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Anime and Manga
- In Slayers, one of the Sword of Light's capabilities is that it can absorb spells cast at or blocked by it, and be used to deliver them point blank for massive damage.
- The Astral Vine spell temporarily charges an object with magical energy so that it can hurt mazoku - it's frequently used by Zelgadis to enhance his sword. Amelia invented a similar spell, Visfarank, which affects the caster's hands and feet.
- In Fairy Tail, all the magic in Edolas comes in this form, however Edolas magic/weapons are of significantly lower quality than Earthland magic (The flame staff can only do one strong attack before expiring)
- The chakra-flow technique in Naruto is used by many characters to enhance bladed weapons with Elemental Powers.
- Whitebeard from One Piece can channel his Gura Gura no Mi powers into the blade of his bisento allowing him to launch massive shockwaves from it or hit with literal explosive force.
- Haki users can channel their Busoshoku Haki into their weapons, i.e. swords, arrows, etc., allowing them to hit harder or harm Devil Fruit users.
- Suzuka from Outlaw Star has a wooden katana that acts as a conduit for her Ki Attacks.
- Code:Breaker, Rei imbues a katana with his flames in the finale of the anime, as it allowed the blade to resist the electric attacks of the Big Bad.
- Samurai Deeper Kyo: the titular samurai can use techniques to imbue his sword with various elements or effects.
- During the battle in the city from Berserk, Schierke uses her magic to turn Guts' Dragonslayer into a giant Flaming Sword.
- Games Workshop games:
- Warhammer 40,000: Space Marine Librarians use force weapons for melee combat. The Librarian is able to imbue these weapons with Warp energy to destroy the very soul of their enemy.
- Dungeons & Dragons:
- The arcane spell "Magic Weapon" and "Greater Magic Weapon" which enchant a weapon with a +x to attack/damage. A druid can do the same thing to natural weapons (claws, etc.) with the "Magic Fang" line of spells. Other spells exist to bless a weapon (for fighting evil creatures), turn it into a specific metal (such as silver to fight lycanthropes), or even turn it into Pure Energy that passes through non-living material like armor. Psionics gets in on the action with "Metaphysical Weapon/Claw" and "Weapon/Claws of Energy".
- Also the "Mighty Wallop" line of spells, which make bludgeoning weapons hit as if they're x times bigger than the actually are.
- The artificer's "Weapon Augmentation" infusion does this, allowing him to temporarily imbue a weapon with the abilities of any magical weapon.
- The paladin spell "Holy Sword" and the Eberron cleric spell "Heroes' Blade" turn a sword into a holy blade for a ton of bonuses and awesomeness.
- The duskblade takes a different approach, with the ability to cast spells on enemies as they strike them with their weapons. The arcane archer and enlightened fist Prestige Classes get more limited versions based on arrows and fists respectively.
- Many of the spells cast by 4e's Swordmage are at least flavored this way.
- Pathfinder, being based on Dungeons & Dragons 3.5, shares most of its examples. The magus class combines duskblade-style spell channeling with the ability to grant temporary enchantments to its weapon. The Spell Warrior archetype for the skald class can grant temporary enchantments to the weapons of several allies by song.
- The Legend System not only has the basic Flame Blade spell, but the tactician class also has one that lets their allies' weapons cut away magical buffs.
- Also, this is pretty much the entire point of the Just Blade track.
- Final Fantasy V: The Spell Blade ability used by Mystic Knights is the Trope Namer. It's considered to be something of a Game Breaker, since swords imbued with Standard Status Effects will cause that effect 100% of the time as long as the attack itself hits and the target isn't immune, making Break sword an easy way to dispatch of many enemies. On top of that, weapons imbued with Holy or third tier elemental spells will deal instant death to enemies weak to their element, and Flare will simply make you deal huge amounts of damage with every attack.
- The same ability returns in Bravely Default as Sword Magic, the Spell Fencer's specialty (though despite the name, it can be applied not only to swords but to any weapon, even bare hands).
- The Nintendo DS remake of Final Fantasy IV gives Cid the "Upgrade" ability, which lets him use certain items to add an element to his hammer's attacks.
- In Final Fantasy IV: The After Years this trope occurs with several of the band attacks.
- The Spell Blade class in Final Fantasy Tactics A2 attacks with a sword imbued with one of various Standard Status Effects.
- Final Fantasy VII has the Elemental and Added Effect materia, allowing you to add these to your basic attack.
- Final Fantasy VIII allows the player to use the Junction system to imbue any characters' attack with both elemental damage and status effects
- In Final Fantasy IX Vivi could do this for Steiner when they were in the same party.
- In Final Fantasy X Wakka can inflict Standard Status Effects on enemies through these abilities as well as his Element Reels Overdrive.
- In Final Fantasy X-2 Characters in the Warrior dressphere could deal out attacks like this, the skills themselves where named after recurring elemental swords like Flametongue and Excalibur.
- In Final Fantasy XI Red Mages can use the En- line of spells described below, which allows them to solo bosses that usually take 20+ people to kill! This is because said bosses nullify direct damage attacks, but the En-spells don't count as that - they're technically additional damage tacked onto physical attacks, which means the fight is an incredibly slow one.
- In Final Fantasy XIII (and XIII-2), the uncommonly used En-(element) skills do this as well as the Strike line of attacks.
- Paladins and Dark Knights in Final Fantasy XIV have holy and dark element Spell Blade attacks, respectively.
- In Dissidia: Final Fantasy the Trope Namer is the EX Burst for Idiot Hero Bartz Klauser while other characters get similar variations such as Jecht Blade which wreathe's said character's weapon in fire as well as Cecil's Soul Eater, Shadow Bringer and Saint's Fall do the same with dark and holy magic respectively.
- In the Kingdom Hearts series there are the single attack versions such as Roxas and Xion's Event Horizon, Sora's Ars Arcanum, Riku's Darkstrom and the recurring Fire/Ice/Lightning Edge commands. There is also the temporary buff version in Kingdom Hearts: Birth by Sleep with the Command Styles Firestorm, Thunderbolt and Diamond Dust.
- In Master of Magic, units built in a city with an alchemist's guild built will have magic weapons that have an attack bonus and can hit noncorporeal things. There's also the spell "Eldritch Weapon" which gives a unit magic weapons. Cities with access to mithril or adamantium and an alchemist's guild built produce units with mithril or adamantium weapons, which work similarly but have a higher bonus. The spell "Flame Blade" makes a unit's weapons deal more damage.
- Seiken Densetsu 3 has various "Saber" spells, which can be used on not only the user, but their allies as well. There is one Saber spell for all 8 elements, with Moon Saber letting you absorb the enemy's HP and Leaf Saber absorbing MP. Duran and Charlotte can learn most of these spells, and Kevin can learn a few as well depending on what class you make him. There are also items that can replicate the effects of these spells. Some bosses will even deliberately cast a saber on you of an element that they absorb.
- In Tales of Symphonia, Sheena learns spells like this every time she forms a pact with a summon spirit (Tethe Seal or Sylva Seal, depending on which world the Spirit resides in). The spells would temporarily give one person's weapon the elemental properties of the spirit in question. There are also items called "Quartz" that have the same effect when used in battle.
- They have something like this in Star Wars: The Force Unleashed.
- Fayt from Star Ocean: Till the End of Time can impart his sword with basic elemental powers, and in late-game, with Holy magic.
- In Eternal Darkness, the characters can enchant any weapon from various periods of history. This ends up with the situation where you can have an enchanted assault rifle with attached grenade launcher.
- Warhammer Online: Based on the tabletop version above, Empire Bright Wizards can cast Flaming Sword of Rhuin to set the edges of his party's weapons on fire. Dark Elf Sorcerers can give their party's weapons ice upgrades.
- Fable brings us augments, some of which can upgrade their weapons with elemental power like fire and electricity.
- Several mage abilities in Dragon Age: Origins add elemental damage/effects to your entire party's weapons. Dragon Age II lumps them all together into a single spell that alters the rest of the party's weapon's to match the element of the caster's Magic Staff.
- In Magicka one of the options you have in spellcasting is to channel your spell through your melee weapon.
- Dual techs between Crono & Marle or Lucca in Chrono Trigger produced this effect. note that the image is a case of Covers Always Lie, Marle having ice powers in the final version of the game.
- This ability is a trademark of Shamans in World of Warcraft, used to improve a weapon's melee speed, spellcasting power, or healing power.
- Expanded upon in Cataclysm, where Shamans gained the Unleash Weapon (which can now also be extended to Unleash Fury at level 90) spell, which activated certain effects depending on the currently active weapon enchants.
- Warcraft III:
- As of the expansion, every faction can purchase an orb that gives an elemental effect to the hero's weapon, along with an anti-air attack (fire for the Alliance, lightning for the Horde, and poison for the Night Elves, while the Undead have one that reduces armor). The more powerful ones can be found as Randomly Drops.
- Alliance Priests have the "Inner Fire" ability, which increases the target's armor and damage, though it doesn't seem to involve actual fire, more along the lines of Fighting Spirit.
- In the MARDEK series, while it isn't an actual buff or effect, Mardek's Magic Sword abilities such as Flame Slash and Earth Slash are explained as being sword attacks enchanted by Rohoph's power.
- In Last Scenario, Gust Strike and Rocksmash, Gust Strike being the first spell you ever get.
- In Exit Fate, the *strike spells.
- In Dungeons of Dredmor, damage buffs are standard weapon enchantments from the Anvil of Krong, and commonly applied by various potions, mushrooms, and passive buff skills.
- In Dark Souls and its sequel, weapons can enchanted with fire, magic, and lightning (as well as poison and bleed damage) by spells and consumable items. Item upgrades can also bestow these effects semi-permanently, but lower the weapon's scaling and physical damage. In II, using an enchantment on a weapon that already does that type of damage will add the normal effect but also increase the existing damage by a fixed percentage.
- In the fifth and final Legacy of Kain game Defiance, Raziel gains multiple elemental upgrades for his Wraith Blade to eventually meet his destiny.
- In League of Legends there are several items that qualify for this, including items labelled "spell blade" which after you use an ability makes your next attack deal bonus damage based on either your base attack damage or your ability power. Others simply add bonus magic damage to your attacks. A number of champions also deal magic damage on their attacks without items as a result of their abilities. For example, Orianna deals bonus damage increased by her ability power, which deals more damage when she hits the same target multiple times in a row.
- Can be invoked in Summon Night: Swordcraft Story with your summon beast's magic as well as embedding a sword with mystic ore.
- This is one of the Sith Assassin's primary abilities in Star Wars: The Old Republic: charging his lightsaber with Force lightning, then hitting an enemy with it. His other abilities are generally some variation of "hitting enemies with lightsaber" or "hit enemies with Force lightning".
- In the second and third games of Mass Effect, three of the six character classes (Soldier, Infiltrator, Vanguard) have 2 or more ammo powers, all in the Fire, Ice, and Lightning category (called Incendiary, Cryo, and Disruptor respectively). Infiltrators have Disruptor and Cryo, Vanguards have Incendiary and Cryo, and Soldiers get all three. While they aren't spells, and weapons in the game are guns and not blades, the same concept applies.
- Although, class-dependent heavy melee in the third game (Infiltrator and Engineer) possibly have elemental effects added to the omni-blade, so in those instances it's played straight.
- The Dragon Quest series has the Armamentalist class, who specializes in this. depending on the game, some get Elemental Punch attacks, others give an ally that type of elemental damage. In the ninth game, the ultimate item for the class gives the buff to the whole party.
- Johnny Garland, the main character of Shadow Hearts: From the New World has this as a special ability. He can channel raw Malice through his knives, transforming them into a Laser Blade. Although the previous game has shown Malice to be poisonous, it's not an ability Johnny can do. It's a side effect of resurrection. His Awaker form can even channel two blades.
- In Disgaea 5 Allianceof Vengeance, the Magic Knights gain these alongside the regular Sword-skills from Weapon Mastery, and are counted separately. (Example— learning Blade Rush gives access to a Flaming Slash variant). Although they had skills named after this trope in Disgaea 2: Cursed Memories, they really were more of a regular attack, followed up by a casting of that elemental spell (which is more of an on-command version of their random class action from the first game.)
- Sleeping Beauty: How the fairies give Prince Phillip a Sword of Truth and a Shield of Virtue to fight Maleficent. They even add an extra incantation before the final blow.