Video Game / Slurpy Derpy
is an Idle Game
developed by ScaryBee. In it, the player breeds small creatures called Derps in order to evolve them and grow their civilization.
A catastrophe has occurred, wiping out most of the life on Earth, the player avoiding such a fate after having been locked into a convenience store freezer. The only beings who have survived are strange, stupid one-eyed little creatures called Derps, and they have somehow managed to summon Gods in order to help them and get your attention. It's up to the player to get these lifeforms to evolve and prosper.
Oh, by the way, they absolutely like sweet foods, like cookies and Slurpies. Make cookies, research new abilities, conquer maps, discover new worlds and evolve to completely new species as you work towards the ultimate goal of creating the most powerful Derps ever!
You can play the game here
This game provide examples of:
- Absurdly High Level Cap: The level cap for creatures extends infinitely, but the amount of EXP needed for the next level increases exponentially.
- Aerith and Bob: The Gods summoned by the Derps are: Vita, Fortua, Loko, Tunda, and... Bob.
- After-Combat Recovery: The "Horn of Rejuvenation" Artifact heals all injured Derps (or equivalents) to full health after battle for free (as long as you have Patch-up unlocked).
- Amazon Brigade: You get the secret achievement "Girl Power" for having an all-female army of at least 6 creatures.
- Anti-Frustration Features: Several worlds with rather crippling conditions (such as having less room for population and jobs in Moon Base) will tend to give a proportionately lower goal for evolution.
- Blood Knight: Tunda. Hoo boy, Tunda. All he cares most is for your Derps going to war and said Derps (or equivalents) battling it out, even mentioning that "WAR IS EVERYTHING". If they fall in battle, so be it.
- Conservation of Ninjutsu:
- Inverted with your creatures if you have the "Synergy" research upgrade. Every creature in a job will double the job's efficiency (and that means both health and damage in battle), and this stacks multiplicatively. Meaning that a large army is far stronger than a small one.
- On every combat map, mooks appear in huge numbers. The boss enemy of the map on the other hand is always a singular entity, but makes up for it by having a massive amount of health and extremely high attack power.
- Curb-Stomp Battle: Any battle where your Derps are massively overpowered compared to the map level will end in this. This will also happen if your Derps try to take on a foe that's far stronger (indicated by their HP and Attack power in red numbers).
- Diminishing Returns for Balance:
- The next Mutation points milestone for cookies baked increases multiplicatively.
- The milestone for research points increases linearly (every 10 gives you a mutation point), but obtaining the next research point will take more time compared to the previous one, and this increases multiplicatively per research point.
- This is averted with the buildings captured in battle maps, since they give a 10% multiplier per building which stacks multiplicatively apart from candy mills. It's played straight with battle maps themselves, which grant less and less buildings each time they are reset (and at an increasing cost of Slurpies too).
- The Ditz: The Derps in general, who are so dumb that they're initially dying like flies. Hell, they're even called Derps for a reason.
- Early Installment Weirdness: Slurpy Derpy Classic had Cheese and Candy as two separate resources needed to bake cookies. Gathering Cheese, gathering Candy, and baking them into Cookies required three separate job batches of Derps. The resource tree was also less streamlined as it didn't have techs that stacked and instead had four separate branches where each tech could only be purchased once. Finally, Derps removed from a job were automatically sacrificed, and those working in jobs couldn't be crowned even if their stats were better than the king or queen.
- Explosive Breeder: All Derps and their evolved forms have the capability of breeding within seconds, and can even breed instantly if you use Insta-Breed. Taken even further if enough points are added into Breeder, and if Woohoo Juice is active.
- Gimmick Level: All the worlds after the first have some restriction that negatively affects your progress.
- World 2 — Another Level: Thanks to Meta-Evolution, your creatures gain an insatiable appetite and can't help but eat half of the cookies baked. Cookie production is halved.
- World 3 — Molten Expanse: Being a Lethal Lava Land, the terrain has become very tricky to traverse especially concerning battle maps. Scouting time is doubled.
- World 4 — Sugar Fields: It turns out that Bob and his Armies of Doom have arrived here first, and have begun gorging on the sweets. Warfare is much harder, and enemy health and damage multipliers increase at a faster rate per map.
- World 5 — Frozen Plains: One of your creatures forgot to turn off the snow cone machine, plunging the world into an ice age where the cold conditions make it hard for breeding. Breeding time is doubled.
- World 6 — Moon Base: Your creatures attempt to create a massive-sized slurpy goes awry and have evacuated to the moon where space is pretty scarce. Upgrade costs for increasing population and job space are heavily increased.
- World 7 — Celestial Forge: The Gods themselves have pulled your creatures into their realm to test them in breeding the ultimate life form. Thanks to being within the Gods' dimension themselves, sacrifices are less effective. Energy gained from sacrificing creatures is reduced.
- Ineffectual Sympathetic Villain: Bob. The poor guy begins despairing when you obtain an artifact and starts sobbing when you activate them.
- Leeroy Jenkins: Setting the combat General (which automates combat) to aggressive will cause your Derps (or equivalents) to attack the strongest enemy hexes on the field. Even those which contain mooks far stronger than them. Averted if you set the General to Cautious, where they'll only fight if at full health and if the opponent is weaker.
- Our Monsters Are Weird: Several of the evolutions appear to be extremely bizarre-looking, and some of them have incredibly quirky abilities too.
- Parental Incest: This is very possible by crowning a newer-generation Derp alongside its own parent. The developers know the implications as one of the possible names of a Derp (or equivalent) is "Oedipus".
- Redshirt Army: All your Derps or Derp-equivalent creatures are expendable in combat. Since they can breed easily, the loss of one in battle is no big problem. This is even noted by Tunda when you lose all your army Derps in battle for the first time.
- A possible name for your creatures is "Oedipus". Considering that replacing the king with their son and deposing them tends to happen a lot...
- One of the items is a "Kuhl Aide Cauldron".
- Bob is pretty much a Cthulhu expy, having a squid for a face and all.
- Sweet Tooth: Derps and their evolutions adore sweet foods. Cookies help them to expand population space, and the Flavor Text for several species show that they all have a thing for sweet or junk food.
- Ultimate Lifeform: The goal of the game is to breed and evolve the Derps into one of them. These happen to be the Phoeniks, who are a Master of All and have several of the best traits of the other creatures.
- Token Evil Teammate: Bob is the only "evil" God and the one controlling the enemy Derps (or Derp-evolutions) during the combat map. Loko could be considered this to a lesser extent since he represents some craziness as well as being the one in charge of sacrificing the Derps.
- Two Girls to a Team: Vita and Fortua are the two females out of the five gods.
- Weird Currency:
- Cookies are used as a currency when it comes to increasing breeding space or upgrading food-based buildings (Megawaves, Slice Nukers, Kafinators).
- Slurpies are used to improve the Gods' abilities, buy potions, or activate Artifacts.
- Chrono Candy can be exchanged for Slurpies or even Mutation points.
- What Measure Is a Mook?: Derps and their evolutions are extremely expendable, not just in battle, and sacrificing them wantonly is a game mechanic in order to free up space and remove those with lower stats. These guys make Trimps look valuable in comparison.
- Zerg Rush: Basic Derp combat amounts to having a huge amount of Derps (or Derp-equivalents) rush the opposing group of enemy creatures, and the "Synergy" upgrade even encourages it by doubling effectiveness of a job per Derp added.