Video games have lots of powerups. Some make you stronger. Some make you faster. And some make you get stronger faster.
A meta powerup doesn't add to the combat ability of a character. It does make improvements go farther. Maybe it doubles the Experience Points
that you get. Maybe it increases the number of skill or ability points that you get
. Maybe it makes short-term powerups
last longer, or makes rare powerups
drop more often, or lets you steal abilities from defeated foes
. Whatever it is, it doesn't power you up, it powers up whatever powers you up.
- Dissidia: Final Fantasy has most of their accessories in the form of "booster accessories" which increase the power of other accessories (regardless of what those power up, as long as they are in the correct category) under certain conditions.
- In Dawn of War: Dark Crusade, you get powerups to your hero to increase his combat potential, while controlling certain regions gets you increased population cap, the ability to start with your base already built, etc.
- In Odin Sphere, you can buy a Spirit Gem from the very first merchant you encounter, after the first stage of the game. Equiping this item increases the experience that your Psypher Weapon gains when you absorb phozons. You don't need to have it equipped all of the time, so you can just swap it on whenever you're done killing a wave (or entire level) of enemies. It's also a handy part of the Phozon Farming Abuse trick, which involves using the Phozon Release skill to turn some of your "magic points" into free-floating phozons. Equip the Spirit Gem, release all of the phozons you're carrying, and then reabsorb the phozons. This restores your MP guage (though not to the same level as before), allowing you release and reabsorb all of your phozons again and again. Doing this often will grind up your Psypher Level, especially with the Gem.
- Fire Emblem: Path of Radiance and Radiant Dawn have the skills Paragon and Blossom which double experience gained and raise stat growths at the cost of halving experience gained, respectively.
- Some of the best buildings and Wonders in Civilization are ones that let you build faster. Waterwheel is a perfect example of this.
- Kingdom of Loathing has equipment and buffs that increase item drops, meat (currency) drops, stat gains, familiar experience and monster level (thereby increasing stat gains). Figuring out the optimal use of these powerups is the main challenge of the speed game.
- Some Shin Megami Tensei series games, including Persona 3 and Persona 4, include the "Growth" line of abilities that allow your demons and personas to earn experience even when they're not used in a fight, effectively multiplying your experience gain across your whole summoning repertoire - almost a necessity late in the game to secure more powerful abilities for fusion without ridiculous amounts of grinding for every demon or persona.
- Similarly, Digital Devil Saga has abilities that increase the Atma Points you gain, share AP across party members, and share partial or full experience with inactive party members.
- Also from Persona 4 is the variety of Arcana Chance effects fall under this category (e.g. 2x EXP or Yen, increased treasure gains, guaranteed Player Advantage for a limited time, etc.) However, there is a risk of the card coming up upside-down instead, which will end up changing the beneficial effect to a bad one.