Prehistoria is the trope for Video Game Settings
taking place in the Lost World
or One Million BC
abound chasing Nubile Savages
, while dinosaurs will live in volcanoes or breathe fire
and eat anyone who comes too close. Expect a blend of Jungle Japes
and Lethal Lava Land
Typically features a mix of different prehistoric creatures
— like mastodons and triceratops living side by side and Everything Trying to Kill You
. Expect to kill a lot of Stock Dinosaurs
and/or cavemen. Please ignore the Palaeontologist sobbing softly in the corner
Named after the cave area of Secret of Evermore
Compare Lost World
and One Million BC
, the non-video game versions of this trope.
- This is the entire setting of many Video Games:
- Star Fox Adventures
- Joe & Mac: Caveman Ninja and its sequels (including Congo's Caper)
- Bonk's Adventure and its sequels
- Dino City
- Worlds of Ultima: Savage Empire
- Carnivores hand waves it, since it's set on a different world that happens to have convergent evolution. Past this weak justification, it's basically the trope, although it at least separates the dinosaurs and ice age mammals (the mammals going in the more polar regions, the dinosaurs in the more temperate, equatorial islands).
- Roc'n Rope
- Adventures Of Dino Riki
- The Chuck Rock series
- The Prehistorik series
- Bignose the Caveman
- Any games based on The Flintstones.
- Saurusland, a primitive game that was one of the first releases for the MSX and Tomy Pyuuta.
- Dinosaur Jungle in Sonic and the Secret Rings. The game is based on the Arabian Nights, which made a lot of people wonder why there were dinosaurs... it's actually a reference to the story of Sinbad, although very exaggerated.
- Much of Dinosaur Land in Super Mario World. Cavepeople were added in the cartoon.
- 65,000,000 B.C.,note in Chrono Trigger, with the added touch of humanity fighting against reptilian humanoids called Reptites — essentially dinosaurs with human forms and intelligence. On the party's second visit, they witness Lavos crashing into the earth, causing the mass extinction of dinosaurs and Reptiles alike. Hilariously, one of the early player's guides for the game called that age "Prehistoria" which led a fan or two to calling it that until the DS version gave them something better.
- The Prehistoric Turtlesaurus level from Teenage Mutant Ninja Turtles: Turtles in Time.
- The premise of the game E.V.O.: Search for Eden is to evolve your character from tiny fish to mighty land mammal. Needless to say, the whole game is set in a relatively scientifically accurate version of this (except for the aliens meddling with evolution and the dinosaurs living in secluded areas).
- World 6 (the Cliff) of Donkey Kong Country Returns.
- Terrydactyland in Banjo-Tooie has three different tribes of cavemen and several kinds of dinosaurs.
- Planet Sargasso in Ratchet & Clank Future: Tools Of Destruction.
- A few levels of Ecco the Dolphin were a cross of this and Under the Sea. The enemies included a prehistoric version of the common jellyfish enemy, dinicthys fish standing in for the sharks, giant seahorses, and inexplicably vicious trilobites. Seriously.
- The Lost Underworld segment of EarthBound. The place (and the monsters in it) are so huge that your party is only a few pixels high by comparison.
- Tyrannia in the virtual pets game Neopets.
- One of the video game levels in which the Scooby-Doo gang are trapped in the animated movie, "Scooby-Doo and the Cyber Chase". And it does have a T-rex and woolly mammoths co-existing.
- And the characters lampshade the hell out of it.
- The first world of the first Lost Vikings game. Its only pretense at actually being a prehistoric world was its dinosaur and human enemies, however, as the stages featured the usual assortment of keys, bombs, and drawbridges found in the other levels. It is literally called "Prehistoria".
- The fifth chapter of Super Paper Mario uses this setting, but with no dinosaurs to be found, just giant wooly mammoth...things.
- Pogo's prehistoric chapter in Live A Live.
- The "Uga Buga" chapter in Conkers Bad Fur Day has a T. rex marching down a walkway suspended over lava, eating cavemen as it goes. The game lampshades this trope by having Conker complain about how he can't even visit a "dinosaur-themed world" without being mugged by a bunch of cavemen.
- "Cave Cat 3,000,000 BC" in Garfield Caught In The Act (arguably inspired by the book/TV special Garfield: His 9 Lives, one of which is a cave cat).
- The Cavelem tribe in Lemmings 2.
- Billy Hatcher and the Giant Egg has Dino Mountain. With dinosaur skulls that vomit lava.
- Planet Sauria in The Adventures Of Rad Gravity.
- Prehistoric Plaza in Power Pete.
- Primal Rage combines this with After the End. A meteor crashes into Earth, reverting mankind to cavemen, rearranging the continents, and reawakening the gods. What does this lead to? Dinosaurs and giant apes beating the crap out of each other and eating each other's followers.
- Level 2 of Dragon's Lair II: Time Warp. In this prehistoric era Dirk, Mordroc, and Daphne land in, our hero fights off dinosaurs and centaurs!
- Time Soldiers has a level set in "The Primitive Age."
- This is... quite an odd setting in Sly Cooper: Thieves In Time. Set in Gungathal Valley in 10,000 BC (or BCE), it's home to the standard mix of Stone/Ice Age wooly mammoths, sabretooth tigers, dodo birds, anklyosaurs that act as catapults, pterodactyls (which make even less sense due to the cold), the ancestor of all Coopers, and a jive-talking, garishly dressed painting black bear. The strange disappearance of the local pterodactyl eggs seems to be causing problems, though.
- The Journeyman Project briefly has you go back 200 million years into the past for a few minutes to obtain a disc containing the entire history of the world, which was placed far enough back in time that the likelyhood of someone tampering with it would be minimal. It is after this task that you begin your real mission.
- Joe And Mac takes the most cartoonish version and runs (and jumps) with it. Big stone wheels, Nubile Savage babes and Ptero Soarer rides are all included.
- In World of Warcraft, while there are dinosaurs throughout Azeroth (raptors, thunder lizards [aka kodos], and plesiosaurs, and the first two are even bred as mounts), it's the Un'Goro Crater where you can also find tyrannosaurs, Dimetrodons, and pterosaurs, which are nowhere else in the world. The Crater, with its dinosaur population, offbeat quests, and pop culture references, is popular for questing in the 40-50 range as well as the easiest place for Beast Master-specced Hunters to tame tyrannosaurs as pets. As for humanoids, Un'Goro is actually the only zone in the game without a permanent settlement, just a small camp to the north composed of a politically neutral mishmash of races.
- The entire area is a Shout-Out to Land of the Lost, including the names of the characters and the camp itself ("Marshall's Refuge"), as well as pylons that one can use power crystals of various colors in.
- Since the Shattering patch there is an explanation if you finish every quest line in the crater: a Titan is using the area for experiments, and it was specifically created for this purpose when they forged the world.
- Slash Man's stage in Mega Man 7, although all of the dinosaurs are robots.
- The Elder Scrolls V: Skyrim has aspects of this; in many ways a standard fantasy setting with a specifically Scandinavian flavour, but nonetheless inhabitant by gigantic cavemen, woolly mammoths, and sabre-toothed cats. And, of course, there are lots of caves, and Dinosaurs Are Dragons.
- The Lost Kingdom park in Theme Park World, the world of ancient Africa slash South America slash the Middle East.
- Cratermaze begins its adventure through time in the primitive world. Each time period has two types of enemies; here, of course, it's cavemen and dinosaurs.