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'''''[[https://play.google.com/store/apps/details?id=com.minmaxia.heroism&hl=en_US&gl=US Heroism]]''''' is an ActionRPG-slash-IdleGame developed by [[http://minmaxia.com/ MINMAXIA]] for [[UsefulNotes/AndroidGames Android phones]].\\\

One fateful day, a lone adventurer finds themselves in a town trapped by four giant walls, beseiged by monsters. The town chieftain pleads with the adventurer to save them. Having no other options for escape, the adventurer complies and sets off on their long journey to liberate the town...
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!!''Heroism'' provides examples of:
* TwentyBearAsses: One type of recurring side quest.
* AbsurdlyHighLevelCap: Like its spiritual predecessor ''CLICKPOCALYPSE II'', there isn't a level cap. The game can be beaten at just about any level by simply not leveling up your party or the monsters themselves, although there are a few dungeons with minimum level requirements to prevent doing this for the whole game - namely, the castle dungeons (level 6 + 6 levels for every castle cleared) and the endgame "Impossible Dungeon", whose last floor contains level 1000 monsters.
* AdReward: The aptly-named "Rewards" button allows players to gain various temporary perks like EXP, heroism or gold multipliers or powerful minions in exchange for watching a short video ad.
* ArbitraryHeadcountLimit: Players can upgrade how many party members they have sitting in the sidelines, but there can only ever be four out in the field at once.
* BetterThanABareBulb: NPC dialogue regularly lampshades the absurdity of RPGElements in general, and most quest [=NPCs=] don't even bother giving a reason for the quests they give, other than "because monsters". FetchQuest objectives are also similarly ridiculous, like repeatedly rescuing Fireman Pete or having to retrieve a Potion of Fun.
* ExcusePlot: The plot description at the top of the page might seem like a synopsis, but that's ''really'' all there is to the plot.
* FetchQuest: The other type of recurring side quest.
* FrankensteinsMonster: Unlocking party members involves taking monster organs to the town's resident {{Necromancer}}, which he uses to fashion one of these for the player. [[spoiler:The end of this questline always ends with the necromancer fondly remembering the day he made the PlayerCharacter, although the seemigly obvious TomatoInTheMirror moment goes completely unmentioned by the PC.]]
* GiantMook: Every single boss in the game is this. [[spoiler:In castle dungeons, every {{Mook}} is a boss, and the boss is replaced by an even bigger Mook, called a "megaboss" by the town chieftain.]]
* IdleGame: The game can optionally be "played" like this by tapping the autoplay button. When the idle game elements are enabled, game progress is also simulated even while closed, up to a certain duration (whose length can be upgraded, like everything else in the game).
* LethalJokeCharacter: The Chicken King makes a return from ''CLICKPOCALYPSE II'', and his chickens are still [[KillerRabbit killer chickens]] that emulate existing classes in the game.
* ManualLeaderAIParty: The game plays like this when the IdleGame elements are disabled. Unlike most other examples of this trope, however, the PlayerCharacter can't ever be switched.
* {{Retraux}}: The low-resolution pixelated look and chiptune music are evocative of early [[TheNineties 90s]] games.
* SetBonus: Weapons and equipment with a light blue background have a set bonus that activates when all five pieces are equipped. The effects range from stat multipliers to unique minions. Each set piece also has one additional random attribute (unrelated to the set bonus itself) that also activates with the set.
* SpiritualSuccessor: To ''[[http://minmaxia.com/c2 CLICKPOCALYPSE II]]'', the last game MINMAXIA developed prior to ''Heroism''. The only big differences between the two is the camera angle (isometric vs. top-down), NPC dialogue, equipment with {{Set Bonus}}es, and the option to play ''Heroism'' manually.
* WhamLine: A comical variety happens once the last castle dungeon is toppled. [[spoiler:The chieftain explains that all those "heroism orbs" the party's been collecting is actually [[ToiletHumor monster poop]].]]
* ZergRush: Monster army encounters play out like this, involving monsters by the hundreds (sometimes thousands) bum-rushing the player's party from all sides. The unlockable endgame dungeons also work in this manner, especially the aptly-named "Infinite Dungeon".

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