Video Game / Bomberman 64

Bomberman 64 is the first game in the Bomberman franchise for the Nintendo 64, released in 1997. It was followed in 1998 by Bomberman Hero, then had a more direct sequel in 1999 with Bomberman 64: The Second Attack!.

A strange fortress descends upon Planet Bomber and begins attacking its inhabitants. Attached to the fortress are four pieces of other planets that have been conquered by Big Bad Altair and his Masked Trio. Bomberman, joined by strange new ally, Sirius, must disconnect the four pieces from the fortress so that he can reach it and defeat this new threat to Planet Bomber.

64 was the first game proper to bring Bomberman into three-dimensions, and the first game not to feature the traditional grid-pattern in either the level design or the bomb explosions; the bombs instead explode in a hemisphere. Most of the powerups from the series retain their original use, although they are adapted for this new gameplay style. The Bomb Kick and Bomb Throw are useable from the very beginning.

Opinion on the game seems to be mixed. While many fans have fond memories of the game from their childhood, several others including critics find the game to be the point where Bomberman smacked hard into the Polygon Ceiling. Everybody likes the soundtrack, though.

This game provides examples of:

  • Affably Evil: Regulus compliments your victory over him. He also helps you fight Sirius and transports you from the falling fortress. He compliments you again, while maintaining his hostility.
  • Big Damn Anti Villain: Regulus saves you from being disintegrated by Sirius and destroys the Omni Cube. Thus being the one who actually saves Planet Bomber.
  • Excuse Plot: Seemingly at first. The Omni Cube is only present in the intro and briefly mentioned by Sirius in Green Garden. It plays an important role after Sirius betrays you.
  • Fake Difficulty: Orion is responsible for a Kaizo Trap, and White Glacier 1 on Hard Mode has an almost impossibly strict time limit, compounded by winds that are capable of blowing you off a ledge. If that happens, you can pretty much kiss that Gold Card for the target time goodbye.
  • Family-Unfriendly Death: Wow, Altair really didn't stand a chance.
  • Foreshadowing: A blink-and-you'll-miss-it example in Green Garden: Sirius talks about how the Omni Cube works and says that the reason it's taking Altair so long to destroy Planet Bomber is because he doesn't know how to use it. The implication is that Sirius does know how to use it properly, making it that much more imperative to defeat him after he replaces Altair as the Big Bad.
  • 100% Completion: 100 Gold Cards are needed to access the Rainbow Palace, but the player gets extra rewards for collecting all 120, plus beating the game under certain requirements.
  • Kaizo Trap: Right after depleting all of Orion's health, he will explode in a blaze of hot fire streams, which will kill you if you don't get out of the way.
  • Man on Fire/Infernal Retaliation: One of the skull effects in multiplayer sets the player on fire, which forces him to use his body to kill off everyone else before the fire kills him.
  • Market-Based Title: This Bomberman 64 is known as Baku Bomberman (Explosive Bomberman) in Japan. The Japanese Bomberman 64 is actually a 2D game from later in 2001 that was never exported.
  • Most Definitely Not a Villain: An interesting case. Though Sirius actually does a great job at posing as your ally, Hudson Soft kind of ruins his disguise with their descriptions of him in the game and the manual by constantly questioning his true intentions. The fact that the level where Sirius tests Bomberman's battle skills is titled "Friend or Foe?" doesn't exactly help his disguise either.
  • No Fair Cheating: An odd example. By completing the game with every gold card, you obtain the "Full Power" option which gives you every upgrade (eight bombs, maximum blasting zone, Remote Bombs, Power Bombs) off the bat, even when they're normally impossible to get in a given stage. Aside from the fact that there are situations where having Full Power will get you killed by your own bombs, Altair's second form will teleport constantly if you hold a pumped Remote Power Bomb, to the point that he's almost impossible to hit. The fight isn't unwinnable, but it is definitely much harder to get the Gold Cards from the fight (if you start a new file on Hard after finishing Normal, for example) than it is if you just leave Full Power turned off.
  • Nice Job Breaking It, Hero!: Bomberman defeating the alien invaders results in the real villain, Sirius, coming in to take back his world-destroying device.
  • Nintendo Hard: Some of the gold cards are an absolute bitch to get, particularly in the boss fights where you have to get them all in one go or they don't count.
  • Permanently Missable Content: Two costume sets, one a random set consisting of the parts 'Clown Smile, Karate Ware, Boxing Gloves, Clogs', and the Gold Armor set, only obtainable by completing the game in under three hours with every Gold Card. The random set is obtained on either Normal or Hard, and the Gold Armor is only obtainable on hard. If your play time exceeds three hours, both sets are impossible to obtain on that file. Indeed, due to the lack of any New Game+ feature, the Gold Armor is lost forever on a file by simply not playing on Hard mode! note 
  • Poison Mushroom: An "Evil" item, which when activated creates a stage-wide effect potentially affecting all players. Some effects include a tornado, maxing out everyone's bomb count and explosion size, and an "evil disco light" that saturates the screen with bright colours, making it hard to see the action.
  • The Smurfette Principle: Bomberman 64 has just Artemis (a female sidekick to Altair) and Mantis (A giant spider and the boss of White Glacier), with the latter being tougher than the former.
  • Song Parody: One of the original US commercials for the game featured a "Bomberman" parody of "Spider-Man". It's the page quote for the main Bomberman article.
  • Stellar Name: Sirius, Orion, Regulus, Altair, and Vega. In the japanese version, there's also Capella, the japanese name of Artemis.