History Main / InconvenientlyPlacedConveyorBelt

17th Sep '16 1:26:56 PM MyFinalEdits
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* ''{{Action 52}}'': Even the Active Enterprises game ''Cheetahmen'' managed to contain them. Due to ''Action 52'' being a [[GameBreakingBug bug breeding ground]], results were [[WrapAround messy]].

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* ''{{Action ''VideoGame/{{Action 52}}'': Even the Active Enterprises game ''Cheetahmen'' managed to contain them. Due to ''Action 52'' being a [[GameBreakingBug bug breeding ground]], results were [[WrapAround messy]].



* ''BlueDragon'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[{{InsurmountableWaistHeightFence}} some weird reason]].

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* ''BlueDragon'' ''VideoGame/BlueDragon'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[{{InsurmountableWaistHeightFence}} some weird reason]].



** The level Frantic Factory in ''VideoGame/DonkeyKong64'' has conveyor belts in some sections. One of them adds trash compactors as well, so the only one who can go through them is the eponymous character when he's using the invincibility barrel ability.



** Casino Paradise Zone from ''SonicAdvance'' also has these. It's a rather strange place for conveyor belts, isn't it?

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** Casino Paradise Zone from ''SonicAdvance'' ''VideoGame/SonicAdvance'' also has these. It's a rather strange place for conveyor belts, isn't it?
17th Sep '16 1:06:26 PM FlyingDuckManGenesis
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* ''The Flintstones: Rescue of Dino and Hoppy'' has conveyor belt platforms in the Future stage.

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* ''The Flintstones: Rescue of Dino and Hoppy'' ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'' has conveyor belt platforms in the Future stage.
5th Sep '16 12:41:00 PM Knight20
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15th Jun '16 8:36:01 AM erforce
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* ''VideoGame/DonkeyKong'':
** In the second stage of this game (omitted from many home versions due to memory constraints), several floors are conveyor belts.
** "[[ExactlyWhatItSaysOnTheTin Konveyor Rope]] Klash" in ''VideoGame/DonkeyKongCountry 3''.

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* ''VideoGame/DonkeyKong'':
''Franchise/DonkeyKong''
** In the second stage of this game original ''VideoGame/DonkeyKong'' (omitted from many home versions due to memory constraints), several floors are conveyor belts.
** "[[ExactlyWhatItSaysOnTheTin Konveyor Rope]] Klash" in ''VideoGame/DonkeyKongCountry 3''.''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.



* ''Gremlins 2'' for the NES from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.

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* ''Gremlins 2'' ''VideoGame/Gremlins2TheNewBatch'' for the NES from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.
7th May '16 1:07:02 PM FlyingDuckManGenesis
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* In ''The [[WesternAnimation/TheItchyAndScratchyShow Itchy and Scratchy]] Game'', Scratchy operates one of these in the final battle against him.
2nd May '16 9:54:11 AM Chabal2
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* ''VideoGame/ChronoTrigger'' has several in the future factories, with limited control over where you can get off. It even works against the villains, as Ozzie discovers when he dumps two mooks on conveyor belts that lead to BottomlessPits.


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* ''{{VideoGame/Pokemon}}'' Some gyms and dungeons have tiles that send the character moving in a straight line until the next tile or obstacle. This led to much hilarity in ''WebOriginal/TwitchPlaysPokemon'', since the premise is essentially several thousand people using the same controller at once, and a single misstep undoes hours of tenuous cooperation.
26th Feb '16 4:59:50 AM MegaMarioMan
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* ''Franchise//RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.

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* ''Franchise//RatchetAndClank'': ''Franchise/RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.
24th Feb '16 10:01:31 AM MegaMarioMan
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* ''VideoGame/RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.

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* ''VideoGame/RatchetAndClank'': ''Franchise//RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.
5th Feb '16 5:57:19 PM nombretomado
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* The ArcadeGame ''Mirai Ninja'' takes this to extremes by having one level made almost entirely out of conveyor belt and spinning gear platforms.

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* The ArcadeGame UsefulNotes/ArcadeGame ''Mirai Ninja'' takes this to extremes by having one level made almost entirely out of conveyor belt and spinning gear platforms.
30th Jan '16 12:04:46 PM Morgenthaler
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* The board game ''RoboRally'' takes place in a factory, so the belts have some reason to be there. However, some of them are arranged into swirling maelstroms of death which tip anything on them into bottomless chasms. (To say nothing of the pushers, crushers, lasers, and radioactive goo.)

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* The board game ''RoboRally'' ''TabletopGame/RoboRally'' takes place in a factory, so the belts have some reason to be there. However, some of them are arranged into swirling maelstroms of death which tip anything on them into bottomless chasms. (To say nothing of the pushers, crushers, lasers, and radioactive goo.)
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