History Main / SpringJump

13th Oct '17 11:45:21 PM Psychadelico
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Occasionally, it will be an integrated part of the character's abilities, but will usually be limited by [[SomeDexterityRequired being somewhat complicated to perform]], requiring the player to stand still, and/or giving up what it gains in height in horizontal distance (thus making it only good for clearing obstacles, and not at all for crossing gaps).
15th Apr '17 10:13:11 PM Getta
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See also GoombaSpringboard and VentPhysics.

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See also GoombaSpringboard and VentPhysics. Compare DoubleJump and RocketJump.




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* Various fighting games such as ''Videogame/MarvelVsCapcom'' or ''Videogame/BlazBlue'' give everyone the ability to do a higher than normal jump (usually called "super-jump") that is useful either for general movement, avoiding attacks or followibg your opponent after a LauncherMove.



* In ''VideoGame/MegaManZero 3'', charging the [[DualTonfas Recoil Rod]] and aiming it on the ground allows Zero to have a super jump.
* Zero has a similar ability in ''VideoGame/MegaManX6''. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]]

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* In ''VideoGame/MegaManZero 3'', charging the [[DualTonfas Recoil Rod]] and aiming it on the ground allows Zero to have a super jump.
jump. He can also fire the charged Recoil Rod [[GoombaSpringboard off enemies' heads]], which is required for certain puzzles and getting collectibles.
* Zero has a similar ability called Hyoroga (acquired from Blizzard Wolfang) in ''VideoGame/MegaManX6''. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]]]] X can do a similar thing with his Shadow Armor.




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* ''Videogame/CrashBandicoot'': jumping onto most crates (and enemies alike will make Crash bounce off it; holding the jump button will make him bounce higher, which is usually required for passing certain passages. The special "arrow" crates (both wooden and iron) exist for this reason as well. The first game also lets you bounce off hanging torches (that occasionaly go alight and harmful), the second game has bouncing mushrooms, and the third has bouncing awnings (in the Arabian levels) and bouncing Tornado Spin pads (in futuristic levels).
* ''Videogame/SpyroLegendOfTheDragon'': Sheila the kangaroo can do this after doing a DoubleJump and landing.
18th Mar '17 8:33:35 AM Morgenthaler
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** In particular, Amy Rose is able to hit springs with her hammer in ''SonicAdvance'', giving her the highest single jump in the game.
* The trampolines in ''MappyLand''.

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** In particular, Amy Rose is able to hit springs with her hammer in ''SonicAdvance'', ''VideoGame/SonicAdvance'', giving her the highest single jump in the game.
* The trampolines in ''MappyLand''.''VideoGame/MappyLand''.



* ''{{Vangers}}''' mechos have a built-in SpringJump (which ''is'' called a spring). Smaller mechos can literally jump a couple of screens away.

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* ''{{Vangers}}''' ''VideoGame/{{Vangers}}''' mechos have a built-in SpringJump (which ''is'' called a spring). Smaller mechos can literally jump a couple of screens away.
18th Mar '17 8:32:51 AM Morgenthaler
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* Multiple characters in ''VideoGame/{{Gigantic}}'' have abilities that allow them to jump to incredible heights. A couple of them also have skills that allow their allies to perform super jumps.

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* Multiple characters in ''VideoGame/{{Gigantic}}'' have abilities that allow them to jump to incredible heights. A couple of them also have skills that allow their allies to perform super jumps.

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18th Mar '17 8:31:23 AM Morgenthaler
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* ''GliderPRO'' has this through a GoodBadBug.

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* ''GliderPRO'' ''VideoGame/GliderPRO'' has this through a GoodBadBug.
2nd Sep '16 5:17:54 PM Galacton
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The SpringJump is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than ordinary JumpPhysics, giving your character the power to leap tall obstacles InASingleBound. It may require a special item or only be available at certain places in the level architecture (such as [[SpringsSpringsEverywhere springboards]] and {{Spring Coil}}s), or some other limiter that makes it less available than JumpPhysics (which it does not imply the availability of, though some degree of air control is required).

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The SpringJump is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than ordinary JumpPhysics, your character's normal jump, giving your character you the power to leap tall obstacles InASingleBound. It may require a special item or only be available at certain places in the level architecture (such as [[SpringsSpringsEverywhere springboards]] and {{Spring Coil}}s), or some other limiter that makes it less available than JumpPhysics (which it does not imply the availability of, though some degree of air control is required).
26th Aug '16 4:56:49 PM StFan
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[[quoteright:314:http://static.tvtropes.org/pmwiki/pub/images/sonic_spring_jump_ssbb.png]]

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25th Aug '16 1:57:42 PM Drope
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[[quoteright:314:http://static.tvtropes.org/pmwiki/pub/images/sonic_spring_jump_ssbb.png]]
14th Aug '16 1:18:55 PM UmbrellasWereAwesome
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* ''{{VideoGame/Halo 2}}'' introduced air vents to replace ladders from the first game, which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.

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* ''Franchise/{{Halo}}'':
**
''{{VideoGame/Halo 2}}'' introduced air vents to replace ladders from the [[VideoGame/HaloCombatEvolved first game, game]], which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.


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** The man cannons, introduced in ''Halo 3'', are stationary anti-gravity pads that can launch players across incredibly long distances.
19th Mar '16 9:57:02 AM nombretomado
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* ''[[{{Banjo-Kazooie}} Banjo-Tooie]]'' has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
** ''[[BanjoKazooie Banjo-Kazooie]]'' also has the Shock Jump pads. Since they're in the sequel, that makes ''three'' methods of jumping really high in one game!

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* ''[[{{Banjo-Kazooie}} Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
** ''[[BanjoKazooie Banjo-Kazooie]]'' ''VideoGame/BanjoKazooie'' also has the Shock Jump pads. Since they're in the sequel, that makes ''three'' methods of jumping really high in one game!
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