The Spring Jump
is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than ordinary Jump Physics
, giving your character the power to leap tall obstacles In a Single Bound
. It may require a special item or only be available at certain places in the level architecture (such as springboards
and Spring Coils
), or some other limiter that makes it less available than Jump Physics
(which it does not imply the availability of, though some degree of air control is required).
See also Goomba Springboard
and Vent Physics
- Primal - Jen can jump higher in her Ferai demon form, but only at specific points.
- The Legend of Zelda: Majora's Mask has fans that are like this. If you're Deku Link, walking over one of these will rocket you up and you can glide down on your leaf.
- Super Smash Bros. Brawl has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring.
- The various Serious Sam games have jump pads, which are basically gigantic fans that launch you into the air.
- Halo 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
- Halo 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
- The cyberjump ability in EYE Divine Cybermancy ramps up your prosthetics to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility or investing in better legs allows the player to jump even higher with less stamina cost. Landing on a mook from a cyberjump will often kill them
- Glider PRO has this through a Good Bad Bug.
- In Stampede Run, fireworks give you a massive jump that is used to cross large gaps, reach very tall platforms, and/or pick up items placed high above you.
Wide Open Sandbox
- Super Mario Bros. has had springboards since World 2-1 of the original game. The springboards in Super Mario World could be picked up and carried around.
- Super Mario Bros.: The Lost Levels had two types of springboards: Red ones that were identical to the ones in the original/first SMB, and green super springboards that propelled you into the air for seconds at a time (and often dropped you in perilous or otherwise undesirable places, if you weren't paying attention).
- Super Mario Sunshine had a rocket snozzle for explosive vertical potential. There are also real springs that can be carried like in Super Mario World, but only if you sprayed it with water to make it shrink.
- Super Mario Galaxy also had "Spring Mario", a power-up that wrapped Mario in a metal spring and allowed you to bounce up to previously-unreachable areas.
- In Paper Mario: The Thousand-Year Door, the ability is actually called Spring Jump (Mario folds himself like a paper spring, which launches him straight into the air), and is gained when Mario gets the final upgrade to his boots. It can also be used as a combat ability.
- This is also specifically Luigi's special ability in Super Paper Mario. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies.
- Meanwhile, non-literal examples go as far back as Super Mario Bros. 2/DokiDoki Panic!, in which any character could crouch to "charge up" a super jump. In Luigi's case, it would send him close to the top of the screen.
- In Mario & Luigi: Superstar Saga, the High Jump move has Luigi using Mario as the spring. This somehow makes them both jump higher.
- Banjo-Tooie has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
- Banjo-Kazooie also has the Shock Jump pads. Since they're in the sequel, that makes three methods of jumping really high in one game!
- The springs in the Sonic the Hedgehog games.
- In particular, Amy Rose is able to hit springs with her hammer in Sonic Advance, giving her the highest single jump in the game.
- The trampolines in Mappy Land.
- Ratchet & Clank. Ratchet can do a boost jump anywhere, once Clank gets a certain upgrade. Requires that Clank be with Ratchet.
- Jump pads, featured from Going Commando onwards, let Ratchet jump higher at specific points. Each jump pad has a preset height Ratchet can reach from it; this height can vary from jump pad to jump pad.
- Jumping flowers in Size Matters.
- There were blocks that acted like the Super Mario Bros. springboards in the first Wario Land game, and the Spring Wario power up, which turned Wario into a spring worked kinda like this.
- Wario World has bunny-shaped springs that boost Wario up when Ground Pounded.
- Most of the Metroidvania Castlevania entries have a powerup which allows you to do this. Infinitely.
- A literal version where Mega Man's Robot Dog companion Rush has his "Rush Coil" ability, present in all games since his debut in Mega Man 3, but removed in favor of some Powered Armor in Mega Man 6.
- In Mega Man Zero 3, charging the Recoil Rod and aiming it on the ground allows Zero to have a super jump.
- Zero has a similar ability in Mega Man X6. If he high jumps into the ceiling, he can cling to it and can shoot icicles from his saber.
- In Low G Man, the Chicken Walker has a super-high jump that can be activated only after forcing it into its special crouching position.
- Vangers' mechos have a built-in Spring Jump (which is called a spring). Smaller mechos can literally jump a couple of screens away.