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Distance Incremental is an Idle Game by Jacorb90 released on May 1st, 2020 (you better remember that, you may see it in a Kahoot!).

It has you travel as far as you can. Once you reach a high enough distance, you can go up a rank to make the journey go faster, then once you reach a high enough tier, reset your ranks but receive another boost.

You soon unlock new features like rockets, reversing time, cadavers, etc. to allow for some really far away distances.


This game provides examples of:

  • A.I.-Generated Economy: At 1 Tm, you unlock the automation tab, in which you can build bots that automatically perform rank ups/tier ups with scraps and upgrade their effectiveness with intelligence.
  • Challenge Run: You can do challenges that have you reach a certain distance under restrictions. Each challenge becomes harder as you beat others, with the exception of Reality, which gets easier.
  • Deity of Human Origin: After reaching 10 Endorsements from High God Infinity, you become a High God yourself and gain access to ascensions.
  • Diminishing Returns for Balance: When it's clear that buying something will no longer provide much of a boost, the game will note it with (soft capped), first seen with rockets.
  • Early Game Hell: Early on, you have to manually handle everything by yourself, like ranks, tiers and rockets. At 1 Tm you unlock automation, which heavily reduces your workload and allows you to focus on other objectives, and as the game goes on those objectives also become automated.
  • Easier Than Easy: AAU Easy starts you off with all achievements and their rewards as well as easy mode's modifiers that make the game, well, easier. It turns most of the earlier game into a clickfest you can breeze through without much thought and simplifies the rest quite a lot.
  • Export Save: You can export the 6KB+ save file from the options menu and paste it into the game.
  • God Is Good: High God Infinity endorses you and lets you unlock new features to progress further once you reach a far enough distance.
  • Harder Than Hard: Extreme mode makes the game even slower and harder than hard mode. You can even combine it with Hiker's Dream to add another feature that slows progress down gradually.
  • Interface Screw: Absurd mode makes the whole screen spin around, making it challenging to even press anything.
  • Hard Mode Perks:
    • Extreme mode lets you access the Furnace feature.
    • Hiker's Dream features Energy upgrades which can be purchased with Motive to improve the effects of Energy and Motive.
  • LOL, 69:
    "Nice" - the guy who made the 69th news ticker message
  • Loophole Abuse: There are a decent number of achievements that requires not having Pathogen upgrades, but what they don't mention is them only counting bought upgrades. The Holy Perk granting free Pathogen upgrades temporarily doesn't count as buying them, so you can still get their benefit when going for those achievements.
  • New Game Plus: Just like his previous Idle Game, there are plenty of times where you have to reset all previous things to buy something else.
  • Not-Actually-Cosmetic Award: Certain achievements give rewards to make progress easier. NA mode gets rid of those that don't.
  • Self-Deprecation: The game rather often makes fun of itself for taking inspiration from Antimatter Dimensions.
  • Shout-Out: These news ticker messages:
  • Skill Point Reset: You can reset Infinity Upgrades while performing an infinity reset, but you gain nothing back.
  • Sprint Meter: If you have Hiker's Dream on, there's an Energy stat that steadily goes down and lowers your velocity. You can rejuvenate it back to maximum once per reset, though you soon get ways to boost its effect and regain it automatically.

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