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* LoopholeAbuse: One achievement requires getting 1e390 uni without any Pathogen upgrades, but what it doesn't mention is it only counting ''bought'' upgrades. The Holy Perk granting free Pathogen upgrades temporarily doesn't count as buying them, so you can still get their benefit when going for the achievement.

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* LoopholeAbuse: One achievement There are a decent number of achievements that requires getting 1e390 uni without any not having Pathogen upgrades, but what it doesn't they don't mention is it them only counting ''bought'' upgrades. The Holy Perk granting free Pathogen upgrades temporarily doesn't count as buying them, so you can still get their benefit when going for the achievement.those achievements.
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* LoopholeAbuse: One achievement requires getting 1e390 uni without any Pathogen upgrades, but what it doesn't mention is it only counting ''bought'' upgrades. The Holy Perk granting free Pathogen upgrades temporarily doesn't count as buying them, so you can still get their benefit when going for the achievement.

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* ChallengeRun: You can do challenges that have you reach a certain distance under restrictions. Each challenge becomes harder as you beat others, with the exception of Eternity, which gets easier.

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* ChallengeRun: You can do challenges that have you reach a certain distance under restrictions. Each challenge becomes harder as you beat others, with the exception of Eternity, Reality, which gets easier.



* EarlyGameHell: Early on, you have to manually handle everything by yourself, like ranks, tiers and rockets. At 1 Tm you unlock automation, which heavily reduces your workload and allows you to focus on other objectives, and as the game goes on those objectives also become automated.



* HardModePerks: Extreme mode lets you access the Furnace feature.

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* HardModePerks: HardModePerks:
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Extreme mode lets you access the Furnace feature.feature.
** Hiker's Dream features Energy upgrades which can be purchased with Motive to improve the effects of Energy and Motive.


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* SelfDeprecation: The game rather often makes fun of itself for taking inspiration from Antimatter Dimensions.

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''[[https://jacorb90.github.io/DistInc.github.io/main.html Distance Incremental]]'' is an IdleGame by Creator/Jacorb90 released on May 1st, 2020 (you better remember that, you may see it in a VideoGame/{{Kahoot}}). It has you travel as far as you can. Once you reach a high enough distance, you can go up a rank to make the journey go faster, then once you reach a high enough tier, reset your ranks but receive another boost. You soon unlock new features like rockets, reversing time, cadavers, etc. to allow for some really far away distances.

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''[[https://jacorb90.github.io/DistInc.github.io/main.html Distance Incremental]]'' is an IdleGame by Creator/Jacorb90 released on May 1st, 2020 (you better remember that, you may see it in a VideoGame/{{Kahoot}}). ''VideoGame/{{Kahoot}})''.

It has you travel as far as you can. Once you reach a high enough distance, you can go up a rank to make the journey go faster, then once you reach a high enough tier, reset your ranks but receive another boost. boost.

You soon unlock new features like rockets, reversing time, cadavers, etc. to allow for some really far away distances.
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''Distance Incremental'' is an IdleGame by Creator/Jacorb90 released on May 1st, 2020 (you better remember that, you may see it in a VideoGame/{{Kahoot}}). It has you travel as far as you can. Once you reach a high enough distance, you can go up a rank to make the journey go faster, then once you reach a high enough tier, reset your ranks but receive another boost. You soon unlock new features like rockets, reversing time, cadavers, etc. to allow for some really far away distances.

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''Distance Incremental'' ''[[https://jacorb90.github.io/DistInc.github.io/main.html Distance Incremental]]'' is an IdleGame by Creator/Jacorb90 released on May 1st, 2020 (you better remember that, you may see it in a VideoGame/{{Kahoot}}). It has you travel as far as you can. Once you reach a high enough distance, you can go up a rank to make the journey go faster, then once you reach a high enough tier, reset your ranks but receive another boost. You soon unlock new features like rockets, reversing time, cadavers, etc. to allow for some really far away distances.
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* DiminishingReturnsForBalance: When it's clear that buying something will no longer provide much of a boost, the game will note it with (softcapped), first seen with rockets.

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* DiminishingReturnsForBalance: When it's clear that buying something will no longer provide much of a boost, the game will note it with (softcapped), (soft capped), first seen with rockets.
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Removed redundant wording.


* SprintMeter: If you have Hiker's Dream on, there's an Energy stat that steadily goes down and lowers your velocity. You can rejuvenate it back to maximum once per reset, though you soon get ways to boost its effect and regain it automatically, though.

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* SprintMeter: If you have Hiker's Dream on, there's an Energy stat that steadily goes down and lowers your velocity. You can rejuvenate it back to maximum once per reset, though you soon get ways to boost its effect and regain it automatically, though.automatically.
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Added an example. All those empty lines are overkill.






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* SprintMeter: If you have Hiker's Dream on, there's an Energy stat that steadily goes down and lowers your velocity. You can rejuvenate it back to maximum once per reset, though you soon get ways to boost its effect and regain it automatically, though.
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/distance_incremental.png]]

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1640963421055167900
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/distance_incremental.org/pmwiki/pub/images/distanceincrementalstart31decx.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/distance_incremental.png]]
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Made it less negative, it's really not as strong at about the elementary point.


* EasierThanEasy: AAU Easy starts you off with all achievements and their rewards as well as easy mode's modifiers that make the game, well, easier. It turns the game into a clickfest you can beat without much thought.

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* EasierThanEasy: AAU Easy starts you off with all achievements and their rewards as well as easy mode's modifiers that make the game, well, easier. It turns most of the earlier game into a clickfest you can beat breeze through without much thought.thought and simplifies the rest quite a lot.
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Linked to the new page.


''Distance Incremental'' is an IdleGame by Jacorb 90 released on May 1st, 2020 (you better remember that, you may see it in a VideoGame/{{Kahoot}}). It has you travel as far as you can. Once you reach a high enough distance, you can go up a rank to make the journey go faster, then once you reach a high enough tier, reset your ranks but receive another boost. You soon unlock new features like rockets, reversing time, cadavers, etc. to allow for some really far away distances.

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''Distance Incremental'' is an IdleGame by Jacorb 90 Creator/Jacorb90 released on May 1st, 2020 (you better remember that, you may see it in a VideoGame/{{Kahoot}}). It has you travel as far as you can. Once you reach a high enough distance, you can go up a rank to make the journey go faster, then once you reach a high enough tier, reset your ranks but receive another boost. You soon unlock new features like rockets, reversing time, cadavers, etc. to allow for some really far away distances.
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Started this page.

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''Distance Incremental'' is an IdleGame by Jacorb 90 released on May 1st, 2020 (you better remember that, you may see it in a VideoGame/{{Kahoot}}). It has you travel as far as you can. Once you reach a high enough distance, you can go up a rank to make the journey go faster, then once you reach a high enough tier, reset your ranks but receive another boost. You soon unlock new features like rockets, reversing time, cadavers, etc. to allow for some really far away distances.
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!!This game provides examples of:
* AIGeneratedEconomy: At 1 Tm, you unlock the automation tab, in which you can build bots that automatically perform rank ups/tier ups with scraps and upgrade their effectiveness with intelligence.
* ChallengeRun: You can do challenges that have you reach a certain distance under restrictions. Each challenge becomes harder as you beat others, with the exception of Eternity, which gets easier.
* DeityOfHumanOrigin: After reaching 10 Endorsements from High God Infinity, you become a High God yourself and gain access to ascensions.
* DiminishingReturnsForBalance: When it's clear that buying something will no longer provide much of a boost, the game will note it with (softcapped), first seen with rockets.
* EasierThanEasy: AAU Easy starts you off with all achievements and their rewards as well as easy mode's modifiers that make the game, well, easier. It turns the game into a clickfest you can beat without much thought.
* ExportSave: You can export the 6KB+ save file from the options menu and paste it into the game.
* GodIsGood: High God Infinity endorses you and lets you unlock new features to progress further once you reach a far enough distance.
* HarderThanHard: Extreme mode makes the game even slower and harder than hard mode. You can even combine it with Hiker's Dream to add another feature that slows progress down gradually.
* InterfaceScrew: Absurd mode makes the whole screen spin around, making it challenging to even press anything.
* HardModePerks: Extreme mode lets you access the Furnace feature.
* LOL69:
-->"Nice" - the guy who made the 69th news ticker message
* NewGamePlus: Just like his previous IdleGame, there are plenty of times where you have to reset all previous things to buy something else.
* NotActuallyCosmeticAward: Certain achievements give rewards to make progress easier. NA mode gets rid of those that don't.
* ShoutOut: These news ticker messages:
-->[[Music/{{Eminem}} Are you the real Slim Shady? If so, get out of your chair as soon as you feasibly can.]]\\
[[Franchise/ToyStory To Infinity and beyond!]]
* SkillPointReset: You can reset Infinity Upgrades while performing an infinity reset, but you gain nothing back.
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