Ōkamiden: Chiisaki Taiyou ("Ōkami Chronicles: Tiny Sun") is the sequel to the hit action-adventure game Ōkami.Nine months after the events of Ōkami, dark clouds, demons, and cursed zones mysteriously return to the land of Nippon. Issun, trying to perform his duties as a Celestial Envoy, is rescued from the returned imps by a puppy named Chibiterasu, whom he takes to see Sakuya. Chibi has some of Amaterasu's powers, being her son, but he is weaker than the protagonist of the last game, since he's still very young. Chibiterasu teams up with various partners, starting with Kuni (son of the original game's Susano and Kushi) to fight the returned evil.The theme of returning life to the world also returns, but Ōkamiden is definitely more character-driven than Ōkami and its focus on interweaving the many elements of Japanese Mythology.The game is on the Nintendo DS. Gameplay is very similar to the original game, with the Celestial Brush adapted to the DS's touchscreen. A new addition is partners, who fight alongside you in battle and can be controlled with the Guidance brush technique.
This game provides examples of:
Aerith and Bob: Most of the characters have Japanese names. Then there's Charity, who is never mentioned to be foreign and looks like any other young Japanese woman in the game.
Bag of Spilling: Ammy never taught her son how to use anything but a reflector and his brush power (that Issun has to tell you about). Then you learn that he can't regenerate ink over time, has a time limit in the (un-rotatable) brush screen, and has no wall jump. Chibi also can't swim and lacks the ability to equip a sub-weapon. Say goodbye to spamming devout beads and reflecting attacks.
Balance Between Good and Evil: Said to have been upset by Amaterasu's defeat of Yami, which caused the creation/birth of the little gods in response.
Bigger Bad: Yami (the Big Bad from the first game). Although he was defeated by Amaterasu, his evil power remained, although divided into five pieces (Master Anura, Bullhead, Renjishi, King Fury, and Akuro).
Of course, this game has a tendency to contradict itself as to Yami and Akuro. It states in other places that Akuro was the Bigger Bad of the first game, having control over Orochi and Yami.
Subverted. Most just consider the names too literally, ignoring that all the incarnations took on their own identities, and presume Akuro to be a separate entity from Yami. ...Even though he's stated to be part of Yami right off, and vocalized a desire to restore Yami's rule. The idea is that he is the will/soul of Yami, and naturally wants to be restored to his former glory. As for Orochi, well, we've already established he was Yami's minion.
"Blind Idiot" Translation: The English version is full of typos and grammatical errors, and is occasionally not consistent with the translations used in the first game. (Vengeance Slips became Revenge Slips, for instance.)
Blood Bath: Akuro plans on bathing the vessel he wishes to possess in Orochi's blood, which the player must prevent from happening.
Broken Bridge: Oh, so very many, including some that are Callbacks to the original game, such as Susano placing a rock across the entrance to Kamiki Village.
But Thou Must: Kuni will keep prodding you to give the medicine to the injured crane by the entrance to Agata Forest until you agree.
Camera Screw: Since you have no direct control over the camera in combat, it's perfectly possible to end up in situations where you're blindsided by enemies or have a hard time getting what you want on camera to use a brush technique on it.
The Cavalry: Three of your five partners come to your rescue just when it's needed most (the other two are excluded for obvious reasons at that point in the game), even violating space and time to do it.
Call Back: Many. See Broken Bridge for one. You also get to create a drying rod and draw the sun closer for Mrs. Orange, just like in the first game. One must wonder how she gets laundry done without a god around.
Colossus Climb: The Daidarabotchi, although the boss fight at the top is against King Fury while Kurow tries to deactivate the giant mecha.
Constellations: The sequel adds another five constellations; in this case, the stars are already there, but they must be connected correctly to unlock the Brush God and their associated skill.
Continuity Nod: Several, since you're mostly covering the same areas that Amaterasu did in the first game. Memorably, the fashion designer in Sei-an refuses to let you aid him in coming up with designs, since a "lucky" white dog once inspired him to do it on his own.
Counterspell: The Final Boss has its own version of the Celestial Brush and often nullifies your brushstrokes by crossing them out with his own. (Fortunately, this rule works both ways.)
Cuteness Proximity: Sakuya completely melts when she sees Chibi before Issun reminds her who she's talking to.
Cutscene Incompetence: Almost every single time Chibi attacks something in a cutscene, he doesn't use his weapons or his brush techniques; he just jumps at them and gets swatted aside for his trouble. Pretty much the only times where he's badass is during gameplay.
Destructible Armor: Gashadokuro and its armored counterpart. The armor breaks off under sustained attacks, leaving their weak point exposed.
Deus ex Machina: To summon your partners for the Boss Rush, you have to help Isshaku cut through space-time. Using power slash. It's mentioned he did this to help Shiranui get back to their time after they helped Amaterasu kill the twin demons, but only in one line in the narration, and never made again, so it's still quite jarring. Chibi being an actual Deus kind of justifies it though.
The Dev Team Thinks of Everything: If you try to do something where the game prompts you to use your Celestial Brush while ink-less (bar summoning a brush god), your partner comments on your missing markings.
During the Boss Rush, you can use Galestorm to counter tornadoes created by one of the bosses to send them away, but during the original battle earlier in the game Galestorm wasn't even available to the player yet.
There's a ghost named Raiden in Sei-an City. You can only see him if you have Kagu as your partner. If you go up to that spot with any other partner and press A, he'll yell at you and say he only talks to people who can see him.
Discontinuity Nod: In Ōkami, gathering up all 100 stray beads nets an artifact that grants invincibility, infinite ink, and 10x damage for your New Game+. In Okamiden, they're nothing more than rather cheap antiques. When you get scammed into buying one for 10,000 yen, your partner comments on how worthless it is.
Dub Name Change: As with the previous game, there are a few of these. Some, like Kagura becoming 'Kagu', may have been to distinguish her from the similar-sounding Kaguya.
End Game Results Screen: Like in the original game, the player gets an overall ranking after the epilogue, with grading criteria including the number of continues used and the total amount of money collected. Getting the top rank in each category unlocks goodies for New Game+.
Escort Mission: Sometimes, you have to let your partner off and guide them with the Guidance Brush. Some of the extended sequences of this can turn into mini Escort Missions.
Evil Knockoff / Mirror Boss: For the climactic Final Boss battle, Akuro assumes a dark version of Chibiterasu — complete with his own Celestial Brush, Divine Instrument, and Kuni as a partner!
Exposition Fairy: Issun for the prologue, and whoever your partner is at the moment for the rest of the game.
During any point where you don't currently have a partner, all you get when attempting to examine the scenery is a whimper and a question-mark above Chibiterasu's head.
Feed It a Bomb: The Demon Nut enemy can be dispatched by using Bloom to open its mouth when stunned, then planting a Cherry Bomb in it.
Fighting from the Inside: When Kuni is being controlled by Akuro as his vessel, Kuni resists the control just as Akuro was about to kill Chibi, and Akuro then comes out of his vessel and fights Chibi himself.
Finishing Move: If you use the proper brush technique on an enemy during its dying animation (with a possible additional technique during the battle), they'll drop Demon parts, which can be used to upgrade your weapons.
Flying Saucer: Issun finds a picture of one in the Ruins. It turns out to be plans to build one, and he flies off in it with Chibi in the epilogue, bound for the Celestial Plain.
Foreshadowing: Chibi gets various nicknames from his partners over the course of the game. One of them is an offensive term for a dog. It's Mutt. Given to him by Kuni.
When you first visit the Thundercloud with Kurow as your partner, you can talk to a girl who lives in one of the houses. When you talk to her, she tells you to scram and seems to be busy. If you later come back with Kurow before going back to the Underground Ruins, you can talk to her again and discover that she was actually writing a song. The song's name? Don't run from destiny.
Made more ironic by Kurow commenting on how he likes the name of the song.
Fur Bikini: The female NPCs living on Thundercloud wear tiger fur bikinis. The men wear a toga-like garment made from tiger fur.
Why are Issun's Masterpieces and History Scrolls in the past?
Gameplay Grading: Like the original, battles are ranked on time and damage taken, on a scale of "cherry seed" to "cherry blossom", and your score multiplies your winnings.
Also like the original, after the credits roll you are given an overall completion grade based on # of deaths, Praise collected, and so on. Your rank determines how many bonuses you get for your New Game+.
A minor case. In a game meant for kids (probably), Kurow says "Hella" at one point. An NPC even says Hell in the village you find Kagu!
Playing through the bit where you have to rescue Nanami after she's kidnapped by Genji, you run through a series of several rooms and have to rouse them from a hiding spot, after which they'll go into the next room. The last hiding spot you find them in is a bed, with the covers pulled over a lump that is bobbing up and down. Thankfully, when you prompt them, they emerge fully clothed but still...
Chibi can basically slay demons with mirrors and holy beads. Not by reflecting holy light or anything, just by whacking them senseless. In a New Game+, you can get a pair of crystals that shoot energy... circle... things.
King Incognito: Your first quest is the retrieve a hand mirror for a little girl who later turns out to be Sakuya in disguise. She pretended to be the little girl as a Secret Test of Character.
Left Hanging: Not only the game doesn't answer the threads left at the end of Okami, Amaterasu is still fighting on the celestial plain apparently but add more questions.
Leitmotif: Oh yes. Each main character has their own theme tune, and some of the lesser characters do as well - such as Susano.
Lighter and Softer: Being about a puppy and its E10 rating (As opposed to Ōkami's T rating), the game seems like this at first. It's the exact opposite, especially by the end.
The game also inverts Hotter and Sexier. The best example is Sakuya: While she retains her massive bust, she is now wearing a full kimono with no hole cut out of the back to show off her butt cleavage.
Lost Forever: Several locations (and everything in them) become inaccessible after certain events in the story.
Magical Defibrillator: Chibi and Kagu(ra) find a man passed out in the street. After they unsuccessfully try to find a doctor, the nearby Raiden (who is a lightning ghost) advises them to use his power. They give him a good shock of electricity which miraculously cures the man without leaving a bruise or burn.
Matriarchy: It seems Sei-an city must be ruled by a Miko, who by definition must be female.
Nerf: The Rosary got nerfed like crazy from the first game. In Okami, it was the weakest weapon but had a homing mechanic that allowed for massive combos and made fights go by much quicker. In Okamiden, however, the homing is gone and it kind of just flails all over the place.
New Game+: Your money, maximum HP (and ink pots), and assorted Scrolls carry over to a new game. You can even unlock additional appearances for Chibi and an exclusive weapon.
Nice Job Breaking It, Hero: Akuro wanted you to defeat four of the bosses you go up against, because they are 4/5ths of his power and he wants it back to fulfill his plans. Nice going, Chibi.
Noble Wolf: Shiranui and Amaterasu. Chibi is a little wolf-in-training.
No Body Left Behind: As in the original game, defeated enemies turn into flowers. Presumably the justification is also the same.
Noob Cave: The Cave of Nagi functions as this, featuring many tutorial puzzles and obstacles.
Offscreen Teleportation/Took a Shortcut: Everyone you send to Yashiro Village pulls this. Even later in the game when you can teleport between Celestial Mirrors they can still beat you there from halfway across the country.
Orochi: Naturally. He plays a surprisingly large role in this game, despite being dead for nine months.
Panacea: The goal of one subplot is to make a perfect medicine in order to cure a terminally ill girl.
Panthera Awesome: Gekigami, the brush god of thunder - a huge tiger wielding a bow and lightning bolts. His kids, on the other hand, fall under Cute Kitten.
Paper-Thin Disguise: As in the first game, placing a painted mask over your face makes the demons believe you're one of them. Then again, imps and faeries aren't too bright. In even more fairness, they wear similar masks themselves.
Rasputinian Death: Turns out Shiranui didn't just die because he was poisoned by Orochi or because he was weakened from fighting Lechku and Nechku. It was because he was frozen solid for god knows how long, fought the owls, fought Orochi, and then head-butted a meteor.
Raygun Gothic: The Moon Tribe's technology and, to a lesser extent, the ancient ruins.
Chibi, although he is less powerful at it than Ammy.
Also Akuro after he takes on Chibi's appearance.
Replacement Goldfish: Chibi (or rather, "Pork Chop") has shades of this for Manpuku for his dog Maru.
Retcon: Several. Not surprising considering the sequel was made by an entirely different set of people than the first.
Despite Amaterasu being Shiranui's reincarnation, Chibi is Shiranui's grandson. Japanese mythology god biology could be to blame here.
Isshaku refers to 100-year-ago Ammy as Shiranui. Shiranui was just the villager's name for her (as well as Fandom, for clarity), whereas both incarnations are Amaterasu.
It wasn't just Susano/Nagi and Ammy who cut off Orochi's heads, Chibi helped out both times, too.
Not just that, but Nagi needed Chibi's help to kill Orochi with Celestial Cleaver. Susano didn't, though.
A major plot point in the first game was to kill the Water Dragon in order to obtain the Dragon Orb - which in turn would allow Otohime to transform (there wasn't time to find a cure for the Water Dragon's madness). Now she is capable of transforming pretty much at will, without the Orb.
Otohime did however need the help of Chibiterasu's Sunrise brush technique to transform. She needed the Orb to transform on her own. Doesn't explain why she didn't ask Ammy to give her the same treatment instead of killing her husband for the Orb.
When you go back 100 years to Kamiki, Mr. Fruit seems to have planted the Konohana, utterly retconning the two traveling girls' ancestors out of the game.
The brush gods: There were only thirteen, Ammy included. Her power split into twelve other gods after she died as Shiranui. Okamiden introduces the children of brush gods outside of those thirteen.
Rewarding Vandalism: Smashing pots and cutting down trees can net you items. Since ink doesn't regenerate in this game (not counting the 3-bottle delayed recovery from bottoming out on ink, which is never a good thing in battle), the ink pots you can get from these actions are pretty vital.
When Chibi first meets her, Nanami asks where he's been and where that blond kid he was with is, as well as calling him Squiddy. Later, Chibi travels nine months back into time accompanied by Kurow, who you've met at that point, and meets Nanami when she helps Chibi find the Knowing Jewel, as well as giving Chibi said nickname. And then there's the whole Orochi, Amaterasu, and Shiranui time loop from the first game...
Chibi rescues Shiranui from the ice cave 100 years in the past, which in turn allows him to show up and save Ammy and, later, Chibi in return. Without this aid, it's highly probable that Ammy would never have been born/reincarnated, and thus neither would Chibi.
Take Your Time: Played straight except during the aforementioned Colossus Climb, which has a five minute timer. Any other time, feel free to run around doing sidequests while the world is in danger. It's not going anywhere. Justified before you finish off King Fury, since Akuro's plans literally cannot go forward before then. After that, not so much.
Tanuki: You accidentally set one loose on Yakushi Village. After he rips you off, you have to hunt him down in a sort of hide and seek minigame.
Time Travel: Again. This time you travel to two different times, nine months ago and 100 years ago. Again.
Tron Lines: In the Ruins and on Issun's flying saucer. This seems to be characteristic of Moon Tribe technology.
Truly Single Parent: Not spelled out, but we can assume Amaterasu and the other brush gods don't need a partner to produce children.
What Happened to the Mouse?: Though Issun does make a comment at the beginning: "You're Ammy's kid? Then who did she...?" And, several epic adventures later, no one has seen fit to comment on it since. The Epileptic Trees and Shippers agree it's Waka, but no one's talking.
Turns Red: Almost all bosses change their behavior at least once as their HP total is worn down.
Unusually Uninteresting Sight: No one seems particularly interested by the white wolf puppy ridden by various children, some of which are pretty unusual in and of themselves. No one really seems to bat much of an eye when things mysteriously fix themselves, burst into fire, or split in half, either.
Possibly averted, It's feudal Japan so they might just be like "Oh, yay! The Gods have helped me" and that's why they praise them.
What the Hell, Hero?: Waka. Some even think he Took a Level in Jerkass. Stopping evil? Awesome. Using Kurow as a doll/sacrifice to trap Akuro, leaving Chibi to kill him? Not so awesome. Though to be honest, the game doesn't make it clear just how involved Waka was in this plan.
"Where Are They Now?" Epilogue: The end of the game shows you a small scene from the life of each of Chibi's living partners, Ayame, and the female scholar.
World-Healing Wave: Reviving a Guardian Sapling. Sadly, not done as often as in the first game, but still just as impressive.
Yin-Yang Bomb: Akuro's goal is to become invincible by combining his powers of darkness with a "vessel of light". His Monster Compendium entry states, "the light brings death, and the darkness devours light".
You Can't Fight Fate: Said almost verbatim by Kurow to Manpuku, although it's clear he's talking about his only destiny, not Manpuku's.
You Gotta Have Blue Hair: Nanami has blue hair made of water, and Manpuku has red spiked hair that apparently is on fire. Several NPCs, most notably those living on Thundercloud and Genji, also have unusual hair colors. And the doctor's moustaches.
You Shouldn't Know This Already: Justified with the Celestial Brush techniques. Chibi is definitely not the same being as Ammy, so you need to find the correct god and release/rejuvenate it before you can use its technique.