Money Multiplier

In Video Games and Game Shows this is an item/ability/situation that increases the amount of loot gained. Some versions instead give you loot upon activation/during use.

Compare Score Multiplier, Experience Booster, Random Drop Booster. See also Luck Stat and Meta Power-Up.


  • Pokémon:
    • The Amulet Coin and Luck Incense items double the amount of money gained from defeating Trainers.
    • The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based on the level of the Pokémon using the move. During Generations 1 and 2, the amount of money scattered was two times the user's level. From Generation 3 onwards, the multiplier was increased, so that the money received per use is now five times the user's level.
    • The Gen VI move Happy Hour doubles the amount of prize money earned after a battle.
      • In Pokémon Ruby and Sapphire Versions, there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has correctly been doubled and added to the player's total savings. This error was fixed in Pokémon FireRed and LeafGreen Versions, as well as all subsequent games.
    • Pass Powers, introduced in Generation V, include increasing the reward money from winning Trainer battles.
    • Generation VI games have the Prize Money O-Power, which increases the amount of money gained from winning a trainer battle depending on the level of the O-Power used, up to triple the amount with a level 3 O-Power. You can stack it with the Amulet Coin and Luck Incense items for even more money.
  • Two Artix Entertainment minigames Ninja Shadow Adventure and Undead Assault. In these Web Games you can buy weapons that will increase the amount of gold you receive from killing monsters.
  • The Broker specialist in the Disgaea series can be put in a piece of equipment, and increases the money you gain from defeating enemies by up to three times per specialist.
  • An item called "Dwarven Merchant's Belt" in Dragon Age: Origins gives you a +5% bonus to monetary gains.
  • The Cat Hood from Final Fantasy VI makes you win twice as many Gil after a battle. It even doubles the gil you recover after it got stolen.
  • Magic Find in Diablo 2.
  • Bolt Multiplier in Ratchet & Clank
  • The first Mario Party game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
  • Mario & Luigi: Superstar Saga: The Green Wallet doubles the amount of money gained from battles.
  • Age of Empires III: The Japanese can send a card from their home city which increases the amount of resources gathered from treasures.
  • In most of the Lego Adaptation Games, you can get stud multipliers, which stack, meaning you can collect as much as 3840 times the studs.
  • In Painkiller, there's a tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.
  • The Factor and Pirate hirelings in Might and Magic VII increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
  • An Untitled Story has an ability that increases the number of crystals received from crashing pots.
  • In La-Mulana, a certain MSX ROM combination gives you an extra coin every time you pick up coins.
    • In the Video Game Remake of the game, luck fairies increase the amount of drops from both enemies AND various breakable things. This makes grinding money incredibly easy.
  • zOMG!: Fortune's Favor ring
  • In Grand Theft Auto II, completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.
  • Minecraft has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
  • In Super Mario RPG, the Coin Trick is an accessory that doubles all coins dropped by enemies.
  • In Paper Mario: The Thousand-Year Door, you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get this, it probably isn't too hard to free up 5 BP, and since each costs the same, it becomes progressively easier to get more of these badges. The Gold Bar ×3 item presumably was created just so that you could store all the money you get from these, as each is worth 300 coins for purchase and sale, and your coin limit is a measly 999.
  • The Fallout perk Fortune Finder increases the amount of money found, while the Scrounger perk increases the amount of ammo found.
  • Team Fortress 2: the Administrator rewards 100 extra credits to all players if all credits are obtained in a wave in Mann vs Machine game mode.
  • Wario Land has a money multiplier minigame at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
  • The Super Robot Wars series has the "Luck" and "Bless" SP commands, which doubles the money earned by one unit the next time it fights an enemy. Luck works on the caster, while Bless can affect any allied unit.
    • A few characters in certain titles (e.g., Crow in SRW Z2 or Kyosuke in the Original Generation games) have special skills that earn 20% more money when they get a kill.
  • A key consideration in Kingdom of Loathing is magnifying loot drops. The main method is increasing the drop rate on items by a percentage (of its normal rate). You can also magnify the meat gains, too, but quests don't normally need meat drops. Most players consider a familiar that increases item drop rates to be, at minimum, essential, unless sheer XP grinding is needed. (Oh, by the way, while not as easy, you can magnify XP too.)
  • In Hoard, all monetary gains are doubled if you survive for 30 seconds without losing all of your health, and tripled if you survive for 60 seconds.
  • Being an Imperial in The Elder Scrolls V: Skyrim does this, or at least is supposed to do this (their special inborn ability is Imperial Luck, which adds a 100% chance of 2-10 gold in any chest or corpse that has gold). The only problem is that while the ability works as it should, a bug results in it secretly being added to characters of all races after passing through the starting dungeon, Helgen Keep. There is also the Thieves' Guild-only quest No Stone Unturned, which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.
  • In Danganronpa, spending enough time with Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins found hidden in the school, and increases the coins won during class trials by 10%.