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The Idle Empire series are Idle Games by Blooroth made in Adobe Flash released throughout The New '10s.

The first game was released in 2014. It features you clicking on the titular empire and buying upgrades. Reaching a high enough level makes you change the empire's location.

The second game was released in 2014 as well. It expands on mechanics with a gem shop, talent points, achievements, and an adventure plot with you travelling through locations. Three quests have to be cleared before progressing to the next location. It also adds mechanics like gem upgrades and purchasable clicks.

The third game was released in 2017. It returns to the first game style of having one location being built and expanded. However, several mechanics from 2 have been carried over and new ones like daily events, a house, a laboratory, an offline tree of progress, and perks have been added for a more robust experience.

The fourth game is supposedly in development, initially intended to release in 2019 but moved to a later date. It is being made in HTML 5 instead of Flash. With the developer not providing any news and the overall decline of Kongregate, the series' future looks bleak.


The series provides examples of:

  • Cap: 2 caps auto-click at 50/sec, gem chance at 100%/click and gem mine at 1 gem/0.05 sec (though the amount of gems can be increased with Ultimate Gem Mine).
  • Critical Hit: There's a chance in 3 that you'll get a critical click which produces 3x as many rewards.
  • Everything's Better with Rainbows: Becoming an Empire in 3 adds a rainbow, though it's only for decoration purposes.
  • Excuse Plot: 2 has you go on an adventure to get rich and explore different locations. Other than that, it's as story-free as most idlers.
  • The Face of the Sun: 1 has the sun having a smiley face on the title screen. There's also a sun with a face wearing sunglasses in Forgotten Lands.
  • Factor Breakdown: In 2, the statistics screen shows the percentage of EXP and money boost that comes from upgrades, the gem shop, achievements, talents, and the final result (in green).
  • Forced Level-Grinding: You often need to reach a certain level in 2 before proceeding to the next location. It's usually the longest to complete quest as well.
  • Geo Effects: Each new location reached in 1 makes you earn more EXP and money.
  • GIS Syndrome: Some of the locations in 1, like Mars, are clearly pasted-in photos with some blur.
  • Killer Rabbit: The very first monster which you apparently have to kill in 2 is a giant rabbit-like Beast which is killed by clicking on it 150 times.
  • Loot Boxes: A non-paid example. 3 has treasure chests. Basic Chests can be bought for free, Clicks Chests cost clicks, and Pro Chests as well as Chaos Chests cost diamonds. All of them are guaranteed to drop something, with drop rates shown when you hover over each one.
  • No Plot? No Problem!: 1 and 3 have no plot in-game whatsoever. You just expand your empire.
  • Not-Actually-Cosmetic Award: Each achievement earned in 2 adds to your bonus.
  • Play Every Day: After unlocking Prestige in 3, you can claim free chests daily. The amount of chests received depends on your Prestige level. The Red Laboratory also has a claimable Red Research Point and click reward every day.
  • Oddball in the Series: The series is normally about building the empire. 2 goes for an adventure-style progression, with a player character who travels from place to place.
  • Rainbow Lite: The rainbow depicted in 3 has four colors - red, yellow, green, and blue.
  • Randomly Generated Quests: 3 has randomly given quests which are usually about reaching a high power rating/level, opening treasure chests, playing for a certain amount of time, getting critical clicks, or collecting diamonds. Quest types may not be fully random (for instance, two playthroughs had Random Quest 1 require reaching a power rating and Random Quest 2 had playing for a certain amount of time), but quest requirements certainly are (Random Quest 2 required 10 minutes of playtime in one playthough and 12 minutes in the other). Each quest is added immediately after clearing the previous one.
  • Skill Scores and Perks: 2 has talent points, with 0.2 earned with every level up and 1 earned with every mystery upgrade. They can be spent on a tree for permanent increases to money or EXP, as well as items necessary to complete quests. EXP and money have four upgrades each which can be bought only once and one upgrade for both which can be bought infinitely.
  • Threatening Shark: Halfway through 2 you meet a shark. As the game says "OMG, Shark! Kill him!" which you do by clicking on him 250 times.

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