You can also go to SMW Central, the internet's hub for Super Mario World hacks.The game features its own unique elements, few of which were caught on by the rest of the series. It should be noted that New Super Mario Bros. U is basically credited for being a remake of the game for Wii U, getting about as close to the original game as any other. It's also been nicknamed New Super Mario World.Please note that Super Mario 3D World, which was also released for Wii U, has nothing to do with this game, aside from a few characters.
Big Boo's Haunt: Starting with Donut Plains (World 2), there's at least one ghost house per stage except the twin bridges that connect the Vanilla Dome to the Forest of Illusion.
Big Eater: Yoshi can swallow virtually any enemy whole, instantly defeating them.
Blackout Basement: The last area of Bowser's castle before the boss has very dim lighting — you can still see enough to navigate, and there's a switch that turns a spotlight on and off.
Bragging Rights Reward: Chocolate Island 3 is the only level in its world where you're forced to find the secret exit in order to properly advance — taking the normal exit only unlocks a path that merely loops back to the same level. A similar phenomenon happens in the Forest of Illusion as a whole — you need to find secret exits to unlock the paths out of it. In either case, finding all exits from a level is still required for 100% Completion.
Chekhov's Skill: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. However, the ability is necessary in order to defeat Bowser.
Chuck Cunningham Syndrome: Toad is, for some never-explained reason, not in this game at all, even though he resurfaces in every major Mario game hereafter. This resulted in him being dropped in the Animated Adaptation as well.
Color-Coded Multiplayer: The last of the series to make Mario and Luigi look identical save for the Palette Swap. Even its own remakes (Super Mario All-Stars + Super Mario World and Super Mario Advance 2) gave Luigi a unique sprite from Mario.
Continuity Nod: The Sunken Ghost Ship level is based on the flying ships present in Super Mario Bros. 3.
Divergent Character Evolution: In the original, Mario and Luigi are exactly the same, however the GBA remake altered Luigi's abilities slightly. In addition to the higher flutter jump from Super Mario Bros. 2, Luigi's fireballs bounce much higher than Mario's, and Yoshi can spit any enemy when ridden by Luigi (when on Mario, he immediately swallows most enemies), and when hitting a 10-coin block, all of the coins get spit out on the first hit.
Double Jump: If you're riding Yoshi, you can leap off in midair, though Yoshi keeps falling.
Ludwig's death sequence and shell spin attack though the former was shared with Morton and Roy in the game, while the latter was also used as one of Bowser's moves in the Super Smash Bros. series.
Extreme Omnivore: Yoshi. He can eat the P-switch or even a key if you let him have these items in his mouth long enough.note This, in fact, is the only way to get the secret exit in Valley of Bowser 4.
The Goomba: Averted with this game's Goombas (later dubbed Galoombas), surprisingly enough. They aren't instantly defeated by a simple jump, only stunned. The Japanese version classifies them as a sub-species of the normal Goomba (called Kuribon as opposed to Kuribo). The weakest enemies in the game are Beach Koopas.
Lost Woods: The Forest of Illusion. The layout os the paths in the map is so convoluted that the only way to advance in the game is via secret exits.
Luminescent Blush: Happens to Mario when Toadstool kisses him at the end of the game.
Market-Based Title: The game was released as Super Mario World: Super Mario Bros. 4 in Japan, but eliminated the subtitle elsewhere.
Me's a Crowd: Some Chargin' Chucks can split into three identical copies, which all then proceed to attack.
Mini-Dungeon: In addition to having Fortresses (first introduced in Super Mario Bros. 3, and in this game housing Reznor as the resident Mini-Boss), the game also introduces Ghost Houses, and both types of levels forbid Yoshi from entering (so Mario and Luigi have to explore them alone). One of the Ghost Houses also has its own mini-boss, Big Boo.
Mood Whiplash: The castles and fortresses start off with their ominous level theme, but their boss room has a more fast paced, less ominous "fighting time!" feel to it.
Nerf: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins.
Nintendo Hard: "Tubular" and the rest of the Special World may qualify, as might the later fortresses, but this game is also infamous for the sheer amount (and cruelty) of its custom-made hacks.
100% Completion: Finding all 96 goals is necessary to get the "Autumn" theme in the GBA rerelease, whereas all you had to do was beat the special courses in the SNES original.
1-Up: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and some instances of Infinite 1-Ups (not to mention the bonus game, which can give you up to eight 1-Ups), it is very easy to cap at 99 lives (or 999 on GBA) before you're even halfway through the game.
Platform Hell: The closest the actual game gets is the Special World's "Tubular" level and the reclusive "Valley Fortress". ROM hacks of the game almost elevate it to an art form, the most well known being Kaizo Mario World ("Hacked Mario World"), Super Kusottare World ("Super Asshole World") and Super Mario Tabarnak ("tabarnak" is a Quebecois French expletive roughly equivalent to "fuck!"). One of the most hellish is Item Abuse.
Powerup Mount: Yoshi. In addition to being able to eat enemies and get special powers from colored Koopa shells, he also protects Mario from one hit of damage.
Refining Resources: Mooks and items on screen when you pass through the level's end goal transform into coins — get 5 or more mooks on the screen when you do this, and you get 1UPs for each one past the 4th. Holding an inanimate object (Key, P-Switch, Springboard) and crossing the goal transforms it into a power up based on your status and reserve item.
Removable Shell: Starting with this game, Koopas are like this. You can tell whether a shell is occupied or not by looking at it.
Ring Out Boss: Iggy and Larry are both fought on a teetering platform over lava, and can't be killed directly. You have to knock them off into the lava.
Roaring Rampage of Revengeand Rescue: Bowser kidnaps Toadstool, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically killing each member of Bowser's extended family one by one...and also incidentally to rescue all of Yoshi's friends, who've been trapped in eggs by the Koopas' magic and are being held by the Koopalings...
Averted if you choose to take the most direct route to the front door of Bowser's castle by using the Donut Plains Star Road.
Schmuck Bait: In some stages, you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up mushroom at the end of a fishing line. If you grab the item, he'll rain Spinies down on you for the rest of the level.
Score Milking: The Good Bad Bug in Forest of Illusion 1 where you stomp on Wigglers with Caped Mario. It was fixed in the GBA port.
The Stinger/All There in the Script: The second part of the credits named every single enemy and boss in the game. The very last slide before the credits was Bowser and his family, which lists their names. For the English players, that last bit wasn't really important to note. For Japanese players, however, this was the first time the Koopalings were actually given names.
Updated Re-release: Super Mario World: Super Mario Advance 2. Adding voice clips and giving Luigi some unique features like a different sprite set (so he's no longer simply a Palette Swap of Mario), his super jumping powers from Super Mario Bros. 2 and the ability to spit out any enemy to use as an impromptu weapon while riding Yoshi, which makes taking out some hard-to-kill enemies a breeze.
Unique Enemy: Fishin' Lakitu, Fishin' Boo, and Torpedo Ted all appear in only one level apiece.
Variable Mix: Yoshi is always accompanied by bongos added to the level music.
Video Game Cruelty Potential: When jumping off Yoshi in mid-air, Mario will kick off Yoshi upwards, even if he and Yoshi are already falling downwards. What this means is that if you are falling down a pit, you can quickly jump off Yoshi, making it to a landing, while your trusty steed valiantly falls to his (presumable) death. Note that one of the secret exits actually requires you to use this tactic (or some very precise flying), as you have to go under the usual exit to get there without dropping into the Bottomless Pit below. (Of course, Yoshi's back the next time you find an egg...) Super Mario Galaxy 2 reveals that Yoshi can return to the egg and teleport to safety when falling, however.
Where's the Kaboom?: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.