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  • Alternate Character Interpretation: Due to the nature of Seru, all of the villains can have this applied to them. There really is no way to tell if any of them are in complete control of their actions.
  • Anti-Climax Boss:
    • Rogue. Despite being played up as the Big Bad of the game, it goes down quickly. He uses a multi-hit attack that deals 1800-2000 damage to each party member... but has to charge up every other turn. As long as you Spirit when he attacks to reduce the damage to a paltry 800 or so and use the off turns to heal, you can pummel him with minimal effort.
    • Zeto. He is responsible for destroying the wall of Rim Elm, attacking Noa at Snowdrift Cave and Mt Rikuroa, and is implied to have something to do with Songi and the attack on Biron Monastery, all of which resulted in many deaths. On top of that, he is guarding the Mist Generator, the thing responsible for every single problem that Drake Kingdom has had for the last 10 years, including countless deaths. Despite this, he's probably the easiest boss in the game. Considering the two bosses that came before him and the one that comes after — ESPECIALLY that one — as well as over half the bosses in the game being That One Boss in a Nintendo Hard game, it's very strange that such a plot important boss goes down so easy.
  • Awesome, but Impractical: Most Seru magic aside from the healing spells becomes this fairly quickly, due to the high MP costs and expense of MP restoring items, plus the amount of damage can usually matched by physical attacks once your characters level up enough to unlock most of their arts and start doing chain-combos. The special summons are especially bad about this, with a cost of 200-240 MP for a single casting. Also, while the summoning animations for each spell are pretty neat, the fact that they last about 20-40 seconds and can't be skipped means the novelty tends to wear off fast, especially if you're trying to level them up.
  • Awesome Music: The entire soundtrack. Universally considered to be a masterpiece of game soundtracks.
  • Breather Boss:
    • Even though Zeto is The Heavy for the first quarter of the game, his boss fight isn't particularly hard. His special move, Big Wave, is clearly telegraphed, as he has to charge up a turn before using it; aside from that, his other attacks are nothing special, though he can inflict Venom on a character. Compared to Songi before him and Berserker after him, Zeto is a reprieve from the relentless difficulty of the game's bosses.
    • His counterpart in Sebucus' Mist Generator, Dohati, is similar. While he does have an attack that hits the whole party and has a chance to inflict Venom, he is otherwise unremarkable.
    • The first boss you face in Karisto is the monster slayer Gaza. He hits pretty hard with his Astral Slash special attack, and while his normal attacks are average they can easily one-shot a character that's been tagged with his special. However, he has one big flaw: even though Astral Slash hurts, it still only hits one character. This means that you can out-heal his damage output, and if he does take out one member of your party, you have enough room to revive them. His upgraded form, though, is another story altogether.
  • Complete Monster:
    • Jette is the right-hand of Prince Cort. Unlike his master, whose mind was affected by a rogue Ra-Seru, Jette willingly goes along with the spreading of the Mist to witness the results out of his scientific curiosity, having been responsible for the destruction of one town in the past due to his "error" in unleashing monsters. Undeterred, Jette crafted more mist generators, unleashing them upon the world with most of humanity destroyed. His entire purpose is to see humanity "evolve" for his experiments, regardless of most of them dying in the process.
    • The brutal Songi was once a Biron monk who betrayed his people and slaughtered most of them. Returning to hound the heroes, especially his rival Gala, Songi eventually joins the Henchmen of the Mist and even executes one of his comrades, Zora, after her defeat before she can talk with the heroes, mocking her about thinking Cort ever cared for her. Betraying Cort, Songi attempts to obtain the power of the mighty Sim-Seru Juggernaut, trying to feed the entire human populace to it, subjecting them to an agonizing fate of eternal entrapment, all so he can rise to godhood, abandoning any hint of humanity in his quest for power.
  • Demonic Spiders:
    • Almost any Seru monster can be this for a character who hasn't gotten their Ra-Seru yet.
    • The Shade family of enemies due to their "Fatal Decision" special attack, which summons a roulette wheel of effects, some of which include halving HP or MP, or simply killing a character immediately.
    • The Puera family of Seru monsters takes the cake, especially at level 3. Their special attack is "Death Game", where the Puera pulls out four cards and shuffles them around, letting the player select one (or picking one itself after 5 seconds if the player doesn't). At level 1, one of the four cards kills the targeted character instantly, another kills the Puera instantly, another damages both of them, and the last heals both of them. At level 2, the "damages both" card is dropped in favor of a second "kills the player" card, and at level 3, the "heals both" card is dropped for a third "kills the player" card. Better hope you can follow that single "kills the Puera" card carefully, or get very lucky in your pick. They're also very fast, which means unless you've got a Speed Chain equipped, they're almost certain to get their turn before you do.
  • Fan Nickname: The final boss, Cort fused with Juggernaut, is often referred to as JuggerCort.
  • Goddamned Bats
    • Pueras, thanks to their "Death Game" ability, which has the ability to instantly kill itself. Or you. Hope you were paying attention to the cards. The level 3 variants have this the worst. Three cards kill you, one kills it. While the game itself isn't hard to win; it's a massive pain in the ass if someone still needs to absorb that Seru. Death Game? Try again next time.
    • The Vera Seru. They do MORE damage with their special attack if you Spirit, unlike most other enemies; are somewhat fast; and have the ability to heal themselves. Not particularly hard, but they can be annoying, especially if they nail Noa with Bloodsucker while she's Spiriting. Oh, and they look somewhat like bats, too.
  • Good Bad Bugs: There's a much faster way to gain the Evil Talisman, long before players are supposed to. If players go at the top left corner, there's one pixel that allows players to interact with the doors guarded by the two soldiers and if timed just right, the door will open, allowing players to get inside and gain the accessory, thus summoning Juggernaut long before players are supposed to.
  • Hilarious in Hindsight: The first game takes place in a Crapsack World full of monsters, and the main protagonist lives in a place surrounded by walls. He wants to be a member of the hunters to find food and supplies. However, when the hunters arrive, they bring a dead man with them, to everyone's sorrow. Much later, the monsters invade the place destroying the wall because of a gargantuan creature. It can give you a chuckle over how similar this is to Attack on Titan's introduction. The comparisons end here, however.
  • Memetic Badass: Gala, thanks to the scene with Juggernaut and his ability to Fly, as shown in Sol Tower.
  • That One Boss: Enough to give it its own page.
  • Viewer Gender Confusion: Nowhere in the game (just the manuals) is it actually stated that Meta, Vahn's Ra-Seru partner, is female. Her true form (seen as a Summon Magic) does not reflect this, compared to Terra and Ozma, whose genders are indicative of the appearance of their true forms.
    • Despite Ozma summon form, in the Japanese dub Ozma talks using feminine tone often resembling a young lady instead contrasting to the other Ra-Serus more dignified talk style.
  • The Woobie:
    • All three main characters have depressing events in their backstories, but Noa, who, among other things, finds her real parents only to help cause their deaths very shortly after (they knew what they were telling her to do, she didn't), finds her brother only to discover he's the Big Bad, and loses the closest thing she's got to a parent at the very end of the game, takes the cake.
    • You will run into numerous ones in every single town. Jeremi and Sol have bars full of people who lost their entire families to the Mist; Ratayu sports a long list of families whose young female relatives were taken as Seru brides; Vidna and Sol have several children who resolutely believe their parents are still wandering in the Mist; Octam lost much of its population to Xain's earthquakes; and the list just goes on and on.

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