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Anime And Manga
- This happens towards the end of Those Who Hunt Elves.
- Serial Experiments Lain: What are the boundaries between reality and cyberspace?
- Happens during the climax of Paprika.
- Paranoia Agent, made by the same creator as Paprika. ...At least, we think that's what's going on.
- In Noein, this was an effect of Haruka's power.
- Haruhi Suzumiya has enough of this. The closed space Haruhi creates, as well as an Alternate Universe and the ability to interfaces to warp sections of reality as they see fit (basically making it their own dimension). And then some more examples.
- In Berserk, Big Bad and Reality Warper extraordinaire Femto is able to redirect the force of Skull Knight's attack using a sword able to cut the fabric of reality itself so as to cause the various supernatural layers of the Layered World to fuse with the mundane layer in which we exist. The end result is that All Myths Are True and most of them want to eat you.
- In My Little Pony: Friendship Is Magic (IDW)'s "Reflections" Arc, this happens at the end of issue #20, as the barrier between the two versions of Equestria begins to collapse entirely.
- In the Crisis on Infinite Earths, this takes place on a universal scale.
- Its sequel Zero Hour also had this effect.
- In the fifth-week event The Kingdom, a sequel to Kingdom Come, this happened to Batman in the Planet Krypton restaurant as aspects of the multiverse began to appear inside.
- In Emperor Joker, after The Joker recreates reality in his own image, tiny reality bleeds from what used to be the real world provide hope for the heroes.
- In Grant Morrison's Kid Eternity mini-series, this occurs when a folklore researcher witnesses urban legends actually occur in the real world.
- In the X-Men / Fantastic Four crossover "Days of Future Present," this is caused by the ghost of Franklin Richards from the Days of Future Past storyline.
- Even though Word of God was that it was just a warping of reality, multiple followup stories establish House of M as an instance of this by Scarlet Witch. Rather than "simply" rewriting the 616 history she essentially copied an existing one over it.
- Marvel universe's Tomorrow Man, Zarrko the time traveler, is introduced in a Hulk story arc as existing in perception of fourth dimensional space. His presence gives off an energy that causes different time periods to bleed into the present moment, illustrated as bystanders switching to different period clothes from across the world between panels without noticing.
- eXistenZ calls this a "reality bleed-through effect."
- Cool World. As the film reaches its climax, the toon world begins to infringe more and more on the real world.
- Pleasantville: After the two protagonists enter the black-and-white world, larger and larger splotches of color become apparent, until the entire world is in color.
- And color was just the beginning. The town isn't just rewritten, it expands into an entire alternate world. Crazy stuff.
- Overdrawn at the Memory Bank. In this case, it is the main character's own mind that overwrites a fictional reality.
- This occurs in Franklyn, a 2008 British film. If I remember correctly, it includes one of the rare instances when a reality bleed manages to occur quite quickly.
- Ingmar Bergman's Hour of the Wolf. "You see what you want to see."
- Terry Gilliam's The Fisher King (and many of his films, for that matter) begin to erupt with this trope.
- Philip K. Dick loved this trope and used it in many of his works:
- In Ubik, Glen Runciter's image begins to manifest itself everywhere. And then, although the story is set in 1992, the year 1939 tries to get in on the action.
- VALIS and its sequels were, more-or-less about this happening to Dick himself, in real life.
- In The Three Stigmata of Palmer Eldritch, the drug "Chew-Z", discovered by Eldritch in the Prox system, seems to have this effect, although the book is deliberately ambiguous.
- William Gibson's The Gernsback Continuum is about this. The main character is a photographer, and working on documenting 'the future that never was', mostly the future as seen from the 1950s. Then he starts slipping into that reality...
- Harlan Ellison's "Jeffty Is Five" is an unusual version of this. Jeffty is a boy who has remained five years old for over twenty years. He can listen to old radio shows on his radio...yet they are new episodes of the shows, episodes that have never existed in the "real world". He can buy comics such as The Shadow and Doc Savage: The Man of Bronze that are, again, all-new although they are no longer being produced, not to mention long-discontinued pulp magazines with new stories by Stanley G. Weinbaum, Edgar Rice Burroughs and Robert E. Howard despite the authors being long dead. As reality begins to bleed over into Jeffty's world, it isn't pretty.
- In the Jorge Luis Borges story, "Tlön, Uqbar, Orbis Tertius " an encyclopedia is discovered with a detailed description of the fictional planet of Tlon, which was created over centuries by an Ancient Conspiracy of philosophers, scientists and writers. Everyone is fascinated by the discovery and discusses endlessly all aspects of Tlon. Then gradually objects from Tlon start appearing in the real world... The ending implies that reality will be completely replaced and the Earth will eventually become Tlon.
- Sort of an odd subversion? Well, something kinda like this was Ray Bradbury's Dark They Were, and Golden-Eyed, where a fledgling colony on Mars starts to gain a peculiarly insightful understanding of the extinct Martians, until they literally ARE Martians by the end of the story.
- In Terry Pratchett and Neil Gaiman's Good Omens this occurs when a powerful and impressionable young Reality Warper reads too many New Age magazines, and things like Tibetan tunnels and alien visitations start coming true.
- In Neal Shusterman's novel The Eyes of Kid Midas, the Amulet of Concentrated Awesome gradually reshapes reality around the protagonist's dreams as he loses control of its power.
- The protagonists have to stop one of these in Diane Duane's To Visit the Queen.
- In Terry Pratchett's Mort, the titular character saves the life of a princess who was supposed to die. The princess then becomes the centre of an alternate reality bubble in which she didn't die, but the bubble is shrinking...
- In the Young Wizards series there's a spell to do this, which is particularly useful for preserving the Masquerade. For instance, say that a bunch of monsters invaded Grand Central Park in New York City. The wizards can cast a spell to find an alternate reality where Central Park is monster-free, copy that version onto their universe, and *BAM*, not only are the monsters gone, there never were any monsters in the first place (except in the Ripple Effect-Proof Memory of the wizards).
- Happens in Kim Newman's "The Original Doctor Shade" where an author is hired to revamp an old franchise. However, the original versions of the characters start intruding into the real world and aren't happy with his changes...
- This may well be the result if the Outsiders manage to win in the Dresden Files
- In The Place of the Lion by Charles Williams, the higher reality of Platonic archetypes begins bleeding through into our world, replacing all the mundane examples of each Platonic Form. So, for instance, the titular Lion, which represent Power, starts draining all the strength and energy out of everything near it.
- In the Star Trek Expanded Universe novel Q-Squared, a Trelane from an alternate universe starts merging three different realities into one, just for the hell of it. Three Enterprises start to intersect: the Prime Universe's, the one where the Enterprise-C never went back in time and the Federation is at war with the Klingons, and one where Jack Crusher is the captain of the Enterprise with Picard as his Number Two (and Data is a human body with a positronic brain). In the end, Prime!Picard and Prime!Q stop Alternate!Trelane, splitting the realities. However, while the Prime Universe is largely unaffected, the second reality is worse off with both Second!Picard and Second!Riker dead, and Second!Data stuck in the third reality. In the third reality, Jack Crusher accidentally kills Third!Beverly and then eats his phaser, leaving Third!Picard in command.
- Immersive Virtual Reality in Idlewild allows students to program their own personal domains. When they make personal phone calls to each other the system mashes the domains together.
- The Gods Themselves by Isaac Asimov has the physics version of this driving much of the conflict of the novel. The physics of a parallel universe start leaking into ours. At first this seems like a good thing, because it's a way of generating energy (on both sides), but some scientists start to suspect there may be unforeseen consequences ( unforeseen by us, that is; the inhabitants of the other universe have known it all along, and don't care, because they'll get all the energy they could ever want when our sun goes nova).
- A temporal variant of this occurs in Jack Finney's early story "I'm Scared" in which elements of the past begin to appear in the present. (e.g., the sudden appearance on the outside of a house of a wide strip of the original paint from decades before.) These elements begin growing in size and effect as the story progresses.
Live Action TV
- Happens in the season 5 finale of Buffy the Vampire Slayer, when Glory uses Dawn's blood to lower the barriers between worlds and things start bleeding together until the portals can be closed (by Buffy's death)
- "Nightmares" might also count-a comatose boy's psyche was somehow causing a bleedover and warping of reality and everyone's nightmares.
- Doctor Who features several stories where temporal events cause bleedover from other time periods, including "Day of the Daleks", "Invasion of the Dinosaurs" and "The Awakening". Perhaps the ultimate example is "The Wedding of River Song", where all of earth's history starts happening at the same time, and only the Doctor realises anything is wrong.
- Occurs the season one finale of Eureka. The majority of the episode takes place in an alternate time-line created by Henry to prevent Kim's death. Soon after jumping to the alternate (future) time-line, the two time-lines begin merging with destructive consequences.
- In Fringe, there is an alternate dimension, and the walls are breaking down. Things in one universe begin to affect the other, or are even forced to exist in the same place at the same time, to disastrous effect. The other world has it worse and is becoming nearly unlivable, but "ours" is on the same path, and if unchecked, both worlds will be destroyed.
- In another sense, Peter Bishop is a walking reality bleed, since the new timeline was created in which Walter failed to save him as a child, but he still reappeared as an adult. Eventually reality goes through another shift when Olivia regains all her memories from the original timeline.
- In Kamen Rider Gaim, the otheworldly Helheim Forest is beginning to leak into our world. However, it gets much more complicated than that before it's over.
- A common occurrence in Sapphire and Steel.
- An odd inversion of this occurs in the Star Trek: The Next Generation episode "Remember Me." The false reality Dr. Crusher experiences begins to disappear, with people and objects disappearing until the whole universe was the size of a room, populated by one person.
- A different version comes in "Parallels", but that's because Worf is somehow jumping between parallel universes thanks to a rift in reality. The next-to-last commercial break ends with realities clashing together and thousands of Enterprises appearing near the rift.
- Happens in at least one The Twilight Zone (1985) episode. In the episode "Wordplay", a man is having trouble learning a new product line, and the words start replacing regular words, a little at a time. Pretty soon no one can understand him, and he can't understand them—even though they're using the same words, they mean totally different things. Or, he had a stroke.
- A fast version of this occurs across the entire Earth in Torg. Invading "cosms" take over our reality, changing the laws of nature to match their own. However, certain objects known as "hardpoints" have a strong connection to their original reality and maintain it around them, preserving it even when surrounded by a cosm - e.g. the Eiffel Tower maintains Paris in a bubble of our reality, despite the rest of France now being part of the cosm of the Cyberpapacy.
- Werewolf: The Forsaken has places called verges where the spirit world bleeds into the real world.
- Mage: The Awakening has Abyssal intruders, some of which overwrite the local laws of reality or the timeline when they visit the Fallen World. One example is The Twisting Maze Zone, which will usually overwrite an apartment building and turn it into a labyrinthine superstructure that extends in all dimensions, including time. Eventually, the building - and everyone who was in it at the time - gets written out of existence because it was never there in the first place. The only way to cure it is to walk through it exactly as it is in the real world, ignoring all deviations - basically forcing the way it should be back into place.
- Even worse: the Nemesis Continuum. It's a set of physical laws from the Abyss, and every time you understand one, the next one makes a little more sense. And as people understand them, they become real. Suddenly, the Square/Cube Law no longer applies, or objects of a certain size are no longer subject to friction... The worst part is that just looking at them for long enough can get them into your head, and as for trying to get rid of them - well, how do you fight math?
- Magic: The Gathering: The Overlay of Rath, Yawgmoth's plan to connect Phyrexia to Dominaria.
- Exalted: Creation itself is a reality as defined by Primordials, which was grown by devouring the Wyld and absorbing everything. This is not a good thing if you're a Raksha. Whenever the reality of Creation doesn't keep the Wyld at bay strongly enough, it creates all sort of interesting effects.
- The Underworld is reality as defined by slain Primordials, and they try to drag Creation with them to Oblivion. When the Underworld seeps into Creation, it creates Shadowlands.
- Finally, Hell is reality as defined by broken and imprisoned Primordials, and they try to wrestle Creation back from their conqueror by overlaying Hell with Creation via demonic cults. Keyword here being try.
- Policing reality bleeds and the things that cause them is the whole concept of The Whispering Vault.
- Warhammer 40,000: The Warp is the realm of emotion and demons, where FTL ships travel and from which psychic power is derived, and fortunately has very little crossover with reality. Until you go to the Eye of Terror, of course, an area of the Milky Way where the warp and the Materium intersect, born from the creation of the last Chaos god(dess). The Traitor Legions who gave themselves to Chaos ten millennia ago still live here, periodically launching Black Crusades on the rest of the galaxy.
- The Nanashi no Game series. The haunted video games begin to make themselves more and more apparent in the real world.
- The Chzo Mythos has this happen in 6 Days a Sacrifice - as each day goes by, the hallway slowly changes to resemble the basement of the DeFoe Manor to show John DeFoe's slowly taking over the Optimology complex.
- The RPG Maker game Visions & Voices is set in a small village that starts out relatively normal. Then mirrors become portals to bizarro versions of the real world, other objects become portals to fantastic dungeons, strange buildings appear, and finally every building in town becomes linked through a bizarre, monster-filled flesh dungeon.
- This is generally how one finds a deeper layer in the Silent Hill series. The town is relatively normal, if a bit creepy, when suddenly you see a rusty wheelchair.
- Happens in Fatal Frame 3. The Manor of Sleep and the waking world seem mostly separate at the beginning of the game. As the story progresses, however, things such as the photographs taken in the manor and even the manor's ghosts begin to appear in the waking world.
- In Guild Wars Nightfall, the world the players inhabit becomes more like the Realm of torment as the game goes on. Completing this process is the goal of the bad guys, while the players are attempting to stop and reverse the process. A couple of zones actually change for particular missions in the story, and later zones in the story have a more "Nightfallen' feel to them as the process occurs.
- This starts to happen in The Longest Journey, though it's less about one reality overwriting the other, and more about two largely incompatible realities attempting to merge with each other.
- Technically, the realities are compatible. In fact, they used to be one. However, as people became more adept at both science and magic, it became clear that the world would eventually be destroyed. Thus, it was split in two (with some extra pieces left behind such as Storytime, Mrs. Alvane's house, and the Guardian's realm): Stark (world of science) and Arcadia (world of magic). Magic is impossible in Stark because of strict laws of nature. Science is impossible in Arcadia due to the laws of nature being in flux.
- This is the main problem in Persona 2 (both versions) as the Big Bad starts making every false rumor and conspiracy theory become real just For the Evulz. (The good guys also exploit this by spreading rumors convenient to them.) Unfortunately, Nyarlathotep's way better at doing it.
- This is the main mechanic in Radiant Historia. The game requires the player to alternate between two timelines where actions of the player in one have changing effects in the other.
- Strong Bad's Cool Game for Attractive People has this happen in episode 5, "8-Bit is Enough". A malfunctioning Trogdor cabinet leads to Free Country USA being combined with the worlds of assorted Fictional Video Games.
- Happens frequently in Homestar Runner. Many things that are considered part of the overall Homestar Runner universe such as Trogdor the Burninator, Sweet Cuppin' Cakes and Limozeen started as Strong Bad's random ruminations. This has been lampshaded at least once.
- In The Fairly OddParents!, Timmy becomes obsessed with action movies and wishes for life to become one. No one except him notices the difference.
- Gargoyles: In "The Mirror", Puck changes the gargoyles to humans and the humans to gargoyles but afterwards they all insist that everything is as it has always been.
- In one episode of Chaotic, Underworlders appeared in the Real World from the land of Chaotic by means of an inter-dimensional portal, attempting to take it over. It was actually All Just a Dream, as Kaz was really just dozing off while attempting to cram for an upcoming test.
- In My Little Pony: Equestria Girls – Friendship Games, the human Twilight's pendant keeps causing a Mana Drain on the Humane Six, and after it drains Sunset's magic while she's touching the portal, it causes portals to Equestria to appear every time it opens. When Twilight becomes Midnight Sparkle, she starts ripping holes into Equestria willy-nilly, causing reality to fracture, uncaring that she's destroying her own world in the process of reaching Equestria, even after Sunset says that she's destroying her own world to get there.
- In the animated Jumanji, whenever someone cheats, "if you don't come back to the game, the game comes to you". Which is funny, seeing how in the film which this series was inspired by but is definitely not a continuation of, the game coming to you was how it always worked.