History Main / SpringJump

22nd Jan '16 6:34:41 PM GrammarNavi
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* ''SuperSmashBros Brawl'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring. Throughout the series, this is also Mario and Luigi's Up-B move though whereas Mario's goes to one side, Luigi's goes straight up. If timed right, it's also insanely strong.
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* ''SuperSmashBros Brawl'' ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring. Throughout the series, this is also Mario and Luigi's Up-B move though whereas Mario's goes to one side, Luigi's goes straight up. If timed right, it's also insanely strong.
5th Dec '15 11:46:37 AM nombretomado
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* The various ''SeriousSam'' games have jump pads, which are basically gigantic fans that launch you into the air. * Halo 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** Halo 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
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* The various ''SeriousSam'' ''VideoGame/SeriousSam'' games have jump pads, which are basically gigantic fans that launch you into the air. * Halo 2 ''{{VideoGame/Halo 2}}'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** Halo 3 ''{{VideoGame/Halo 3}}'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
9th Oct '15 3:58:17 PM noitufan
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Added DiffLines:
* ''VideoGame/DistortedTravesty 3'' features the [[https://youtu.be/yDfx-PHZdYg?t=22s spring balls]] from Yoshi's Island
24th Mar '15 9:21:20 AM 1Thunderfire
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* ''SuperSmashBros Brawl'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring.
to:
* ''SuperSmashBros Brawl'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring. spring. Throughout the series, this is also Mario and Luigi's Up-B move though whereas Mario's goes to one side, Luigi's goes straight up. If timed right, it's also insanely strong.

*** This is also specifically Luigi's special ability in ''VideoGame/SuperPaperMario''. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies.
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*** This is also specifically Luigi's special ability in ''VideoGame/SuperPaperMario''. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies.enemies, [[CurbStompBattle not to mention Bonechill.]]
8th Dec '14 5:22:43 PM Saber15
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* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetics]] to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility or investing in better legs allows the player to jump even higher with less stamina cost. [[GoombaStomp Landing on a mook from a cyberjump will often kill them]]

* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetics]] to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility or investing in better legs allows the player to jump even higher with less stamina cost. [[GoombaStomp Landing on a mook from a cyberjump will often kill them]]
4th May '14 1:45:34 AM SeptimusHeap
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* The springs in the {{Sonic}} games.
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* The springs in the {{Sonic}} ''Franchise/SonicTheHedgehog'' games.
18th Mar '14 6:57:22 PM AlteredEgo
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* ''VideoGame/Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** ''VideoGame/Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
to:
* ''VideoGame/Halo2'' Halo 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** ''VideoGame/Halo3'' Halo 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
18th Mar '14 6:56:19 PM AlteredEgo
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* ''videogame/Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** ''videogame/Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
to:
* ''videogame/Halo2'' ''VideoGame/Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** ''videogame/Halo3'' ''VideoGame/Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
18th Mar '14 6:55:25 PM AlteredEgo
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* ''Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** ''Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
to:
* ''Halo2'' ''videogame/Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** ''Halo3'' ''videogame/Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
18th Mar '14 6:54:43 PM AlteredEgo
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* "Halo" 2 introduced air vents to replace ladders from the first game, which flung players into the air. Why there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** "Halo" 3 took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
to:
* "Halo" 2 ''Halo2'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained. ** "Halo" 3 ''Halo3'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
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