The fighting video game series, known as Dragon Ball Z: Sparking! in Japan, based upon the popular shonenmanga series.Unlike the Budokai series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the Wii.Gameplay in this series is focused on freeform movement, literally being able to go wherever the player wanted; take cover and power up or fly right into the opponent's face, it's all your call. There were also destroyable enviroments for the players to knock each other into (or destroy on their own), which may also contain the Dragon balls. (In versus, it's health, ki, and favorite gauge restoratives from BT2 onward.)
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Tropes present in multiple games, and/or the series as a whole
Artificial Stupidity: The AI will actually dash into beams and keep edging on opponents despite their gearing up for an attack...among other things.
Battle Intro: Plenty of specific match-ups have their own dialogue.
Berserk Button: Broly can go into MAX Power just by saying Goku's (original Saiyan) NAME.
Boring, but Practical: The explosive wave is the most overused attack in the game, but it's the only attack that's almost guaranteed to hit at close range.
Also, Full Power Energy Wave. It's just a laser and half the cast shares the move, but it's quick, strong, and efficient.
Calling Your Attacks: Since this is Dragon Ball, this is to be expected. Interestingly, though, this is inverted a lot of the time; many of the attacks are named after a phrase the character says.
Character Customization: Ultimate Tenkaichi's Character Creator aside, all the games allow you to tweak the stats of existing characters.
Charged Attack: Rush attacks and Ki blasts. some Blast 2 attacks can do this in Tenkaichi 2 and 3.
Curb-Stomp Battle: You get a unique KO screen (with text that says "PERFECT!" overlaid over the screen) if you manage to defeat an enemy without being hit once or taking any damage at all.
Deadly Upgrade: Certain transformations (mostly Oozarus) tend to be worse than their preceding forms.
The Dev Team Thinks of Everything: In versus mode there are a-lot of unique pre battle quotes in the games some most memorably include #18 calling Zangya a skank in Tenkaichi 2 as well as Tien and Yamcha complementing each other on their good looks in Tenkaichi 3.
Mythology Gag: Everything in the game. The most obvious examples are certain characters' rush attacks, which are often straight adapatations of combos performed by the character within the show, but how a character moves and fights is more often than not altered to match the show. For example, Super Vegito will mostly use his legs to attack because thats what he did when he fought Buu. Or Vegeta will headbutt like he did to Goku as Majin Vegeta. Piccolo's animation for his fully charged ki blast resembles the attack he used on Radditz at the very beginning of the series. It's jaw dropping how many details the Devs worked into the game.
Furthermore, whenever using either Piccolo (Junior) or Supreme Kai in the World Tournament modes in any game, the VS splash screen will display their names as "Majunior" and "Shin" respectively, said names being the psuedonyms they went under during the tournament episodes they debuted in.
Old Save Bonus: Budokai Tenkaichi 1 had a password machine that allowed the player to use custom characters created in Budokai 3. Budokai Tenkaichi 2 rewarded players with a Budokai Tenkaichi 1 save file on their memory card with 100000 Zenny, the game's currency. The PS2 version of Budokai Tenkachi 3 allowed players to access modes from the first two games using the Disc Fusion feature.
Power Creep, Power Seep: In these games, Kid Goku and Raditz can take on Majin Buu and Broly on relatively even footing.
Sword Beam: Some sword-wielding fighters, i.e. Trunks and Yajirobe, have this as a basic charged ki blast or a Blast 2. They're unblockable by regular guarding.
Water Is Air: In-series we've had a couple of scenes with characters seemingly floating and even charging attacks underwater, so it makes more sense than you'd think at first.
Weaksauce Weakness: For all their size, giant characters are just as vulnerable to beams as everyone else, and their large size leave them unable to dodge as effectively.
They sorta make up for it by being immune to grab and rush attacks.
What If?: All the games have this to some extent. In some, there are What If? battles, in others, whole What If? stories, but in all of them, you can get different scenes/quotes in story mode if you win fights under circumstances you're not supposed too.
Budokai Tenkaichi 1
Deliberate Injury Gambit: In the opening cinematic, Piccolo takes a painful-looking punch from Cell in the gut - then grabs his arm and smirks as Gohan hovers into view, charging a Kamehameha.
Getting Crap Past the Radar: Jeice's infamous "Don't play stupid with me, wanker!" intro line. The radar caught on in the sequels and cut out the "wanker" part, though you can still hear a slight "w" sound.
Mighty Glacier: The two Oozaru characters. Without the advanced fighting combos of later games, they were all but invincible.
What If? In this game: Galactic Tyrant: Frieza defeats Goku and goes on to knock Cooler down a few pegs; The Ultimate Android: Cell beats Gohan and later fights Super 17; The Destructive Majin: Buu destroys the world and later fights Janemba; The Plan to Conquer Earth: The villains actually defeat the Z-fighters; and The Revenge of the Saiyans: The Saiyans rally together to kill Frieza.
Budokai Tenkaichi 2
Badass Boast: Nearly half of the entrance and exit quotes, and the taunts.
Berserk Button: In Raditz's What If? story, he flies into a rage and suddenly becomes a competent warrior when Piccolo calls him a weakling.
Heads I Win, Tails You Lose: A particular problem in BT2's story mode where practically 75% of fights in Story mode more or less demanded you win yet showed a cutscene of whoever you used weary and whining about their opponent being too strong whilst said opponent stood there all cocksure and untouched.
Regional Bonus: The PAL and Japanese Wii ports got 5 extra characters (Appule, a Frieza Soldier, King Piccolo, Pilaf and Cyborg Tao.)
Slap-on-the-Wrist Nuke: This game went the most overboard with the planet-frying attacks. 3 toned it back down slightly.
What If?: Three stories. What If? Raditz lost his memory when coming to Earth, like Goku did?What If? Zarbon found out about the Dragon Balls?What If? Goku and Vegeta focused on their rivalry instead of fighting Majin Buu? They're all unlocked by winning otherwise unwinnable fights.
And, a first for the series, What If? characters. Specifically, Oozaru forms of Saiyan characters who never had one on-screen before (Raditz, Nappa and Turles)
Budokai Tenkaichi 3
Character Customization: Tenkaichi 3 lets you equip 'Strategy' items, that cause AIs of your custom characters to fight a certain way, such as focusing on defense, or focusing on using blast attacks from a distance.
Fountain of Youth: Invoked if you pit GT Goku against Chi-Chi: Goku will wonder if his wife "got smaller" too.
Gameplay and Story Integration: In the original series, Devil Man's Devilmite Beam only works if there are negative thoughts in the target's mind. In the game, it always deals damage, but it depends on the character: the more evil they are, the higher the damage dealt.
Marathon Level: Survival Mode, which contrary to most usages of modes named that, ends after fifty opponents. Of course, that's fifty opponents in a game where the most you can have in any other mode is five.
No Campaign for the Wicked: Averted. In the story mode, you play as whatever character is supposed to win that fight, this includes Frieza, Broly, and others.
Purposefully Overpowered: Red Potara CPU characters that require secret passwords to unlock. Needless to say, they can become quite the SNK Boss if you decide to fight against them. They all have the following Yellow Potara abilites:
All stats +3
Sturdy Body (won't be easily stunned)
Will also easily stun opponents
Guard Crushes remove a huge amount of Ki
Also, can't be Guard Crushed
Health and Ki are slowly recovered
Ki charges ultra fast
All 4 power ups
Vanish Attack/Dragon Homing +2
Blast 1 costs -1
Blast 2/UB/Ki Blasts costs half
Various movements will cost no Ki at all (Dragon Dashes, for instance)
Movements whose costs aren't nullified will only cost half Ki
Auto Afterimage while in Max Power
Takes no damage while guarding
Gains huge advantage in Clashes
Dodging a barrage type Blast makes the character dodge the rest automatically
We Have Reserves: In his movie, Metal Cooler is mass-produced by the Big Gete Star. He gains a move in this game that refills all his health to acknowledge this.
What If?: Four battles: What If? Goku and Arale had a friendly match?What If? Dr Gero sent Android 16 back in time to kill Kid Goku?What If? Bardock actually managed to rally a Saiyan resistance against Frieza? What If Devilman confronted Metal Frieza's crew when they invaded Earth during the Android Saga?
It Amused Me: This is literally the reason why Omega Shenron wished the world to be a hellhole in Hero Mode. The Hero, already tired and frustrated especially since Omega Shenron made him regather the Dragon Balls again just because he's a dick, is extremely pissed off when he hears this.
Omega Shenron: "This is all for my own amusement! Peace is boring!"