History VideoGame / SuperMarioWorld

2nd Feb '17 5:39:43 AM Morgenthaler
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px-Super_mario_world_box.jpg]]
[[caption-width-right:250:[[Franchise/TheLoneRanger High-ho, Yoshi, away!]]]]

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[[quoteright:250:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/250px-Super_mario_world_box.jpg]]
[[caption-width-right:250:[[Franchise/TheLoneRanger
org/pmwiki/pub/images/195535_super_mario_world_snes_front_cover.png]]
[[caption-width-right:350:[[Franchise/TheLoneRanger
High-ho, Yoshi, away!]]]]
31st Dec '16 4:53:56 PM MyFinalEdits
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* SkippableBoss: [[spoiler:Unlocking the Back Door to Bowser's Castle lets you skip the seventh castle, and thus Larry himself.]]
** Similarly, [[spoiler:you can skip nearly every boss (castles 2-7) and go straight to Bowser with enough practice by accessing the Star Road, available in the second world.]]

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* SkippableBoss: [[spoiler:Unlocking the Unlocking [[spoiler:the Back Door to Bowser's Castle Castle]] lets you skip the seventh castle, and thus Larry himself.]]
** Similarly, [[spoiler:you
himself. The other Koopalings except Iggy can skip nearly every boss (castles 2-7) and go straight to Bowser with enough practice be skipped by accessing clearing the Star Road, available in Road's levels and then entering the second world.]]fifth portal (as it leads to Bowser's Castle directly).
31st Dec '16 11:38:36 AM TimeTravelerEon
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** Similarly, [[spoiler:you can skip nearly every boss (castles 2-7) and go straight to Bowser with enough practice by accessing the Star Road, available in the second world.]]
27th Dec '16 5:02:59 AM pgj1997
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Added DiffLines:

* ConsoleCameo: {{Downplayed|Trope}}. The Super Famicom logo can be seen in the Special World.
10th Dec '16 11:12:32 AM MasterofGalaxies4628
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* LostWoods: The Forest of Illusion. The layout of the paths in the map is so convoluted that the only way to advance in the game is via secret exits.

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* LostWoods: TheLostWoods: The Forest of Illusion.Illusion; in fact, it and the TropeNamer are named the same in Japan. The layout of the paths in the map is so convoluted that the only way to advance in the game is via secret exits.



* MovingBuildings: After clearing the Cookie Mountain castle, Mario's pulls the plunger to destroy it, but instead the whole thing lifts off into the sky like a rocket, only for it to crash into the hill in the background afterwards.

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* MovingBuildings: After clearing the Cookie Mountain Twin Bridges castle, Mario's pulls Mario hits the plunger to destroy it, but instead of crumbling, the whole thing lifts off into the sky like a rocket, only for it to crash into the hill in the background afterwards.
4th Dec '16 10:33:40 AM MHarrington
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This game is most notable for having introduced the world to [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant.

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This game is most notable for having introduced the world to [[PowerupMount Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', ''VideoGame/SuperMarioWorld2YoshisIsland'', a prequel starring Yoshi as the player character and featuring Mario and Luigi as an infant.
infants.
22nd Nov '16 9:19:07 AM crazysamaritan
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* HitodamaLight: The ghost enemy Fishin' Boo dangles a blue flame from a fishing rod.
3rd Nov '16 2:12:40 PM WaxingName
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The game was given an [[UpdatedRerelease enhanced port]] to the UsefulNotes/GameBoyAdvance as ''Super Mario World: Super Mario Advance 2''.

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The game was given an [[UpdatedRerelease enhanced port]] to the UsefulNotes/GameBoyAdvance as ''Super Mario World: Super Mario Advance 2''.
2''. While it removed the alternating multiplayer from the original, it instead offered the choice to play as Luigi during the campaign, who has his ''VideoGame/SuperMarioBros2''-established abilities among other differences.
5th Oct '16 4:27:39 PM Vilui
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This game is also notable for being the first game (along with ''VideoGame/{{Pilotwings}}'') directly crediting Creator/ShigeruMiyamoto's as the creator of ''Franchise/SuperMarioBros'', rather than using a pseudonym as previous games did.[[note]]Albeit in Japan, his real name was revealed much earlier in 1986's ''Anime/TheGreatMissionToSavePrincessPeach''.[[/note]]

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This game is also notable for being the first game (along with ''VideoGame/{{Pilotwings}}'') directly crediting Creator/ShigeruMiyamoto's Creator/ShigeruMiyamoto as the creator of ''Franchise/SuperMarioBros'', rather than using a pseudonym as previous games did.[[note]]Albeit in Japan, his real name was revealed much earlier in 1986's ''Anime/TheGreatMissionToSavePrincessPeach''.[[/note]]
11th Aug '16 6:21:36 PM MissConception
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* TheDragon: Larry Koopa.

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* TheDragon: Larry Koopa.Larry.



* MarketBasedTitle: The Japanese packaging lists the game as ''Super Mario World: Super Mario Bros. 4'', but the subtitle was eliminated elsewhere (including its own home country).



* SchmuckBait: In some stages, you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up Mushroom at the end of a fishing line. If you grab the item, he'll rain Spinys down on you for the rest of the level.

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* SchmuckBait: In some stages, courses, you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up Mushroom at the end of a fishing line. If you grab the item, he'll rain Spinys down on you for the rest of the level.



* SlippySlideyIceWorld: Some of the subterranean stages.

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* SlippySlideyIceWorld: Some of the subterranean stages.courses.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioWorld