YMMV / Legend of Legaia

Legend of Legaia:
  • Alternate Character Interpretation: Due to the nature of Seru, pretty much every single villain gets this to some extent, especially Cort.
    • Jedo, Songi's Seru, is a Ra-Sim-Seru and we never hear it speak. Has it corrupted Songi's mind or is Songi the one in control?
    • Both Zeto and Dohati are patriotic politicians and go along with Cort's plan, but did the Sim-Seru they have affect their minds and take them further down Cort's path than they would have?
    • The Delilas siblings. Do they possess Undying Loyalty to Zora/Cort or did their Sim-Seru corrupt them?
    • Did Zora follow Cort because she loves him, because she's vain and wants to rule, or once again as a manipulation of her Seru? It should be noted that Zora is the only one of the villains who does not refer to the Mist as "Salvation" or "Perfect Harmony" in the Dogmatic chant the others use.
    • Was Jette corrupted by the research on the Mist like Cort was? His pre-battle dialogue indicates that he's The Social Darwinist. Is that how he feels or how the Sim-Seru feels?
    • The Sim-Seru themselves. Are they sentient, programmed like robots to serve Cort's will, do they Dogmatically worship the Mist, and if so, is it because they where made to, are they partners with the person they are attached to, or are they controlling/corrupting them?
  • Anti-Climax Boss: Rogue. Despite being played up as the Bigger Bad of the game, it goes down quickly. He uses a multi-hit attack that deals 1800-2000 damage to each party member... but has to charge up every other turn. As long as you spirit when he attacks to reduce the damage to a paltry 800 or so and use the off turns to heal, you can pummel him with minimal effort.
    • Zeto as well. He is responsible for destroying the wall of Rim Elm, attacking Noa at Snowdrift Cave and Mt Rikuroa, and is implied to have something to do with Songi and the attack on Biron Monastery all of witch resulted in many deaths. On top of that he is guarding the Mist Generator, the thing responsible for every single problem that Drake kingdom has had for the last 10 years including countless deaths. Despite this he is probably the easiest boss in the game. Considering the two bosses that came before him and the one that comes after, EPSECIALLY that one, as well as over half the bosses in the game being That One Boss in a Nintendo Hard game its very strange that such a plot important boss go down so easy.
  • Complete Monster: Most of the villains probably count, but Songi's actions with Juggernaut at the end of the game would have inflicted an And I Must Scream fate on the entire planet just so he could become God and put himself in the running for most monstrous character in a game ever. Or possibly Jedo.
  • Dueling Games: In a way, this game is quite similar to Final Fantasy IX, being a JRPG from the Playstation with a plot involving mist. Legaia lost the fight, however, becoming a Cult Classic, while Final Fantasy IX is considered one of the best games in the Final Fantasy franchise.
  • First Installment Wins: The first game is something of a Cult Classic and popular amongst JRP fans while the second is not talked about nearly as much. Just look at the entries on this very site and see which one has more.
  • Goddamned Bats
    • Pueras, thanks to their "Death Game" ability, which has the ability to instantly kill itself. Or you. Hope you were paying attention to the cards.
    • The Vera Seru. They hurt-a-plenty (they do MORE damage with their special attack if you Spirit, unlike most other enemies), are somewhat fast, and have the ability to heal themselves. Not particularly hard, but they can be annoying, especially if they nail Noa with Bloodsucker while she's Spiriting. Oh, and they look somewhat like bats, too.
  • Hilarious in Hindsight: The first game takes place in a Crapsack World full of monsters, and the main protagonist lives in a place surrounded by walls. He wants to be a member of the hunters to find food and supplies. However, when the hunters arrive, they bring a dead man with them, to everyone's sorrow. Much later, the monsters invade the place destroying the wall because of a monstrous giant monster. It can give you a chuckle over how similar this is to Attack on Titan's introduction. The comparisons end here, however.
  • "Holy Shit!" Quotient: If your at all invested in the story and characters the ENTIRE last fourth of the game is physically painful to get through.
  • Memetic Badass: Gala, thanks to the scene with Juggernaut and his ability to Fly, as shown in Sol Tower.
  • That One Boss: Oh so many.
    • The Dual Boss Viguro. Strong Melee attacks, strong thunder magic, and very fast.
    • The Berserker has extremely high attack at this point in the game and uses the Rot status effect, which makes it very difficult to attack and use Arts. Berserker also is the second boss in the game with a very hard hitting spell without requiring a turn-up to charge for the spell. The only thing that may help you is that there's an amulet near the boss that prevents rotting.
    • Gaza the second time is right up there with Berserker. He has three attacks. A melee sword attack and fire attack, both of which take 70-90 percent of your life. But his strongest attack is Astral Sword Slash, a no charge up mega strong all hit attack that he doesn't mind spamming. His block rate is also higher than normal.
    • Songi. The second and third times. The first fight is one on one with Gala and is fairly challenging. The second time his defenses go up and he has high HP. He has a strong melee attack and a Hyper Lighting move that can potentially kill Vahn and Noa in one Hit. And, of course, he has an all hit Hyper Crush. The fight is a very long one so you have to come prepared or he'll outlast you.
    • In third fight he has extremely long combos and Genocidal Cannon does 2000+ damage to all unspirited party members. His combos get lower the more damage he takes so at least there's that.
    • Cort He could be really tough in the first phase if he abused Magic Circle while his shield is up but he doesn't. In the second phase he can use Evil Seru Magic. Pretty much an insta-win attack.
    • Jette, along side Cort, is responsible for everything that has happened in the game. As such, he's no pushover. He has insanely long combos and using spirit does not decrease his damage like other enemies. He also has two special attacks. A strong all hit attack with no charge up that is the uncommon Darkness element, Ebony Jewels help but their expensive, and his Signature Move "Clone". While the clone does little damage it can end up taking one of your attacks and mess up your strategy. He can also make more than one. He also has a much higher block rate than anything else in the game. (And a unique animation for dodges)
    • Van Saryu is tough but you should be okay as long as your careful, just heal after he attacks and be wary of his Earthquake. But when he Turns Red his everything goes WAY up. He WILL easily wipe your party if you don't watch out.
    • The Dual Boss Kemaro before Saryu are powerful Glass Cannons with an all hit attack that you fight with only two party members.
    • Xain has insane melee attacks and requires that you've learned the Orb spell (a heal spell for all allies) and that you guard when he charges up his Terio Punch.
    • Not quite as bad as the others but the Delilas siblings. note  Specifically Che and Gi, Lu is the Breather Boss note  between them. Even with the unique patterns that they follow Che is a very heavy hitter and will usually require the most healing items. Gi has more health and defence than even Che and the battle goes on a while. He is also Fire attributed so while Vahn is resistant to his special attack Gi is resident to his Hyper Arts and fire magic.
  • The Woobie: All three main characters have depressing events in their backstories, but Noa, who, among other things, finds her real parents only to help cause their deaths very shortly after (they knew what they were telling her to do, she didn't), finds her brother only to discover he's the Big Bad, and loses the closest thing she's got to a parent at the very end of the game, takes the cake.
    • You will run into numerous ones in every single town. Jeremi and Sol have bars full of people who lost their entire families to the Mist, Ratayu sports a long list of families whose young female relatives were taken as Seru brides, Vidna and Sol have several children who resolutely believe their parents are still wandering in the Mist, Octam lost much of its population to Xain's earthquakes, and the list just goes on and on.

Legaia II: Duel Saga:
  • Game Breaker: Full Power. This skill activates when you guard and gives you one fewer Art Block. In return, your character's STR triples for the following attack. Since damage is based on (STR + ATK - enemy DEF), this generally means a 5-6x increase in damage. Combined with Mystic or Variable arts and a reasonable level, it is very possible to defeat the final boss in one attack sequence.
  • Moe: Maya.
  • That One Boss: Bubba. To be more specific; Bubba in the Arena. Bubba is armed with arts that can Charm (Violet 7), Stun (Final Bullet), hit really hard multiple times (Dancing Revolver), or worse, regain all of his HP (Golden Memory, though he only does this if you put the ring on Elfin's Grave), he can prematurely end a streak if the player isn't prepared to deal with him.