We've switched servers and will be updating the old code over the next couple months, meaning that several things might break. Please report issues here
Sometimes, just beating a game isn't enough. Some of the more obsessive gamers want to know how they did. If only there was some sort of ranking system...
In comes the End-Game Results Screen, which is exactly that - a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.
Oftentimes, it just gives you your total time, which is nifty for speedrunners.
See also 100% Completion
. A Sub-Trope
of Gameplay Grading
and Score Screen
This is not
a Gameplay Grading
screen after the final boss. This is a special screen around or after the end of the game calculating your total rank.
- In Ōkami and Ōkamiden, the player gets an overall ranking after the epilogue, with grading criteria including the number of continues used and the total amount of money collected. Getting the top rank in each category unlocks goodies for New Game+.
- Luigi's Mansion gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all.
- Tails Adventure gives your item completion percent after the credits.
- Project: Horned Owl also has a letter grading scale at the end.
Beat 'em Up
- The Riddle School games from 3 onwards give you your total time after the credits.
- The Colonel's Bequest finishes with your total score, and then suggests what you could have missed. Some are easy like finding the true killer; others are a total Guide Dang It.
- Inculcation ends with a sheet of paper grading you on your completion time, amount of deaths, and amount of syringes you injected. It goes all the way to an S, as Retsupurae discovered.
- Indiana Jones and His Desktop Adventures shows you your "Indy Quotient" (IQ) at the end of the game, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
- The arcade Battletoads gave the players their total mission time at the end.
Hack and Slash
- In Civilization, your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking.
- Every Devil May Cry game does this, usually with a slower remix of the current game's theme.
- Nintendo World Championships ends by tallying your individual scores to give your final results. It's justified due to its original use in a competition.
- The Simpsons Licensed Game Bart's Nightmare was all about collecting pages of Bart's report before dawn. Thus, when the game ended, the player is presented with Bart's letter grade, segueing into a scene with the family all looking at his grade with various reactions - an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently no matter what grade is achieved.)
- Some games in the Mario Party series show line graphs showing players' statistics over the course of the board. More of the games allow you to see the number of stars/coins at the end of the game, the number of coins won in minigames, the highest number of coins reached, and the number of each space landed on by each player.
- Wii Party also uses the line graph, which leads to a hilarious moment when The Runaway Guys play Spin Off and ProtonJon (who had trounced the other two) has his line spike absurdly high around the time he got his big break.
- Pictured above is Rockman 4 Minus Infinity, which uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (if you did anything wrong).
- Exit Path gives you your completion time and a nickname after the Mini-Game Credits.
- The 8-bit version of Sonic The Hedgehog 1 tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did not hold Chaos Emeralds).
- The Metroid series grades those who complete the game by their times and how many power-ups they have collected. Metroid Zero Mission has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected.
- The aptly-named Super Mario Flash (probably NSFW, it's a bit Bloodier and Gorier than the Mario norm) has a variant on this - it shows all of your level scores at the end of the game.
- Mighty Bomb Jack and Solomon's Key for the NES give players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.
- Jumper and Jumper Three end with a screen tallying up your death counts for each sector (and in case of the first game, types of death). Jumper Redux has a much more sophisticated one that shows your ranking and a jump count.
- In Super Mario Galaxy 2, after getting all the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.
- VVVVVV has one right before the ending that shows your trinket total, your play time, the total amount of flips and deaths, and the room with the most deaths in the game.
- The Time Attack mode of Robotnik's Revenge ends by giving you a letter grade based on your time.
- The Angry Video Game Nerd Adventures ends by showing your total time and deaths.
- At the end of every Metal Slug game, you're shown your score, the number of hostages you officially rescuednote , and how many continues you used up.
- This is a staple of Kingdom Hearts, and is referred to there as "Battle Report".
- The Grading System of Tales of Vesperia naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
- Other Tales games don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.
- Mario & Luigi: Dream Team features one, which shows up after the ending credits. They tally the Bros' final levels, how many mushrooms you ate, your play time, coins obtained, enemies killed, etc.
- Several shooting games give a screen showing the percentage of times you missed, how many shots you fired, and how many targets you hit.
- Touhou shows a details screen after your game ends, showing how much of the current mode was completed, how many times you died, how many bombs you used, your score, etc. This was only present up until the eighth mainline game, Imperishable Night; later games do away with this screen.
- Hidden Agenda displays an excerpt from an encyclopedia of the future that passes judgment on your presidency.
- A mainstay in the Metal Gear series since the original Metal Gear Solid, where the player's performance (e.g. completion time, alerts triggered, enemies killed, etc.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.
- Several Resident Evil games do this, also giving bonuses for high ranks.
- Most of the earlier games in the Silent Hill series gave you a ranking between one and ten stars after the credits. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.
Wide Open Sandbox
- Star Wars Bounty Hunter gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.
- Dead Rising: Chop Till You Drop gives a ranking at the end, with bonuses.
- Postal 2 ends with a screen showing all your various stats - how many people you've killed, gallons of piss you've let loose, number of people set on fire, how many cops you've distracted with donuts, how many doors you've kicked in, stuff like that. It ends with a random title indicating how bloodthirsty you were (with "cheating" added in front of it if you cheated); the game congratulates you with "Thanks for playing, JESUS!" if you managed a Pacifist Run.
Non-video game examples:
- The Nintendo Adventure Books all had a method of tracking one's score throughout the game, ending by giving the player a rank (here◊ is one such example, from the first book).