One type of Standard RPG Items
, Encounter Bait is used to attract enemies into Random Encounters
, mainly by players interested in Level Grinding
Magic Is a Monster Magnet
is sometimes used for this purpose.
Contrast Encounter Repellant
Anime and Manga
- Near the beginning of Bleach, Uryu uses a Hollow-summoning bait during a contest with Ichigo to determine who can destroy the most Hollows.
- Dungeons & Dragons: over the years there have been a number of magic items that increase the chance of Random Encounters. However, these are usually considered cursed items because randomly encountered monsters usually have less treasure than normal and the resulting fights either (a) just wear down the PC party for no gain or (b) interfere in the party's current mission.
- In the original The Legend of Zelda, you can purchase monster bait. It's mostly used as a bribe to get past one of the dungeons, but if you use it on any other screen the monsters are drawn to it.
- There's a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in Pokémon Gold and Silver. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and even using the Bicycle or Running Shoes in games that have them will increase the encounter rate (an early NPC in HeartGold and SoulSilver cautions that "the extra noise will attract them").
- Traveling in a zig-zag pattern (e.g. up, right, up, left, repeat) is also noted to increase the encounter rate in all generations including the first, because the player character turns to face that direction before taking an actual step. In fact, it is possible to generate Random Encounters on demand by repeatedly tapping different directions on the control pad to turn the player character without taking any steps at all. This is especially useful in the Safari Zones, where the player has to leave after taking a certain number of steps.
- The Black Map in Skies of Arcadia, which not only increases the Random Encounter rate, but also prevents enemies from running away from battle... very useful for grinding Loopers.
- Golden Sun has the Lure Cap, which increases the Random Encounter chance. Problem is, it's nowhere near effective as armor at that point in the game.
- In Red Dead Redemption, you may use bait to attract wild animals.
- In Nethack you can use the Create Monster spell to create a hostile random monster to kill. However, only wizards who have the wizard quest artifact regenerate Mana quickly enough to make casting this spell over and over and over a viable tactic.
- The GBA version of Final Fantasy V has the Lure ability for Gladiators.
- Final Fantasy VII has a materia that raises encounter rates, and another that specifically allows Chocobos to spawn in battle (to facilitate catching and taming them).
- The "Whistle" skill in the Dragon Quest games always starts a battle.
- "Enemy Welcome" and the higher-level "Enemy Challenge" in Shin Megami Tensei: Strange Journey. However, they're sub-applications installed on the Demonica, so they remain effective for as long as they're installed.
- Tradewinds Legends has an item that causes you to encounter fewer storms, but more pirates.
- Terraria has a few of these items. The most straight examples are the water candle, which increases spawning rate of monsters when you're currently wielding it, and the Battle Potion, which applies a temporary buff that increases the spawn rate.
- Final Fantasy IV has Sirens, consumable items which force an encounter right then. Highly valued by completionists, as the encounter forced is fixed and is generally the rarest encounter in the area—which generally have the best treasures available as random drops. They're basically the only way to encounter Flan Princesses/Pink Puffs with any kind of regularity—ridiculously rare critters with ridiculously rare and valuable treasure.
- Dark Bottles in the Tales Series. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster.
- In Zeboyd Games' Breath of Death VII and Cthulhu Saves the World, the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of Random Encounters (20 for individual dungeons, and 200 for the Overworld Not to Scale), this command can be used even if that cap has been used up, just in case you want to level grind just before a tough boss battle. Alternatively, it can be used near a Healing Checkpoint to grind out all the Random Encounters at once with a handy recharge between battles, as well as making exploration easier once the cap has been reached.
- Space Rangers 2 has the Transfactor Beacon, an artifact that causes the star system to be attacked by Kelleroid dominators — useful both for Level Grinding (until a certain patch, at least) and for causing Enemy Civil War.
- ZanZarah: The Hidden Portal has the Ocean Conch, which you get fairly early in the game but works only on the water fairies (who are considerably less aggressive than other types), and Fairy Horn, which works on every wild fairy but is very well-hidden.
- Glitching out the Sneak Run program in the Mega Man Battle Network games turns it into this instead of it working as Encounter Repellent as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.
- Fire Emblem Awakening has the Reeking Box item, which causes a company of Risen to show up on the map.
- Legend of Legaia has the Bad Luck Bell and briefly the Nemesis Gem, both of which are accessories that when equipped, increase the random battle rate.