Video Game: Bomberman Hero
is a 1998 installment in the Bomberman
franchise for the Nintendo 64
, and the second Bomberman game on the console after Bomberman 64
The game follows our hero on a mission to rescue Princess Millian
from the evil Garaden Empire. He is assisted occasionally by plucky robot companion Pibot, Ridiculously Cute Critter Louie
, and a quartet of new vehicles as he explores six planets, some familiar and some brand new.
So yes, the story is just Bomberman meets Star Wars
, unlike most Bomberman games, is a straightforward action Platform Game
, and it is one of the few Bomberman games that allows the titular hero to jump freely. This is partially due to the game originally being planned as a new addition to the Bonk
series, until it was decided the game should be focused on Bomberman. Opinion of the game from its release through today is very mixed, what with the game being a Genre Shift Black Sheep
in the series, having a lot of silly graphical and design choices (Salt Bombs?), having its story be a Star Wars/Super Mario knockoff, and, most damning of all for a Bomberman game, no multiplayer
It is currently available to purchase from the Wii
's Virtual Console
, along with Bomberman '93
and Bomberman '94
This game provides examples of:
- Ambiguously Gay: Nitros gives off an air of this.
- Big Bad: Bagular. The majority of the game is about the Garaden Empire attempting to resurrect him.
- Bonus Stage: Has one after each of the first 4 bosses, in the form of simple timed areas with gems, power-ups and 1-ups to grab.
- Build Like an Egyptian: Several levels on Kanatia.
- Brainwashed and Crazy: Nitros. He snaps out of it after your final battle with him.
- Captain Ersatz: Almost every major character in Bomberman Hero is a Captain Ersatz to a Star Wars character.
- Cat Girl: Natia. With weird hair, too... and a GIGANTIC head.
- Chasing Your Tail: The Sphinx-like Bolban has an armored front and a vulnerable tail. In the second battle, both his frontal shield and his breath weapon are disabled, but his missiles are harder to avoid because you're fighting him in an underwater tunnel.
- Continuing Is Painful: Deaths are actually mostly merciful in this game, as only single powerups are lost after each death. This game actually inverts this trope, because what really hurts is turning off the game: powerups and health expansions are not saved when you quit, so the next time you start the game, you have to collect everything all over again.
- Convection Schmonvection: Played with a bit for the first couple of levels near lava, where you must enter cooling capsules to refill your health as you gradually take damage from the heat.
- Cut Song: Loom, a distinct eastern sounding track included on the soundtrack, but not in the game proper.
- Dark Chick: Natia
- Dolled-Up Installment: Bomberman Hero was originally going to be a new Bonk game, but at some point or another the staff decided it'd have more mass appeal as a Bomberman game. Sure explains why it's a mainstream 3D platformer where Bomberman can actually jump on his own.
- Evil Laugh: Bagular. Well, as well as an old cyborg man can do an evil laugh, anyways.
- Getting Crap Past the Radar: Natia's appearance. She also carries a whip.
- 100% Completion: Getting 5's on every level, and by extension every Gold Medal for each planet, unlocks bonus minigames in the options menu.
- Lethal Lava Planet: Half of Kanatia.
- Marth Debuted in Smash Bros.: Evil Bomber (Devil Bomber in Japan) was originally the villain of Bomberman GB 3, a game that was never released in America.
- Bagular, easily the closest thing the entire series has to a Big Bad, barely averts this by appearing in Mega Bomberman. However, his appearance in Bomberman Hero is based off his appearance in Super Bomberman 3, which was unreleased in North America. In fact, nearly all of the games with him never came out in the USA; pretty much no-one recognized him in Bomberman Hero.
- Monster Clown: One of the enemies in the fittingly-named Clown Valley. It balances on a ball and throws knives.
- Musical Nod: The main menu theme is lifted straight from the Famicom/NES Bomberman, although split in half and with the addition of what sounds like a fax machine.
- One-Hit-Point Wonder: An early aversion to this in the franchise. Bomberman is given four bars of health at the start, and the player can add up to four additional bars by collecting 200 crystals. That is, until you turn the game off.
- Our Monsters Are Weird: Thoroughly, even by platform-game standards, or even Bomberman standards for that matter. Just look at Endol!
- Platform Game: One of the few in the franchise.
- Quirky Miniboss Squad: The 'Four Demons of Garaden': the catfish-esque robot, Endol, the annoying big bird, Baruda, the sphinx-like Bolban, and the lusty catgirl Natia with her pet robo-spider Chronus.
- Recurring Boss: Nitros. For the first three planets, he's fought at the end of the second area, but on Mazone, he's fought at the beginning of the third instead. Is also the middle fight on Planet Garaden, after which point he snaps out of his brainwashing and heals Bomberman.
- Secret Level: Bomberman Hero has a surprising amount of these, including revisiting a flying and underwater stage on foot as the Golden Bomber (plus a new level), a snowboard race against a snowman enemy, a second collection quest, and a few completely new stages accessed by mashing Start as you boot up the N64.
- Single-Biome Planet: Primus (a swampy/forested planet) and Kanatia (the Lethal Lava Land and Build Like an Egyptian mixture, although there are a couple of crystal cave levels there). However, it appears that planet Bomber is very Earth-like and Mazone has a small jungle at its equator (considering it was a snowy planet).
- The Smurfette Principle: Bomberman Hero goes with the Damsel in Distress Princess Millian and the token female villain Natia, with Millian being the important part of the plot and Natia being just some big help to the Big Bad.
- Snowlems: One of the latter-game enemies, complete with Cool Shades
- Super Drowning Skills: Especially irritating, where Mercy Invincibility does not protect Bomberman from losing a block of health from falling in water and then leaping back out...and then it's averted with the Marine Bomber gear in certain levels.
- True Final Boss: Evil Bomber, in a plot twist that comes out of literally nowhere.
- Underwater Boss Battle: The rematch with Bolban takes place underwater, using the Bomber Marine.
- Unexpected Shmup Level: Several levels make use of the Bomber Marine and Bomber Jet, which are specifically designed to turn their levels into this.