"Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose."This is some typically immortal character that you can return to, to practice your moves on. You can't lose a fight against one, but in most cases, you can't really "win" the fight either. You decide when the fight is over. Sometimes you can get rewards for getting high combos, involving keeping it in the air as long as possible. Other times it involves destroying the training dummy when it is not meant to be destroyed. Training dummies usually make no effort to fight back. In cases where they do, you may also have the option to determine their behavior, whether it be defensive, offensive, or jump in place on one leg. Contrast with the Training Boss, a training opponent that you can't win against but can lose to.
— Sandbag's trophy description, Super Smash Bros. Melee
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- Shades of Doom has this in the "easy" difficulty level. Monsters won't strike back unless you attack them first and won't move to attack unless you are within their attack range.
- The Sandbag of Super Smash Bros. It is sentient, but as the quote above demonstrates, it's totally cool with getting smacked around. It initially served as the "ball" in the Home-Run Contest, but was later introduced as an item in Brawl, where it functions like a pinata and will drop items when beaten up. It also appears in some of the Wi Fi waiting rooms and while you can technically defeat it by smacking it out of bounds or eating it with Wario, Kirby, or King Dedede, a replacement will appear immediately.
- Also in Brawl, you get trophies for kicking around the computer player in training mode.
- World of Warcraft has Training Dummies for precisely that purpose - to be precise, they're for seeing how much damage you can do, rather than building up weapon skills.
- They're also useful for testing statistics and for developing good rotations for your abilities. In a more literal sense, in Cataclysm, there are actual dummies that train your character in skills like normal trainers.
- There are a few dummies like this in The Elder Scrolls IV: Oblivion, primarily located in Fighter Guild quarters.
- Until they are no longer plot sensitive, you can consider Oblivion's NPCs to be training dummy characters. Beat them up all you want (they will fight back) for they won't die, but only fall unconscious and reawaken feeling all better for more beatings. And unlike actual training dummies, doing so actually levels up your stats, since attacks only count if they're on enemies or NPCs - the dummies are just for decoration (although they do jiggle around when hit).
- In Revenant, there's a dummy you can practice your moves on during the tutorial mission.
- Ōkami has training dummies that you can slice in half as many times as you like. The dojo master just whacks his shinai on the floor and it slides back together.
- Twilight Princess has a scarecrow in Link's front yard where he can practise his moves after he receives his wooden sword. The neighboorhood children call out attacks for you to perform on him.
- Likewise, the Hero's Shade serves as an animated Training Dummy, since no matter how much of a beatdown you lay on him, he'll get back up again. The only problem is that you hardly ever get to attack him with attacks other than the one you happen to be learning at the moment.
- In Overlord I, the Jester serves this purpose. In the main game while you are in your Evil Lair he'll follow you around and praise you with titles depending how you play. You can still attack him. Doing so will eventually have him start to include "The abuser of Jesters" among your titles.
- Valkyrie Profile has a mode in which you can practice the timing of your combos against an immortal version of the enemies fought in the first dungeon.
- Much like the Valkyrie Profile example above, Endless Frontier also has an near-immortal version of first-dungeon enemy you can practice combos on. The key word here being "near": ironically enough, you can only destroy it with low-level characters, as its defense and self-healing increase exponentally as you gain levels, making it so that it heals 6 digits worth of damage every turn and only ever takes 10 damage from any attack when fought with maxed out characters.
- City of Heroes has a location in the tutorial level filled with "disabled Rikti drones" that you can take potshots at before moving on to actual combat.
- In the reboot of the Spyro the Dragon series, you get to practice all your new moves when you first get them on special training dummies.
- Runescape had practice dummies up until about level 7 on each of your attack stats.
- In Tomb Raider: Legend, there is a dummy in the first Peru level which you can practice your hand-to-hand combat moves on.
- The training area in Assassin's Creed I has either one or two young assassins for you to pummel. Unlike most incarnations of this, they don't take it without a fight; they're just plain weak (plus, you never use fatal moves on them).
- The White Forest area of Half-Life 2: Episode 2 has a disabled Strider you can practice throwing equally-depowered Magnusson Devices at until you're confident enough to take out the real thing.
- Puzzle Quest: Challenge Of The Warlords has the Practice Dummy. A skilled player can use it to rack up easy gold and EXP before heading out to the storyline missions.
- Kingdom Hearts lets you practice magic and special attacks against Merlin's endlessly respawning furniture.
- One (maybe all) of the Devil May Cry games features a practice area for you to master combo moves in, offering a straw-filled effigy to whale on.
- Guild Wars has wooden dummies to beat up on in the tutorial.
- So does Fable. In fact, they're still sitting around long after you no longer need them.
- Vagrant Story has training dummies that allow the player to build weapon stats.
- Dan of Street Fighter IV is the training dummy for the Trial challenges. He doesn't attack, but he does tend to block attempted combos if your timing isn't quite right. If you're practicing an anti-air attack, he will jump in place.
- As with Bang Shishigami in BlazBlue: Continuum Shift Challenge Modes.
- Subverted in Waku Waku 7 with Bonus-kun, which is a training dummy and does fight back.
- In Oni, the training stage has you practicing moves and combos on droids. When defeated, the droids will lie down for a second or three, then wake up and be ready for another whupping.
- The Myth series has scarecrow-like training dummies with buckets or pumpkins for heads.
- Jump! Ultimate Stars has KomaRed, KomaYellow, and KomaBlue, three square-looking things (they represent manga panels) that actually have fully functional attacks. They have three uses: tutorials and practice (each represents an attribute so you can test damage), cannon fodder in certain missions, and a handicap when you're forced to play as them.
- La Tale has an early tutorial area that is filled to the brim with training dummies you can smack around until you feel comfortable with the controls.
- Ayane's first appearance in the Dead or Alive series is as a training dummy.
- An unlockable character form the ultra-violent Thrill Kill is a S&M gimp. You don't feel bad about beating him up because he loves the pain and he is just plain damn weird.
- The Poochyena that's attacking the Professor in Ruby and Sapphire will flee if you try to lose on purpose.
- Mokujin in Tekken was actually a wooden Training Dummy brought to life due to any fighting force surging near him (Ogre, Jinpachi Mishima, etc). He's also the Training Dummy for move demonstration in Namco × Capcom.
- Kirbys Return To Dreamland has a golem-like dummy in the item rooms which can be destroyed by making Kirby inhale it or by dishing out an amount of abuse that most of the bosses in the game would succumb to. It respawns immediately afterward, though.
- Wii Sports Boxing Training has a punching bag mode where you punch as many bags as you can in 1 minute. You can even play Multiplayer Hot-Seat like in all trainings.
- Those robot like things you can practice your Bros Attacks on in Mario & Luigi: Dream Team. They never fight back, just existing to be mowed down as target practice. They also exist in the Mad Skillathon mini games, in which your goal is to destroy hundreds of them for points, ranks and prizes. The basic ones just stand still, the slightly less basic ones move around on the floor a bit and some others fly around aimlessly.
- You're given a generic soldier with a sword to whale on and experiment with trap setups in Training mode of Deception III: Dark Delusion.
- Virtua Fighter had, like many other fighting games, a training mode where you could practice your moves on a configurable enemy (standing, crouching, jumping, and the like). They then upgraded this in either IV or V, where you could set the "dummy" to either repeat your moves or "learn" the moves as you do them. Once you train your Training Dummy, you can actually send them into the game, where they can play through the different game modes, earning rewards, just like you.
- Batman: Vengeance lets you whale on a static post during the training session. Alfred's pre-recorded voice notes that most of Batman's foes are "a smidge more active than a training post."
- The Sloth Ghost in Ghostbusters: The Video Game acts as one. He's slow and weak enough that he serves this purpose.
- The very first encounter in Undertale is a dummy set up by Toriel to teach you about the game's combat mechanics. You can either attack it or try to strike up a conversation with it (which pleases Toriel). If you instead do nothing to it for several turns, the dummy gets bored and flies away, to Toriel's bewilderment. Eventually, you learn that a ghost was possessing the dummy and his cousin, also a dummy, shows up for revenge later as a miniboss.
- The first stage of Team Fortress 2's training section features a series of wooden targets you can shoot at, painted to look like the various classes in the game. All this really does is teach you to aim at stationary targets in a first-person shooter with a precise crosshair, but if you have absolutely zero experience with mouse aiming, or just bought a Steam Controller and need to get some practice in with it, it could be useful.
- Rogue Legacy features a wooden statue in front of the castle that can take an infinite amount of punishment without fighting back. It's useful for gauging how powerful your attacks might be.
- In Magicka, there are not only people but actual training dummies. You can use them to not only test out the damage of a spell or combination and they wont fight back. They suffer, aside from a few cases, all status effects. Vlad, when he shows up in person, fits the trope just short of being able to go to him whenever you want, but he does have high HP and is susspectable to all status effects and damage.
- Neopets has a character named "Punchbag Bob" that you can beat up in the training mode. You can also get him as a battledome challenger, where he's very hard to beat. The guy has 5000 health, and you get a special trophy if you whittle that down to zero. It does take a while, and he sometimes pulls his "Dark Shield" to slow you down.
- The training droid from Star Wars, which makes little whooshing sounds and fires a (mostly) harmless blaster bolt. In the Star Wars Expanded Universe this shows up a lot as a tool for training Jedi in Combat Clairvoyance.
- Ip Man practices against a wooden training dummy (Cantonese: mook yan jong).
- Ever whale on your pillow for no reason? Or your sibling?
- The targets for Shooting Ranges.
- Punching bags.
- The mook yan jong, as Donnie Yen demonstrates in Ip Man.
- Averted by one Darwin Award winner who'd built a gym in his house. He'd accidentally connected the punching bag to the wiring, and when showing it off punched the bag, killing himself.