History Main / InconvenientlyPlacedConveyorBelt

14th May '17 8:42:07 PM Angeldeb82
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This is almost always a sub-trope of MalevolentArchitecture. (It could be some sort of BenevolentArchitecture, but don't count on it.) Justified by the RuleOfFun, though it can get irritating on occasion, particularly when used with other, nastier hazards like SpikesOfDoom, [[SmashingHallwayTrapsOfDoom Smashing Hallway Traps]], {{Descending Ceiling}}s and the like.

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This is almost always a sub-trope of MalevolentArchitecture. (It could be some sort of BenevolentArchitecture, but don't count on it.) Justified by the RuleOfFun, though it can get irritating on occasion, particularly when used with other, nastier hazards like SpikesOfDoom, [[SmashingHallwayTrapsOfDoom Smashing {{Smashing Hallway Traps]], Traps|OfDoom}}, {{Descending Ceiling}}s and the like.



* ''VideoGame/BlueDragon'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[{{InsurmountableWaistHeightFence}} some weird reason]].

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* ''VideoGame/BlueDragon'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[{{InsurmountableWaistHeightFence}} [[InsurmountableWaistHeightFence some weird reason]].



* ''VideoGame/LittleBigPlanet'' has these in [[ScrappyLevel the Bunker]], surrounded by electricity. And then there's the wheel, which is similar, in that it's a big rotating wheel and you are inside it. Surrounded by electricity.

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* ''VideoGame/LittleBigPlanet'' has these in [[ScrappyLevel [[ThatOneLevel the Bunker]], surrounded by electricity. And then there's the wheel, which is similar, in that it's a big rotating wheel and you are inside it. Surrounded by electricity.



** ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]''. The only conveyor belts in the game switch direction for no particular reason, dropping whatever is unfortunate enough to be placed on them down a level-wide BottomlessPit.
** From ''Sonic3DBlast'', the Gene Gadget stage is filled with these. Much like the Quartz Quadrant example above, that boss also utilizes one of these.

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** ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]''. The only conveyor belts in the game switch direction for no particular reason, dropping whatever is unfortunate enough to be placed on them down a level-wide BottomlessPit.
{{Bottomless Pit|s}}.
** From ''Sonic3DBlast'', ''VideoGame/Sonic3DBlast'', the Gene Gadget stage is filled with these. Much like the Quartz Quadrant example above, that boss also utilizes one of these.



** ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]''

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** ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]''''VideoGame/{{Sonic 3|AndKnuckles}}''



** One of the last two levels in the Game Gear spinoff game ''TailsAdventure'' had one or two of these at the start.

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** One of the last two levels in the Game Gear spinoff game ''TailsAdventure'' ''VideoGame/TailsAdventure'' had one or two of these at the start.



* ''VideoGame/{{Undertale}}'': Hotland has a lot of these. Sometimes they're useful, as they help you get to places faster, but sometimes they're not. In some rooms, you're required to get to certain areas on one of these, but there are also lasers that will hurt you if you don't stay still, which is impossible to do on a conveyor belt. This actually gets [[LampshadeHanging Lampshaded]] a few times.

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* ''VideoGame/{{Undertale}}'': Hotland has a lot of these. Sometimes they're useful, as they help you get to places faster, but sometimes they're not. In some rooms, you're required to get to certain areas on one of these, but there are also lasers that will hurt you if you don't stay still, which is impossible to do on a conveyor belt. This actually gets [[LampshadeHanging Lampshaded]] {{lampshade|Hanging}}d a few times.
12th Mar '17 5:31:10 AM pointycatears
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* ''VideoGame/{{Undertale}}'': Hotland has a lot of these. Sometimes they're useful, as they help you get to places faster, but sometimes they're not. In some rooms, you're required to get to certain areas on one of these, but there are also lasers that will hurt you if you don't stay still, which is impossible to do on a conveyor belt. If you've befriended both Papyrus and Undyne, calling them in different rooms throughout Hotland will result in them [[LampshadeHanging Lampshading this trope]].

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* ''VideoGame/{{Undertale}}'': Hotland has a lot of these. Sometimes they're useful, as they help you get to places faster, but sometimes they're not. In some rooms, you're required to get to certain areas on one of these, but there are also lasers that will hurt you if you don't stay still, which is impossible to do on a conveyor belt. If you've befriended both Papyrus and Undyne, calling them in different rooms throughout Hotland will result in them This actually gets [[LampshadeHanging Lampshading Lampshaded]] a few times.

--> '''Papyrus''': CONVEYOR BELTS EVERYWHERE?? ARE YOU SERIOUS?

--> Later, after befriending Undyne...

-->'''Papyrus''': LASERS ON CONVEYORS? ARE YOU SERIOUS???
-->'''Undyne''': Hey,
this trope]].reminds me of a puzzle idea.
-->'''Papyrus''': OH MY GOD??? NO??? WHY???? I THOUGHT YOU HATED MAKING UP PUZZLES!!
-->'''Undyne''': Yeah, but I love driving you crazy!

12th Mar '17 5:06:32 AM pointycatears
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* ''VideoGame/{{Undertale}}'': Hotland has a lot of these. Sometimes they're useful, as they help you get to places faster, but sometimes they're not. In some rooms, you're required to get to certain areas on one of these, but there are also lasers that will hurt you if you don't stay still, which is impossible to do on a conveyor belt. If you've befriended both Papyrus and Undyne, calling them in different rooms throughout Hotland will result in them [[LampshadeHanging Lampshading this trope]].
17th Sep '16 1:26:56 PM MyFinalEdits
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* ''{{Action 52}}'': Even the Active Enterprises game ''Cheetahmen'' managed to contain them. Due to ''Action 52'' being a [[GameBreakingBug bug breeding ground]], results were [[WrapAround messy]].

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* ''{{Action ''VideoGame/{{Action 52}}'': Even the Active Enterprises game ''Cheetahmen'' managed to contain them. Due to ''Action 52'' being a [[GameBreakingBug bug breeding ground]], results were [[WrapAround messy]].



* ''BlueDragon'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[{{InsurmountableWaistHeightFence}} some weird reason]].

to:

* ''BlueDragon'' ''VideoGame/BlueDragon'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[{{InsurmountableWaistHeightFence}} some weird reason]].



** The level Frantic Factory in ''VideoGame/DonkeyKong64'' has conveyor belts in some sections. One of them adds trash compactors as well, so the only one who can go through them is the eponymous character when he's using the invincibility barrel ability.



** Casino Paradise Zone from ''SonicAdvance'' also has these. It's a rather strange place for conveyor belts, isn't it?

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** Casino Paradise Zone from ''SonicAdvance'' ''VideoGame/SonicAdvance'' also has these. It's a rather strange place for conveyor belts, isn't it?
17th Sep '16 1:06:26 PM FlyingDuckManGenesis
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* ''The Flintstones: Rescue of Dino and Hoppy'' has conveyor belt platforms in the Future stage.

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* ''The Flintstones: Rescue of Dino and Hoppy'' ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'' has conveyor belt platforms in the Future stage.
5th Sep '16 12:41:00 PM Knight20
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!!Video Game Examples:

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!!Non-Video Game Examples:

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!!Non-Video [[folder:Non-Video Game Examples:Examples:]]


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15th Jun '16 8:36:01 AM erforce
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* ''VideoGame/DonkeyKong'':
** In the second stage of this game (omitted from many home versions due to memory constraints), several floors are conveyor belts.
** "[[ExactlyWhatItSaysOnTheTin Konveyor Rope]] Klash" in ''VideoGame/DonkeyKongCountry 3''.

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* ''VideoGame/DonkeyKong'':
''Franchise/DonkeyKong''
** In the second stage of this game original ''VideoGame/DonkeyKong'' (omitted from many home versions due to memory constraints), several floors are conveyor belts.
** "[[ExactlyWhatItSaysOnTheTin Konveyor Rope]] Klash" in ''VideoGame/DonkeyKongCountry 3''.''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.



* ''Gremlins 2'' for the NES from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.

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* ''Gremlins 2'' ''VideoGame/Gremlins2TheNewBatch'' for the NES from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.
7th May '16 1:07:02 PM FlyingDuckManGenesis
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* In ''The [[WesternAnimation/TheItchyAndScratchyShow Itchy and Scratchy]] Game'', Scratchy operates one of these in the final battle against him.
2nd May '16 9:54:11 AM Chabal2
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* ''VideoGame/ChronoTrigger'' has several in the future factories, with limited control over where you can get off. It even works against the villains, as Ozzie discovers when he dumps two mooks on conveyor belts that lead to BottomlessPits.


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* ''{{VideoGame/Pokemon}}'' Some gyms and dungeons have tiles that send the character moving in a straight line until the next tile or obstacle. This led to much hilarity in ''WebOriginal/TwitchPlaysPokemon'', since the premise is essentially several thousand people using the same controller at once, and a single misstep undoes hours of tenuous cooperation.
26th Feb '16 4:59:50 AM MegaMarioMan
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* ''Franchise//RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.

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* ''Franchise//RatchetAndClank'': ''Franchise/RatchetAndClank'': Both [[VideoGame/RatchetAndClank2002 the original]] and ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.
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