Inconveniently Placed Conveyor Belt
Mel Schlemming is not having a good day.
Exacerbating the situation, Mario said, is the seemingly arbitrary placement of the hazards. "I could see why, if you're in a factory, you might find yourself jumping around on dangerous conveyor belts moving in different directions," he said. "But why would you have conveyor belts in a castle? Or in the middle of a forest?"
In real life, conveyor belts, escalators, moving walkways and similar conveyances are part of certain specialized environments, and serve the function of moving things in a convenient direction. In video games conveyor belts can show up anywhere: in the middle of a forest, in underground catacombs, etc. These belts don't move in a logical direction. They carry pedestrians into Spikes Of Doom
or drop them down Bottomless Pits
. Multiple conveyor belts move in opposite directions to trap players.
In short, the conveyor belt in video games often serves the purpose of hindering instead of helping its user.
This is almost always a sub-trope of Malevolent Architecture
. (It could be some sort of Benevolent Architecture
, but don't count on it.) Justified by the Rule of Fun
, though it can get irritating on occasion, particularly when used with other, nastier hazards like Spikes Of Doom
, Smashing Hallway Traps
, Descending Ceilings
and the like.
In top-down games, a conveyor belt will often act as a Broken Bridge
, going too fast for you to be able to run against. It's a one-way trip unless you can find a way to shut it off or reverse it.
Occasionally overlaps with Conveyor Belt-O-Doom
, which may get adapted into this trope in Licensed Games
. Common feature of an Eternal Engine
Video Game Examples:
- Action 52: Even the Active Enterprises game Cheetahmen managed to contain them. Due to Action 52 being a bug breeding ground, results were messy.
- The Adventures Of Rad Gravity: Effluvia and Telos are full of these, especially the latter. The former also has a Conveyor Belt-O-Doom you have to rescue your Robot Buddy from.
- Batman: Has dealt with them numerous video games, including both NES Sunsoft games.
- Blue Dragon: Has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for some weird reason.
- Castlevania: Chronicles of Sorrow (Castlevania: Aria of Sorrow): Has a habit of taking this trope and laughing at you with it. Conveyor belts are not all too common in the game, but once you meet them, they make you wish they did not exist. The belts alone are not dangerous, it is the combination of being attacked, risk of getting stoned and landing in a spike pit. Not fun especially since a stoned character takes a crapload of damage from the spike pits.
- Code Name Viper: The drug warehouse has them which can lead you to the spikes.
- Donkey Kong:
- In the second stage of this game (omitted from many home versions due to its complex design), several floors were conveyor belts.
- "Konveyor Rope Klash" in Donkey Kong Country 3.
- Double Dragon: This game and it's sequel(s) are rife with these towards the end, when they turn into platform games.
- Dynamite Headdy: Diagonal ones appear in the Terminate Her Too level, with switches to change their direction.
- Everybody Edits: This is averted, even though you can get conveyor belts, they don't do anything.
- Exile III: The golem factory was a maze of these. In the Avernum III remake, this puzzle was replaced by one involving mirrors and laser beams.
- Exit Path: Much of both games' levels consist of these. Central seems very fond of using them as [[Conveyor Belts-O-Doom]].
- The Flintstones: Rescue of Dino and Hoppy: This game has them.
- Flintstones: Surprise at the Dinosaur Peak: This game has them.
- Gremlins 2: For the NES from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.
- Haunting Ground: Had one during one of the last boss fights. It doubled as both an instant Death Trap, and as the only way to kill the boss, by getting him onto it.
- Indiana Jones' Greatest Adventures: Featured in the Indiana Jones and the Temple of Doom game, as well as the Temple of Doom portion of this game.
- Infernal Runner had a number of conveyor belts, which often led the player into crushing gears or Spikes Of Doom.
- Jackie Chan's Action Kung Fu: Jackie encounters these most notably in an ancient temple with surprisingly modern technology while punching and kicking his way through everything.
- Jet Set Willy. Interestingly, the belts in Jet Set Willy made the player character walk them instead of dragging him.
- Journey To Silius: Most of the final stage consists of jumping between conveyors, with falling crates and autoscrolling to add to the misery.
- Jumper Two: Has a lot of them in Sector 6. The Level Editor that comes with the game allows for putting conveyor belts in as well.
- Keith Courage In Alpha Zones: Has conveyor belts all over the place in both parts of the last zone.
- Kirby: Sometimes conveyor belts happen to be in one of these games.
- The Legend of Zelda: A Link to the Past: An incredibly annoying boss battle occurs on one.
- LittleBigPlanet: Has these in the Bunker, surrounded by electricity. And then there's the wheel, which is similar, in that it's a big rotating wheel and you are inside it. Surrounded by electricity.
- Mega Man series:
- In Mega Man 2, a large number of the platforms in Metal Man's stage work as conveyor belts, including the floor of the Boss Room.
- And Flame Mammoth for those who played Mega Man X.
- Those who have obsessively played the classic series will think of Knight Man's stage from Mega Man 6 and Proto Man's castle from Mega Man 5, examples of conveyor belts being located in castles. Then again, not much beyond hand waves have ever been given to justify stage layouts in the series.
- Video Game/Mr.Robot features many of these obstacles around the ship Eidolon. Sometimes they seem to serve a sensible purpose like transporting boxes, but others just...there for the puzzles.
- In Rockman 4 Minus Infinity, there are two sections are dedicated to these in Dust Man's level. The first one had debris falling onto it. The second had holes in them; luckily, Eddie points them out to you.
- Something similar happens in Wily Stage 2.
- Monster World IV: Had conveyor belts that were also small, moving, Floating Platforms.
- Moon Crystal: Mines have conveyor belts hanging usually midair.
- Persona2: Has the Abandoned Factory which is full of random, still-operating conveyor belts. Some seem to be logically placed in loading areas for moving heavy items to and from storage, while others exist just to provide one-way paths blocking off sections of the factory, teasing you with their presence until you're high enough level to open the doors into those other sections.
- Portal 2: Most conveyor belts have an ostensible function ("The Turret Redemption Lines are not rides. Please exit the Turret Redemption Line."), but one in particular, late in the game, is deliberately set up this way as a Death Trap. Or, as the Big Bad puts it, more of a "death option", as opposed to confronting him in his lair, where he will most definitely kill you. If you wait, he spends upwards of three or four minutes trying to convince you to fall for it, and is very pleasantly surprised if you do.
- Prince of Persia: The SNES version features conveyor belt floors in several levels, which is bizarre for a game set in Arabian Nights Days.
- Purple: Has several conveyor belts, some of them including timing puzzles..
- Ratchet & Clank: Both the original and Going Commando have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.
- Revolution 1986: There are conveyor belts that can hinder the bouncing ball by moving it in the wrong direction.
- Shatterhand: In the oil refinery.
- Sonic the Hedgehog:
- The Sonic the Hedgehog CD level Quartz Quadrant contains conveyor belts that scroll with no particular rhyme or reason. There are places where adjacent belts scroll towards each other. The boss of that level makes full use of an Inconveniently Placed Conveyor Belt to throw you into Spikes Of Doom. The conveyor belt is actually the key to defeating the boss, as the belt wears away at the bottom of Robotnik's machine. Sonic simply needs to keep the conveyor belt going, while avoiding the bombs that Robotnik drops from the ceiling.
- Sonic 2006. The only conveyor belts in the game switch direction for no particular reason, dropping whatever is unfortunate enough to be placed on them down a level-wide Bottomless Pit.
- From Sonic 3D Blast, the Gene Gadget stage is filled with these. Much like the Quartz Quadrant example above, that boss also utilizes one of these.
- Scrap Brain Zone from the original Sonic the Hedgehog for both the Genesis and Gamegear have conveyors, as well as escalators (which were originally diagonal conveyors in the beta).
- Sonic 3
- Inverted in Hydrocity Zone. Sonic doesn't run on conveyor belts; he hangs from them, and uses them to get to places he couldn't reach without their presence.
- Exaggerated in Death Egg Zone. Some of the conveyor belts are moving platforms which Sonic must take to progress, and they're designed to change direction whenever it's most inconvenient in order to push him into wall spikes or throw him into big ol' bug zappers.
- Eggmanland from Sonic Unleashed had super-fast conveyor belts pushing you backward, as well as laser walls along the belts that you had to jump over or duck under. The bombs that were carried along the conveyor belts.
- Casino Paradise Zone from Sonic Advance also has these. It's a rather strange place for conveyor belts, isn't it?
- Casino Night Zone from Sonic the Hedgehog 2 was apparently planned to have these, as they can be seen in the most famous beta version of the game... wait a minute, they're in the final too, they just look different!
- Final Egg from Sonic Adventure, anyone? THESE conveyor belts also tried to move you towards dangerous things, most of which were sharp.
- One of the last two levels in the Game Gear spinoff game Tails Adventure had one or two of these at the start.
- Soul Blazer:
- Half the time they're slowing you to a crawl and the other half they're making you overshoot your mark or run straight into bad guys.
- The very first true boss fight had three such belts. Though at least they were as helpful as you made them be there.
- Stinkoman 20X6: Has a couple, but none are more inconvenient than the ones on Stlunko, the Level 3 boss.
- Super Mario Bros. series:
- Super Meat Boy: They're found in this game.
- Super Smash Bros. Brawl: This is one of the items placeable in custom maps, giving the player the option of placing them inconveniently when building a sadist stage.
- TaskMaker: One of these shows up in the tutorial level. The game instructs you to go over to a switch to turn off the belt. Interestingly, this actual trap only shows up in one place in the game — and all it's blocking off is a small pile of Skeleton Keys amid loads of garbage.
- Ultimate Stuntman: It is not explained why in walking sections, there are conveyor belts hanging mid-air and just being out of place.
- VVVVVV: Has lots of them.
- Wario Land:
- Wario Land 2 had a few of these, mostly in the factory levels.
- As did Wario Land 4, also in the factory levels (annoying when at one health and trying to climb a set of conveyor belts with enemies on), and Wario Land: Shake It!
Non-Video Game Examples:
- Animal Yokocho: Non-game example: in this anime, Mr. Yamanami fixes up Ami's room to be a jungle with a hot spring-sauna deep within. After Ami realizes that they've been walking an illogically long distance within her room, the camera zooms out to show that they'd been walking on a treadmill the whole time.