Idle Game

An Idle Game (also called "incremental game" or "clicker game") is a genre of game defined by the primary feature of its strategy: leaving the game running by itself for long periods of time. This is not necessarily the only way to win; some Idle Games allow and even reward active participation, but if you 'win' an Idle Game, whether there's an actual end or you just got a High Score, most of your gameplay was likely in the form of letting it run while you were asleep, at work, or otherwise not involved. Because active play isn't the primary strategy, sometimes the best 'move' is counter-intuitive — one that provides an immediate benefit to active play doesn't pay off as well in the long run during idle times as another one that has a less-noticeable immediate effect but is more effective during idle play.

Idle Games usually have a concept of buying upgrades that enhance your ability to gain points (whether active, idle, or both), yielding exponential gains that Pinball Scoring can't begin to describe. More complicated Idle Games tend to have multiple currencies to make the purchasing decisions for upgrades more complex. Some games with these features may downplay the idling gimmick by having mini-games that drive the mechanisms for scoring and\or upgrading, or just by having so many complicated upgrades that the player is constantly busy evaluating and choosing them, but if there is a concept of an escalating point total that goes up over time, it still falls under the "Idle" umbrella.

Note that certain games have an idle mode (sometimes also called observation mode) that allows the player to sit back and watch the AI play the game. Examples of this would be Unreal Tournament and Europa Universalis.

Kongregate has a tag for these.


Examples of Idle Games:

  • Tower Attacknote