Absurdly Low Level Cap: It's easy to hit lv. 99 with the right items... though the game appears to have its endgame materials built around having levels in the 90s, so you'll never be left without a challenge.
Aerith and Bob: There's names such as Agnes, Holly, Owen, Karl, Olivia, Victoria, Eleanor...and then there's Tiz, Ominas, Alternis, Mahzer, Qada, Datz. Oh, and Ringabel.
Ain't Too Proud to Beg: One of the Freelancer's abilities, Mislead, has your character drop to their knees and grovel pathetically. This ability causes enemies to be less likely to target the character.
All There in the Manual: If you want to know how Tiz ended up in the Caldisla Inn, what happened in the week between the Great Chasm opening and the game proper starting and other background information you're going to have to crack open D's journal and do some reading. Several hundred pages worth (albeit pages the size of the 3DS' lower screen).
Amazing Technicolor Battlefield: Battles with asterisk bearers take place against a shiny blue backdrop which, notably, is explicitly mentioned as a product of the asterisks' power and functions as a barrier that prevents either side from escaping: noteworthy because most boss battles actually allow you to run away from them.
Amazon Brigade: The Third Division of the Eternian Forces, the Bloodrose Legion, is the only division to have female mooks, and is in fact made up entirely of women save its leader, Fiore DeRosa.
Anti-Grinding: There's a pretty easy progression of JP needed to level up from 1 through 9. Past level 9 however, the amount needed to level up a job increases dramatically. This is seemingly designed to encourage players to keep trying new jobs until later chapters, where enemies give more JP. On the other hand, it's likely you'll finish Chapter 4 with your level in the 50's. The endgame's designed for levels in the 90's. And because of the looping, there are only a few new dungeons. This almost mandates hours of grinding. Although the normal ending is a lot easier.
At any time, you can turn off random encounters or boost them. This makes backtracking out of a dungeon and back to town to heal before a boss fight much more forgiving.
The Brave system allows you to spam attacks to quickly get through random encounters, and even rewards you with extra pg, XP, and JP if you meet certain conditions.
The Adventurer will show up before every boss, giving you a chance to save and buy healing items.
There's an autosave feature that saves your progress on every floor of a dungeon automatically, though purists can disable it if they choose.
If a character can't complete their action for that turn, the BP they spent gets returned back to them.
Should you target any of the endings, the game will always return to a point where you can choose to do any of them again without locking you out. Furthermore, not only do you get to keep your equipment after every final dungeon, but the fact that New Game+ isn't unlocked until you get the Golden Ending is a subtle hint for those avoiding spoilers that there are multiple endings.
The Bravely Second feature is powered by Sleep Points, and one way to accumulate them is to put the 3DS in sleep mode.
Norende rebuilding also takes long periods of game time; it doesn't count real world time but does count time while the 3DS is in sleep mode.
Arc Words: "Have the courage to think and act on your own. And have the courage to disobey", or, in a more convoluted way, Bravely Default. Actually, kind of subverted depending on your interpretation: disobeying Airy and what a Vestal is supposed to do leads to the false ending; while following through to the end, and disobeying what the game and Yulyana was implying you should do, nets you the True Ending
The Bonus Boss fight against the Adventurer. If you manage to defeat their companion every turn they're summoned (which is relatively easy since they always take the single-targeted physical attacks in the boss' stead, and is relatively frail), one can easily shut down the boss since the latter will do nothing but resummon their companion (they do nothing else if they summon the companion, even if they have all the BP in the world) and the companion will do nothing the turn they're summoned.
The New Year Kamiizumi Nemesis also suffers a lot from this: he only uses his massively overpowered Counter Attacks if he's at 0 BP, meaning he falls to the Hasten World abuse twice as badly as any other boss since he just attacks normally if he has 1 BP or more. Then again, considering he's the only boss that has over a million HP and is basically immune to physical attacks, having to guess whether it's safe to use a magical attacks on him and hoping he doesn't murder you outright by countering every one of them in turn if you guess wrong would be beyond tedious, especially considering he can bring himself to 3 BP on command and spam full-party summons at you once he drops to half HP.
The first time you fight him, at least, Barras might Invigorate himself close to death, allowing you to defeat him as long as you've stored up Brave.
Bravely Second mode allows you to freeze time and have a character perform up to four actions within a turn, using SP instead of BP, and while keeping their own turn. This is a huge help in tough fights, but the fact that SP are gained at a ridiculously slow rate (1 SP per 8 hours of console sleep time), it's only practical if you limit yourself to only one action per use. Furthermore, SP are saved separately to your files, which means if you use some on a tough fight and fail, they'll be gone when you retry.
The Freelancer job gets more powerful with each job you master, meaning that in the endgame, it can become truly fearsome. However, you're limited to using the somewhat lackluster Freelancer abilities (apart from the very exploitable Mimic) as opposed to more damaging alternatives, and even with the passive stat boost gained from mastering other jobs, you need to use various Lore abilities to make most out of endgame weapons since they have B in every type of equipment.
Aside from the cameo bosses mentioned below, players can receive online several Level 99 Ba'al monsters that seems to serve as a Bravely Second tie-in. Not to mention, they're the Demon Lords from Final Fantasy: The 4 Heroes of Light.
Bowdlerise: The PAL and NTSC versions have censored some of the skimpier character clothing, as confirmed here, and upped the ages of characters that were once 15 to 18. Some non-Japanese gamers found the original extra skimpy clothing to simply be too skimpy for teenagers (supporting this is that Western attitudes about sexuality are different compared to Japanese attitudes). While the updated clothing still may be a bit revealing or fetishistic, upping the character ages has at least caused some Westerners to feel there are less underage sexual implications, as well as match their looks and personalities better. Oddly, however, the actual dialogue coming from the characters is still extremely raunchy, and even with the edits the game has the saltiest writing in the entire series next to Final Fantasy XIV.
The demo ends with the characters addressing the player directly while the Prime Minister asks them who they're talking to.
When you use Bravely Second, sometimes the characters will tell you to put the system in sleep mode to gain SP.
Broken Aesop: According to Word of God, the title is supposed to reference the need to sometimes "bravely go against what's expected of you." Yet, applying this in-game when the opportunity becomes a plot point gets you the poorer of the two endings, cutting the story short with no real closure. Only by ignoring the Foreshadowing regarding Airy and blindly helping her awaken the crystals four times over (in other words, sucking it up and doing your duty anyway) unlocks the True Final Boss and the perfect ending.
Button Mashing: Whenever you awaken a crystal, you have to mash the X button. A lot.
Chekhov's Gun: When returning to Florem after visiting Yulyana, Edea and Ringabel try one last time to convince Agnès to wear the bravo bikini, and it's specifically mentioned that Edea took it with her. Guess who ends up wearing it instead in a sidequest that becomes available right about that time?
Chekhov's Gunman: The fairy in the opening movie. She's not Airy, she's Airy's sister, recruiting you to stop Airy's plot.
The Computer Is a Cheating Bastard: As the game starts getting harder, it starts to bend its own rules to give you a challenge; there are also subtle differences in job-based Abilities between the boss who holds the Asterisk and when you get it. Notable examples include:
Potions heal for 150 HP, right? Not if The Jackal steals them off your party and uses them on himself, in which case they heal 500 (the same as a Hi-Potion).
The Knight job's "Protect Ally" shields any ally who is critically low on HP, but Knight Heinkel's version of it shields his fellow archers at all times, even at full HP.
Praline's "My Hero". For the player, it usually has a 2 BP cost that prevents it from being spammable. For Praline, however, this cost seems to have been waived, so she can constantly give her teammates one extra BP, making her by far the most dangerous member of the group.
Qada using Fire Bane on your entire party in the Eternian Command gauntlet. Yes, the Salve-Maker class can create single-target Fire Banes, and yes they can also use Widen Area to make single-target items affect the entire party...but not at the same time!
Barras is an earlier example. Invigorate has a 25% chance of damaging the user and foregoing an ATK boost. His Invigorate not only replaces the effect for a self-destruct effect that damages everyone including his party (even characters currently offscreen due to using a Jump), but it activates all the time when he's low on HP, which is bad news for you as the attack can be a Total Party Kill. The Nemesis version of Barras and Holly run on with this strategy by using Invigorate twice after a single Default and annihilating an entire party if unprepared, and debilitating Barras is hard to do because his Defense is so high you will only do Scratch Damage to him unless using fixed damage items or skills. His explosions aren't an issue to Holly who sports a hell lot of HP to survive two 9999 hits.
Corrupt Church: The Crystal Orthodoxy has shades of this: its first leader was appointed through corruption, his right hand lead a purge against his enemies on false charges. 1800 years before the game they started a war because they feared the loss of influence. 20 years before the game during a plague outbreak they quarantined the city leaving entire villages to die to save themselves instead of curing them. 15 years before the start of the game they tried to use the Grand Ritual to enhance their prestige putting the entire world in danger.
Corrupt Corporate Executive: Chairman Erutus Profiteur, who sells water to the denizens of a desert town and pays bandits to harass anyone who goes to the oasis to slake their thirst.
The summons all look very shadowy (not to mention hi-tech), but there's no indication that they may be more or less evil than any other spell.
The Dark Knight and Arcanist jobs specialize in the Dark element, and are perfectly usable by your party members.
Defend Command: The "Default" command not only halves damage from all attacks, it effectively saves the actual turn for later use (as a "Brave Point") so you can take multiple actions on a later turn. Be warned, enemies can do this too — if you see an enemy using "Default" for a turn or two, chances are pretty good they'll unleash a flurry of simultaneous attacks soon.
Norende rebuilding sidequest unlocks some nice equipment. One example can be the Angel Bow coupled with the Thief job.
The Abilink and Send options are these by their nature: with them, you can give anyone on your friend list instant access to not only multiple already mastered jobs, but single-use Special Attacks that can break the damage limit and kill basically any boss in a single hit as well.
The girls' Ranger outfits only have leather ankle bracelets, leaving the feet bare. Same goes for the Ranger Jobmaster, Artemia, whose outfit is identical to Edea's.
Ditto for the girls' Spell Fencer outfits, with gold bracelets instead of leather.
Drink Order: Established in a Party Chat - Ringabel likes his coffee black. Tiz takes his with milk and two lumps of sugar, Agnès drinks tea, and Edea puts enough sugar in her coffee that it's practically a grainy slush.
Dual Wielding: Entirely possible with almost any equipment setup, with the exception of two-handed weapons such as bows and knuckles. It does come with a heavy damage penalty without the Ninja's Dual Wielding ability, though. And a skill in the Knight job allows you to dual wield shields.
Earth All Along: The Celestial Realm is implied to be this: almost all the summon monsters are Fantasy Counterpart Culture versions of everyday things such as trains, planes and radio towers or include them one way or another, the final dungeon has things such as lampposts and girders visible in it and when you defeat the final boss and the gate to the Celestial Realm opens briefly, the game splices in an image of what's currently shown in the 3DS's camera.
Easy Levels, Hard Bosses: Basic enemy encounters are very unlikely to ever give you trouble. Good thing too, since you'll need all the Job levels you can get for the bosses. Particularly because of the Bravery system. There is no downside to unleashing 4 attacks in the first turn when you're certain they'll all be dead at the end of it. But fail with that against a boss and your characters are sitting ducks...
Encounter Bait: In addition to being able to adjust the frequency of Random Encounters at any time, equipping the "Taunt Bangle" doubles the current encounter rate. Its Flavor Text actually portrays it in a positive light, as a tool voluntarily used for training purposes.
Enemy Summoner: Several monsters have the power to summon more of themselves like the Myconid's Spore ability (which summons one), or the Deathstalker's Pheromone Plus (which summons two).
Even Evil Has Standards: Not that she herself is evil, but still, Edea is none too pleased at the harsh methods that her comrades are carrying out, which is probably why she joined up with Agnès and the others.
Extra Turn: The Brave/Default system allows you to combine multiple actions (up to 4) in a single turn, and a major strategic element is that you're free to save up these extra turns before using them or take those extra turns in advance — and be warned, enemies and bosses do this too: A red flash indicates a character taking multiple turns at once. Battles may also start with pre-emptive strikes (where one side gets a free turn) and "Brave Attacks" (where one side gets +1 BP right off the bat). And then there's the "Bravely Second" ability which allows you to stop time and take an Extra Turn at any time you need it (albeit at the cost of rare Spirit Points instead of BP — and just like BP, you can save up the SP before using Bravely Second or use the SP in advance and recharge it later).
The land of Wa, which has element of Japan culture (Katanas, Samurai and Tengu) and Atlantis (it sunk in the sea ages before the game). In fact, Wa-no-Kuni (Country of Harmony) is an expression used to indicate Japan.
This also extends into the Golden Ending and the events that lead to it: the pendant Agnès carries is the made from the core of a crystal, and as it's been established in the story, crystals are able to connect multiple words together, which enables it to both summon heroes from other worlds to help you in battle as well as borrow their skills with Abilink. When Ouroboros starts destroying the worlds that've been linked together, the ones that fight against it and lend you their power are the players you're currently Abilinked with, although he still manages to destroy one/some(?) of the worlds of the people you have on your friend list.
Gratuitous English: The title, which makes close to zero sense in English. According to The Other Wiki, Naotaka Hayashi, the game's writer, has stated that the title means "have courage and renounce the promises and responsibilities that are expected of you." The game makes it something of a title drop, in that the more unique aspects of the battle system are named 'Brave' and 'Default', which is to attack or defend.
"Groundhog Day" Loop: A variation. The characters don't travel through time, but in different worlds. However, because they end up at the same moment their journey began (When Tiz wakes up following Norende's destruction), it effectively counts as a "Groundhog Day" Loop.
Guide Dang It: You can actually skip the murder mystery plot in the ninja sidequest by talking with the culprit 20 times.
Hello, Insert Name Here: Double subverted. The heroes have set names, but past a certain point in the story, you can rename them however you like. This doesn't affect spoken dialogues, of course.
Hopeless Boss Fight: The first fight against Victoria and Victor is like this. They're far more powerful than anything else you encounter at that point, and once your entire party falls or enough turns have passed, the fight automatically ends.
The Battle Didn't Count: Even if you use a mega-attack via New Game+ or a Friend Summons to drive their Hit Points to 0, the plot ignores this; although it does end the fight earlier.
H Pto One: The Dark Knight class can do it to itself with the Rage ability, casting Dark Bane until his/her HP drops to 1. This is particularly deadly combined with Minus Strike.
Hurricane of Puns: Many, many of the character names, particularly the main party and those who are connected to them, have a pun of some sort.
Around 2/3 through the game, Ringabell's memory begins returning, so it should be implicitly clear to him that Airy is the real enemy. With this in mind, as well as the angel's prophecy of "The Evil One" deceiving her by pretending to be her friend, it begs the question why Ringabell doesn't just kill Airy on the spot. Instead, he just continues through the game, helping the party do exactly what she wants. Granted, when Airy shows her true colors, she does claim that Ringabell was too "afraid" to act, but that just feels like a poor excuse to cover up his inaction.
Similarly, Ringabell notes in his journal that the Great Chasm's opening resembles the Holy Pillar, and from there it seems that he's drawing the conclusion that they are the ones causing the Great Chasm in each world. And yet again, even though most of the party picks up on this as well, they just keep on going.
Inconsistent Dub: In the Book of D, the description of Kamiizumi states that he counters magic with "Cold Shoulder" and single target attacks with "Know Thy Enemy". In the game, these skills were renamed respectively "Before Swine" and "Know Thine Enemy".
Instant Expert: The player characters can use any new weapon as soon as they get them, although their efficiency with each type depends on their current job and abilities.
Job System: All of the PCs have access to all available jobs, and are able to use a secondary job command and a mix of support abilities from any combination of jobs up to the limit of 5 points, with each ability costing anywhere from 1-4 points to equip depending on its overall strength. The jobs are obtained from major NPCs who possess the said jobs, the defeat of which bestows the respective job asterisk to the PCs. The asterisks themselves are hexagonal gemstones that only Sage Yulyana knows how to make and are theorized to be a magical variation of Powers as Programs. The previous method of granting jobs involved crystals in some form and the reason for the change was again due to Yulyana's creation of the asterisks, which the greedy Orthodoxy saw as a more efficient way to extort money from people, but Yulyana's actual goal for creating them was so that he could have a monopoly on the jobs as one of the aspects of his grand plan due to the fact that he's the only one who knows how to make the asterisks.
Konami Code: Using this in the main menu screen unlocks the teaser movie for Bravely Second without having to finish the game first.
Leave Your Quest Test: Each character is given one in the Conjurer job sidequest, courtesy of Yulyana: due to the circumstances in the third world, each party member's counterpart in that world is dead and their loved ones or friends are either alive or much more accepting of them, which leaves the party free to take their place in what's essentially an ideal world for them.
Hidden in one of the dungeons, The Adventurer and Faithful Fox can be fought.
Added to the For The Sequel update (and in the localization), players can have Nemesis monsters terrorize Norende whenever they connect to the Internet or Streetpass any player who already have these monsters. Among these monsters are minions of Chaos. They don't serve any story purpose (considering they can be fought multiple times) and only exist to challenge players, give them a method to learn -ja -class elemental spells as Genomes and drop otherwise unobtainable Rare Candy items.
Lighter and Softer: In game. Each alternate reality the party visits is less dark (especially from the main charcters' point of view). For example Eternia's worst war crimes from the first world either haven't occurred in the second (in the case of using child slave labour in the Mythril mine in Eisenberg) or have the blame for them shifted to de Rosa and Khamer acting against Edea's father's orders. In the final couple of worlds it's not confirmed that the toxic mist WMD was used and the bosses become wackier, with even Victoria just trying to form a girl power group,and express orders that the vestal is not to be harmed which can be contrasted with Holly's threats in the first world.
Limit Break: In form of somewhat blandly-named Special Attacks. The one you can use at any given time is determined by your currently equipped weapon and the requirements for each one involve repeating a specific battle action a set number of times. You can also power them up by attaching things called "parts" to them which include raw damage boosts, elemental properties, additional damage against specific types of enemies and Standard Status Effects, and each one also has an additional fixed-length party-wide boost when used that can be stacked by using multiple Special Attacks in rapid succession that ends when the song that starts playing when you use one ends.
Lost in Translation: Late in the game (by virtue of how expensive they are), you can buy alternate costumes for your characters. The description makes it sound like the outfits change as the game progresses as a sort of New Game+ bonus, but it's actually supposed to say that the costume will override whatever class outfit the character would be wearing.
Low Level Run: The game's "Difficulty" options allow you to not only adjust things like your random encounter rate, but also individually enable/disable acquisition of EXP, money, and job point.
Take out the f from each word in the subtitles "Flying Fairy" and you get "Lying Airy".
Ditto with the global title: "Fairy Flies" become "Airy Lies". The game helpfully removes the remaining letters from the subtitle in the title screen once you get far enough in the story, roughly around chapter 6.
Agnès's artwork and images are quite gratuitous◊, and the first English trailer for the game had a lot of Male Gaze focused on her back and thighs.
Edea and Airy, especially in the FMVs.
Then there's the infamous Bravo Bikini scene in Florem..
The Vampire outfits for Agnès and Edea also count.
Multiple Endings: You can get the normal ending by ignoring Airy's warnings and continuing to mash X when awakening a crystal at any point after you start chapter 5, which will ultimately overload and break the crystal and is what you're repeatedly hinted you must eventually do. However, continuing to revive the crystals like you're expected to will have similar consequences, with the difference that doing so will also reveal the Bigger Bad behind the scenes.
New Game+: After Ouroboros is defeated. You even get to choose the stuff you want to carry over (Levels, money, how far Norende has been reconstructed, classes...).
No Export for You: The vanilla version of the game was this, but thankfully the world got the Updated Re-release instead. However, many DLC outfits won't be released to the public. Same goes for the members website, which tracks Achievements for the game much like the Pokémon Global Link does for PokémonXY.
No Kill Like Overkill: In addition to the secondary use of Bravely Second described below, the game also encourages you to do this via post-battle bonuses: killing all the enemies in a single attack, within a single turn and without getting hit gets you bonus pg, EXP and JP, respectively and if you do each one multiple times in a row, the amount of bonus you get increases as well.
Nothing Is Scarier: After Airy reveals her true colors and leaves, the part of the menu she normally pops up in is blank. After a whole game's worth of it, it can be a bit unnerving.
Obviously Evil: If there's a character who strangely towers a head above all other characters in the game, including adult NPCs, that guy is most likely a Jobmaster and thus your enemy. This is averted for Datz and Mazher Lee, though the latter is only that tall because her husband also looks tall (but then that leaves their daughter a midget at simply 15/18 years).
Old Save Bonus: Playing the demo gives you some extra items at the start of the full game, the exact type and amount depending on how many of its 7 goals you accomplish: they include just playing the demo, beating all of its bosses and maxing out the demo version's Norende. The items you get are generally some base-level equipment making the start of the game somewhat easier. Furthermore, any villagers obtained from StreetPassing people with the demo are transferred to the full game, up to a maximum of 20.
Grapp Keep in chapter 3 is a small dungeon that contains nothing but undead enemies. If you turn up encounters to 100%,equip your party with sage staffs (which cast Raise when used as an item),and sic them on the enemies there, you can pump up weak jobs to level 9 in as little as half an hour. This seems intentionally designed as well, with a Difficulty Spike in Chapter 3 accompanied with several new and powerful jobs available.
Florem is another great place, particularly in later chapters, with some monster encounters easily pushing the JP gain to the limit of 999 per battle.
Poor Communication Kills: For all their criticism of the party viewing things in Black and White Morality, Eternian High Command is very bad at explaining their side, especially ridiculous since Edea is their High Commander's daughter. Edea herself is also bad at this, as she refuses to explain that she had a problem with Ominas Crowe committing war crimes.
Pre-Mortem One-Liner: Discussed in a Party Chat about what to say when using Special Moves, where Ringabell points out that the traditional "This blow will be your last" makes you look like an idiot if your opponent survives. The alternatives of "This will probably defeat you, maybe!", "Gosh, this would be great if this defeats you!", and "Prepare for mild to severe discomfort!" were not deemed to be acceptable replacements. Not to mention that those lines are way too long to fit in the text box anyway.
The Power of Friendship: The pendant that Agnès uses can call people from other games (be they guests or friends in your list) to assist the party with an attack. Interestingly done when the True Final Boss begins to devour worlds to restore himself, it also tries to devour the worlds of players on your friend list. While one's world succumbs, the rest manage to resist this and has their party come to your aid in order to make the boss killable.
Railroading: You actually get access to an airship fairly early in the game. Except there's no where to land it thanks to stagnant water. And a few areas are cut off thanks to a Broken Bridge. And trying to go into an area before it is relevant to the plot leads to the characters saying that there's nothing for them there, and booting you back to the world map.
Random Encounters: Noteworthy in that you can actually set the frequency of them yourself in the Settings-menu during at any point of the game, including turning them off completely. This was one of the additional features added to the For the Sequel update. The game even gives you a tutorial screen about it — at the same time cautioning that if you don't have enough encounters to get Level Grinding for you won't be able to take on later bosses.
Rape as Drama: It is very heavily implied that Fiore DeRosa is a rapist. This is notPlayed for Laughs at all. In fact, the game goes out of its way to stress just how evil this makes him. This is probably one of the main reasons why the ages were upped. A 15-year old wearing a very revealing bikini while going out with a (tall-looking) 37-year old?
Ripple-Effect-Proof Memory: Since most of the events play in a similar manner in each of the worlds the party travels to, they can use their foreknowledge of the events to save their and the player's time, either by forcing the bosses into showing their true nature right away with proof of their deeds or just foiling their plans with a scheme of their own.
Romanticism Versus Enlightenment: Very apparent in the conflict between Crystalism and Anticrystalism. The game seems firmly on the side of Crystalism (Romanticism) until you actually go to the hub of Anticrystalism, Eternia. At that point it starts to become clear that maybe Jerkass Has a Point about crystal worship.
Rouge Angles of Satin: The Holy Pillar description has one typo, in which instead of Holy Pillar, Holly Pillar is written.
Scenery Porn: The attention to detail and lighting of the gorgeous backgrounds makes them the star of the released screenshots. The Updated Re-release improves on them even further.
Sequel Hook: After the True Ending, a scene is played in which Tiz is freed from a strange contraption by Magnolia Arch.
There is an helm called Tiger Mask, its description states that "it covers the head, face and neck. Wearers have the inexplicable desire to stand somewhere up high with their arms folded." The Tiger Mask has been an item in the Final Fantasy series for a while, but the description is new.
Socialization Bonus: You can send a character to use an ability in battle. Everyone on your friends list and people you streetpass with the game can then use it once. Furthermore, Friends let you use "Ablink" which allows one of your characters to get that player's highest job levels while Streetpass gives you villagers to build up your village faster.
Standard Status Effects: Charm, Poison, Sleep, Stop, Confuse, Blind, Paralyze, Silence, Berserk and a new one named Dread, which prevents the use of Brave and Default.
Summon Magic: Functions the same as the original series, but the method of acquiring additional summons beyond the ones you get from simply reaching higher job levels is unique: each one is gotten from an owl mage via having them first use it on you, and if you survive it without succumbing to Total Party Wipe, you're deemed strong enough to be able to use it yourself.
Super-Deformed: Everyone is hit with this outside of the opening cutscene of the game. This also becomes an easy way for you to tell who's a good guy and who's a bad guy. The good guys are always shown to be short and a little simple-looking, while the bad guys are the ones who strangely tower above everyone else in the world. There are exceptions for both sides who have this backwards: for the good side, you have Datz and Mazher Lee; for the bad side, you have the even more so Super-Deformed Victoria who only really looks like that because she's an Ill Girl whom got affected by banned alchemy practices and Alternis Dim.
Taking the Bullet: The Knight's "Protect Ally" ability causes that character to take any attack aimed at a party member in critical health (but for half the damage), and the "Full Cover" ability allows him to take attacks for any specific party member for one turn.
Taking You with Me: The Dark Knight ability See You in Hell, which inflicts damage to all enemies when the user is knocked out. Summoners have a similar ability that unleashes a random summon on the enemies when knocked out.
The Fourth Wall Will Not Protect You: Ouroboros' ultimate goal is to break into the Celestial Realm, which is revealed during the final battle to be OUR world. The game projects a feed of what the 3DS camera sees during the last bit. It's also heavily implied beforehand - in a speech that shows that Evil Cannot Comprehend Good, he assumes that the player has only been pretending to feel bad for the characters inside. Whether that's true or not, is based entirely on said player's nature. Said speech also implies that Tiz is supposed to be the audience's surrogate.
The Hero, The Leader, and The Heart: Agnes Oblige works as a combination of all three. She's the hero as the main character, she's the one who has the final say in group decisions (Tiz is just the more talkative one) and she's the heart because, in the end, she's the one who is keeping them all glued together.
The Lancer, The Heart, and The Face: Tiz Arior works as all three. He's the one most likely to take charge when Agnes can't, his emotions and his love for his friends makes him the heart, and he's the face in that, when the chips are down and talking is needed, he's the one who will do the talking.
The Smart Guy: Surprisingly, despite his nature, Ringabel fits the criteria needed. He's the one piloting your ship, and multiple situations are resolved because of his quick thinking. For example, when Konoe pretends to be a dead maid in the Goodman household, he's the only one who finds that there is something off about the corpse. Also, he's the entire reason Edea was able to avoid being experimented on by De Rosa, as he was able to find the secret passage based on where he last saw De Rosa.
The Big Guy: Edea fits this as, while she's by no means stupid, she herself admits she sees the world in black and white, and she is usually the first to try brute forcing something. Thankfully for her, brute force usually works.
Theme Music Power-Up: When using Special Attacks. Most of the bonuses you get from them will last until the music stops, but you can combine several effects by using the next one before the music stops.
Time Stands Still: How Bravely Second works. It's powered by Sleep Points, which max out at 3 and which you gain either by leaving the game in sleep mode for a total of 8 hours for each one or by buying SP drinks from Nintendo eShop and using them to instantly max out your SP. In return, you can freeze the battle at any point, even in the middle of an enemy's attack, and give any one of your characters up to 4 actions to turn the tide of the battle. They're also the only way to break the normal 9999 damage cap, allowing you to do up to 999999 damage with a lv3 Special with the correct racial and elemental multipliers on a weak enemy, for example.
Also, the last chapter title is "Bravely Default". That is, if you're on the True Ending Route.
Traveling at the Speed of Plot: A few examples. For instance Kikyo's plan to assassinate the Shieldbearers' leaders will be put in motion when you visit the Goodman mansion after awakening the fire Crystal, you will find Olivia in the second loop moments before the Venus sisters arrive, and during the fourth loop you will always meet the Eternian division before they fall back to Eternia.
Too Awesome to Use: Aside from the traditional item examples and strong Friend Summons, some of the Special Attacks due to the conditions that have to be met for them. For example, Axes require the user to kill a number of enemies with physical attacks, so it's impossible to charge their Specials in most boss battles.
Updated Re-release: Almost by tradition of Square Enix, Bravely Default: For the Sequel added some additional scenarios and the highly requested additional save slots. Additionally, it features an updated battle and user-interface systems which came about from developing the sequel, and thus backported to the original. Luckily for everyone outside Japan, this version is the one being localized. Furthermore, there is a new post-credits cutscene (game engine based) that is basically a teaser for Bravely Second, featuring new protagonist Magnolia Arch apparently rescuing Tiz.
Video Game Time: The entire game spans about 8 months from the day Tiz is rescued to the end of the game. That's without counting the five time loops to the true ending.
Wake-Up Call Boss: The first few bosses are rather hard, as you don't have many jobs or commands to use, and you're just getting used to the Brave and Default system.
The Temple Bosses in particular are very nasty the first time you meet them, because you won't have many options to deal with their numerous AOE attacks.
Was It All a Lie?: Agnès to Airy in the bad ending route. Airy's answer is a cruel type 1, as not only does she taunt her for her foolishness, but she even pretends to have been possessed to give her a Hope Spot.
Wham Episode: The end of Chapter 4. You've just defeated Alternis, but the boat is rocking wildly. In the chaos, Alternis's mask breaks, revealing that he and Ringabel look exactly alike. He then falls over the edge of Grandship, dropping a journal that bears an uncanny resemblance to Ringabel's. Finally, Grandship, unable to stabilize, ends up sucked into the holy pillar... Cue Tiz and company waking up in Caldisla, seemingly the day after the attack by Ominas Crowe.
You Can't Thwart Stage One: Actually, you do just this in the normal ending. By destroying one of the crystals, you derail Ouroboros' plans for a few thousand years, though you don't permanently end them.
Zettai Ryouiki: Most female jobs sport Grade A. Holly is the first one you see.