History Main / InconvenientlyPlacedConveyorBelt

15th Jun '16 8:36:01 AM erforce
Is there an issue? Send a Message


* ''VideoGame/DonkeyKong'':
** In the second stage of this game (omitted from many home versions due to memory constraints), several floors are conveyor belts.
** "[[ExactlyWhatItSaysOnTheTin Konveyor Rope]] Klash" in ''VideoGame/DonkeyKongCountry 3''.

to:

* ''VideoGame/DonkeyKong'':
''Franchise/DonkeyKong''
** In the second stage of this game original ''VideoGame/DonkeyKong'' (omitted from many home versions due to memory constraints), several floors are conveyor belts.
** "[[ExactlyWhatItSaysOnTheTin Konveyor Rope]] Klash" in ''VideoGame/DonkeyKongCountry 3''.''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.



* ''Gremlins 2'' for the NES from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.

to:

* ''Gremlins 2'' ''VideoGame/Gremlins2TheNewBatch'' for the NES from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.
7th May '16 1:07:02 PM FlyingDuckManGenesis
Is there an issue? Send a Message

Added DiffLines:

* In ''The [[WesternAnimation/TheItchyAndScratchyShow Itchy and Scratchy]] Game'', Scratchy operates one of these in the final battle against him.
2nd May '16 9:54:11 AM Chabal2
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/ChronoTrigger'' has several in the future factories, with limited control over where you can get off. It even works against the villains, as Ozzie discovers when he dumps two mooks on conveyor belts that lead to BottomlessPits.


Added DiffLines:

* ''{{VideoGame/Pokemon}}'' Some gyms and dungeons have tiles that send the character moving in a straight line until the next tile or obstacle. This led to much hilarity in ''WebOriginal/TwitchPlaysPokemon'', since the premise is essentially several thousand people using the same controller at once, and a single misstep undoes hours of tenuous cooperation.
26th Feb '16 4:59:50 AM MegaMarioMan
Is there an issue? Send a Message


* ''Franchise//RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.

to:

* ''Franchise//RatchetAndClank'': ''Franchise/RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.
24th Feb '16 10:01:31 AM MegaMarioMan
Is there an issue? Send a Message


* ''VideoGame/RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.

to:

* ''VideoGame/RatchetAndClank'': ''Franchise//RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.
5th Feb '16 5:57:19 PM nombretomado
Is there an issue? Send a Message


* The ArcadeGame ''Mirai Ninja'' takes this to extremes by having one level made almost entirely out of conveyor belt and spinning gear platforms.

to:

* The ArcadeGame UsefulNotes/ArcadeGame ''Mirai Ninja'' takes this to extremes by having one level made almost entirely out of conveyor belt and spinning gear platforms.
30th Jan '16 12:04:46 PM Morgenthaler
Is there an issue? Send a Message


* The board game ''RoboRally'' takes place in a factory, so the belts have some reason to be there. However, some of them are arranged into swirling maelstroms of death which tip anything on them into bottomless chasms. (To say nothing of the pushers, crushers, lasers, and radioactive goo.)

to:

* The board game ''RoboRally'' ''TabletopGame/RoboRally'' takes place in a factory, so the belts have some reason to be there. However, some of them are arranged into swirling maelstroms of death which tip anything on them into bottomless chasms. (To say nothing of the pushers, crushers, lasers, and radioactive goo.)
3rd Jan '16 5:53:48 PM MyFinalEdits
Is there an issue? Send a Message

Added DiffLines:

** The level Bullet Bill Base in ''VideoGame/SuperMario3DWorld'' has conveyor belts in the walls instead of the floors. They're designed so Mario and his friends can climb them with the Cat powerup.
3rd Jan '16 5:52:00 PM MyFinalEdits
Is there an issue? Send a Message


->''Exacerbating the situation, [[VideoGame/SuperMarioBros Mario]] said, is the seemingly arbitrary placement of the hazards. "I could see why, if you're in a [[EternalEngine factory]], you might find yourself jumping around on dangerous conveyor belts moving in different directions," he said. "But why would you have conveyor belts in a [[BigFancyCastle castle]]? Or in the middle of a [[TheLostWoods forest]]?"''

to:

->''Exacerbating the situation, [[VideoGame/SuperMarioBros Mario]] Mario said, is the seemingly arbitrary placement of the hazards. "I could see why, if you're in a [[EternalEngine factory]], a factory, you might find yourself jumping around on dangerous conveyor belts moving in different directions," he said. "But why would you have conveyor belts in a [[BigFancyCastle castle]]? castle? Or in the middle of a [[TheLostWoods forest]]?"''forest?"''



* ''VideoGame/CastlevaniaChroniclesOfSorrow'' (''Castlevania: Aria of Sorrow'') has a habit of taking this trope and laughing at you with it. Conveyor belts are not all too common in the game, but once you meet them (in the clock tower), they make you wish they did not exist. The belts alone are not dangerous, it is the combination of being attacked, risk of getting [[TakenForGranite stoned]] and landing in a spike pit. Not fun especially since a stoned character takes a crapload of damage from the spike pits.
** The things return with a vengeance in ''VideoGame/CastlevaniaPortraitOfRuin'', and throw in collapsing platforms to make it even worse!
* ''VideoGame/ChipsChallenge'': Among the hazards is conveyer belts, frequently leading either backwards in the level, or into another, more fatal hazard. At least there was a powerup (suction cup shoes) that let you ignore them.

to:

* ''VideoGame/CastlevaniaChroniclesOfSorrow'' (''Castlevania: Aria of Sorrow'') has a habit of taking this trope and laughing at you with it. Conveyor belts are not all too common in the game, but once you meet them (in the clock tower), they make you wish they did not exist. The belts alone are not dangerous, it is the combination of being attacked, risk of getting [[TakenForGranite stoned]] and landing in a spike pit. Not fun especially since a stoned character takes a crapload of damage from the spike pits.
**
pits. The things return with a vengeance in ''VideoGame/CastlevaniaPortraitOfRuin'', and throw in collapsing platforms to make it even worse!
* ''VideoGame/ChipsChallenge'': Among the hazards is conveyer belts, belts (known in-game as ''force floors''), frequently leading either backwards in the level, or into another, more fatal hazard. At least there was But there's a powerup (suction cup shoes) that let lets you ignore them.negate their effects.



** In the second stage of this game (omitted from many home versions due to its complex design), several floors were conveyor belts.

to:

** In the second stage of this game (omitted from many home versions due to its complex design), memory constraints), several floors were are conveyor belts.



* ''VideoGame/DoubleDragon'': This game and it's sequel([[CanonDisContinuity s]]) are rife with these towards the end, when they turn into [[UnexpectedGameplayChange platform games]].

to:

* ''VideoGame/DoubleDragon'': This game and it's sequel([[CanonDisContinuity s]]) its sequel are rife with these towards the end, when they turn into [[UnexpectedGameplayChange platform games]].



* ''VideoGame/TheLegendOfZeldaALinkToThePast'': An incredibly annoying boss battle occurs on one.

to:

* ''VideoGame/TheLegendOfZeldaALinkToThePast'': An ''VideoGame/TheLegendOfZeldaALinkToThePast'' has some dungeons with conveyor belts, and an incredibly annoying boss battle occurs on a floor that is fully made of one.



** In ''VideoGame/Rockman4MinusInfinity'', there are two sections are dedicated to these in Dust Man's level. The first one had debris falling onto it. The second had holes in them; luckily, Eddie points them out to you.
*** Something similar happens in Wily Stage 2.

to:

** * In ''VideoGame/Rockman4MinusInfinity'', there are two sections are dedicated to these in Dust Man's level. The first one had debris falling onto it. The second had holes in them; luckily, Eddie points them out to you.
*** Something similar happens in Wily Stage 2.
you.



* The fourth dungeon in ''VideoGame/{{Okamiden}}'', the theatrical Playhouse, is filled with conveyor belts marked with arrow symbols colored orange and green. It's impossible to override them.



* ''SoulBlazer'':

to:

* ''SoulBlazer'':''VideoGame/SoulBlazer'':



* ''SuperMarioBros'' series:

to:

* ''SuperMarioBros'' series:''VideoGame/SuperMarioBros'':



** ''VideoGame/NewSuperMarioBrosWii'' has several ground pieces that spin, and usually hide pipes from rushing players.

to:

** ''VideoGame/NewSuperMarioBrosWii'' All ''VideoGame/NewSuperMarioBros'' games have fortresses and castles with conveyor belts (and in ''VideoGame/NewSuperMarioBros2'' the castle of World Flower has switches that allow them to change their orientation). The Conveyor Belts that appear in ''VideoGame/SuperMarioMaker'' are modeled from these games, and have been retroactively adapted for use in the styles of the older games. Also, in ''VideoGame/NewSuperMarioBrosWii'', several ground pieces that spin, and usually hide pipes from rushing players.players.
** ''VideoGame/WarioLandII'' has a few of these, mostly in the factory levels; as do ''VideoGame/WarioLand4'' (also in the factory levels, where they become more annoying when Wario has only one health left and tries to climb a set of conveyor belts with enemies on), and ''VideoGame/WarioLandShakeIt''.



* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLand 2'' had a few of these, mostly in the factory levels.
** As did ''VideoGame/WarioLand 4'', also in the factory levels (annoying when at one health and trying to climb a set of conveyor belts with enemies on), and ''VideoGame/WarioLand: Shake It!''

to:

* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLand 2'' had a few of these, mostly in the factory levels.
** As did ''VideoGame/WarioLand 4'', also in the factory levels (annoying when at one health and trying to climb a set of conveyor belts with enemies on), and ''VideoGame/WarioLand: Shake It!''
3rd Jan '16 6:59:03 AM Servbot
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Shantae}} snd the Pirate's Curse'' has a lot of these in the [[TechnoWreckage Abandoned Factory]], placed around Spikes of Doom, Bottomless Pits, and falling ice blocks. However, some of them are actually helpful since you could use them to charge up [[SprintShoes Risky's Boots]] for an obstacle destroying DashAttack.
This list shows the last 10 events of 130. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.InconvenientlyPlacedConveyorBelt