Video Game: Legend of Legaia
Legend of Legaia
in Japan) is a two game RPG
series commissioned by Sony Computer Entertainment. The first was developed by Contrail, with its follow-up, Legaia II: Duel Saga
, moving to the PS2
and developed by Prokion. Despite similarities in gameplay and some character designs, they have next to nothing to do with each other.
The first Legend of Legaia
takes place in a world where a mysterious substance called "the Mist" has changed a good percentage of the population into monsters, caused by the symbiotic creatures (known as Seru) they were reliant upon fusing with them and hijacking their bodies
, and caused civilization to completely collapse. The game centers around Vahn, a blue haired Kid Hero
from a small village, one of the few areas of the world not shrouded in Mist thanks to a giant wall, and also with no Seru there. After a servant of the Mist attacks his village, he ends up merging with a Ra-Seru (A sapient Seru that can also absorb the essence of other Seru, and is also immune to the effects of Mist) named Meta that was hidden/resting within a dying tree that lay in the center of his village, known as a Genesis Tree. Upon being prayed to and infused with power, the tree grows again, banishing the Mist from the immediate area, and Vahn leaves his home to attempt to find others, in order to remove the Mist from the land. Eventually, he meets up with two other heroes — Noa, a feral girl raised by the Ra-Seru Terra, and Gala, a monk who eventually gains the service of the Ra-Seru Ozma.
The second game is based in a completely different world, with nothing carrying over from the first game. It centers around Lang, one of the exceedingly rare "Mystics" that have the power to summon elemental spirits that they contain within themselves. In most places, Mystics are shunned due to their strange powers, and strange tattoos that mark their bodies. Lang's friends and family don't have this prejudice; on his first day of work, the Aqualith
is stolen from the village, and he is warned to be careful in the outside world, searching for it in order to restore the village's water supply. Along the way, he winds up gathering a group of fellow Mystics to himself, and begins finding the way to save the world from Avalon, the man that stole Aqualith.
Both games are fairly standard turn based RPGs
, but with some twists. Both games have the "Tactical Arts System", which revolves around selecting not just to make an attack, but forming combinations of attacks for efficiency and maximum damage, using specific limbs and heights for attacks — turning it into a similar feel as to a fighting game. By chaining together specific attacks, a character can use Arts — by chaining Arts together, a player can find his characters doing impressive amounts of damage without resorting to magic. This is made more complex in the sequel by the multiple types of Arts one has — Basic Arts build Art Points, allowing the character to use more powerful Super Arts, Hyper Arts
, Variable Arts
, and Mystic Arts
. (In the original, Art Points were always consumed by any form of Art, and replenished by a small amount at the end of each turn, by taking damage, and by using the Spirit command, which also granted a significant extension to the combo bar, plus a temporary guard status — Spirit plus Miracle Art spam was ultimately the endgame tactic, with one party member relegated to healing.)
Legend of Legaia shows examples of:
Legaia II: Duel Saga shows examples of:
- Absurdly Spacious Sewer: The Sewers under Darakin, which you must traverse at least twice during the game.
- Adipose Rex: Doplin is the ruler of Darakin and is massively overweight.
- Arbitrary Headcount Limit: While you will eventually have a party of five, only three can participate in battle at any one time.
- Asleep for Days: After a near-fatal encounter with Avalon, Lang wakes up, only to be told by Nancy that he had been sleeping for 5 days and probably would have died had he gone without medical care much longer.
- Ass Kicks You: The tail end of Sharon's "Peach Surprise" art.
- Back from the Dead:
- Rauss was killed by Kazan before the game, but has survived in spirit thanks to cursed armor, for the purpose of fighting once more.
- More generally, in the Dream Match, you can face any number of characters who have died in the main story, including Balken, Raynof, Marienne, Elliott, Velna, and Vestra. This is implied to take place in a "space between dimensions", giving a Hand Wave for why the party can fight them.
- Bacon Addiction: As you can find out for yourself, the colossal cakes that Marienne, the resident Fat Bastard of a woman eats on a regular basis (and which you can learn the recipe to and cook for yourself, much to the party's dismay) contain unhealthy amounts of bacon.
- Badass Normal:
- Ayne — he is the only party member that lacks an Origin, but is over eight feet tall, has enormous muscles, and wields an axe as large as Lang. His strength is enormous as well, able to push hundreds of tons of rock around.
- Bubba also lacks an origin, and has muscles nearly the size of Ayne. As Ayne is a giant from Jinga, Bubba is likely the most powerful human lacking an Origin on the planet.
- Bare-Fisted Monk: Kazan.
- Betty and Veronica: Maya and Sharon. Coupled with how, depending on the choices you make in the game, you can make one or the other (or both) fall for you. Unfortunately, this doesn't affect the ending.
- Big Eater: Lampshaded with one of the titles Lang can acquire, "Glutton King", earned by eating all of the food Sharon makes in Tanza. This is also shown in Darakin, if Lang orders the Premium Deluxe Full-Course Meal at Chez Snobbe.
- Big Guy: Ayne.
- Bishōnen: Elliot.
- Black Knight / Blood Knight: Rauss, who wears possessed and cursed ebon armor to reanimate his spirit and corpse to fight once more.
- Bonus Dungeon: The Centurion Trials. Not so much a dungeon, but a series of 100 consecutive fightsnote against progressively stronger monsters.
- Cast from Hit Points: The HP Siphon skill, which increases your attack power, but drains the character's HP to do so.
- Cast From Money: Gold Siphon, which does the same thing, but drains your money.
- Combination Attack: Variable Arts.
- Cool Big Sis: Sharon.
- Corrupt Politician / Corrupt Church: Bishop Doplin; he is ostensibly a religious figure of St. Joprian and appears to be the de facto ruler of Darakin, fitting both tropes.
- Cosmic Keystone: The three sacred stones — the Pyrolith, Aerolith, and Aqualith — that are needed to operate the Source Forge and the power of creation itself.
- Critical Encumbrance Failure: Regarding the weight system for equipment. It is possible for a character to equip weapons and armor right up to their capacity limit with no detriment, but going one pound over is impossible. Justified in the sense that the weight system is designed to enforce Level-Locked Loot; there is no restriction on how many healing items or how much Vendor Trash the party can carry
- Crutch Character: Both Kazan and Sharon when they join, for different reasons. Kazan joins at level 25 at a point when Lang and Maya are barely over 10, and can systematically destroy every encounter you get into for about two dungeons, at which point the rest of the party, and the enemies, have caught up. Kazan never becomes useless, but he's never such a Game Breaker again, mostly because some of his arts are awkward to chain. Sharon joins at a high level herself, but not as comparatively high as Kazan. Her initial use comes from the speed at which she earns Art Blocks. If you play the game long enough for other characters to match her Art Blocks, she loses most of her niche, but she at least still have easily chain able arts.
- Cursed with Awesome: Mystics. They contain elemental spirits inside of them and have access to corresponding Elemental Powers. However, they are generally met with a combination of fear and revulsion; Avalon's backstory shows that he turned unto evil because fellow villagers cast him out and attempted to kill him because of his being a Mystic.
- Cute Mute: Maya for quite a bit of the game. She eventually does get her voice back
- Dangerous Forbidden Technique: The Ultimate Fang attack, a technique forbidden by the Sky Fang masters — while most techniques are fueled by fighting spirit, this one draws power from one's (lack of) sanity. Rauss overuses this technique, requiring his master Kazan to kill him.
- Defeat Means Friendship: Dein finally gives up his grudge against Lang after being beat in sidejumping.
- Desperation Attack: To use a Mystic Art, that character must have, among other things, less than 50% HP.
- The Determinator: Lang. Seen in particular at the end of the game when his determination and will, along with The Power of Friendship (and Hope) are used to bring new life to the Source Forge and prevent the world's destruction.
- Dirty Old Man: Kazan, who is 60 years old, yet still tries to peep at the girls in the party when they're in hot springs.
- The Dragon: Velna, to Avalon. Doplin fancies himself as this, but it is clear that he is merely an Unwitting Pawn to be sacrificed when he has finished playing his role in their plan.
- Dual Boss:
- Elliott and Marienne. The first fight against the duo is a Hopeless Boss Fight; the second time, you can defeat them.
- The penultimate boss is against Velna and Vestra; this battle is unique in that the character's Origin is a separate combatant who can be attacked directly.
- Elemental Powers: Each Origin associates with one:
- Kill It with Fire - Lang's fiery Origin, Galea.
- Healing Hands/Making a Splash - Maya's life Origin, Rivas. While her powers are explicitly life-based, Rivas herself seems to be made of water, and the backgrounds of her attacks shows flowing water.
- Dishing Out Dirt - Kazan's earth Origin, Deva.
- Shock and Awe - Sharon's electric Origin, Arrode.
- Dark Is Edgy/Dark Is Evil - Elliott's black Origin, Raskia.
- Holy Hand Grenade/Light Is Not Good - Subverted, with Marianne's Origin, as Alvadis is dark elemental despite being the White Origin.
- There's also Velna's Origin Vestra, who commands powers over time and space, and Avalon's Origin Igohl, which is simply the Ultimate Origin with virtually infinite power.
- Encounter Repellant / Encounter Bait - The Heaven's Path consumable item lowers the random encounter rate, while the Hell's Path consumable item does the reverse. Later in the game, it is possible to get an accessory with No Encounters to reduce the encounter rate to 0.
- Evil Counterpart: Velna, who can use the same magic as Maya, and indeed, casts it in a very similar way. This is because she's the lone survivor of the civilization Maya descends from.
- Evolving Attack: Unlike in the first game, certain Hyper Arts can gain experience by using them in battle. For example, when Lang's Raging Fang art has gained 100 EXP, Lang can then use the evolved form, Roaring Fang. Master that technique and it will evolve further into the Sky Fang.
- Final Boss Preview: A strange man with gold eyes attacks the village of Nohl shortly after the first boss is defeated. It's the Final Boss, Avalon, and true to form, it is a Curb-Stomp Battle; Lang's attacks are ineffective and Avalon easily dispatches him. Avalon intends to spare him, but his Origin Igohl attempts to kill him; Lang manages to survive to get revenge.
- Gentle Giant: Ayne. In particular, he seems to have a soft spot for children, as evidenced in a scene in Nohl.
- Giant Enemy Crab: The first boss of Duel Saga is the Gather Crab. Later, Palette Swaps of the same show up as normal enemies.
- Global Airship: At the conclusion of the Inevitable Tournament, you enlist the services of an air dragon, which is necessary to reach the penultimate dungeon, a tower floating high overhead.
- Good Morning, Crono: How Lang is introduced at the start of the game.
- Graceful Loser: After being defeat by the party, Bubba admits his defeat, and goes into an impressive speech about how That Man Is Dead and that he'll wander the earth to find his own path. Then he hangs a lampshade on it when he inner monologues that his speech was probably sufficient to save some face and that he should skedaddle now.
- Guide Dang It: You could keep randomly pressing combinations of three to six buttons until you stumble on a new Art by process of elimination. Or you could just look it up in a guide like everyone else does.
- Hard-Drinking Party Girl: Sharon.
- Harmless Villain: The bumbling hunter duo Phanta and Balzac. (Made funnier by how Lang can actually make Phanta fall for him if he treats her nice, despite Balzac liking her.)
- Health/Damage Asymmetry: Played straight here, as opposed to in the first game. Even normal enemies have many times the player party's HP, but with the correct setups, the party can deal hundreds of thousands of damage per turn while only having a max HP of a few thousand.
- Hermit Guru - Kazan lives in a secluded locale near the summit of Mt. Gabel. He is also an Old Master to boot, being a seasoned expert in the teachings of the Sky Fang masters.
- Hopeless Boss Fight:
- The Final Boss Preview against Avalon.
- The fight against Slogar (and Zoan Stoara) begins as one, but is averted when Maya unleashes her hidden power, weakening its protective barrier and rendering it vulnerable.
- The first fight against Elliott and Marienne is one - with sufficient Level Grinding, you can defeat one of them, but they will summon their Origins at that point, and you lose anyway.
- Hot Springs Episode: Complete with peeping.
- HP to One: The Infinite One's Destruction Fist attack induces this on target party member.
- Hulk Speak: Balzac talks like this, to emphasize his being a musclebound oaf.
- Humans Are the Real Monsters: The viewpoint held by both Avalon and Velna; the latter because humans wiped out her race, the Kabel, the former because he was cast out and nearly killed by All of the Other Reindeer for being a Mystic.
- Inevitable Tournament: Both games have a fighting arena, but only Duel Saga requires that you compete.
- In Name Only: Apart from the battle system, Duel Saga has effectively nothing to do with the first game. Each game is entirely self-contained, and Word of God confirms that despite both games taking place on a continent called "Legaia", the two take place on entirely different worlds.
- Interspecies Romance: Bubba (a human) is severely angry after Lang fights and kills Elfin (a somewhat anthropomorphized ape). It is eventually stated that the two were romantically attached, and loved each other.
- Intimate Marks: Characters known as "Mystics" have a Power Tattoo due to the presence of an elemental spirit (an "Origin") within them. At least one character refuses to identify the location of her mark; apparently it is somewhere embarrassing.
- Item Crafting" A lot of this, especially the Infinity+1 Sword.
- I Will Wait for You: At the end of the game, both Maya and Sharon are shown waiting for Lang as he goes off on more adventures.
- Karma Meter: Lang's personality changes depending on the dialog options you choose, into being brash, cowardly, gentlemanly..
- Kamehame Hadoken:
- Maya's Variable Art finisher.
- Lang's Sleeping Dragon Hyper Art is this with a sword.
- The Lad-ette: Sharon.
- Large Ham: Both The Mighty Balken, and later, his brother, Raynof the Brave. In addition, Bubba also is this.
- Large Ham Title: Both The Mighty Balken and Raynof the Brave, the former in particular.
The Mighty Balken: I, Balken... The MIGHTY Balken!
Raynof the Brave: What! 'Balken?' You shall address him properly! It's 'The MIGHTY Balken' to you!!
- Last Stand: Why, according to Chief West Wind, humans defeated the Kabel in the ancient war. The Kabel had the power of magic, but their reliance on it weakened their human spirit and determination to survive. As such, humanity's tenacity and will gave them the strength to defeat the Kabel in the millennia-old war.
- Lazy Backup: Your backup party members will not bail you out if your main party dies in battle; you will get a Game Over. See Arbitrary Headcount Limit.
- Level Grinding: Titles and crafting involve massive amounts of grinding.
- Love Triangle: Lang can get into one between Maya and Sharon. Most noticeably when they ask him if he likes older or younger women, and his answer affecting their mood and relationship with him.
- Male Gaze: Played with. One of a certain character's victory scenes shows a zoomed-in camera shot from her feet which quickly pans up to her face, while she poses. The character in question is Maya, who wears a baggy robe. It's to show her cute side more than anything.
- Minigame Zone: Phorchoon Casino. Lots of mini games, with all sorts of desirable prizes.
- The name also doubles as Stealth Pun, considering it's just a weird way of spelling "fortune".
- Names to Run Away From Really Fast: The Infinite One, the name of the being created when Avalon merges with his Origin, Igohl.
- Neck Lift: During the Final Boss Preview, Avalon is seen telekinetically holding a helpless Galvan by the neck to emphasize his power and ruthlessness. It is likely that his Origin, Igohl is actually responsible.
- Noodle Incident: Lang's Power Tattoo is easily viewable, and Sharon explains where hers is, but Maya shyly refuses to reveal where hers is located. Nobody bothers to ask Kazan where his is, much to his lamentation.
- No One Should Survive That: Igohl remarks as much when questioning how Lang survived being impaled by him near the beginning of the game. Avalon explains that it is because he is a Star Shaper
- The Obi-Wan: Kazan. Although he adventures with the party throughout the game, his role in the story is to provide advice and wisdom to the younger party members, especially Lang.
- Omnicidal Maniac: Avalon.
Avalon: I will destroy all life, leaving only me! I will be the world!
- One-Winged Angel: Avalon abandons his humanity completely and fuses with his Origin, Igohl to create the final boss, The Infinite One.
- Our Dragons Are Different: In this case, you enlist an air dragon to serve as your Global Airship so you can reach the penultimate dungeon.
- Panty Shot: Marienne's skirt is way too short, and you get a panty shot whenever the camera looks at her face-on. As she's apparently a little girl, seriously overweight and insane, this is concentrated Fan Disservice.
- Pirate: Sharon. She and her crew are firmly of the "honorable rogue" variety, and have a set code of honor that they adhere to.
- Pirate Parrot: Sharon does have one, inherited from her late father, Alphis. If the party completes a short sidequest, said parrot will reveal the location of Alphis's treasure, notably including a Heaven's Secret.
- Point-and-Click Map: Unlike the first game, you do not traverse the overworld, instead choosing a particular destination, and then being transported straight there.
- Porn Stash: Interestingly, an optional cutscene Lang can have is with Sharon finding his stash at his house. Kind of averted in that Sharon seems to find it cute and funny instead of getting angry.
- Post Final Boss: Subtle, but a variation is present. After defeating the Infinite One, you must fight Avalon one final time to finish him for good. However, his max HP is only about 27,000note and he cannot attack or do anything except stand there and take your attacks to the face.
- Power Born of Madness: The Ultimate Fang is said to draw its power from insanity. See Dangerous Forbidden Technique.
- The Power of Hate: Velna, a survivor of the Fall of Kabel, has managed to survive thousands of years thanks to this and her Origin, Vestra.
- Power Tattoo: Each Mystic has a tattoo or other discernible marking on their body that indicates the presence of the Origin inside them.
- Really 700 Years Old: Velna, she was alive at the time of the fall of Kabel, through the power of her Origin Vestra.
- Red Eyes, Take Warning: When Rauss finally goes completely insane from overusing the Ultimate Fang, his eyes briefly glow bright red to signify this fact.note
- Relationship Values: Lang can make four different girls in the game fall for him (two of which are in the party): Maya, Sharon, Nancy, and Phanta (yes, the bumbling female partner of the game's Harmless Villain duo). How Lang finds out his progress in his relationships is by talking with the Fortune Teller about his love life. Unfortunately, this has no real effect on the ending of the game, though it does affect the in-game cutscenes and convos.
- Rock of Limitless Water: The Aqualith, one of the three Cosmic Keystones needed to manipulate the Source Forge and bring balance (or ruin) to the world.
- Sdrawkcab Alias: In a scene in Tanza, Lang learns from Gyne, a former accomplice of Kazan, that Kazan's real name is Nazak, and that Kazan abandoned it years ago for unknown reasons.
- Shrinking Violet: Maya appears this way for quite a while, though part of the reason is due to her being a Cute Mute. Later, she arguably becomes less shy.
- Squishy Wizard: Maya. She is the party's Black Mage and White Mage, but has about 60% of the HP of Lang or Kazan, and her defense also leaves things to be desired.
- Summon Magic: Origins.
- Supernatural Gold Eyes: The Big Bad, Avalon, is originally known as "Gold Eyes" in his first appearance. You later learn that he, along with Lang, is a Star Shaper, one who can manipulate the Source Forge, the beacon of creation. You also learn that he wields the Supreme Origin, Igohl, which possesses nearly unlimited power.
- Sword Beam: The Sleeping Dragon Hyper Art is one of these, and is crucial to the fight against Rauss. Unlike most examples of the trope, this beam is created by thrusting the sword in a piercing fashion, instead of a slashing one.
- Then Let Me Be Evil: Torture Avalon long enough, and he'll decide to Kill All Humans.
- Three Plus Two: The protagonist party begins with Lang's adventuring, and Kazan and Maya join soon after to form Two Guys and a Girl. Only about halfway through the game do Sharon and later Ayne join the party to form the full group of five.
- Total Eclipse of the Plot: Though not an eclipse per se, bringing an end to the Black Sun* and the calamities it both causes and foretells is the primary driving force of the second half of the game.
- Traumatic Superpower Awakening: Lang only awakens his origin, Galea, after being beaten to the point of near-death by a monster living at the top of Mt. Gabel.
- Tsundere: Nancy towards Lang. She can be more on the dere dere side if you choose to be nicer, or she can be more on the tsun tsun side if you choose to be an asshole.
- Ultimate Blacksmith: Subverted. Near the end of the game, the party can access The Supreme Weapon Shop and The Ultimate Armor Shop, home of world-class forgers that will sell you powerful weapons. It is subverted in that said smiths only produces Infinity -1 class weapons and armors; to get the true best equipment, the party must take these weapons and forge them one step further using an extremely rare Heaven's Secret.
- Unlucky Childhood Friend: Nancy, if you choose not to be nice to her. Though in the end she still is one, because Lang decides to go off on more adventures and not return to her.
- Urban Segregation: Occurs with Darakin. As one walks into the city, the first part of town is the "common" part of town, featuring the tavern, the weapon and item shops, and the houses of a few common folk. Isolated to one side of this district is a shantytown of shoddily-built one-room shacks. The back area, near the castle, is an elaborately decorated district with mansions and shops catering to the nobility. This emphasizes the degree to which the nobles believe themselves above the common folk.
- Video Game Cruelty Potential: In the town of Yuno, there is a kid who is building a snowman. When he's not there, Lang can smash the snowman, causing the kid to get upset and have to rebuild it. Do so enough, and the kid will catch you doing so, giving Lang the "Bully" title.
- Villainous Glutton:
- Doplin. Doubles as Adipose Rex
- Marienne as well, who is as wide as she is tall, and a sadist to boot.
- Wake-Up Call Boss/Beef Gate: Elfin is cake if you're on Level 9, have four Art Blocks and know the move to kill her with, but she's designed to be essentially invincible before then. Getting killed by her is the game's way of saying "grind more."
- Walking the Earth: Discussed. After defeating Bubba, he decides that he'll move forward, become a drifter, and walk the earth from then on. Subverted in that he lampshades that he has said just enough to save face before he departs.
- Weapon of Choice: As in the original, each party member uses a specific weapon type.
- Lang: As in the first game, Heroes Prefer Swords.
- Kazan: The Bare-Fisted Monk. He is shown to be proficient in the use of swords, but prefers to fight bare-handed to feel combat better.
- Sharon: Also uses swords. While Lang wields traditional-style broadswords, Sharon's weapons are a combination of rapiers and katanas.
- Ayne: Wields a huge axe.
- Maya is both the White Magician Girl via her Origin, Rivas and the Black Magician Girl, fighting via an ancient and long-forgotten type of spellcasting.
- White Magician Girl: Maya is the primary source of healing in the game through Rivas.
- Who Wants to Live Forever?: Stiel, who, in a Hunter's Guild quest, reveals that he is a being from another world, and whose physical body cannot be destroyed in this one. Since he is in despair at the prospect of being trapped in this world forever, he qualifies.
- You Gotta Have Blue Hair: Lang.
- You Have Outlived Your Usefulness: Doplin, after it is clear that he has been used by Velna and Avalon, is assimilated into the fiery form of Slogar and dies a most painful death at Velna's command.
- You Monster!: Bishop Doplin. After you defeat Elliot and Marienne for the final time, the party confronts Doplin in order to obtain the Pyrolith . After he learns that the duo is dead, he remarks that he never cared about them, and was just using them for their power. The party goes ballistic on hearing this, and call him out for it.
Maya: I used to think that there was no such thing as a truly evil person. but... I guess I was wrong.
Kazan: I've never met anyone as rotten to the core... This is not a man, he's garbage.