History VideoGame / SuperMarioWorld

11th Aug '16 6:21:36 PM MissConception
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* TheDragon: Larry Koopa.

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* TheDragon: Larry Koopa.Larry.



* MarketBasedTitle: The Japanese packaging lists the game as ''Super Mario World: Super Mario Bros. 4'', but the subtitle was eliminated elsewhere (including its own home country).



* SchmuckBait: In some stages, you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up Mushroom at the end of a fishing line. If you grab the item, he'll rain Spinys down on you for the rest of the level.

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* SchmuckBait: In some stages, courses, you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up Mushroom at the end of a fishing line. If you grab the item, he'll rain Spinys down on you for the rest of the level.



* SlippySlideyIceWorld: Some of the subterranean stages.

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* SlippySlideyIceWorld: Some of the subterranean stages.courses.
11th Aug '16 6:15:02 PM MissConception
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''Super Mario World'' (which has the subtitle ''Super Mario Bros. 4'' [[TheForeignSubtitle in Japan]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the UsefulNotes/SuperNES. It features their iconic mascot, [[Franchise/SuperMarioBros Mario]], taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still referred to in America as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, Princess Toadstool is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.

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''Super Mario World'' (which has the subtitle ''Super (subtitle: '' Super Mario Bros. 4'' [[TheForeignSubtitle in Japan]]) on Japanese packaging]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the UsefulNotes/SuperNES. [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. It features their iconic mascot, [[Franchise/SuperMarioBros Mario]], taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still referred to known in America the west as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, the Princess Toadstool is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.



A comic adaptation, titled ''ComicBook/SuperMarioAdventures'', was published by ''Magazine/NintendoPower'' in the nineties, though the storyline is mostly original.

The game was later remade for the GameBoyAdvance as ''Super Mario Advance 2''.

The game features its own unique elements, some of which were not caught on by the rest of the series. ''VideoGame/NewSuperMarioBrosU'' is basically credited for being a remake of the game for UsefulNotes/WiiU, getting about as close to the original game as any other. It's also been nicknamed ''New Super Mario World''.

Also, this game is also notable for being the first game (along with ''VideoGame/{{Pilotwings}}'') on crediting Creator/ShigeruMiyamoto's as the creator of ''Franchise/SuperMarioBros'' for non-Japanese players, rather than using a pseudonym as previous games did.[[note]]Albeit for Japanese players, his real name was revealed much earlier in ''Anime/TheGreatMissionToSavePrincessPeach'' in 1986.[[/note]]

''VideoGame/SuperMarioMaker'' includes this game as one of the game styles the player can use to build levels.

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A comic adaptation, titled ''ComicBook/SuperMarioAdventures'', was published by ''Magazine/NintendoPower'' in the nineties, though the storyline is mostly original.

The game was later remade for the GameBoyAdvance as ''Super Mario Advance 2''.

The game features its own unique elements, some of which were not caught on by the rest of the series. ''VideoGame/NewSuperMarioBrosU'' is basically credited for being a remake of the game for UsefulNotes/WiiU, getting about as close to the original game as any other. It's also been nicknamed ''New Super Mario World''.

Also, this
This game is also notable for being the first game (along with ''VideoGame/{{Pilotwings}}'') on directly crediting Creator/ShigeruMiyamoto's as the creator of ''Franchise/SuperMarioBros'' for non-Japanese players, ''Franchise/SuperMarioBros'', rather than using a pseudonym as previous games did.[[note]]Albeit for Japanese players, in Japan, his real name was revealed much earlier in ''Anime/TheGreatMissionToSavePrincessPeach'' in 1986.1986's ''Anime/TheGreatMissionToSavePrincessPeach''.[[/note]]

A loose comic adaptation, titled ''ComicBook/SuperMarioAdventures'', was published by ''Magazine/NintendoPower'' in 1992, though the storyline is mostly original.

The game was given an [[UpdatedRerelease enhanced port]] to the UsefulNotes/GameBoyAdvance as ''Super Mario World: Super Mario Advance 2''.

''VideoGame/SuperMarioMaker'' includes this game ''Super Mario World'' as one of the game styles the player can use to build levels.



* AndTheAdventureContinues: The [[UpdatedRerelease GBA version]] starts with an intro that ends with a LastNoteNightmare, as seen [[http://www.youtube.com/watch?v=LGUjSFSgv3M here]]; however, if you beat the game, [[http://www.youtube.com/watch?v=nQDKJu71pMY the result]] makes up for it.
* AnimatedAdaptation: WesternAnimation/SuperMarioWorld by DiC, as well as an interactive VHS tape called [[http://www.youtube.com/watch?v=Rum5ZrOeUiQ ''Mario to Yoshi no Bouken Land'']] in Japan only.
* AntiFrustrationFeatures: The original SNES version disables the [[TimedMission time limit]] upon reaching the FinalBoss as the [[DramaticDisappearingDisplay status bar cannot be displayed during the battle]] due to technical restraints involving Mode 7, and the boss itself has multiple phases that can last a while. This is averted in the GBA remake, but gives you 800 seconds in the final stage as opposed to the original's 400 to make up for it.
* AscendedGlitch: Climbing a vine, kicking a shell/P-Switch upwards, and climbing with it is considered a glitch in Super Mario World. However, hacks have done wonders with this, especially when incorporating puzzles.
* AshFace: Happens to Mario when he destroys Castle 5.

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* AndTheAdventureContinues: The [[UpdatedRerelease GBA version]] ''Super Mario Advance 2'' starts with an intro that ends with a LastNoteNightmare, as seen [[http://www.youtube.com/watch?v=LGUjSFSgv3M here]]; however, if you beat the game, [[http://www.youtube.com/watch?v=nQDKJu71pMY the result]] makes up for it.
* AnimatedAdaptation: WesternAnimation/SuperMarioWorld ''WesternAnimation/SuperMarioWorld'' by DiC, [[Creator/DiCEntertainment DiC]], as well as an interactive VHS tape called [[http://www.youtube.com/watch?v=Rum5ZrOeUiQ ''Mario ''Super Mario World: Mario to Yoshi no Bouken Land'']] in Japan only.
* AntiFrustrationFeatures: The original SNES version disables the [[TimedMission time limit]] upon reaching the FinalBoss as the [[DramaticDisappearingDisplay status bar cannot be displayed during the battle]] due to technical restraints involving Mode 7, and the boss itself has multiple phases that can last a while. This is averted in the GBA remake, ''Advance 2'', but gives you 800 seconds in the final stage as opposed to the original's 400 to make up for it.
* AscendedGlitch: Climbing a vine, kicking a shell/P-Switch shell/Switch Block upwards, and climbing with it is considered a glitch in Super ''Super Mario World.World''. However, hacks have done wonders with this, especially when incorporating puzzles.
* AshFace: Happens to Mario when he destroys Castle 5.the Forest of Illusion castle.



* AxCrazy: Iggy is implied to be this in the English post-defeat narrative.
* BalloonBelly: Literally, with the balloon power-up.
* BerserkButton: Knocking the flower off Wiggler's head makes him [[TurnsRed turn red]] and more actively chase Mario.
* BigBad: Bowser, who captured Princess Peach and sent the Koopalings to conquer the different regions of Dinosaur Land.
* BigBoosHaunt: Starting with Donut Plains (World 2), there's at least one ghost house per stage except the twin bridges that connect the Vanilla Dome to the Forest of Illusion.

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* AxCrazy: Iggy is implied to be this in the English English-version post-defeat narrative.
* BalloonBelly: Literally, with the balloon power-up.
Power Balloon.
* BerserkButton: Knocking the flower off Wiggler's head makes him it [[TurnsRed turn red]] and more actively chase Mario.
* BigBad: Bowser, who captured the Princess Peach and sent the Koopalings to conquer the different regions of Dinosaur Land.
* BigBoosHaunt: Starting with Donut Plains (World 2), Plains, there's at least one ghost house Ghost House per stage area except the twin bridges that connect the Vanilla Dome to the Forest of Illusion.



* BreathWeapon: What results if Yoshi eats a red Koopa, if the player doesn't wait so long that Yoshi swallows the {{mook}} entirely.
* BrutalBonusLevel: The Special World, its second stage ([[PlatformHell Tubular]]) in particular.
* BubblyClouds: Downplayed with the levels in the Bridges' world. The levels are sky-themed, but there are no clouds you can step in.

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* BreathWeapon: What results if Yoshi eats a red Koopa, Koopa Troopa, if the player doesn't wait so long that Yoshi swallows the {{mook}} entirely.
* BrutalBonusLevel: The Special World, Zone, its second stage course ([[PlatformHell Tubular]]) in particular.
* BubblyClouds: Downplayed with the levels courses in the Bridges' world. Bridge area. The levels courses are sky-themed, but there are no clouds you can step in.



* ChuckCunninghamSyndrome: Toad is, for some never-explained reason, not in this game at all, even though he resurfaces in every major Mario game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well. According to surviving screenshots of the beta, SMW was supposed to have Toad Houses like in ''Super Mario Bros. 3''. These (and Toad, as a result) were dropped from the final game.
* ColorCodedMultiplayer: The last of the series to make Mario and Luigi look identical save for the Palette Swap. Even its own remakes (''Super Mario All-Stars + Super Mario World'' and ''Super Mario Advance 2'') gave Luigi a unique sprite from Mario.

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* ChuckCunninghamSyndrome: Toad is, for some never-explained reason, not in this game at all, even though he resurfaces in every major Mario ''Mario'' game hereafter. This resulted in him being dropped in the AnimatedAdaptation as well. According to surviving screenshots of the beta, SMW pre-release screenshots, this game was supposed to have at least one Toad Houses House like in ''Super Mario Bros. 3''. These (and Toad, as a result) were dropped from the final game.
* ColorCodedMultiplayer: The last of the series to make Mario and Luigi look identical save for the Palette Swap. Even its own remakes (''Super ''Super Mario All-Stars + Super Mario World'' and ''Super Mario Advance 2'') 2'' gave Luigi a unique sprite from Mario.



** There are 4 Koopas in this game, green, red, blue, and yellow. Green Koopas will walk off ledges like normal, Red Koopas turn around at a ledge, Blue Koopas act like slightly faster Reds, and Yellow Koopas are even faster and drop a coin when they get knocked out of their shells.
** After a Koopa is knocked out of its shell, it becomes a Beach Koopa, and these also behave differently. Green Koopas will still walk off ledges and will jump into a shell to turn back into a normal Koopa. Red ones will still not walk off ledges and will jump back into a shell. Blue Koopas are still like Reds, but they will kick shells away, as well as other things like Throw Blocks; they also are the only Koopas with muscle-toned legs when out of their shell. Yellow Koopas will still behave like they do in the shell, but if they come across a shell, they will hop into it and turn it into a Kamikaze Koopa a.k.a the spinning Rainbow Shell Koopa.
** The shells are this for what powers they give Yoshi. Green Shells will simply be spit out, Red Shells give Yoshi a fireball to shoot, Blue Shells let Yoshi fly, and Yellow Shells makes dust of some sort appear when he lands from a jump, which will hurt enemies.
** Last but not least, Yoshis themselves are this, and the color they are will indicate what other effect that they can get from any shell, in addition to the usual powers. Green Yoshis are normal, Red will let them shoot fire from any shell, Blue can fly with any shell, and Yellow gets the stomp power with any shell.
* ContinuityNod: The Sunken Ghost Ship level is based on the flying ships present in ''Super Mario Bros. 3''.

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** There are 4 Koopas four Koopa shells in this game, green, red, blue, and yellow. Green Koopas Koopa Troopas will walk off ledges like normal, Red Koopas red Koopa Troopas turn around at a ledge, Blue Koopas blue Koopa Troopas act like slightly faster Reds, reds, and Yellow Koopas yellow Koopa Troopas are even faster and drop a coin when they get knocked out of their shells.
** After a Koopa Troopa is knocked out of its shell, it becomes a Beach Koopa, and these also behave differently. Green Koopas Koopa Troopas will still walk off ledges and will jump into a shell to turn back into a normal Koopa. Red ones Koopa Troopas will still not walk off ledges and will jump back into a shell. Blue Koopas Koopa Troopas are still like Reds, reds, but they will kick shells away, as well as other things like Throw Blocks; they also are the only Koopas Koopa Troopas with muscle-toned legs when out of their shell. Yellow Koopas Koopa Troopas will still behave like they do in the shell, but if they come across a shell, they will hop into it and turn it into a Kamikaze Koopa a.k.a the spinning Rainbow Shell Koopa.
** The shells are this for what powers they give Yoshi. Green Shells shells will simply be spit out, Red Shells red shells give Yoshi a fireball to shoot, Blue Shells blue shells let Yoshi fly, and Yellow Shells makes dust of some sort appear when he lands from a jump, which will hurt enemies.
** Last but not least, Yoshis themselves are this, and the color they are will indicate what other effect that they can get from any shell, in addition to the usual powers. Green Yoshis are normal, Red red will let them shoot fire from any shell, Blue blue can fly with any shell, and Yellow yellow gets the stomp power with any shell.
* ContinuityNod: The Sunken Ghost Ship level is based on course was apparently one of the flying ships {{airships}} present in ''Super Mario Bros. 3''.



* DamselInDistress: Princess Toadstool, and the Yoshis.
* DemBones: The Dry Bones, Boney Beetles, and Bonefish.
* DinosaursAreDragons: Both Yoshi and the Reznors (triceratops) breathe fire. Rex also resembles a Celtic dragon, and not a TyrannosaurusRex at all.
* DivergentCharacterEvolution: In the original, Mario and Luigi are exactly the same, however the GBA remake altered Luigi's abilities slightly. In addition to the higher flutter jump from VideoGame/SuperMarioBros2, Luigi's fireballs bounce much higher than Mario's, and Yoshi can spit any enemy when ridden by Luigi (when on Mario, he immediately swallows most enemies), and when hitting a 10-coin block, all of the coins get spit out on the first hit. Luigi, however, is slower than Mario, both on ground and in flight.

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* DamselInDistress: Princess Toadstool, The Princess, and the Yoshis.
* DemBones: The Dry Bones, Boney Bony Beetles, and Bonefish.
Fish Bones.
* DinosaursAreDragons: Both Yoshi and the Reznors (triceratops) breathe fire. Rex also resembles a Celtic dragon, and not a TyrannosaurusRex at all.
* DivergentCharacterEvolution: In the original, Mario and Luigi are exactly the same, however the GBA remake but ''Advance 2'' altered Luigi's abilities slightly. In addition to the higher flutter jump from VideoGame/SuperMarioBros2, ''VideoGame/SuperMarioBros2'', Luigi's fireballs bounce much higher than Mario's, and Yoshi can spit any enemy when ridden by Luigi (when on Mario, he immediately swallows most enemies), and when hitting a 10-coin block, all of the coins get spit out on the first hit. Luigi, however, is slower than Mario, both on ground and in flight.



* DramaticDisappearingDisplay: The Bowser battle in the SNES version. No timer, no score, no extra lives - only the powerup box at the top of the screen remains, and only if it contains a powerup. The full status bar can't be displayed due to technical limitations with Mode 7. Played with in the GBA version -- it begins with no display just like in the SNES version, but the display drops down from the screen after Bowser appears.
* DudeWheresMyRespect: The original game. Did you defeat Bowser while playing as Luigi? Watch the game talk about how ''Mario'' saved the day.

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* DramaticDisappearingDisplay: The Bowser battle in the SNES version.battle, originally. No timer, no score, no extra lives - only the powerup box at the top of the screen remains, and only if it contains a powerup. The full status bar can't be displayed due to technical limitations with Mode 7. Played with in the GBA version ''Advance 2'' -- it begins with no display just like in the SNES original version, but the display drops down from the screen after Bowser appears.
* DudeWheresMyRespect: The original game. Did you defeat Bowser while playing as Luigi? Watch the game talk about how ''Mario'' saved the day.day. Alleviated somewhat in ''Advance 2''.



** The game starts with Mario standing in front of a bush, with a one-paragraph summary that explains that Mario, Luigi and Peach came to Dinosaur Land for a vacation, Peach was kidnapped ''again'' by Bowser, and you have to save her. Notably, the GBA remake averts this by having a cutscene showing when they arrive at the island and how Peach was taken (the Mario brothers discover the Koopa Capes and go to test them out, while Bowser uses the distraction to kidnap Peach).

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** The game starts with Mario standing in front of a bush, with a one-paragraph summary that explains that when Mario, Luigi and Peach the Princess came to Dinosaur Land for a vacation, Peach was she went missing and assumed kidnapped ''again'' by Bowser, and you have to save her. Bowser. Notably, the GBA remake ''Advance 2'' averts this by having a cutscene showing when they arrive at the island and how Peach the Princess was taken (the Mario brothers Brothers discover the Koopa Capes Cape Feathers and go to test them out, while Bowser uses the distraction to kidnap Peach).her).



* ExtremeOmnivore: Yoshi. He can eat the ''P-switch'' or even a ''key'' if you let him have these items in his mouth long enough.[[note]]This, in fact, is the only way to get the secret exit in Valley of Bowser 4.[[/note]]
* TheGoomba: Averted with this game's Goombas (later dubbed [[VideoGame/SuperMario3DWorld Galoombas]]), surprisingly enough. They aren't instantly defeated by a simple jump, only stunned. The Japanese version classifies them as a sub-species of the normal Goomba (called Kuribo'''n''' as opposed to Kuribo). The weakest enemies in the game are Beach Koopas.

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* ExtremeOmnivore: Yoshi. He can eat the ''P-switch'' ''Switch Block'' or even a ''key'' if you let him have these items in his mouth long enough.[[note]]This, in fact, is the only way to get the secret exit in Valley of Bowser 4.[[/note]]
* TheGoomba: Averted with this game's Goombas (later dubbed [[VideoGame/SuperMario3DWorld Galoombas]]), surprisingly enough. They aren't instantly defeated by a simple jump, only stunned. The Galoombas]], although the Japanese version classifies them as a sub-species of the normal Goomba (called always called then Kuribo'''n''' as opposed to Kuribo). The They aren't instantly defeated by a simple jump, only stunned, and the weakest enemies in the game are Beach Koopas.



* GuideDangIt: Some of the Secret Exits.
* HardLevelsEasyBosses: As is typical for a Mario game. Castles and fortresses (the levels that contain bosses) are significantly harder compared to regular levels, but the bosses are comparatively easy. The exception is the last level, which is easy to go through since there are plenty of possible ways and only any two of them are necessary, continuing with a straighforward path with only some Mechakoopas and Ninjis (and if the level is started by entering the Back Door, it becomes much shorter); but the final boss is a lot more difficult.

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* GuideDangIt: Some of the Secret Exits.
secret exits.
* HardLevelsEasyBosses: As is typical for a Mario ''Mario'' game. Castles and fortresses (the levels that contain bosses) are significantly harder compared to regular levels, but the bosses are comparatively easy. The exception is the last level, course, which is easy to go through since there are plenty of possible ways and only any two of them are necessary, continuing with a straighforward path with only some Mechakoopas and Ninjis (and if the level is started by entering the Back Door, ''back door'', it becomes much shorter); but the final boss is a lot more difficult.



* HeroicDolphin: The game features a few levels with Scuba-wearing Dolphins that jump out of the water regularly and can be used as platforms to reach far away areas.

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* HeroicDolphin: The game features a few levels two courses with Scuba-wearing Dolphins that jump out of the water regularly and can be used as platforms to reach far away areas.



* ImmediateSequel: According to the manual, the game takes place right after ''Super Mario Bros. 3''.
* InfiniteOneUps: Out of many examples, an often overlooked yet clearly intentional one exists in Chocolate Island 5. A coin formation seen early on reads "M x", alluding to the life counter. Right after it lies a green shell that at first glance can be used to score a combo on the eight shells revealable by a P-Switch, but can also be dropped on the nearby small lake [[https://www.youtube.com/watch?v=TdtItz9bixw for a easy infinite lives trick.]]

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* ImmediateSequel: According to the manual, the game takes place right after ''Super Mario Bros. 3''.
* InfiniteOneUps: Out of many examples, an often overlooked yet clearly intentional one exists in Chocolate Island 5. A coin formation seen early on reads "M x", alluding to the life counter. Right after it lies a green shell that at first glance can be used to score a combo on the eight shells revealable by a P-Switch, Switch Block, but can also be dropped on the nearby small lake [[https://www.youtube.com/watch?v=TdtItz9bixw for a easy infinite lives trick.]]



* LuminescentBlush: Happens to Mario when Toadstool kisses him at the end of the game.
* MarketBasedTitle: The game was released as ''Super Mario World: Super Mario Bros. 4'' in Japan, but eliminated the subtitle elsewhere.

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* LuminescentBlush: Happens to Mario when Toadstool the Princess kisses him at the end of the game.
* MarketBasedTitle: The Japanese packaging lists the game was released as ''Super Mario World: Super Mario Bros. 4'' in Japan, 4'', but eliminated the subtitle elsewhere.was eliminated elsewhere (including its own home country).



* MiniDungeon: In addition to having Fortresses (first introduced in ''VideoGame/SuperMarioBros3'', and in this game housing Reznor as the resident MiniBoss), the game also introduces Ghost Houses, and both types of levels forbid Yoshi from entering (so Mario and Luigi have to explore them alone). One of the Ghost Houses also has its own mini-boss, Big Boo.

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* MiniDungeon: In addition to having Fortresses fortresses (first introduced in ''VideoGame/SuperMarioBros3'', and in this game housing Reznor as the resident MiniBoss), the game also introduces Ghost Houses, and both types of levels forbid Yoshi from entering (so Mario and Luigi have to explore them alone). One of the Ghost Houses also has its own mini-boss, Big Boo.



* MovingBuildings: After clearing Ludwig Von Koopa's castle, Mario's pulls the plunger to destroy it, but instead the whole thing lifts off into the sky like a rocket, only for it to crash into the hill in the background afterwards.
* MusicalThemeNaming: Six of the Koopalings are named [[Music/{{U2}} Larry Koopa]], [[Music/LudwigVanBeethoven Ludwig von Koopa]], [[Music/{{Motorhead}} Lemmy Koopa]], [[Music/RoyOrbison Roy Koopa]], [[Music/TheStooges Iggy Koopa]], and [[Music/ThePlasmatics Wendy O. Koopa]]. Also, the triceratops boss Buibui is renamed [[Music/NineInchNails Reznor]] in the US and EU versions.

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* MovingBuildings: After clearing Ludwig Von Koopa's the Cookie Mountain castle, Mario's pulls the plunger to destroy it, but instead the whole thing lifts off into the sky like a rocket, only for it to crash into the hill in the background afterwards.
* MusicalThemeNaming: Six of Like the Koopalings are named [[Music/{{U2}} Larry Koopa]], [[Music/LudwigVanBeethoven Ludwig von Koopa]], [[Music/{{Motorhead}} Lemmy Koopa]], [[Music/RoyOrbison Roy Koopa]], [[Music/TheStooges Iggy Koopa]], and [[Music/ThePlasmatics Wendy O. Koopa]]. Also, returning Koopalings, the triceratops fortress boss Buibui is renamed [[Music/NineInchNails Reznor]] in the US and EU English versions.



* OneHundredPercentCompletion: Finding all 96 goals is necessary to get the "Autumn" theme in the GBA rerelease, whereas all you had to do was beat the special courses in the SNES original.
* OneUp: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and some instances of InfiniteOneUps (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to {{cap}} at 99 lives (or 999 on GBA) before you're even halfway through the game.
* PlatformHell: The closest the actual game gets is the Special World's "Tubular" level and the reclusive "Valley Fortress". {{ROM hack}}s of the game almost elevate it to an art form, the most well known being ''VideoGame/KaizoMarioWorld'' ("Hacked Mario World"), ''Super Kusottare World'' ("Super Asshole World") and ''Super Mario Tabarnak'' ("tabarnak" is a Quebecois French expletive roughly equivalent to ''"fuck!"''). One of the most hellish is ''[[http://www.youtube.com/watch?v=fjqE9q8rfUQ Item Abuse]]''.

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* OneHundredPercentCompletion: Finding all 96 goals is necessary to get the "Autumn" theme in the GBA rerelease, ''Advance 2'', whereas all you originally had to do was beat clear the special courses in the SNES original.
Special Zone.
* OneUp: Just like the original Super Mario previous games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms Mushrooms and some instances of InfiniteOneUps (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to {{cap}} at 99 lives (or 999 on GBA) in ''Advance 2'') before you're even halfway through the game.
* PlatformHell: The closest the actual game gets is the Special World's Zone's "Tubular" level course and the reclusive "Valley Fortress". {{ROM hack}}s of the game almost elevate it to an art form, the most well known being ''VideoGame/KaizoMarioWorld'' ("Hacked Mario World"), ''Super Kusottare World'' ("Super Asshole World") and ''Super Mario Tabarnak'' ("tabarnak" is a Quebecois French expletive roughly equivalent to ''"fuck!"''). One of the most hellish is ''[[http://www.youtube.com/watch?v=fjqE9q8rfUQ Item Abuse]]''.



* RefiningResources: Mooks and items on screen when you pass through the level's end goal transform into coins -- get 5 or more mooks on the screen when you do this, and you get 1UPs for each one past the 4th. Holding an inanimate object (Key, P-Switch, Springboard) and crossing the goal transforms it into a power up based on your status and reserve item.

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* RefiningResources: Mooks and items on screen when you pass through the level's end goal transform into coins -- get 5 five or more mooks on the screen when you do this, and you get 1UPs for each one past the 4th. fourth. Holding an inanimate object (Key, P-Switch, Switch Block, Springboard) and crossing the goal transforms it into a power up based on your status and reserve item.



* RoaringRampageOfRescue: Bowser kidnaps Peach, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically defeating each member of Bowser's extended family one by one and freeing Dinosaur Land from Bowser's control region by region ...and also rescuing all of Yoshi's friends, who've been trapped in eggs by the Koopas' magic and are being held by the Koopalings.

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* RoaringRampageOfRescue: Bowser kidnaps Peach, the Princess, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically defeating each member of Bowser's extended family one by one and freeing Dinosaur Land from Bowser's control region by region ...and also rescuing all of Yoshi's friends, who've been trapped in eggs by the Koopas' magic and are being held by the Koopalings.



* SchmuckBait: In some stages, you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up mushroom at the end of a fishing line. If you grab the item, he'll rain Spinies down on you for the rest of the level.
* ScoreMilking: The GoodBadBug in Forest of Illusion 1 where you stomp on Wigglers with Caped Mario. It was fixed in the GBA port.
* SecondHourSuperpower: The feather power-up is not seen until the first level of Donut Plains (the second world of 7 in the main quest). The power-up itself [[TakeThat gives]] ''Super'' [[{{ComicBook/Superman}} a real different meaning]].
* SequenceBreaking: It's entirely possible to defeat Bowser after defeating only one Koopaling, without triggering any Switch Palaces, or even rescuing the first Yoshi, thanks to the Star Road. By using only secret exits in Donut Plains, you can travel to the Star Road, unlock the Blue Yoshi, and use it to fly to the key in Star World 4. The resulting warp takes you directly to Bowser's castle, meaning skilled players can complete the game in less than a half hour.
* SequelDifficultyDrop: Aside from several {{That One Level}}s, the difficulty is much more manageable than earlier games. The official StrategyGuide points out that once all four Switch Palaces have been activated, ''SMW'' is actually easier than ''VideoGame/SuperMarioBros3''.
* ShoutOut: The sound of a Yoshi egg hatching is the same as in ''VideoGames/DevilWorld,'' an early Famicom game designed by [[Creator/ShigeruMiyamoto Miyamoto]] and Takashi Tezuka that [[NoExportForYou never saw release in the U.S.]] until the Wii VirtualConsole.
* SkippableBoss: [[spoiler:Unlocking the Back Door to Bowser's Castle lets you skip Larry's castle, and thus Larry himself.]]

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* SchmuckBait: In some stages, you'll encounter Fishin' Lakitu, the enemy floating around in a cloud at the top of the screen who is now dangling a 1-Up mushroom Mushroom at the end of a fishing line. If you grab the item, he'll rain Spinies Spinys down on you for the rest of the level.
* ScoreMilking: The GoodBadBug in Forest of Illusion 1 where you stomp on Wigglers with Caped Mario. It was fixed in the GBA port.
''Advance 2''.
* SecondHourSuperpower: The feather power-up Cape Feather is not seen until the first level of Donut Plains (the second world of 7 in the main quest). The power-up itself [[TakeThat gives]] ''Super'' [[{{ComicBook/Superman}} a real different meaning]].
* SequenceBreaking: It's entirely possible to defeat Bowser after defeating only one Koopaling, without triggering any Switch Palaces, or even rescuing the first Yoshi, thanks to the Star Road. By using only secret exits in Donut Plains, you can travel to the Star Road, unlock the Blue blue Yoshi, and use it to fly to the key in Star World 4. The resulting warp takes you directly to Bowser's castle, meaning skilled players can complete the game in less than a half hour.
* SequelDifficultyDrop: Aside from several {{That One Level}}s, the difficulty is much more manageable than earlier games. The official StrategyGuide points out that once all four Switch Palaces have been activated, ''SMW'' this game is actually easier than ''VideoGame/SuperMarioBros3''.
* ShoutOut: The sound of a Yoshi egg hatching is the same as in ''VideoGames/DevilWorld,'' an early Famicom [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] game designed by [[Creator/ShigeruMiyamoto Miyamoto]] and Takashi Tezuka that [[NoExportForYou never saw release in the U.S.]] until the Wii VirtualConsole.
]]
* SkippableBoss: [[spoiler:Unlocking the Back Door to Bowser's Castle lets you skip Larry's the seventh castle, and thus Larry himself.]]



* ThemeTuneCameo: The Level 1-1 theme from ''VideoGame/SuperMarioBros.'' plays in the Special World, but the player must wait 9 loops.
* ThrowTheMookAtThem: The only way to hurt Bowser is to kick the Mecha Koopas he sends out up so they land on his head. Furthermore, you can pick up and throw Goombas, Mechakoopas, Buzzy Beetles and Koopa Troopa shells at any other regular Mook to kill them.
* TimedMission: As per usual. Averted, though, for the Yoshi's House level in both the SNES and GBA versions, where the timer, oddly enough, simply displays zero. The SNES version also averts this in the Top Secret Area as well as the FinalBoss battle, although the latter is justified due to the DramaticDisappearingDisplay.

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* ThemeTuneCameo: The Level World 1-1 theme from ''VideoGame/SuperMarioBros.'' plays in the Special World, Zone, but the player must wait 9 nine loops.
* ThrowTheMookAtThem: The only way to hurt Bowser is to kick the Mecha Koopas Mechakoopas he sends out up so they land on his head. Furthermore, you can pick up and throw Goombas, Mechakoopas, Buzzy Beetles and Koopa Troopa shells at any other regular Mook to kill them.
* TimedMission: As per usual. Averted, though, for the Yoshi's House level in both the SNES and GBA versions, House, where the timer, oddly enough, simply displays zero. The SNES original version also averts this in the Top Secret Area as well as the FinalBoss battle, although the latter is justified due to the DramaticDisappearingDisplay.



* UpdatedRerelease: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi some unique features like a different sprite set (so he's no longer simply a PaletteSwap of Mario), his super jumping powers from ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]'' and the ability to spit out any enemy to use as an impromptu weapon while riding Yoshi, which makes taking out some hard-to-kill enemies a breeze.

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* UpdatedRerelease: ''Super Mario World: Super Mario Advance 2''. Adding voice clips and giving Luigi some unique features like a different sprite set (so he's no longer simply a PaletteSwap of Mario), his super jumping powers from ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]'' ''VideoGame/SuperMarioBros2'' and the ability to spit out any enemy to use as an impromptu weapon while riding Yoshi, which makes taking out some hard-to-kill enemies a breeze.



* UnderTheSea: It wouldn't be a Mario game without a few underwater levels. One takes place in a sunken airship, overlapping with GhostShip.
* UnexpectedGameplayChange: Several of the Special levels had these. The notorious Tubular is partly notorious because it's the only level that ''requires'' you to use the [=P-Balloon=]. Other offenders are Way Cool (a maze level where you have to hit switches to fix the track a moving platform rides on), Mondo (a level where the water level rises and falls rapidly) and Funky (a level where the time limit provided is too short and you have to eat time-adding berries)
* UniqueEnemy: There's only one Fishin' Boo in the game. There are also two enemies that are exclusive to secret levels in the game: Torpedo Ted and the Fire Snake, the latter being the only enemy that cannot be encountered outside of the Special World. These two enemies appear in numbers in their exclusive levels.

to:

* UnderTheSea: It wouldn't be a Mario ''Mario'' game without a few underwater levels. One takes place in a sunken airship, overlapping with GhostShip.
* UnexpectedGameplayChange: Several of the Special levels had these. The notorious Tubular is partly notorious because it's the only level that ''requires'' you to use the [=P-Balloon=].Power Balloon. Other offenders are Way Cool (a maze level where you have to hit switches to fix the track a moving platform rides on), Mondo (a level where the water level rises and falls rapidly) and Funky (a level where the time limit provided is too short and you have to eat time-adding berries)
* UniqueEnemy: There's only one Fishin' Boo in the game. There are also two enemies that are exclusive to secret levels courses in the game: Torpedo Ted and the Fire Snake, the latter being the only enemy that cannot be encountered outside of the Special World.Zone. These two enemies appear in numbers in their exclusive levels.



** Yoshi can eat the [[HelpfulMook non-hostile dolphins]] that pop up in a few levels, [[{{Bowdlerization}} but only in the Japanese version]]. The GBA version allows this in all regions.

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** Yoshi can eat the [[HelpfulMook non-hostile dolphins]] that pop up in a few levels, [[{{Bowdlerization}} but only in the Japanese version]]. The GBA version ''Super Mario Advance 2'' allows this in all regions.
5th Jun '16 6:03:51 PM crazyrabbits
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Added DiffLines:

* ExcusePlot:
** The game starts with Mario standing in front of a bush, with a one-paragraph summary that explains that Mario, Luigi and Peach came to Dinosaur Land for a vacation, Peach was kidnapped ''again'' by Bowser, and you have to save her. Notably, the GBA remake averts this by having a cutscene showing when they arrive at the island and how Peach was taken (the Mario brothers discover the Koopa Capes and go to test them out, while Bowser uses the distraction to kidnap Peach).
** The captive Yoshis taken by Bowser and hidden in his castles are counted as saved in the credits, regardless of whether the player beats all seven castles or uses the Star World shortcut to skip right to the end.
31st May '16 7:37:20 AM MegaMarioMan
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The game features its own unique elements, some of which were not caught on by the rest of the series. ''VideoGame/NewSuperMarioBrosU'' is basically credited for being a remake of the game for WiiU, getting about as close to the original game as any other. It's also been nicknamed ''New Super Mario World''.

Also, this game is also notable for being the first game (along with ''VideoGame/{{Pilotwings}}'') on crediting Creator/ShigeruMiyamoto's as the creator of ''Franchise/SuperMarioBros'' for non-Japanese players, rather than using a pseudonym as previous games did.[[note]]Albeit for Japanese players, his real name was revealed much earlier in ''Anime/TheGreatMissiontoSavePrincessPeach'' in 1986.[[/note]]

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The game features its own unique elements, some of which were not caught on by the rest of the series. ''VideoGame/NewSuperMarioBrosU'' is basically credited for being a remake of the game for WiiU, UsefulNotes/WiiU, getting about as close to the original game as any other. It's also been nicknamed ''New Super Mario World''.

Also, this game is also notable for being the first game (along with ''VideoGame/{{Pilotwings}}'') on crediting Creator/ShigeruMiyamoto's as the creator of ''Franchise/SuperMarioBros'' for non-Japanese players, rather than using a pseudonym as previous games did.[[note]]Albeit for Japanese players, his real name was revealed much earlier in ''Anime/TheGreatMissiontoSavePrincessPeach'' ''Anime/TheGreatMissionToSavePrincessPeach'' in 1986.[[/note]]
30th May '16 1:40:44 PM Saurubiker
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''Super Mario World'' (which has the subtitle ''Super Mario Bros. 4'' [[TheForeignSubtitle in Japan]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the UsefulNotes/SuperNintendo. It features their iconic mascot, [[Franchise/SuperMarioBros Mario]], taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still referred to in America as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, Princess Toadstool is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.

to:

''Super Mario World'' (which has the subtitle ''Super Mario Bros. 4'' [[TheForeignSubtitle in Japan]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the UsefulNotes/SuperNintendo.UsefulNotes/SuperNES. It features their iconic mascot, [[Franchise/SuperMarioBros Mario]], taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still referred to in America as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, Princess Toadstool is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.
22nd May '16 8:13:27 PM taikyoku
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''Super Mario World'' (which has the title ''Super Mario Bros. 4'' [[TheForeignSubtitle in Japan]], with ''Super Mario World'' as the subtitle) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the UsefulNotes/SuperNintendo. It features their iconic mascot, [[Franchise/SuperMarioBros Mario]], taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still referred to in America as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, Princess Toadstool is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.

to:

''Super Mario World'' (which has the title subtitle ''Super Mario Bros. 4'' [[TheForeignSubtitle in Japan]], with ''Super Mario World'' as the subtitle) Japan]]) is a 1990 video game produced by Creator/{{Nintendo}} as a launch title for their [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit console]], the UsefulNotes/SuperNintendo. It features their iconic mascot, [[Franchise/SuperMarioBros Mario]], taking a vacation alongside his brother Luigi and [[DamselInDistress Princess Peach]] (then still referred to in America as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, Princess Toadstool is captured by [[BigBad Bowser]] and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal lackies / children, [[QuirkyMiniBossSquad the seven Koopalings]], along the way.
4th May '16 5:29:04 PM aye_amber
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* MusicalThemeNaming: Six of the Koopalings are named [[Music/{{U2}} Larry Koopa]], [[Music/LudwigVanBeethoven Ludwig von Koopa]], [[Music/{{Motorhead}} Lemmy Koopa]], [[Music/RoyOrbison Roy Koopa]], [[Music/TheStooges Iggy Koopa]], and [[Music/ThePlasmatics Wendy O. Koopa]]. Also, the triceratops boss Buibui is renamed [[NineInchNails Reznor]] in the US and EU versions.

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* MusicalThemeNaming: Six of the Koopalings are named [[Music/{{U2}} Larry Koopa]], [[Music/LudwigVanBeethoven Ludwig von Koopa]], [[Music/{{Motorhead}} Lemmy Koopa]], [[Music/RoyOrbison Roy Koopa]], [[Music/TheStooges Iggy Koopa]], and [[Music/ThePlasmatics Wendy O. Koopa]]. Also, the triceratops boss Buibui is renamed [[NineInchNails [[Music/NineInchNails Reznor]] in the US and EU versions.
28th Apr '16 8:31:42 AM Dedars1
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* MusicalThemeNaming: Six of the Koopalings are named [[Music/{{U2}} Larry Koopa]], [[Music/LudwigVanBeethoven Ludwig von Koopa]], [[Music/{{Motorhead}} Lemmy Koopa]], [[Music/RoyOrbison Roy Koopa]], [[Music/TheStooges Iggy Koopa]], and [[Music/ThePlasmatics Wendy O. Koopa]]. Also, whether it was a fully conscious decision on the localisation team's part or not, the triceratops boss Buibui is renamed [[NineInchNails Reznor]] in the US and EU versions.

to:

* MusicalThemeNaming: Six of the Koopalings are named [[Music/{{U2}} Larry Koopa]], [[Music/LudwigVanBeethoven Ludwig von Koopa]], [[Music/{{Motorhead}} Lemmy Koopa]], [[Music/RoyOrbison Roy Koopa]], [[Music/TheStooges Iggy Koopa]], and [[Music/ThePlasmatics Wendy O. Koopa]]. Also, whether it was a fully conscious decision on the localisation team's part or not, the triceratops boss Buibui is renamed [[NineInchNails Reznor]] in the US and EU versions.
25th Apr '16 10:44:03 PM cookieman
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Added DiffLines:

* AscendedGlitch: Climbing a vine, kicking a shell/P-Switch upwards, and climbing with it is considered a glitch in Super Mario World. However, hacks have done wonders with this, especially when incorporating puzzles.
24th Apr '16 11:40:23 PM cookieman
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* UniqueEnemy: There's only one Fishin' Boo in the game. There are several enemies including Mega Mole and Torpedo Ted that only appear in only one level apiece, though they can be plentiful in that level.

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* UniqueEnemy: There's only one Fishin' Boo in the game. There are several also two enemies including Mega Mole and that are exclusive to secret levels in the game: Torpedo Ted and the Fire Snake, the latter being the only enemy that only cannot be encountered outside of the Special World. These two enemies appear in only one level apiece, though they can be plentiful numbers in that level.their exclusive levels.
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