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Video Game: Mario Kart: Double Dash!!
Neeeeeeeentendo! Woohoo!
The fourth installment of the Mario Kart series, released in 2003.

Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players can also play as one kart. Also, we are introduced to All-Cup Tour, which is a fifth cup in which every course must be completed in a random order, always beginning with Luigi Circuit and ending with Rainbow Road. This feature has not been brought back in any other game. The game consisted of twenty characters overall, which meant ten pair. Eight karts on the track at all times.

This Game provided examples of the following Tropes:

  • Artistic License - Paleontology: The Apatosaurus in Dino Dino Jungle has a horn on its nose. Apatosaurus skeletons do not have horns.
  • Bat Family Crossover: The first Mario spinoff to integrate the Donkey Kong Country cast into the extended Mario cast, as it included Diddy Kong.
  • Big Boo's Haunt: Used on the battle course "Luigi's Mansion".
  • Boring, but Practical: Koopa Troopa and Koopa Paratroopa's unique items were triple green or red shells. Unlike other games in the series where the triple shells could be obtained by anyone, triple shells were limited only to these two (and King Boo and Petey Piranha). And while certainly that it's not as unique as the rest of the other characters' unique items, they could gain triple shells at around the same frequency as regular shells making them quite a nuisance in races.
  • Bottomless Pit Rescue Service: Lakitu once again.
  • Bottomless Pits: like the others.
  • Car Fu: Found in the battle modes. This game is also the only one to have "Bob-Omb Battle", which is where karts would attack each other with nothing but Bob-Ombs. However, it was unofficially brought back in Mario Kart 7 through an internet custom group.
  • Cartoon Juggling: Some characters do this while holding triple mushrooms.
  • Cheerful Child: Toadette, who made her debut in this game. She's kinda like a miniature Daisy. That is, until Mario Kart Wii, which includes her and a Baby Daisy.
  • Chuck Cunningham Syndrome: Petey Piranha and Koopa Paratroopa have not appeared in any Mario Kart games since.
    • However, through hacking it has been discovered that there may have been plans to include them in Mario Kart Wii.
  • Console Cameo: There's a battle course that takes place on a GameCube.
  • Continuity Nod: The Rank A mansion from Luigi's Mansion can be seen on Luigi Circuit.
  • Co-Op Multiplayer
  • Couch Gag: Lakitu has a different item at the end of his fishing rod at the intro of the game.
  • Easter Egg: If you press the item button when you don't have an item in your possesion, you'll honk the horn. It doesn't do anything other than making your gunner do a pose.
  • Everything's Better with Rainbows: Of course, nobody really ever seems to like Rainbow Road. It's a love it or hate it. But what really drives you crazy is if you're struggling to maintain the lead in the All-Cup tour, and you've gotta finish higher than the guy in second, and then this comes up as your final course. It always does.
  • Excited Show Title!: Two exclamation marks! Get it? Cuz it's double dash!
  • Foreshadowing: The Daisy Cruiser can be seen in the background of Peach Beach, which is the third track in the next cup. Coincidentally, they both share the same music.
  • Fireballs: Mario and Luigi's special items. They would disappear from the series until their return in 7, where they become a standard item.
  • Go Karting with Bowser: In this game, you can actually pair up Mario with Bowser!
  • Green Hill Zone: Mario Circuit. There's a nice little Chain Chomp you've gotta dodge, too.
  • Jungle Japes: DK Mountain, both here and in Wii.
  • Lethal Lava Land: Bowser's Castle.
  • Lightning Bruiser: The Parade Kart, which is heavy, but can be driven by a driver of any weight.
  • Musical Nod: In later games, you can hear a lot of music from this game, either recycled or remixed.
  • Nintendo Hard: Mirror Mode All-Cup Tour gets a special mention.
  • Nitro Boost: The mushrooms as usual. This game also has the Golden Mushroom, which gives you however many boosts you can get in ten or fifteen seconds.
  • Ominous Pipe Organ: There's one in the music from Bowser's Castle.
  • Prehistoria: Dino Dino Jungle, which appears here and later is a retro track in Mario Kart 7.
  • Running Gag: Most of the shortcuts in the game oddly involve warp pipes. For example, Peach Beach and Mushroom Bridge.
  • Scenery Porn: Like previously mentioned, the graphics from this game surpass any from the others up until the arrival of Mario Kart Wii.
  • Shaped Like Itself: Yoshi Circuit plays with this trope.
  • Socialization Bonus: In two player mode only, if both drivers are holding a type of mushroom, and both press the item button at the same time, they will perform the titular Double Dash. The same applies to the Rocket Start at the beginning of each race.
    • Two players in the same kart also allows the player in the back to perform a swipe by pressing the L or R buttons, depending on the direction. Along with causing racers to spin out, it'll steal items, and can also be used to help reorient the kart.
  • Take the Wheel: Drivers can actually switch off during races, where one character takes the wheel, and the other handles the items.
  • Unexpected Character:
    • Toadette. Really, this was her debut. Who expected that?
    • Also Paratroopa, who is a partner for Koopa.
    • Did anyone really expect Petey Piranha and King Boo?
  • Wacky Racing: This may be the most chaotic of all the games.
  • Your Size May Vary: Petey Piranha's size is much smaller than seen in Super Mario Sunshine. He's a heavyweight driver, but still.

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alternative title(s): Mario Kart Double Dash
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