Video Game / Ratchet & Clank: Size Matters

The 5th game in the Ratchet & Clank series and first on the PSP, later ported to the PlayStation 2. It is the first of the two spin-off games in the series, released by High Impact Games, and is infamous for its call-backs to the original trilogy.

It revolves around a shrinking device, a kidnapped child, as well as Captain Qwark trying to find his lost parents.

This game contains examples of:

  • Acid-Trip Dimension: Dreamtime. Let's see, you have Flying Needles and Captain Qwark masked as doctor and throwing chainsaws at you as enemies, location combines Pokitaru, Veldin, Endako, precisely Megapolis, and some other locations, there are bolt crates that have fourth of their usual size, mirrors from which enemies fly (and if you shatter it, instead of one enemy flying from entire mirror there will be enemy flying from each shard), eyeballs with literal red glare that will kill you if you're spot, Sprout-O-Matic plants having head of Qwark that transforms into swingshot target once swung off, and finally The boss fight against Giant Clank whose attacks generate waves of butterflies (that still damage you). And background isn't less trippy either, with green void full of floating 2D sprites of previous Big Bads and some other characters.
  • Afraid of Needles: Flying Needles serve as enemies in Dreamtime.
  • Barefoot Cartoon Animal: Ratchet, as he wears his outfit from the first game. He can use shoes later in the game.
  • Battle in the Center of the Mind: Well, not really a battle, but near the end of Dreamtime, Ratchet is put into a boss battle against a dream version of Giant Clank.
  • Call-Back: Otto's monologue before the final boss fight is very similar to Drek's monologue at the end of the first Ratchet and Clank.
  • Canon Discontinuity: Insomniac Games confirmed that this game and Secret Agent Clank are non-canon to the main games. Into the Nexus likewise ignores mentioning both games in the Insomniac Museum.
    "We have always treated them as non-canon while making our games. However, he have done joke nods to them."
    • The game is canon in the Japanese version, however.
  • Continuity Nod: Several in Ratchet's dreamscape, like Clank's apartment in Bogon and larger form. Then there's this exchange, which mirrors a conversation from the original game.
    Ratchet: There she is! Let's get her!
    Clank: Ratchet, do you notice anything... unusual about Luna?
    Ratchet: Well, she does seem to have an unusually large door coming out of the back of her head.
    Clank: And why do you think that is?
    Ratchet: She's... uh... a robot?
  • Converse with the Unconscious: Clank does this to a comatose Ratchet midway through the game. Ratchet was able to hear him, which allowed him to wake up.
  • Cute Is Evil: Luna.
  • Daddy's Little Villain: Luna may count as being Otto's "child". After all, he created it for his evil intentions.
  • Deadly Doctor: Ratchet dreams of Qwark clones as chain sword throwing doctors while in Dreamtime.
  • Deep Sleep: Luna's mooks force Ratchet into a coma after they capture him. It's at this point where he "visits" Dreamtime.
  • Deliberately Distressed Damsel: Luna spends the first 1/3 of the game imprisoned in Kalidon, guarded by Mungo. The heroes defeat the monster, but find out that "she" faked her own kidnapping just so it and it's "friends" can kidnap them!
  • Disney Villain Death: Luna, following its defeat. Unlike most examples, we see it hit the ground, HARD.
  • Dream Land: Ratchet ends up in a nightmarish version following his capture by Luna.
  • Enfant Terrible: It's not everyday that you get to fight an evil robot built to resemble an innocent young girl....
  • Evil Genius: Otto Destruct. His goal is to become the most intelligent being in the galaxy by extracting intelligence from others.
  • Expy: Otto and Luna can be viewed as evil counterparts of Geppetto and Pinocchio. Both Otto and Geppetto are inventors, while Luna and Pinocchio are puppets very valued by their creators and even strongly loyal to them.
  • The Fake Cutie: Luna. It was built to resemble a little girl to lure Ratchet into a trap.
  • Faked Kidnapping: Luna during the first third of the game.
  • "Fantastic Voyage" Plot: Ratchet goes inside Clank to reboot him after he is attacked by Technomites.
  • Flat-Earth Atheist: Ratchet's skepticism of the existence of Technomites, dismissing them as just an old fairy tale. Naturally, he gets proven wrong.
  • Game-Breaking Bug: On your second or third playthrough (PSP version), the Omniwrench all of a sudden stops damaging 90% of your enemies. This will never go away, on every subsequent playthrough. The PS2 version is not affected.