Video Game / Mario Kart Wii

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The sixth installment of the Mario Kart series, Mario Kart Wii is a Racing Game for the Wii, released in 2008. This game introduces motorbikes as a secondary form of vehicle as well as a Tournament mode, which functions similar to the Mission mode from Mario Kart DS.

The game features examples of these tropes:

  • Attack of the 50-Foot Whatever: The Mega Mushroom turns you and your vehicle giant sized, boosting speed and causing your character to flatten other racers in their path.
  • Awesome, but Impractical: Half-pipe areas in some race courses. You can do fancy tricks to gain speed, but in most cases it's a waste of time.
  • Bat Family Crossover: Funky Kong joins Donkey and Diddy. This is his first and only playable appearance in Mario Kart.
  • Big Boo's Haunt: The retro race course SNES Ghost Valley 2 and retro battle course DS Twilight House. Unusually, this game does not introduce any new tracks with this theme, a first in the series.
  • Bragging Rights Reward: Mii Outfit B is just a special costume for Miis to wear. It offers no benefits over Mii Outfit A.
  • Cheat Code: Infinite-item hacks were not uncommon during online gameplay when the official Nintendo online service was still active. Averted with Wiimmfi, a third party online system that has replaced the WFC, where players will face bans if caught trying to use item cheats.
  • The Computer Is a Cheating Bastard:
    • Rubber-banding in speed is still present, although less obvious, but the computer constantly gets the Blue Shell and can and will nail you with it. If not that then expect Bob-ombs or Red Shells to screw you over, followed by getting railroaded by the other drivers as you try to recover, knocking your placing further down, especially if you're on a bridge or next to a hazard.
    • On Rainbow Road, the AI turns from a thorn in your side to being just plain suicidal. Bunching together, the AI Rubberbands your opponents so that they are as close to you as possible, and then they take turns at trying to jostle you off the track. By the time Lakitu gets you back onto the track, you will quickly find that you've been left in the space-dust.
  • Cool Bike: Every character has plenty of motorbikes in addition to their usual karts.
  • Co-Op Multiplayer: The battle mode comes with team-oriented options.
  • Cumulonemesis: This game introduced the infamous Thundercloud item, a smiling grey cloud that ominously looms above the racer for a short time before zapping them, shriking them just like the regular Lightning item. The racer therefore has to bump into other racers to transfer the vaporous threat to them. Fortunately, it has the redeeming effect of significantly increasing speed before striking.
  • Dub Name Change: An odd case in which the North American localization of this game had many vehicle names different from the already-released European localization (for instance, what is known as the Bowser Bike in Europe is known as the Flame Runner in the United States). The same goes for tracks (which is why you might find people who refer to DK Summit as DK's Snowboard Cross, and the battle stage Chain Chomp Wheel is known as Chain Chomp Roulette).
  • Embedded Precursor: Continuing on with the tradition of 16 new tracks and 16 retro tracks, with the retro tracks including four each from 64, Double Dash!! and DS, and two each from Super and Super Circuit.
  • Eternal Engine: Toad's Factory.
  • Everything's Better with Cows: Moo Moo Meadows.
  • Everything's Better with Monkeys: Three Kong Family members are playable this time around, being Donkey Kong himself, Diddy Kong, and newcomer Funky Kong.
  • Fake Difficulty: This is probably the hardest Mario Kart game, and considering how the franchise is a giant Luck-Based Mission, that's saying a lot.
  • Feelies: This game comes with one of the many plastic Wiimote accessories, the Wii Wheel. Of course, the game can be played just fine without it attached. That, and the game is backwards compatible with other controllers such as the GameCube controller...
  • Forest of Perpetual Autumn: Maple Treeway is a course taking place almost entirely in the branches and canopy of an enormous maple tree in full fall colors. Piles of dead leaves litter the trial as obstacles to racers, and more fall-colored trees fill the background on all sides. Note that all the other courses take place in the same nondescript spring-summer setting: Maple Treeway is the only course in which visible plant décor is anything less than lush and green. The course returns in Mario Kart 7.
  • Fun with Acronyms: Imagine the name Wii being a play on the recurring Mario series' level name "World 1-1" if you have looked at the license plate of the Coconut Fruit Truck in Moonview Highway saying "W1-1".
  • Fungus Humongous: Mushroom Gorge, which comes with Springy Spores.
  • Game Mod: Mario Kart Wii is probably only second to Super Smash Bros. Brawl in terms of being the most modded console game ever. In addition to having its own custom servers in response to Nintendo's official ones going down, there's also a humongous amount of modded courses, either recreated versions of courses on other systems or completely original. There's so many that even the tournaments need their own scroll pages. At one point the list sit at 40+ tournaments!
  • Glacier Waif:
    • Size is determined by height here, not weight. Waluigi, King Boo and Rosalina all fell victim to this trope.
    • Dry Bowser is this to an extent, as he has no flesh on him, and Large Miis can look the part.
  • Jungle Japes: N64 DK's Jungle Parkway and GCN DK Mountain.
  • Lethal Lava Land: All three Bowser Castle courses as well as Grumble Volcano.
  • Mocking Sing-Song: Baby Mario's "Nyah nyah nyah nyah nyah!" After hitting someone with an item.
  • Musical Nod: The Rainbow Road music in this game features some elements from that of the DS and GameCube incarnations, combined with parts of the Good Egg Galaxy theme from Super Mario Galaxy.
  • Non-Human Sidekick: When playing as Rosalina, a Luma floats alongside you, and it typically chuckles or gives an excited squeal whenever you do an aerial trick.
  • Shark Tunnel: Koopa Cape has one, right after the waterfall. When the course itself returned in Mario Kart 7, the underwater-driving concept worked wonders as the section after the waterfall becomes more of a shark half-pipe.
  • Shifting Sand Land: Dry Dry Ruins (a cross between Yoshi Desert and Dry Dry Desert) and the battle course Thwomp Desert (where a Thwomp crashes down to cause ripples through the sand).
  • Sinister Sentient Sun: Once again, the main danger faced by the racers on Desert Hills is an Angry Sun that shoots Fire Snakes at the tracks.
  • Slippy-Slidey Ice World: DK Summit and N64 Sherbet Land.
  • Suddenly Voiced: The Miis, who receive voice clips depending on their sex, how large they are, and what color they are wearing.
  • Third-Person Seductress: Equipping any of the human females with a bike causes them to wear a body-clinging suit instead of a frilly dress (which would be very impractical to wear on a bike).
  • Your Size May Vary: A strange example comes with Waluigi, who's as skinny as a rake, and yet is classed as a heavyweight, because of weight classes going by character height in addition to weight. The same reasoning puts King Boo, a ghost who shouldn't weigh anything at all, in the heavyweight class, as well as Rosalina, who remains a heavyweight in later titles.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MarioKartWii