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Video Game / Heroism (MINMAXIA)

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Heroism is an Action RPG-slash-Idle Game developed by MINMAXIA for Android phones.

One fateful day, a lone adventurer finds themselves in a town trapped by four giant walls, beseiged by monsters. The town chieftain pleads with the adventurer to save them. Having no other options for escape, the adventurer complies and sets off on their long journey to liberate the town...


Heroism provides examples of:

  • 20 Bear Asses: One type of recurring side quest.
  • Absurdly High Level Cap: Like its spiritual predecessor CLICKPOCALYPSE II, there isn't a level cap. The game can be beaten at just about any level by simply not leveling up your party or the monsters themselves, although there are a few dungeons with minimum level requirements to prevent doing this for the whole game - namely, the castle dungeons (level 6 + 6 levels for every castle cleared) and the endgame "Impossible Dungeon", whose last floor contains level 1000 monsters.
  • Ad Reward: The aptly-named "Rewards" button allows players to gain various temporary perks like EXP, heroism or gold multipliers or powerful minions in exchange for watching a short video ad.
  • Arbitrary Headcount Limit: Players can upgrade how many party members they have sitting in the sidelines, but there can only ever be four out in the field at once.
  • Better than a Bare Bulb: NPC dialogue regularly lampshades the absurdity of RPG Elements in general, and most quest NPCs don't even bother giving a reason for the quests they give, other than "because monsters". Fetch Quest objectives are also similarly ridiculous, like repeatedly rescuing Fireman Pete or having to retrieve a Potion of Fun.
  • Excuse Plot: The plot description at the top of the page might seem like a synopsis, but that's really all there is to the plot.
  • Fetch Quest: The other type of recurring side quest.
  • Frankenstein's Monster: Unlocking party members involves taking monster organs to the town's resident Necromancer, which he uses to fashion one of these for the player. The end of this questline always ends with the necromancer fondly remembering the day he made the Player Character, although the seemigly obvious Tomato in the Mirror moment goes completely unmentioned by the PC.
  • Giant Mook: Every single boss in the game is this. In castle dungeons, every Mook is a boss, and the boss is replaced by an even bigger Mook, called a "megaboss" by the town chieftain.
  • Idle Game: The game can optionally be "played" like this by tapping the autoplay button. When the idle game elements are enabled, game progress is also simulated even while closed, up to a certain duration (whose length can be upgraded, like everything else in the game).
  • Lethal Joke Character: The Chicken King makes a return from CLICKPOCALYPSE II, and his chickens are still killer chickens that emulate existing classes in the game.
  • Manual Leader, A.I. Party: The game plays like this when the Idle Game elements are disabled. Unlike most other examples of this trope, however, the Player Character can't ever be switched.
  • Retraux: The low-resolution pixelated look and chiptune music are evocative of early 90s games.
  • Set Bonus: Weapons and equipment with a light blue background have a set bonus that activates when all five pieces are equipped. The effects range from stat multipliers to unique minions. Each set piece also has one additional random attribute (unrelated to the set bonus itself) that also activates with the set.
  • Spiritual Successor: To CLICKPOCALYPSE II, the last game MINMAXIA developed prior to Heroism. The only big differences between the two is the camera angle (isometric vs. top-down), NPC dialogue, equipment with Set Bonuses, and the option to play Heroism manually.
  • Wham Line: A comical variety happens once the last castle dungeon is toppled. The chieftain explains that all those "heroism orbs" the party's been collecting is actually monster poop.
  • Zerg Rush: Monster army encounters play out like this, involving monsters by the hundreds (sometimes thousands) bum-rushing the player's party from all sides. The unlockable endgame dungeons also work in this manner, especially the aptly-named "Infinite Dungeon".

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