Conquests Of Camelot: The Search for the Holy Grail was a 1989 Adventure Game produced by Christy Marx and Peter Ledger and distributed by Sierra On-Line. It produced one sequel, Conquests of the Longbow: The Legend of Robin Hood.You play Arthur, King of Camelot, on a quest to find both the Holy Grail and three of his knights, who have gone missing: Sir Galahad, Sir Gawain, and Sir Lancelot. The gameplay is atypical of '80s Sierra, with many arcade elements aside from their regular puzzles.Needs Wiki Magic Love.
All Myths Are True: So you'd better offer some tithes at the altars of both Jesus and Mithras, then get looking for that "cup of Christ / vessel of the goddess", so you can fight the Muslim Saracen guardian in the Temple of Aphrodite. But not before visiting Glastonbury Tor to search a certain well.
Armor Is Useless: Played straight until the very end of the game, where the thief stabs you in the back if you let him live, but your armor protects you. Notably though, the many violent deaths you can potentially suffer all avoid hitting you directly in your armor. Also, you have to take the helmet the Saracen offers you before you fight him, otherwise he'll kill Arthur with one blow to the head.
Bilingual Bonus: "Liber Ex Doctrina" can be translated as either "book derived from knowledge" or "free from doctrine".
Bittersweet Ending: If you play successfully, you manage to heal Camelot, but the last graphic is King Arthur sadly watching Lancelot and Gwenhyver talking in her rose garden as Merlin says: "but your heart may never be healed."
Black Knight: As himself, and this time with a lance for the jousting sequence.
Cryptic Background Reference: There are all sorts of details in the game that have no bearing whatsoever on the game, but are just there to add to the atmosphere. For instance, when Arthur is reaches a fountain in the desert, a woman takes fright at his presence and runs away. She's never seen again and is of no importance to the plot, but she was included anyway.
Deadpan Snarker: Occasionally Merlin. Fall to your death in a dry riverbed? Wadi shame.
Death of the Old Gods: Very much so. By the time Aphrodite turns up, she explicitly states that her time is over, and when the Grail is taken back to Camelot, the altar for Mithras disappears.
Defrosting Ice Queen: The Lady of the Lake. Arthur manages to get her help by giving her crystal heart back to her. It's also suggested that her moods rely on the weather, and when the icy lake melts in the spring, she's much more benevolent.
Driven to Suicide: The last way you can die in the game: Arthur falls on his sword if the thief gets away with the Grail.
Evil Detecting Mule: The mule doesn't seem to like Jabir. You know, the guy who tries to murder and rob Arthur?
Genre Shift: the many arcade scenes were rather unusual for a Sierra game.
Good Adultery, Bad Adultery: On the one hand, Lancelot and Gwenhyver's love affair places a curse of pestilence over the Kingdom of Camelot. On the other hand, one of the tasks that Arthur must complete is to help a man retrieve his treasured veil so that his wife doesn't find out that he's been cheating with a prostitute. Because man at least seems honestly repentant, forgiving him is a virtuous act on Arthur's part.
Guide Dang It: The riddle stones. How exactly is an iceberg lighter than what it's made of? Simple: ice is lighter than water. In addition, the Lady of the Lake's puzzle makes no sense to anyone not familiar with floriography, but that happens to be described in the manual. And much later, Fatima's puzzle relies on the player having asked another (non-revisitable) character about a particular topic. At least the stones' riddles can be randomized by reentering the screen, and the other two can potentially be solved by trial and error or simply brute forced with enough reloading.
Just Deserts: The false guide (if you bother with him). Also the thief, eventually.
Karmic Death: After a thief steals the Holy Grail right when you find it, you're prompted to chase him down. When you catch up to him, he begs for his life. Spare him, and he'll stab you in the back when you walk away. Your chain mail will save you from his audacious attempt on your life and the Holy Grail zaps the poor sap into a pile of bones.
Lost Forever: Don't leave Camelot until you have everything. The jerks at the portcullis will NOT let you back in.
There are two ways to cross the frozen lake without falling in, one of which involves a one-use item, the rose. If you use up the rose to cross the lake but haven't already obtained the plot-important item you need on the other side (found in a completely different area and with no way to know you need it ahead of time) you'll be sent back across the lake to get it. And now your rose is gone, and the only other way across the ice is with that item you were supposed to get before coming here. Better hope you have a recent save!
Moral Dissonance: Arthur needs to find the Grail because of the pestilence caused by his broken heart (in a type of Fisher King scenario) at the knowledge that Gwenhyver is in love with Lancelot. Once in Palestine, Arthur must help an adulterous man cover his tracks by retrieving a veil from a prostitute so that he can prove to his wife that he's been faithful to her. He gets cleanly away with it, and it has to be done in order to win the game.
Non Sequitur: You kill the mad monk. Naturally, he shouts, "In Vino Veritas!"
Only Smart People May Pass: The riddle stones, the statue of Aphrodite's pop quiz on Greek Mythology, and the Lady of the Lake's questions on floriography (the last two double as Copy Protection since the answers can be found in the manual, although these days the internet is a suitable substitute).
The Peeping Tom: While exploring Jerusalem, a certain normally-darkened window will occasionally have a young woman inside. Moving closer to investigate will reveal that she is taking a bath, and Merlin quickly suggests that Arthur avert his eyes. You should probably listen.
What Happened to the Mouse?: After transforming the hag back into Elaine, she rushes away, eager to find her love. Her love is two screens back, long dead and rotted into a skeleton. Even if you return, there's no sign of Elaine and nothing to indicate where she went or how she's doing.
There's magic afoot: her love is long since dead, but the mark of her love is still in perfect condition. She herself is old and decrepit as the hag, but immediately reverts back to her young beautiful self when she gets what she wants. She's also never seen again. The implication is that she rushes off to join him in death, which has either happyimplications or terrible ones.
What the Hell, Hero?: Courtesy of Merlin. Usually related to your death. Or if you do something especially vile, like try to kill the friendly hunter in Forest Perilous. Or if Arthur lets one of his knights die.