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- Super Smash Bros. Brawl has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring. Throughout the series, this is also Mario and Luigi's Up-B move though whereas Mario's goes to one side, Luigi's goes straight up. If timed right, it's also insanely strong.
- Various fighting games such as Marvel vs. Capcom or BlazBlue give everyone the ability to do a higher than normal jump (usually called "super-jump") that is useful either for general movement, avoiding attacks or followibg your opponent after a Launcher Move.
First Person Shooter
- The various Serious Sam games have jump pads, which are basically gigantic fans that launch you into the air.
- Halo 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
- Halo 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
- The man cannons, introduced in Halo 3, are stationary anti-gravity pads that can launch players across incredibly long distances.
- The cyberjump ability in E.Y.E.: Divine Cybermancy ramps up your prosthetics to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility or investing in better legs allows the player to jump even higher with less stamina cost. Landing on a mook from a cyberjump will often kill them
Multiplayer Online Battle Arena
- Multiple characters in Gigantic have abilities that allow them to jump to incredible heights. A couple of them also have skills that allow their allies to perform super jumps.
- Super Mario Bros. has had springboards since World 2-1 of the original game. The springboards in Super Mario World could be picked up and carried around.
- Super Mario Bros.: The Lost Levels had two types of springboards: Red ones that were identical to the ones in the original/first SMB, and green super springboards that propelled you into the air for seconds at a time (and often dropped you in perilous or otherwise undesirable places, if you weren't paying attention).
- Super Mario Sunshine had a rocket snozzle for explosive vertical potential. There are also real springs that can be carried like in Super Mario World, but only if you sprayed it with water to make it shrink.
- Super Mario Galaxy also had "Spring Mario", a power-up that wrapped Mario in a metal spring and allowed you to bounce up to previously-unreachable areas.
- In Paper Mario: The Thousand-Year Door, the ability is actually called Spring Jump (Mario folds himself like a paper spring, which launches him straight into the air), and is gained when Mario gets the final upgrade to his boots. It can also be used as a combat ability.
- Meanwhile, non-literal examples go as far back as Super Mario Bros. 2/DokiDoki Panic!, in which any character could crouch to "charge up" a super jump. In Luigi's case, it would send him close to the top of the screen.
- In Mario & Luigi: Superstar Saga, the High Jump move has Luigi using Mario as the spring. This somehow makes them both jump higher.
- Distorted Travesty 3 features the spring balls from Yoshi's Island
- Banjo-Tooie has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
- Banjo-Kazooie also has the Shock Jump pads. Since they're in the sequel, that makes three methods of jumping really high in one game!
- The springs in the Sonic the Hedgehog games.
- In particular, Amy Rose is able to hit springs with her hammer in Sonic Advance, giving her the highest single jump in the game.
- The trampolines in Mappy Land.
- Ratchet & Clank. Ratchet can do a boost jump anywhere, once Clank gets a certain upgrade. Requires that Clank be with Ratchet.
- There were blocks that acted like the Super Mario Bros. springboards in the first Wario Land game, and the Spring Wario power up, which turned Wario into a spring worked kinda like this.
- Wario World has bunny-shaped springs that boost Wario up when Ground Pounded.
- Most of the Metroidvania Castlevania entries have a powerup which allows you to do this. Infinitely.
- A literal version where Mega Man's Robot Dog companion Rush has his "Rush Coil" ability, present in all games since his debut in Mega Man 3, but removed in favor of some Powered Armor in Mega Man 6.
- In Mega Man Zero 3, charging the Recoil Rod and aiming it on the ground allows Zero to have a super jump. He can also fire the charged Recoil Rod off enemies' heads, which is required for certain puzzles and getting collectibles.
- Zero has a similar ability called Hyoroga (acquired from Blizzard Wolfang) in Mega Man X6. If he high jumps into the ceiling, he can cling to it and can shoot icicles from his saber. X can do a similar thing with his Shadow Armor.
- In Low G Man, the Chicken Walker has a super-high jump that can be activated only after forcing it into its special crouching position.
- Crash Bandicoot: jumping onto most crates (and enemies alike will make Crash bounce off it; holding the jump button will make him bounce higher, which is usually required for passing certain passages. The special "arrow" crates (both wooden and iron) exist for this reason as well. The first game also lets you bounce off hanging torches (that occasionaly go alight and harmful), the second game has bouncing mushrooms, and the third has bouncing awnings (in the Arabian levels) and bouncing Tornado Spin pads (in futuristic levels).
- Spyro Legend Of The Dragon: Sheila the kangaroo can do this after doing a Double Jump and landing.
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