History Main / EncounterBait

6th Dec '17 6:09:41 AM morenohijazo
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* ''VideoGame/{{Terraria}}'' has a few of these items. The most straight examples are the water candle, which increases spawning rate of monsters when you're currently wielding it, and the Battle Potion, which applies a temporary buff that increases the spawn rate.

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* ''VideoGame/{{Terraria}}'' has a few of these items. The most straight examples are the water candle, which increases spawning rate of monsters when you're currently wielding it, and the Battle Potion, which applies a temporary buff that increases the spawn rate.rate by 50% and doubles the maximum spawn limit (the amount of enemies on screen). Holding a water candle (in 1.2, also just being near a placed one) out also does a similar effect. There's also the Calming Potion and Peace Candle, which does [[EncounterRepellant the opposite]].
24th Jun '17 2:32:12 PM nombretomado
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* The "Whistle" skill in the ''DragonQuest'' games always starts a battle.

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* The "Whistle" skill in the ''DragonQuest'' ''VideoGame/DragonQuest'' games always starts a battle.
23rd Apr '17 2:46:00 PM nombretomado
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* Dark Bottles in the ''Franchise/TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster, make them notice you from farther away, and increase their world map movement speed.

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* Dark Bottles in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster, make them notice you from farther away, and increase their world map movement speed.
12th Feb '17 1:11:55 PM billybobfred
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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you more or less likely to encounter the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.

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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase [[EncounterRepellant or decrease decrease]] the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you attract more or less likely to encounter the particular type of enemy whatever you're facing.currently fighting, most [[ThatOneSidequest infamously]] Transcendent Olfaction. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
12th Oct '16 7:30:05 AM KZN02
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A type of [[StandardRPGItemsRPG item]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

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A type of [[StandardRPGItemsRPG [[StandardRPGItems item]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.
12th Oct '16 4:16:10 AM Galacton
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One type of StandardRPGItems, Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

MagicIsAMonsterMagnet is sometimes used for this purpose.

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One A type of StandardRPGItems, [[StandardRPGItemsRPG item]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

MagicIsAMonsterMagnet is sometimes used for this purpose.
LevelGrinding.
11th Aug '16 6:11:33 AM Arivne
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* In ''VideoGame/RedDeadRedemption'', you may use bait to attract wild animals.
2nd Aug '16 12:07:20 PM Pilomotor
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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you more or less likely to encounter the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
16th Jul '16 11:52:39 AM KZN02
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** ''VideoGame/PokemonGo'': The Incense item attracts Pokemon for 30 minutes.

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** ''VideoGame/PokemonGo'': The Incense item and Lure Module items attracts Pokemon to the user and a Pokestop respectively for 30 minutes.
16th Jul '16 11:51:15 AM KZN02
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** ''VideoGame/PokemonGo'': The Incense item attracts Pokemon for 30 minutes.
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