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Video Game: Kingdom Hearts I
The future doesn't scare me at all...

You never know who you'll run into next.

In May 2001, Squaresoft (now known as Square Enix) announced a game at that year's E3. Much to everyone's shock, the game showed scenes of Disney characters fighting tandem with Final Fantasy characters. The reception wasn't positive, and many thought Square had gone off the deep end. And then, the game came out.

Kingdom Hearts is the first game in the Kingdom Hearts series, which merges characters from Disney and Square Enix properties along with a slew of original characters. It proved popular enough to result in (to date) five sequels and a prequel.

An update, called Kingdom Hearts: Final Mix, was released in Japan only and contains all the English voice acting as well as bonus content. On February 25, 2013, Square Enix announced that Kingdom Hearts 1.5 HD Re MIX would be released in North America in Europe in the fall of 2013 and that the version of Kingdom Hearts included with this would be the Final Mix.

A manga adaptation by Shiro Amano was released not long after the game. It has been translated into English twice; first by Tokyopop, then again as a retranslation in 2013 by Yen Press.


This game contains examples of:

  • Adaptation Dye-Job: Zigzagged. In the stained glass level, Cinderella's hair color is brown, despite being blonde when she appears in person. This may be a symptom of the fact that her hair was a light brown in the original 1950 film, but all merchandising since the '90s has shown her as a blonde. She is blonde when she appears later on though. Also a non-hair example. Aurora's dress on the stained glass level is purple when in the film it's either blue or pink. It's blue when she appears.
  • Alas, Poor Villain: Unlike the rest of the Disney villains, Clayton is treated like just another victim of The Heartless rather as a megalomanic psychopath, whose heart was lost when he'd a moment of weakness and became an emotionless puppet for them to use. After his death, the party expresses pity for him, with Tarzan saying that Clayton was a lonely, bitter and friendless man, and so an easy target for the Heartless.
  • A.I. Breaker: Possessed-Riku is one of the game's toughest bosses, but it's possible to lock him in a loop preventing him from ever using his Dark Aura move.
  • Alien Geometries: The Bizarre Room.
  • All The Worlds Are A Stage: The first game is where the World Terminus type comes from.
  • Always Night: Traverse Town, Neverland and Halloween Town all take place perpetually at night. In fact, the only level with any real form of the passage of time is Agrabah, in which some areas are daylight, and others are night, due to the amount of time it takes to travel between the two (which is thankfully skipped with a brief cutscene). Olympus Coliseum also sometimes switches to night for some battles, with the implication being that the tournaments take place over several days, as opposed to the twenty minutes or so the player spends on them.
  • Anachronic Order: Ansem's Report is collected page by page, and you never get the pages in consecutive order. For most of the game, you only find odd-numbered pages, but they do give you a fair understanding of what Ansem was doing before he went missing. Later on, you get all the even-numbered pages at once, and they change the meaning of the rest of the report completely.
  • And Then John Was a Zombie: Subverted. Though Sora turns into a Heartless near the end of the game, he turns back shortly after thanks to The Power of Love.
  • Apocalypse How: Class X-2. Although it's downplayed quite a bit (possibly due to the age of the primary target audience), the universe in which the games are set is essentially being ripped apart at the seams; by the beginning of the first game, many worlds (and their presumably billions of inhabitants) have been completely obliterated, and the remaining ones are in danger of suffering the same fate. Traverse Town, the main city in the game, is essentially an interdimensional refugee camp for the few survivors, and even it is in danger of falling, being subject to a sizable attack not long after the player arrives.
  • Badass Boast: Several when Sora's about to face off against villains; one notable example has Maleficent screeching, "You poor, simple fools! You think you can defeat me? Me, the mistress of ALL EVIL?!"
  • Badass Normal: Captain Hook. Consider it this way. By this point in the game, Sora has punched out very powerful heartless, a god-like genie, god-like entities in general, villains the size of small buildings, etc. You have an insane aerial advantage over Hook as well. Also, he's not overflowing with the power of darkness either (at least compared to other villains) and lacks real magic. Yet somehow, he still manages to put up a good, solid fight and doesn't die.
    • It's not an isolated incident either. Captain Hook is tough to beat in both Chain of Memories and Birth by Sleep as well.
  • Badass Princess: Ariel may not be a Princess of Heart but she gets to be an action party member (and quite useful too).
  • Barrier Change Boss: Ursula, who is frustratingly hard to read, and the Phantom, who changes its orb's color to signal what magic it's weak against now.
  • The Battle Didn't Count: Upon arriving in Traverse Town, Sora is confronted by Leon. Either Leon wins (and beats Sora unconscious) or loses (and Sora passes out from the effort). The only difference is that if Sora "wins", he gains experience from the fight.
    • As of Dream Drop Distance, the latter is canon, as while witnessing the events from Sora's perspective in Traverse Town, he falls over in his passing out animation.
  • Battleship Raid: The World of Chaos.
  • Big Bad Duumvirate: Maleficent and Ansem.
  • Big Good: Ansem is portrayed as this; he's been researching the Heartless for a long time and presumably has the most knowledge about them. Other characters say he'll help you defeat the Heartless, but he's gone missing, so you need to find him. However, this is completely turned on its head once you get to Hollow Bastion and find out that he turned himself into a Heartless and has been commanding the Heartless from behind the scenes. However, the trope is Double Subverted, due to details revealed in the sequel.
    • Also, Mickey to a lesser extent.
  • Bittersweet Ending: Sora defeats Ansem, saves Riku from the darkness, and teams up with King Mickey to stop the destruction of all worlds. However, he is separated from Riku and Kairi (the people he spent the entire game trying to save) in the process, and is now left in an unknown world without a clear direction of where he needs to go. In addition, Riku and King Mickey are stuck in the realm of darkness until they can find a way out.
  • Black Cloak: The Phantom is effectively a Heartless Dementor - it may be the only Heartless not to have Supernatural Gold Eyes visible anywhere.
    • Ansem wears a brown cloak in his first appearance, and Xemnas wears a black one in Final Mix.
  • Book Ends: The normal and battle music from the deep dive in the start of the game, plays in the "End of the World" at the end of the game.
  • Bonus Boss: Sephiroth, Phantom, Kurt Zisa, Ice Titan, and Xemnas, with the last only appearing in Final Mix.
    • Hades and Hercules apply as well, since fighting them isn't a requirement for anything other than 100% Completion.
    • Similarly, either Atlantica or Halloween Town can be a Bonus World, as you can choose one or the other and immediately go to Neverland, and from there, beat the game, without ever visiting the world you did not choose.
    • While you can't avoid Monstro, you don't actually have to complete the level either, you can just move on to a new world after landing there, due to their being no keyhole in Monstro for obvious reasons.
  • Bookcase Passage: The Library at Hollow Bastion.
  • Boring Yet Practical: The Leaf Bracer ability in Final Mix/1.5, which does nothing except keep you from taking damage as you cast Cure/ra/ga. You will want this active during basically every boss battle.
  • Boss Bonanza: Hollow Bastion has you fighting 4 incredibly tough bosses in a row with little to no breaks in between. First you fight Riku after regaining the keyblade. Then Maleficient comes in to stop you from reaching the princesses, and immediately afterwards, she gets turned into a dragon by Riku, and after defeating her, you must fight an incredibly powered up version of Riku.
    • Also, the Final Battle.
  • Breather Episode: The 100 Acre Wood.
  • Breath Weapon: Cerberus, Giant Ursula, Dragon Maleficent, Chernabog.
  • Bridal Carry: In Neverland, Riku carries Kairi, who has lost her heart.
  • Butt Monkey: Poor Captain Hook is this during the end of Neverland. After you make his life a living hell (see Video Game Cruelty Potential) he lands in the water and runs away since the crocodile's after him.
  • Call Back: Everything about the Ultima Weapon Keyblade. At its center is the Dream Sword from the very beginning of the game, it's covered in golden coral filigree that brings Destiny Islands to mind, its teeth are, like the Kingdom Key, a replica of Sora's necklace, and its keychain is a gilded heart connected to the keyblade by glimmering thread.
  • Camera Screw: One of the main criticisms of the game. Combined with very small combat environments, this can lead to a great deal of frustration.
    • Luckily, in the Kingdom Hearts 1.5 HD Remix re-release, the camera is mapped to the right analog stick to help with this. But even so, if you happen to have to go into a corner to platform jump the camera will get stuck and you will still have to make a blind jump.
  • Changing Gameplay Priorities: The big change comes when you learn Cure magic. The game can be easily divided into "pre-Cure" and "post-Cure" sections. Healing magic is so overpoweringly useful that it single-handedly makes Magic Points the most important stat in the game.
  • Chekhov's Gun: When Leon picks up the Keyblade, it appears back in Sora's hand. Later, Sora uses this technique to snatch the Keyblade away from Riku. Also, the fact that Riku was able to take the Keyblade from Sora in the first place without it automatically moving back to Sora's hand.
    • Additionally, the locations for the Keyholes in many of the worlds are inside conspicuous-yet-innocuous looking objects.
  • The Chessmaster: Ansem, or Xehanort's Heartless.
  • Climax Boss: Maleficent and Possessed Riku, both of whom are candidates for That One Boss and have very long Cutscenes preceeding them, which can only be skipped in Final Mix.
    • Luckily in the 1.5 HD Remix, instead of having to watch the cutscene at least once to skip it, you can skip all cutscenes whether you've watched them already or not. This comes in handy for if you're just playing for the Final Mix exclusive content and already know the majority of what happens in game.
  • Cognizant Limbs: The Guard Armor. Also a case of Raymanian Limbs - they can even be fought separately in tournament matches.
  • Colossus Climb: Cerberus, Behemoth Heartless, and Oogie after he merges with his manor.
  • Combination Attack: Trinity Limit.
  • Cooldown Hug: Kairi to Sora to bring him out of his Heartless form.
  • Damage-Sponge Boss: What few attacks the Rock Titan has are easy to avoid, and the fact that he's the last Hades Cup fight (after more challenging ones like Hades himself) just makes it weird.
  • Degraded Boss: The Behemoth, the "boss" of the second Hollow Bastion visit, shows up again in the Hades Cup and at the End of the World as little more than a Giant Mook. The tournaments do this to a few other bosses as well.
  • Determinator: Beast, who survived the destruction of his world and got to Hollow Bastion to save Belle without the help of a gummi ship through sheer force of will alone. And he ain't gonna let a spoiled brat, a crazy witch and some actual ugly freaks of nature stop him once he's there.
  • The Dev Team Thinks of Everything: Certain cutscenes will play out differently if you sequence break. If you complete Deep Jungle before sealing Wonderland's keyhole, Snow White will take Alice's place in the following cutscene. If you take so much time before beating Cerberus that you've already beaten Maleficent, she won't be in the following cutscene with Hades. Similarly, if you complete Hollow Bastion before Monstro, Riku won't help you in the fight against Parasite Cage or converse much with Sora due to being possessed by Ansem.
    • Not to mention, if you beat Hollow Bastion and then return to other worlds whose bosses you haven't beaten yet, they will actually be stronger.
    • You actually don't have to beat Cloud or Leon when you first fight them... but the game will acknowledge you beating Leon if you manage to do that.
  • Disc One Final Dungeon: Hollow Bastion. Let's review: it's the place where all the Disney Villains have been meeting, Riku and Kairi are there, and it's said to be where the Heartless originate from. This is lampshaded in one of Nomura's interviews, where he asserts that a lesser game would've actually ended with Hollow Bastion and the Maleficent battle.
    • In terms of actual game length, it would probably be Monstro, coming right in the middle of the game and signaling a big difficulty spike, as well as the part when the game starts to drop its sillier aspects and takes on a more serious tone since thats when Sora discovers that Riku is now working for Malficent.
  • Disney Death: Sora, if being turned into a Heartless counts as death. In any case, it should at least constitute Loss of Identity, which it doesn't in Sora's case.
  • Disney Princess: The Princesses play a key part in the game. Oddly, Alice is included in this group while Ariel is not, presumably for logistical reasons (Ariel's still stuck underwater).
  • Distressed Damsel: Kairi, Alice and all the Disney princesses — and Wendy. Though Kairi is something of a subversion in that her heart was actually protected within Sora's all along.
    • Also, Jane and Terk.
  • Don't Explain the Joke: Donald can be pretty bad about this.
  • Doomed Hometown: Destiny Islands and Hollow Bastion. They get better.
  • Double Weapon: The Final Boss uses a polearm with a copy of Riku's Soul Eater on either end.
  • Dual Boss: Leon and Yuffie in the Pegasus Cup, followed by Leon and Cloud in the Hades Cup. You also get to fight Tidus, Wakka and Selphie all at once if you take the time to beat them all.
  • Duel Boss: Hercules, the Ice Titan, Sephiroth, Riku once he's been possessed, and two stages of the final boss sequence (three if you count Darkside's last appearance).
  • Easing Into the Adventure: Destiny Islands.
  • Early-Bird Cameo: If you're playing the Final Mix version, Xemnas. This doubles as a very early Final Boss Preview, for an installment two games after this one.
  • Eldritch Location: When the final dungeon is called 'End of the World'...
  • Empty Shell: Kairi, who is comatose for much of the game. She technically still has her soul inside her, but in the KH-verse the essence of a person is their heart, and Kairi's is within Sora's.
  • Evil All Along: Ansem. Or, more accurately, Xehanort's Heartless.
  • Evil Is Not a Toy: Almost every single antagonist of the game eventually succumbs to this.
  • Evil Makeover: Riku.
  • Evil Makes You Monstrous: Maleficent in dragon form.
  • Evil Sorcerer: Xehanort's Heartless.
    • Xemnas in Final Mix.
  • Exclusive Enemy Equipment: The Wizard and Defender Heartless drop weapons for Donald and Goofy. Final Mix adds two new Keyblades, (Diamond Dust and One-Winged Angel,) gained by beating the Ice Titan and Sephiroth.
  • Exploding Barrels: Barrel Spiders.
  • Fighting Your Friend: Also That One Boss for many people.
  • Five-Bad Band: The Disney villains form one:
  • Foreshadowing: Quite a bit.
    • Throughout the game, Sora hallucinates that Kairi is with him in various places, but only he seems to be able to see her. That's because a part of her is in his own heart.
    • Triton tells Sora that the Keyblade is a weapon that brings destruction - and given that, in Birth By Sleep, the Keyblade War was revealed to nearly be the catalyst for the destruction of the universe, he's got a point.
    • When Sora reunites with Riku, Riku briefly takes Sora's Keyblade from him before willingly tossing it back, unlike how it disappeared from Leon's grip. This is a subtle hint that Riku was meant to use the Keyblade to begin with.
    • Unintentional at the time, but notice how the straps on Riku's chest form an "X", and how he gets possessed by Ansem, an incarnation of Xehanort. In Kingdom Hearts 3D [Dream Drop Distance], Sora has a similar "X" on his chest, and Master Xehanort attempts to pull a similar trick with him. This is because the "X" is a Recusant's Sigil, which allows Xehanort to track whoever is marked with it; in both cases, Xehanort was tracking the hero to use as a potential vessel.
    • Ansem's speech before the first battle with him notes how Riku is simply an adventurous boy who dreams of getting off of his island to explore other worlds. Birth By Sleep and Dream Drop Distance both show that he had these very ambitions as a child, and that he lived on the very same island.
  • Gameplay and Story Integration: Donald and Goofy will not call Sora's name in the battle before they are officially introduced. See also The Dev Team Thinks of Everything.
  • Gameplay and Story Segregation: At the beginning of the game, Donald wakes up Goofy with a thunder spell. In the actual game, Donald (and Sora) wouldn't be able to access the thunder spell until after doing the pre-liminary trials at Olympus Coliseum. This can't even be explained with Obfuscating Stupidity.
    • The ending also has Sora and Kairi being on different worlds slowly drifting apart, even though Sora could easily reach her with Glide.
    • Also, a locked door puzzle when you have a Keyblade.
  • Genre Blindness: Nearly every villain in the game, including Ansem, who honestly thought darkness was the source of all life in a Disney story.
  • Get Back Here Boss: Stop flying around the room, Jafar/Iago.
  • Giant Mook: Large Bodies, Fat Bandits and Aquatanks.
  • Giant Space Flea from Nowhere: Chernabog. He was originally intended to be the final boss, but due to system limitations and storyboard development, he was shafted. He was still too awesome to leave out, so he got an out-of-the-blue boss fight in the End of the World.
    • There is exactly one, very obscure hint in Traverse Town in the form of a picture reading "A Night on Bald Mountain". Anybody who has not seen Fantasia will likely not understand this reference.
  • Good Morning, Crono: After Sora's trippy vision and the first boss fight, he wakes up on the beach with Kairi looking down at him.
  • Gotta Catch 'Em All: The Dalmatians and Princesses of Heart.
  • Gratuitous Italian: The titles of a few pieces on the soundtrack, as well as the vocals from "Destati" and its derivatives.
  • Gravity Screw: Wonderland's Bizarre Room is a partial example. There are several different doors to it hidden throughout the level, and where the "floor" is for the trio depends on which door you use.
  • Grind Boots: Tarzan, as in the film. Sora apes him during the Jungle Slider minigame. Not only can you do this along trees, but through a cave.
  • Guide Dang It: Finding the 101 Dalmatians. Sure, you might stumble upon a couple of these chests by accident, but finding them all? Jiminy's journal tells you how many chests remain unopened in each world, but that still leaves room for a lot of hands-on searching.
  • Heroic Sacrifice: Sora's suicide, to save Kairi. It turns out he's not quite dead a few minutes later, though... he's just became a cuddly, adorable, little Heartless.
  • Infinity–1 Sword: Two of them: Oathkeeper on the magic side; Oblivion on the physical side— raw attack power plus a really high critical hit rate at the cost of magic.
    • Divine Rose in the Final Mix version. It is on the Physical side, and is even stronger then Oblivion, but has a shorter range of attack.
  • Infinity+1 Sword: Ultima Weapon for Sora, which combines the strengths of the two Infinity–1 Swords but loses it's critical hit rate. But the boost in power makes up greatly for it. Save the King/Queen for Donald and Goofy. All three are homages to recurring Final Fantasy weapons.
  • Inn Between the Worlds: Traverse Town, although it's unclear if the game exists in a Multiverse or a single universe with the worlds protected from each other.
    • According to Birth By Sleep, they're in the same universe but the worlds are seperate from each other.
  • Inverted Portrait: Sora briefly in the OP, though not entirely upside down.
  • Invisible Parents: For everyone on Destiny Islands.
  • It's All Upstairs From Here: Hollow Bastion.
  • It Was with You All Along: Kairi's heart was within Sora the entire time post-Destiny Islands' destruction.
  • I Want My Beloved to Be Happy: As Riku seals himself behind the door, his parting words to Sora are: "Take care of her [Kairi]." With that, he concedes Kairi chose Sora over him.
  • Jungle Japes: Deep Jungle.
  • La Résistance: Leon's gang. They actively protect Traverse Town from Maleficent and the Heartless as they try to find the Keyblade master so that they can reconquer Hollow Bastion and finish the Heartless off for good.
  • Legendary Weapon: The keyblade.
  • Limited Special Collector's Ultimate Edition: Final Mix.
  • Lip Lock: The game showed off a very thorough facial animation system for a large chunk of its cutscenes, but most of the time the characters' faces are locked into a static looping texture with no regard for lip synch.
  • Lost Forever: The Trinity at Oogie Boogie's Manor in Halloween Town. There is a Trinity at the base of Oogie's Manor and you must use that Trinity before fighting Oogie Boogie for the first time as he ends up becoming the manor after you beat him and beating him a second time makes him collapse to the ground, thus rendering the Trinity Lost Forever. You also need to have Donald and Goofy in your party instead of the Guest Character for the world for them to work, which can only be done on the map at a Save Point at the top of the manor. This also makes 100% Completion impossible and, thus, the reward for it is Lost Forever.
    • However Final Mix/1.5 HD Remix fixed this by moving the Trinity to an area that remains accessible after the boss fight.
  • Love Triangle: There is an implied one between Sora, Kairi, and Riku.
  • Manipulative Bastard: Maleficent, Ursula and Ansem
  • Mike Nelson, Destroyer of Worlds: Riku was somewhat guilty of this at the start of the game: calling the darkness that destroyed his world was a deliberate choice, but the destruction of the world itself was unintentional on his part.
  • Mind Screw: The opening.
  • Missed the Call: Riku, by being so eager to rush into adventure that he jumped too soon, and at the wrong opportunity.
  • Morton's Fork: Riku gets into one of these while trying to gather the Seven Princesses of Heart's hearts in order to rescue Kairi's—uh, heart, at Maleficent's recommendation. The problem: Kairi is a Princess of Heart, meaning that, if he even could gather all seven hearts, he wouldn't need to. It's implied that Maleficent knew this, and was simply using him to gather the other Princesses.
  • Nerf Arm: In Hollow Bastion, your Keyblade is taken away from you, and you're given the toy sword from Destiny Islands, severely decreasing your strength. Made even more noticable in Final Mix when You can't even HIT the heartless, as the wooden sword does not affect them, just like on the Destiny Islands before you get the keyblade. You can still use Magic to harm them, or sic Beast on them though.
  • No Cure for Evil: Averted - Green Rhapsodies can't hurt you, but they will annoy you by healing all the damage that you do. Similarly, when you fight him, Clayton will regularly heal himself.
  • No Hero Discount: "Sorry, Uncle Donald, no family discounts!" The triplets must know you get Munny for Nothing.
  • Ominous Pipe Organ: "Forze Del Male" and "Beyond the Door".
  • Omniscient Council of Vagueness: Maleficent and her group of assorted Disney villains are this in the beginning.
  • Or Was It a Dream?: The intro.
  • People Jars: The Princesses' bodies are stored in crystal containers in the wall while Maleficent attempts to use them to open the Hollow Bastion keyhole. For some gamers, the lack of the game ever addressing this make this even creepier. What, you're just ignoring the pretty girls put on display like decoration?
  • Pimped-Out Dress: The princesses.
  • Point of No Return: Final Rest
  • The Pratfall: The Bouncywild enemies throw out Banana Peels that cause Sora to fall on his butt.
  • Puzzle Pan: In the beginning, before the race with Riku.
  • Regional Bonus: Among other things, the game's Bonus Bosses weren't actually in the original Japanese version, so the Japanese had to wait until Final Mix for the bonuses. This is at least justified with Kurt Zisa, whose name actually came from a contest to win your name in the game...that was held outside of Japan.
  • Reset Button: At the end of the game, all the worlds destroyed by the Heartless (most notably Destiny Islands) are recreated. Nobody on the formerly-overtaken planets remembers the events, save for those who were Summons (e.g. Simba and Mushu). Worlds that were attacked but survived retain their memory.
  • Retcon: Many involving Ansem would show up in later titles, not the least of which involves the fact that Ansem stole his name from his mentor. Also of note is the fact that Ansem's possession of Riku wasn't just for the sake of Ansem himself having a body - it was an early attempt to "recruit" Riku as one of Xehanort's vessels for the true Organization XIII, since after all Ansem is essentially Xehanort's heart.
    • The event of Deep Jungle were retconed out of continuity due to legal issues; the retcon was sealed as it was left out of Roxas' dreams in KHII, implying that Sora never visited that world.
  • Revive Kills Zombie: A variant. The Final Mix exclusive Grand Ghost is immune to all forms of attack but will die with enough healing items to the face. Thankfully it drops them if you do attack it normally.
  • The Rival: Riku. Then he becomes Rival Turned Evil. He gets better, though.
  • Satan: Chernabog — the devil from the "Night on Bald Mountain" segment of Disney's Fantasia. He's a minor boss at best, with no speaking part at all.
  • Self-Imposed Challenge: Enforced via certain trophies in the 1.5 Re MIX version. Two of them being never changing your equipment and defeating the final boss in under 15 hours.
  • Sequel Hook: The Secret Ending after the credits that has the trio traversing the world where Castle Oblivion resides, formerly known as the Land of Departure. They see Pluto, who has a letter from the king, implying he knows where he and Riku are. He then starts running, prompting the trio to follow him, which they do. Then a quote is shown, saying Sora will be the one to open the door to light.
  • Sequence Breaking: Because the game does not lock you into a world before continuing, you only need to beat a few worlds (the ones that give you the gummi blocks upon completion) before progressing to the next area. Thus it's possible in theory to beat the game without having even set foot in Atlantica or Halloween Town, but the question is, would you want to? In fact, certain scenes are altered if you do this - (See The Dev Team Thinks of Everything.)
    • Many walkthroughs actually suggest this as well for a mild example - Cerberus is often considered to be too difficult given how limited you are in terms of items (and munny) at that point in the game, so many people instead preferred to beat Deep Jungle, get cure, get the weapon from Deep Jungle, and then beat Cerberus.
  • Sleep Mode Size: When Sora defeats the Ice Titan, it goes from being gigantic to small enough for Sora to step on. It promptly runs like mad.
  • Space Whale: Monstro.
  • Spared by the Adaptation: Kerchak. Oh, and Aerith.
  • Squad Controls: The game used the Triangle button to call your allies onto the same target.
  • Star-Crossed Lovers: Sora and Kairi.
  • Stationary Boss: Giant!Ursula, Chernabog, and most bosses bigger than you. Ansem in his final form may also count, since he's hooked up to his World of Chaos and can't move much in any direction.
  • Stealth-Based Mission: Sniper Wilds occasionally appear in Traverse Town while playing the Final Mix edition. Upon finding Sora in their sights they summon an endless swarm of monkeys to shoot Sora to death unless he escapes. They also have the Power Stones you need for synthesis. Getting spotted will stop you from getting any more. Have Fun.
  • Storming the Castle: Hollow Bastion.
  • Surprisingly Easy Mini-Quest: Both Riku taking the keyblade from Sora and Sora becoming one of The Heartless fall under this.
  • Take Your Time: Cerberus is looming over Hercules, who has an unconscious Cloud to worry about...but you can still go beat the rest of the game and then come back.
  • Tennis Boss: The Ice Titan.
  • Thirty Minutes or It's Free: Lampshaded by the Genie in the Agrabah stage:
    Genie: So, master, what'll you have for Wish Number-r-r-r-r-r-r-r-r-r Two?
    Aladdin: Hmm, how about making me a fabulously wealthy prince?
    Genie: Oooh! Money! Royalty! Fame! Why didn't I think of that? Okay, you asked for it! A hundred servants and a hundred camels loaded with gold! *pretends to dial an invisible phone* Just dial that number and I'll deliver it in 30 minutes or less, or your meal's free. Hey, I'll even throw in a cappuccino!
  • This Is Your Brain on Evil: Riku.
  • ¡Three Amigos!: Sora, Riku, and Kairi.
  • Throwing Your Sword Always Works: Strike Raid. It helps that the sword is a Clingy MacGuffin, so Sora doesn't have to worry about retrieving it.
  • Title Theme Drop: During the ending scene, in the form of the expanded arrangement "Always On My Mind".
  • Took a Level in Jerkass: Riku seems to get worse each time you see him, but he gets better once The Man Behind the Man comes into the picture.
  • Training Dummy: Merlin's furniture.
  • Triang Relations: Type 4. Sora and Kairi are the most heavily-implied pairing in canon, but you'd have a hard time arguing that Riku doesn't have a crush on Kairi. It seems to be resolved by the end of the game, though.
  • True Companions: Ariel and Sora seem to become this. Ariel reveals her inner most feelings to Sora, something the other Disney characters don't really do or at least aren't so up front about it. They bond even more in the second game beyond anything romantic since Ariel's in love with Eric now. And Ariel is the only Disney character that worries that she won't see Sora again.
  • Two Guys and a Girl: Sora, Kairi, and Riku.
    • A minor one is Tidus, Selphie, and Wakka.
  • Two Scenes, One Dialogue: An Info Dump variation.
  • Underground Monkey: Final Mix has a plethora of new enemies. A good chunk are alternate versions of other enemies either powered up or given a gimmick.
  • Unexpected Gameplay Change: Gummi Ship levels, Hundred Acre Wood and the Deep Jungle slide.
  • Universal Driver's License: Played straight in the game when Sora begins to pilot the Gummi Ship (after the events of Deep Jungle). Averted in the manga adaptation, with Sora ramming it into a meteor near Traverse Town.
    Donald: That's the last time I'm letting you fly our ship!!
  • Updated Re Release: The Final Mix version.
    • Also, the 1.5 HD Collection which has aforementioned FM Version actually brought to an international release, after ten years.
  • Variable-Length Chain: Selphie has a Variable Length jump rope.
  • The Very Definitely Final Dungeon: End of the World.
  • Videogame Settings: The Disney Worlds naturally loan themselves to this in a crossover adventure.
  • Video Game Cruelty Potential: When you fight the card guards (and instead have to destroy the tower), you can go over and smack the Queen of Hearts in the face. (Funny thing is she dies in one hit.) Actually, it's a relatively good idea to do this as this causes the red guards to stand still for a bit.
    • You can also make Captain Hook's day a living hell before you beat him up. Hit him with Fira? Then you light his pants on fire and he starts running around. Throw him off the ship, and he jumps up and yells, "YOU'LL NOT GET ME OTHER HAND!" For extra fun, he might land off the ship if you light him on fire.
    • Goofy's at just the right height to chuck barrels in his face.
  • Video Game Flight: Glide, and moreso with Super Glide.
  • Wham Episode: Hollow Bastion.
  • Where It All Began: The final boss fight begins on a recreated Destiny Islands.
  • Why Did It Have To Be the Crocodile?: Just like in the story (and movie), Captain Hook is terrified of the crocodile.

Kingdom HeartsLicensed GameKingdom Hearts: Chain of Memories
Kingdom HeartsPlay Station 2 Kingdom Hearts: Chain of Memories
Kingdom HeartsUsefulNotes/The Sixth Generation of Console Video GamesKingdom Hearts: Chain of Memories
    Franchise/Kingdom HeartsKingdom Hearts: Chain of Memories
Kingdom HeartsAction RPGKingdom Hearts II
Kingdom HeartsTurnOfTheMillennium/Video GamesKingdom Hearts: Chain of Memories
Kingdom HeartsEastern RPGKingdom Hearts: Chain of Memories
ZipperifficImageSource/Video GamesAdorable Evil Minions

alternative title(s): Kingdom Hearts1; Kingdom Hearts I; Kingdom Hearts 1
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