. Physically inclined classes like Fighters and Monks will have powerful physical attacks but can only get magic via multiclassing or magic items. Some subclasses subvert this, however — Fighters can be Magic Knights and some Monks can channel their Supernatural Martial Arts into true spellcasting.
- Warhammer and Warhammer 40,000. Khorne, Chaos god of war, sees magic as a tool for cowards and traitors, and so is the only one without a list of spells, but his followers are very strong physical fighters (when not The Berserker), and his 40K champion is immune to magic. Magical items and weapons, however, are acceptable.
- Katt from Breath of Fire II is a subversion. She starts off as a physical damage based Glass Cannon. However, she begins to learn high level magic quite early, but doesn't have enough AP to use it until the higher levels, if she's fused with the right shamans or if you have one of the potential TownShip tennants give her training that increases her maximum AP.
- Ayla from Chrono Trigger is one of the two characters that cannot learn magic, and the other one (Robo) has futuristic weapons that simulate magic pretty well. Ayla will typically be your strongest physical attacker.
- Dawn of War, powerful melee units tend to have very bad ranged attacks when they have them at all (Berserkers, Nobs, Assault Terminators) while ranged units don't last long at all in melee (Fire Warriors, Guardsmen). Terminators and Obliterators were an exception, but were nerfed in following games to follow this trend.
- The Dragon Age series has some interesting thoughts on the subject. Magic is tied to The Fade, a sort of separate reality inhabited by spirits and demons.
- Humans and elves are able to tap into this source, but it's so hard to do that it generally requires extensive training. Untrained magic users have a tendency to attract unwanted attention from The Fade's various denizens, so magic tends to be an all-in proposition in Thedas.
- Then there are dwarves, who literally cannot use magic. They have no ability to access The Fade, so any dwarf who wants to be trained for combat is a Magically Inept Fighter by necessity.
- In the Dragon Ball Z: Budokai Tenkaichi series, characters who either existed before Ki Attacks became common in the source material (such as Yajirobe, Nam, or Great Ape Kid Goku) or rely primarily on brute strength (such as Videl or Spopovich) have little to no ki-based abilities; Many of them cannot fly, and their standard ki blast either has an incredibly slow firing rate or is just throwing weak rocks at the opponent instead. Note that in this series, flight and ki blasts are abilities that are so ingrained into most of the cast as to be a basic game mechanic.
- In Dragon Quest III, it is possible for a Warrior or a Fighter to have magic by changing classes, but even then their max MP will never increase without the use of Mystic Nuts.
- Neither Alena or Ragnar Dragon Quest IV have any MP. It's mentioned that Alena is entirely incapable of using magic.
- Carver in Dragon Quest VI is easily the party's Big Guy, but gains very little MP even once the Job System is unlocked.
- Zigzagged in Dragon Quest IX, classes like the Warrior and Gladiator never learn any spells. however, the Job System lets you keep the passive stat boosts earned from one job to another, so a warrior can end up being a powerful mage... not that it will mean much, as spells are locked to classes, so only the small handful of magical abilities can be used.
- Earthbound, which is a game that has psychic abilities as a plot point (with three of the four heroes as prodigies), presents Jeff, whose intelligence is through the roof but is completely unable to use any spells. Instead, he has no qualms about launching bottle rockets at enemies and he invents death rays among other insane firearms, and is physically the second strongest party member after Ness.
- Elsword. 5 of 9 characters, by default, excel in physical power (Elsword, Raven, Chung, Ara and Elesis) and they have little magical power and defense as a result. In particular, it is mentioned that Elsword's weakest point is indeed at magic (whereas the other four can have some decent, but still not impressive, magical attacks). They can advance either to a purely physical class that plays with this even straighter, or a class that develops their magic power instead, subverting this trope.
- In EverQuest, Warriors, Monks, Rogues, and Berserkers don't have a mana bar. Every other class does, and uses some form of spells in their arsenal.
- Final Fantasy
- In general, throughout the series physically-inclined characters like Monks, Dragoons, Warriors and Paladins will have no magical ability, and low Magic if they are somehow able to learn spells.
- In Final Fantasy V, the boss guarding the spell Holy, the Minotaur, is physically very powerful, having the same Strength stat as the final boss, but it can only attack without magic. At the end of the battle, it tries to use Holy on the player, and actually is unable to use the spell is was guarding in the first place due to being so physically focused!
- Subverted for Ramza in Final Fantasy Tactics. his default job in the game is The Squire— albeit one with unique abilitiesnote and more balanced stats. Like other squires, there are no magic based skills for him to learn... except one, which can be learned a la Blue Mage by getting hit by it... a method never hinted at anywhere in the game. so you can spend the entire game without any magic for ramza's squire job.
- Dissidia: Final Fantasy, most heavy-hitters like Garland, Cloud, Jecht, and Gabranth, have a variety of close-range physical moves, and one or two ranged magical moves mostly to keep them from being entirely helpless against evasive opponents.
- Arche from Fortune Summoners spends the majority of the game without a single spell. And she only gets two magical moves by the end of the game and she still aren't allowed in magic class. But she more than compensates for this with her sword skills.
- Kingdom Hearts
- Goofy, in general, is a purely physical fighter. In the first game, his Magic stat starts at 0, and stays there for the entire game. That said, Goofy is also something of a Stone Wall, since he can take far more punishment than Squishy Wizard Donald Duck can, and can hold numerous healing items. One of Goofy's later abilities is MP Gift, which allows him to use one of his sparse Magic Points to restore three Magic Points of an ally.
- In Kingdom Hearts: Birth by Sleep, Terra has strong offensive attacks but weak magic, and most of his exclusive skills are physical attacks.
- Your hardest hitters in the Lufia series are typically unable to use any magic. They'll still have IP abilities in the later games, and certain items can allow them to cast spells as IP abilities or if they also are receiving a max MP boost.
- Ramus in Lunar: The Silver Star is a possible parody of this. The wizards of Black Rose Street don't identify a lick of magical potential within him, and as far as raw strength goes, he's a very, very short-term Crutch Character who is swiftly outclassed by Alex in damage output.
- Mass Effect 3 introduces a weight stat to your equipped weapons. The heavier the weapon, the longer your biotic and tech abilities take to recharge. This means that the better armed the character is, the more trouble they have using their powers.
- Chie in Persona 4 has the highest physical attack, but weak magic (and doesn't learn as many advanced ice spells as Teddie, even though she uses the same element). Most of her strongest persona abilities are physical attacks (which Cast from Hit Points) and physical buffs. Additionally, Kanji gets the higher-level Electricity spells, but his Magic stat is so abysmal he doesn't really perform better than Chie at magic.
- Ryuji of Persona 5 takes after Kanji. He's also a Mighty Glacier of the first order, having the game's second-highest Strength and highest Endurance balanced by its lowest Magic and Agility. But interestingly, his lightning spells can benefit from the Shock Boost passive for a better chance of paralyzing enemies. Shocked enemies also take more damage from his already strong physical attacks, which may take his magic potential into Weak, but Skilled territory if he doesn't get himself shocked on contact.
- In Pokémon, attacks are classified as either working off of Attack or Special Attack. Many Pokemon excel in one stat but are lacking in the other, thus limiting their versatility. Pokémon that excel in Attack but not Special Attack are the ones that fall under this category, and in metagame jargon, are called "physical sweepers." Most Fighting, Ground, Rock, and Steel-type Pokémon usually fall under this category.
- SaGa Frontier has T 260 G and other mecs who can't use magic, for obvious reasons.
- Saga Frontier 2 has Gustave XIII, who cannot use Spell Arts (making him an Un-Sorcerer). He compensates for this by mastering nonmagical Weapon Arts, and by using steel weapons (which resist magic) instead of the more common, magically potent and physically weaker stone blades.
- A staple of the Shin Megami Tensei series, where the protagonists tend to use COMPs to summon demons in the place of magic, which their companions tend to possess. Hazama, a playable character in the spin-off of Shin Megami Tensei: If... is the exception, able to use both demon-summing software and magic, though that game is known for being a black sheep. Demons focused on physical attacks generally tend to lack in MP and everything else magic-related. In games where physical skills cost MP rather than HP, physical skills tend to cost less than magic skills of similar attack power to compensate.
- StarCraft, the many of strongest units in terms of offensive power usually don't have any special abilities, such as the Archon, or Ultralisk.
- Super Mario RPG, Bowser is a Mighty Glacier with high attack and defense, but awful magic attacks.
- The Player Character of Undertale is only able to dish out damage physically, which is only noticeable during one fight, against the Mad Dummy who's immune to standard attacks.
- In Vandal Hearts, not only are physical characters such as knights, archers, and airmen unable to use magic, but the strongest and most physical of units, Mighty Glaciers known as "Armors," also have the least magic resistance and can be one- or two-shotted by mages.
- Warcraft III, the strongest melee units (Abominations, Tauren, Knights) only have one passive ability (the Abomination has an active one to restore health). The Druid of the Claw isn't as strong as the others, but has more abilities to make up for it.
- World of Warcraft has Warriors and Rogues completely lacking magic while Hunters incorporate some slight elements of magic in a handful of attacks.
- World of Mana
- In Secret of Mana, while two of the protagonists, the girl and the sprite, learn new spells each time you meet one of the mana spirits, the boy never learns any magic. When he asks Undine, the first spirit, why she can't grant him spells, she replies that his sword will eventually become more powerful than any spell the spirits could teach him.
- Kevin of Seiken Densetsu 3 hits like a truck, but learns extremely few magic spells relative to the other characters; it's possible for him to have access to no skills or spells after the first class change if you send him down his more physically-oriented path, and only two down his other path, when every other character will have several by that point.
- Path of Exile has the Duelist class, a swashbuckler-style fighter who relies primarily on their strength and dexterity. The Duelist's section of the passive skill network is about as far as possible from most of the spell damage or minion passives and contains very little of the intelligence stat, making him almost impossible to build into an offensive spellcaster or summoner. However, a Duelist can still make good use of curse, buff, and aura spells.
- In the Fire Emblem series, all characters have a Strength stat for determining damage with physical weapons and speed penalties from equipping a heavy weapon, and a Magic stat for determining damage with magic tomes and magic weapons, and effectiveness with healing staves. While tome users have enough Strength to squeak by without speed penalties, expect weapon users to have such pitifully low Magic that they'll do laughable damage with the few magic weapons you do get. Even in Awakening onward, where Magic Knight classes are more common, the only characters who are able to consistently wield both steel and magic without any problems (low stat growth in one area, poor weapon levels, late jointime) are Radiant Dawn's Elincia and Awakening's Robin and Libra.
- The eponymous protagonist of Poppy O'Possum lives in a world where literally everyone has magic - except for long-tailed possums like her, who not only lack the ability to use any magic whatsoever, but also absorb it from the surrounding environment, and as such are treated like second-class citizens at best. She makes up for it by being obscenely strong and tough to the point that sending large objects flying with the slightest effort is a regular (if regrettable) occurrence for her, as is surviving things that would outright kill most other people.
- Earth Demons and Jakkai from Slightly Damned have the lowest magical ability of any race, the jakkai can only learn one (maybe two spells if lucky) in their life but are much stronger and faster than humans despite their small size and earth demons are only capable of learning a single basic earth spell but are 12-14ft tall behemoths with immense physical power, however it is actually somewhat zig-zagged since while earth demons can only learn one spell their raw might gives that one spell devastating power.