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** During the Dragon Ball GT Saga chapter "Immortal Monster," if the player fights Super Baby 2 as Super Saiyan 4 GT Goku and drag out the fight until a character switch prompt appears, switching out Goku for Pan.



* BrawlerLock: Super Saiyan Kale (Berserk) and Super Saiyan Broly (Full Power) have a special intro where they grip each other's hands and try to overpower one another through sheer force.



* MythologyGag: Goku's transformation into Super Saiyan Blue and Vegeta's transformation to Super Saiyan God are modeled after their same sequences from ''Anime/DragonBallSuperBroly''.

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* ExpyCoexistence: The Speed vs. Power trailer show Kale and Broly as part of the game's roster, with Kale being a genderflipped expy of the latter (albeit, more based on the original ''Z''-era Broly rather than the canonical ''Super'' Broly). The two have a special intro together, where they both try to overpower one another in a BrawlerLock.
* MythologyGag: Goku's transformation into Super Saiyan Blue and Vegeta's transformation to Super Saiyan God are modeled after their same sequences from ''Anime/DragonBallSuperBroly''. Similarly, one of Goku's pre-fight animations is him bouncing on his feet before taking a stance from the same film.
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* AdaptationalLocationChange: Gogeta vs Janemba fight happens in the Hyperbolic Time Chamber instead of Hell, mostly because the latter wasn't available in the game as a stage.

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* AdaptationalLocationChange: Gogeta vs Gogeta's fight against Janemba fight happens in the Hyperbolic Time Chamber instead of Hell, mostly because the latter wasn't available in the game as a stage.
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* AdaptionalLocationChange: Gogeta vs Janemba fight happens in the Hyperbolic Time Chamber instead of Hell, mostly because the latter wasn't available in the game as a stage.

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* AdaptionalLocationChange: AdaptationalLocationChange: Gogeta vs Janemba fight happens in the Hyperbolic Time Chamber instead of Hell, mostly because the latter wasn't available in the game as a stage.
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* AdaptionalLocationChange: Gogeta vs Janemba fight happens in the Hyperbolic Time Chamber instead of Hell, mostly because the latter wasn't available in the game as a stage.
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** This is the first of the series to release with its Japanese name in the west, ''Sparking!'', as the game is called ''Sparking! Zero'' globally.

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** This is the first of the series to release with its Japanese name in the west, ''Sparking!'', as the game is called ''Sparking! Zero'' globally. Likewise, it's also the first to not be called ''Dragon Ball Z''.

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* DitchingTheDubNames:
** This is the first game in the ''Sparking!'' series to use the name worldwide, dropping the ''Budokai Tenkaichi'' [[MarketBasedTitle market-based subtitle]]. This led to some confusion amongst fans, though the trailers and marketing still refer to it as a ''Budokai Tenkaichi'' game.
* MythologyGag:
** Goku's transformation into Super Saiyan Blue and Vegeta's transformation to Super Saiyan God are modeled after their same sequences from ''Anime/DragonBallSuperBroly''.

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* DitchingTheDubNames:
**
DitchingTheDubNames: This is the first game in the ''Sparking!'' series to use the name worldwide, dropping the ''Budokai Tenkaichi'' [[MarketBasedTitle market-based subtitle]]. This led to some confusion amongst fans, though the trailers and marketing still refer to it as a ''Budokai Tenkaichi'' game.
* MythologyGag:
**
MythologyGag: Goku's transformation into Super Saiyan Blue and Vegeta's transformation to Super Saiyan God are modeled after their same sequences from ''Anime/DragonBallSuperBroly''.

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* AttackReflector: The series has always had the ability to deflect basic ki blasts, but ''Sparking! Zero'' brings over from ''Raging Blast 2'' the ability to reflect super attacks.
* BreakingOldTrends: This is the first of the series to release with its Japanese name in the west, ''Sparking!'', as the game is called ''Sparking! Zero'' globally.

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* ActionizedSequel: Even though the foundations are built on top of what ''Tenkaichi 3'' brought to the series, the developers sought to increase it even more with much more dynamic and destructible environments and attacks, movement speed has been greatly increased with additional mobility and offensive[=/=]defensive options, and the Blast Stock gauge (now called "Skill Count") refills at a ''much'' faster rate compared to previous entries.
* AttackReflector: The series has always had the ability to deflect basic ki blasts, but ''Sparking! Zero'' brings over from the ''Raging Blast 2'' Blast'' series the ability to reflect super attacks.
attacks as "Super Perception".
* BreakingOldTrends: BreakingOldTrends:
**
This is the first of the series to release with its Japanese name in the west, ''Sparking!'', as the game is called ''Sparking! Zero'' globally.globally.
** Blast Struggles no longer require you to rapidly spin any control sticks or mash any attack button, instead taking cues from ''Budokai 3'' where you have to time button presses with a constantly filling gauge in order to boost your strength.
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* YouCantThwartStageOne: Averted in the What If story "Destined Rivals". With Gohan and Videl dropping out of the tournament early on, Dabura and Babadi don't have the energy needed to properly jumpstart Majin Buu's revival, giving Piccolo and Shin enough time to take them down... and Goku and Vegeta to blow them up to kingdom come.
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They were reusing old recordings for the trailer, it won't be in the finished game.


** An odd inversion. In the original games, Goku pronounces the Kaioken technique as "Kay-oh-ken", like in the original dub of the anime. However, starting with ''Dragon Ball Z Kai'', the dub pronounces it as the "Kai-oh-ken", which is closer to the original Japanese, and has been used for all ''Dragon Ball'' media since. In the "Rivals" trailer, the dub has Goku pronounce it as the "Kay-oh-ken" again.
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** Evil Buu and Majin/Fat Buu have identical Blast 2 attacks in ''Budokai Tenkaichi 3''. Their only difference in Blasts are Majin/Fat Buu having "Sleep" and Evil Buu having "Mystic Breath" instead while their ultimates only differ in name as Majin/Fat Buu has the uniquely named "Angry Explosion" and Evil Buu has "Super Explosive Wave" instead.

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** Evil Buu and Majin/Fat Buu have identical Blast 2 attacks in ''Budokai Tenkaichi 3''. Their only difference in Blasts are Majin/Fat Buu having "Sleep" and Evil Buu having "Mystic Breath" instead while their ultimates only differ in name as Majin/Fat Buu has the uniquely named "Angry Explosion" and Evil Buu has "Super Explosive Wave" instead. This can be justified as Evil Buu did not have any battles where he displayed any powers unique to himself aside from his "Mystic Breath" attack.

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** Base Gotenks's plays this trope completely straight where his two special attacks ''and'' his ultimate are identical to Kid Trunks, having Full Power Energy Wave and High Speed Rush with Big Tree Cannon as his ultimate.

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** Base Gotenks's plays this trope completely straight where his two special attacks ''and'' his ultimate are identical to Kid Trunks, having Full Power Energy Wave and High Speed Rush with Big Tree Cannon as his ultimate.ultimate (although the ultimate is shared with Super Saiyan Kid Trunks rather than his base form).



** Some attacks have different names but have similar, if not, identical appearances. SSJ Vegeta's "Maximum Flasher" and Majin Vegeta's "Final Impact" are very similar to each other and both resemble the "Full Power Energy Wave" attack.

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** Evil Buu and Majin/Fat Buu have identical Blast 2 attacks in ''Budokai Tenkaichi 3''. Their only difference in Blasts are Majin/Fat Buu having "Sleep" and Evil Buu having "Mystic Breath" instead while their ultimates only differ in name as Majin/Fat Buu has the uniquely named "Angry Explosion" and Evil Buu has "Super Explosive Wave" instead.
** Some attacks have different names but have similar, if not, identical appearances. Android 17's "Photon Flash" SSJ Vegeta's "Maximum Flasher" and Majin Vegeta's "Final Impact" are very similar to each other and both resemble the "Full Power Energy Wave" attack.
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** An obscure and slightly downplayed example with Dragon Fist. SSJ3 Goku yells out "Dragon Fist" when using it, despite the dub using the name "Dragon Fire" in its debut in Movie 13. However, the GT anime calls the attack Dragon Fist and the change in name for SSJ3 Goku is likely to keep consistency.

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** An obscure and slightly downplayed example with Dragon Fist. SSJ3 [=SSJ3=] Goku yells out "Dragon Fist" when using it, despite the dub using the name "Dragon Fire" in its debut in Movie 13. However, the GT anime calls the attack Dragon Fist and the change in name for SSJ3 [=SSJ3=] Goku is likely to keep consistency.
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** Adult Gohan's moveset between Base Form, Super Saiyan and Super Saiyan 2 are all almost identical in ''Budokai Tenkaichi 3''. They all share the Explosive Madan (SSJ2 Gohan has "Super Explosive Madan" instead) and a similar Full Power Energy Blast Volley ("Full Power Energy Blast Wave" instead for SSJ2 Gohan) attack while base form and SSJ2 form both have Super Kamehameha as their ultimate attack. Even one of their Blast 1 slots are shared where both SSJ forms have "Explosive Wave".

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** Adult Gohan's moveset between Base Form, Super Saiyan and Super Saiyan 2 are all almost identical in ''Budokai Tenkaichi 3''. They all share the Explosive Madan (SSJ2 (Super Saiyan 2 Gohan has "Super Explosive Madan" instead) and a similar Full Power Energy Blast Volley ("Full Power Energy Blast Wave" instead for SSJ2 Super Saiyan 2 Gohan) attack while base form and SSJ2 Super Saiyan 2 form both have Super Kamehameha as their ultimate attack. Even one of their Blast 1 slots are shared where both SSJ forms have "Explosive Wave".
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** Adult Gohan's moveset between Base Form, Super Saiyan and Super Saiyan 2 are all almost identical in ''Budokai Tenkaichi 3''. They all share the Explosive Madan (SSJ2 Gohan has "Super Explosive Madan" instead) and a similar Full Power Energy Blast Volley ("Full Power Energy Blast Wave" instead for SSJ2 Gohan) attack while base form and SSJ2 form both have Super Kamehameha as their ultimate attack. Even one of their Blast 1 slots are shared where both SSJ forms have "Explosive Wave".
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On March 5, 2023, a [[https://www.youtube.com/watch?v=W89YDOkaCfo teaser trailer]] was released that revealed a new installment for this series -- ''Dragon Ball: Sparking! ZERO'' -- was in the works for the Platform/PlayStation5, Platform/XboxSeriesXAndS, and PC, more than ''[[SequelGap 15-16 years]]'' after the third game's release (13 if counting ''Tenkaichi Tag Team''). The new installment promises a "historic" amount of playable characters, including from ''Anime/DragonBallSuper'', and also the first game in the franchise to use UsefulNotes/UnrealEngine 5.

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On March 5, 2023, a [[https://www.youtube.com/watch?v=W89YDOkaCfo teaser trailer]] was released that revealed a new installment for this series -- ''Dragon Ball: Sparking! ZERO'' -- was in the works for the Platform/PlayStation5, Platform/XboxSeriesXAndS, and PC, more than ''[[SequelGap 15-16 years]]'' after the third game's release (13 if counting ''Tenkaichi Tag Team''). The new installment promises a "historic" amount of playable characters, including from ''Anime/DragonBallSuper'', and also the first game in the franchise to use UsefulNotes/UnrealEngine MediaNotes/UnrealEngine 5.
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*** Super Saiyan Trunks (Fighting) has a Finish Buster as his Ultimate Attack instead of his Heat Dome Attack.

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*** Super Saiyan Trunks (Fighting) (Fighter) has a Finish Buster as his Ultimate Attack instead of his Heat Dome Attack.
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*** Tien's Ki Blast Cannon (which is actually a Tri-Beam) and Neo Tri-Beam are not only shown as Kamehameha-like blast attacks instead of the energy square they should look like, but they also don't consume Tien's health bar. Also you can't charge Neo Tri-Beam and launch multiple blasts, instead you can throw just one blast.

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*** Tien's Ki Blast Cannon (which is actually a Tri-Beam) and Neo Tri-Beam are not only shown as Kamehameha-like blast attacks instead of the square shaped energy square blasts they should look like, but they also don't consume Tien's health bar. Also you can't charge Neo Tri-Beam and launch multiple blasts, instead you can throw just one blast.
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*** There are not moves that involves third parties coming to help, so some moves like Teen Gohan's Father-Son Kamehameha (ft. Goku) or Gohan and Goten's Family Kamehameha aren't in the game. The closest to a third party in a movement would be Tien screaming "Chiaotzu!" in the latter's Ultimate Attack.

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*** There are not moves techniques that involves involve third parties coming to help, so some moves like Teen Gohan's Father-Son Kamehameha (ft. Goku) or Gohan and Goten's Family Kamehameha aren't in the game.game, being replaced by just regular Super Kamehamehas. The closest to a third party in a movement would be Tien screaming "Chiaotzu!" in the latter's Ultimate Attack.



** The Dragon Fist is not in the game. Super Saiyan 3 Goku has a generic Super Kamehameha as his Ultimate Attack while this game marks the only time Super Saiyan 4 Goku's Kamehameha x10 was restricted to an Ultimate (it was also blue, instead of red).

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** *** The Dragon Fist is not in the game. Super Saiyan 3 Goku has a generic Super Kamehameha as his Ultimate Attack while this game marks the only time Super Saiyan 4 Goku's Kamehameha x10 was restricted to an Ultimate (it was also blue, instead of red).

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** Goku has to be in Kaioken mode to use the Kaioken Attack.
** Bardock doesn't have his signature Final Revenger or Final Spirit Cannon attacks.



** You have to wish for Kid Goku, Master Roshi, General Tao, The Great Ape and Great Ape Vegeta (Scouter) using the Dragon Balls, unlike later games where you could unlock them by playing through the story mode.

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** You have to wish for Kid Goku, Master Roshi, General Tao, The Great Ape and Great Ape Vegeta (Scouter) using the Dragon Balls, unlike later games where you could unlock them by playing through the story mode.mode or they are already available from the beginnng.



** The game randomly chose the battle music for you, unlike in previous games where songs were linked to certain stages/story battles, and in later games where you could freely choose which song to fight to.

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** The game randomly chose the battle music for you, unlike in previous games where songs were linked to certain stages/story battles, and in later games where you could freely choose which song to fight to. There is actually one song that is programmed to play when you recreate the original Dragon Ball fights (when you pick Kid Goku and fight against Master Roshi, for example). The song is [[https://www.youtube.com/watch?v=R-fkqLh7Snc&list=PLp_nLDzWK5NWIv6_9AsMiHPMYhGRPXKdJ&index=19 Move Forward Fearlessly]].



** The Dragon Fist is not in the game. Super Saiyan 3 Goku has a generic Super Kamehameha as his Ultimate Attack while this game marks the only time Super Saiyan 4 Goku's Kamehameha x10 was restricted to an Ultimate (it was also blue, instead of red).



** Some characters doesn't have their most know moves or are altered somehow:

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** Some **Some characters doesn't have their most know known moves or those are altered somehow:
***Every "Power Rush" or "Speed Rush" move is visually the same for every character, with a few exceptions.
***There are not moves that involves third parties coming to help, so some moves like Teen Gohan's Father-Son Kamehameha (ft. Goku) or Gohan and Goten's Family Kamehameha aren't in the game. The closest to a third party in a movement would be Tien screaming "Chiaotzu!" in the latter's Ultimate Attack.
***Goku has to be in Kaioken mode to use the Kaioken Attack.
** The Dragon Fist is not in the game. Super Saiyan 3 Goku has a generic Super Kamehameha as his Ultimate Attack while this game marks the only time Super Saiyan 4 Goku's Kamehameha x10 was restricted to an Ultimate (it was also blue, instead of red).
***Kid Gohan's signature Masenko is restricted as an Ultimate move.
***Super Saiyan 4 Vegeta uses the Final Flash as an Ultimate Move instead of the Final Shine Attack.
***Krillin's Destructo Disk consist in just two energy disks instead of the six he launches in latter games.
***Tien's Ki Blast Cannon (which is actually a Tri-Beam) and Neo Tri-Beam are not only shown as Kamehameha-like blast attacks instead of the energy square they should look like, but they also don't consume Tien's health bar. Also you can't charge Neo Tri-Beam and launch multiple blasts, instead you can throw just one blast.
***Super Saiyan Trunks (Fighting) has a Finish Buster as his Ultimate Attack instead of his Heat Dome Attack.
***Bardock doesn't have his signature Final Revenger or Final Spirit Cannon attacks.
***Janemba's Dimensional Sword Attack is just Dabura's Darkness Sword Attack.
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**Some characters doesn't have their most know moves or are altered somehow:

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* DitchingTheDubNames: This is the first game in the ''Sparking!'' series to use the name worldwide, dropping the ''Budokai Tenkaichi'' [[MarketBasedTitle market-based subtitle]]. This led to some confusion amongst fans, though the trailers and marketing still refer to it as a ''Budokai Tenkaichi'' game.

to:

* DitchingTheDubNames: DitchingTheDubNames:
**
This is the first game in the ''Sparking!'' series to use the name worldwide, dropping the ''Budokai Tenkaichi'' [[MarketBasedTitle market-based subtitle]]. This led to some confusion amongst fans, though the trailers and marketing still refer to it as a ''Budokai Tenkaichi'' game.game.
** An odd inversion. In the original games, Goku pronounces the Kaioken technique as "Kay-oh-ken", like in the original dub of the anime. However, starting with ''Dragon Ball Z Kai'', the dub pronounces it as the "Kai-oh-ken", which is closer to the original Japanese, and has been used for all ''Dragon Ball'' media since. In the "Rivals" trailer, the dub has Goku pronounce it as the "Kay-oh-ken" again.



** Goku's transformation into Super Saiyan Blue is modeled after the same scene from ''Anime/DragonBallSuperBroly''.

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** Goku's transformation into Super Saiyan Blue is and Vegeta's transformation to Super Saiyan God are modeled after the their same scene sequences from ''Anime/DragonBallSuperBroly''.

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