Video Game: Mario Kart Wii
The sixth installment of the Mario Kart series, Mario Kart Wii is a Racing Game for Wii, released in 2008. This game introduces motorbikes as a secondary form of vehicle as well as a Tournament mode, which functions similar to the Mission mode from Mario Kart DS.
The game features examples of these tropes:
- Attack of the 50-Foot Whatever: The Mega Mushroom turns your character and ride giant sized, boosting speed and causing your character to flatten other racers in their path.
- Awesome but Impractical: Half-pipe areas in some race courses. That's where you can do fancy tricks to gain speed. They are actually a waste of time that can cost you a race if you use them, and weren't seen again after Rosalina's Ice World in 7.
- Bat Family Crossover: Funky Kong joins Donkey and Diddy. This is his first playable appearance here.
- Big Boo's Haunt: The retro race course SNES Ghost Valley 2 and retro battle course DS Twilight House.
- Bragging Rights Reward: Mii Outfit B in Wii is just a special costume for Miis to wear. It offers no benefits over Mii Outfit A.
- Cheat Code: Infinite-item hacks were not uncommon during online gameplay when the online was still active.
- The Computer Is a Cheating Bastard: Rubber-banding in speed is still present, although less obvious, but the computer constantly gets the Blue Shell and can and will nail you with it. If not that then expect Bob-ombs or Red Shells to screw you over, followed by getting railroaded by the other drivers as you try to recover, knocking your placing further down, especially if you're on a bridge or next to a hazard.
- Cool Bike: Every character has plenty of motorbikes in addition to their usual karts.
- Co-Op Multiplayer: The battle mode comes with team-oriented options.
- Dub Name Change: An odd case in which the North American localization of this game had many vehicle names different from the already-released European localization (for instance, what is known as the Bowser Bike in Europe is known as the Flame Runner in the United States). The same goes for tracks (which is why you might find people who refer to DK Summit as DK's Snowboard Cross, and the battle stage Chain Chomp Wheel is known as Chain Chomp Roulette).
- Eternal Engine: Toad's Factory.
- Everything's Better with Cows: Moo Moo Meadows.
- Feelies: This game comes with one of the many plastic Wiimote accessories, the Wii Wheel. Of course, the game can be played just fine without it attached. That, and the game is compatible with other controllers such as the GameCube controller...
- Fungus Humongous: Mushroom Gorge, comes with Springy Spores.
- Glacier Waif: Size is determined by height here, not weight. Waluigi, King Boo and Rosalina fell victim to this trope.
- Jungle Japes: N64 DK's Jungle Parkway and GCN DK Mountain.
- Lethal Lava Land: All three Bowser Castle courses as well as Grumble Volcano.
- Musical Nod: The Rainbow Road music in this game features some elements from that of the DS incarnation, combined with parts of the Good Egg Galaxy theme from Super Mario Galaxy.
- Non-Human Sidekick: When playing as Rosalina, a Luma floats alongside you, and it either chuckles or gives an excited squeal whenever you do an aerial trick.
- Shark Tunnel: Koopa Cape has one, right after the waterfall. When the course itself returned in 7, the underwater-driving concept worked wonders as the section after the waterfall becomes more of a shark half-pipe.
- Shifting Sand Land: Dry Dry Ruins (a cross between Yoshi Desert and Dry Dry Desert) and the battle course Thwomp Desert (where a Thwomp crashes down to cause ripples through the sand).
- Slippy-Slidey Ice World: DK Summit and N64 Sherbet Land.
- Third-Person Seductress: Equipping any of the human females with a bike causes them to wear a body-clinging suit instead of a frilly dress (which would be very impractical to wear on a bike).
- Your Size May Vary: A strange example comes with Waluigi, who's as skinny as a rake, and yet is classed as heavy, because of going by character height in addition to weight.