Bomberman 64: The Second Attack! is the third game in the Bomberman franchise for the Nintendo 64, released in 1999 as a sequel to Bomberman 64.While celebrating his victory over Altair and Sirius on the hot springs planet Ksa2, Bomberman finds a mysterious egg and decides to take it with him. On his way home, however, Bomberman's ship gets sucked into a black hole, and he wakes up to find himself in jail with the aforementioned egg, which suddenly hatches into a tiny creature named Pommy.Bomberman and Pommy soon learn that the evil Rukifellth and his BHB Army have been collecting powerful artifacts known as the Elemental Stones. The only one they're missing now is the Fire Stone — the very one that Bomberman uses to create his bombs. With no other choice left to them, Bomberman and Pommy set out to fight the BHB Army's Astral Knights, taking their Elemental Stones so they can't be used for evil and destroying the Gravity Generators that power the black hole that trapped Bomberman in the first place.The game plays largely like Bomberman 64, with several additions/upgrades:
six different types of elemental bombs aside from the standard fire
the return of the grid-shaped explosion (although certain bombs retain a spherical blast radius)
four pieces of special armor that can be collected, each of which permanently improves one of Bomberman's abilities
a shop where Bomberman can purchase health upgrades, multiplayer stages, multiplayer costumes, and hints on how to defeat the Astral Knights
and of course Pommy, who can be controlled by either the AI or by a second player
Pommy also marks the introduction of the Charabom/Karabon mechanic to the series. Feeding him different types of food will improve his abilities, eventually resulting in him changing into a new form. This would be expanded upon in later games, particularly in Bomberman Tournament in the form of Charabom battles and Charabom fusion, and Bomberman Jetters in the form of Charaboms evolving as they level up.As with the previous two N64 titles, reception of this game was mixed. General consensus is it's So Okay, It's Average and maybe a little too short, though the changes to the story mode and the addition of Pommy were considered good ideas.
This game provides examples of:
Apocalypse How: It's rather telling that the results of letting either Mihaele, Sthertoth, or the Angel run free with their plans would have all caused a Universal Class 6 Apocalypse.
Bad Ending / Downer Ending: The Bad Ending more or less implies that the universe and all life will be destroyed by the God of Chaos. To say nothing of how the Astral Knights stay dead, Rukifellth is engulfed by Sthertoth, and Lilith stays behind on the Warship Noah to be with Rukifellth just as it's being destroyed, leaving Bomberman, Pommy, and Sthertoth as the only surviving characters.
Back from the Dead: In the Good Ending, the knights plus Rukifellth and Lilith all come back.
Believing Their Own Lies: It's either this or Wrong Genre Savvy with Pommy. Despite constantly cowering from every single boss battle and every time a Gravity Generator room is visited, Pommy insists to the very end that he's the hero of the story (and moreover that he's the one looking out for Bomberman).
Big Bad: Rukifellth. Who was possessed by the demon god Sthertoth.
BFB: As if Bomberman's bombs weren't big enough, he can pump them up to jumbo size while holding them. This is actually required to kill some enemies - not from the bigger explosion, but by crushing them with the Pumped-Up Bomb.
Blood Knight: Bulzeeb has more than a few shades of this. In fact, the entire reason he pretended to be under Rukifellth's control is so he can fight and get stronger fighting worthy opponents.
Chekhov's Gun: When Regulus/Bulzeeb saves Bomberman by cancelling out Zoniha's light attack with his dark bombs. During the true final battle, The Angel of Light and Shadow uses a similar attack as she did, and using the dark bombs cancels it out.
Dark Is Not Evil: Sthertoth definitely plays this straight. Bulzeeb (a.k.a. Regulus from Bomberman 64) is probably technically more Chaotic Neutral: he was badass enough to resist Sthertoth's brainwashing of the Elemental Knights into the Astral Knights, and he claims that the only reason he was pretending to be under Sthertoth's control was because it would have allowed him to fight "worthy opponents," which would have made him stronger.
Names to Run Away From Really Fast: Pretty much all of the antagonists have a "title" of sorts aside from their actual names (e.g. Baelfael the Crimson Flame, Molok the Raging Earth). In retrospect, it's kind of a giveaway that you'd end up fighting Lilith at some point, given that she's also known as the Scourge of the Spaceways. Although to be fair, she's possessed by Mihaele when you fight her, and in the original Japanese, she was just referred to as Onna Kishi (Female Knight), which is considerably less threatening-sounding.
Bomberman sort of gets a title in Japanese too, from Mihaele. She addresses him as Bakuhonoo no Senshi Bonbaaman, or "Explosive Flame Warrior Bomberman," which didn't get rendered in the translation.
Super Drowning Skills: This is lampshadedmultiple times in the form of Pommy's taunts to the main character for his inability to swim down to noticeable underwater ruins in Aquanet, as well as his fear of crawling through a pipe filled with running water.
Unrealistic Black Hole: Gravity/Shadow Bombs, which create miniature black hole "explosions." The resulting damage from said bombs is limited to applicable targets (mooks, specially-marked doors, Bomberman himself. Also Pommy, but he comes back if he accidentally gets sucked in). On a more general level: the black hole that the entire game is set within, because everything isn't crushed into a very dense sphere in the middle. Possibly justified considering that the black hole is created/powered by special machines, which may explain why it doesn't act like an actual black hole.
Unwitting Pawn: Bomberman. And later the knights once Rukifellth decides they're more useless than he thought.
Verbal Tic: Pommy's tendency to add "myu" to sentences.
Rukifellth's Evil Laugh might also be a Verbal Tic.