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"Why, Alice, I'm sending you through the looking-glass!"
Cortez, The Longest Journey

So you've got yourself a little story about a more than ordinary young girl who's not fully satisfied with the status quo. Perhaps she yearns for a place where the Grass Is Greener, her parents dote on her every whim, or she's a princess. Just Go Ask Alice: she's unsatisfied. She either visits or finds herself trapped in some sort of Alternate Universe (potentially a Dark World) where bizarre creatures and The Fair Folk are common inhabitants. The heroine will often encounter various parallels between this strange place and her former reality. She may undergo trials through which she learns a lesson about herself or her place in the world. There will be enough strange goings on to make you wonder if the creators were on something, so expect potential Nightmare Fuel from even the more lighthearted variants. By the time she makes it home, many viewers will wonder if it was All Just A Dream.

Crawling through tunnels, descending underground, and getting stuck in confined spaces are all unusually common (though not required) in these works. The symbolism is usually one of separating the real from fantasy world with a physical barrier that can not be crossed from elsewhere on the real world side. The presence of so many long, narrow tunnels in what are usually coming of age stories may also make you wonder if Freud Was Right. The underground stuff may well be as much a case of Closer To Earth (in more than one sense) as it is a dwelling for The Fair Folk.

This has been evolving through various adaptations of the story: Alice goes literally down the Rabbit Hole (and finds herself stuck in odd places), while Chihiro and Coraline both cross over through comparable tunnels. Sarah gets trapped in an oubliette which is but a part of the long confined path that is the Labyrinth itself, and then you have David Bowie crooning about the Underground. Ofelia experiences this phenomenon the most; she meets the Faun at the bottom of a pit at the end of (another) labyrinth, crawls through the mud under a tree, and encounters the Pale Man beneath a bedroom floor. In one very distinct version, Dorothy doesn't go through a hole— she's dropped into Oz by a tornado (which one could view as a free-standing hole due to its "hollow" structure).

Christopher Booker categorizes this plot structure under Voyage and Return, which he identifies as being most suited to children's stories (not that it can't be used for adult ones as well). The hero (usually) can't bring anything back from the world of journey other than personal growth. Another distinction is that the world doesn't conform Real World logic. In fact, because the hero can't trust logic as a guide, she has to use intuition, a good heart, and an ability to acquire allies (though she may be unsure who to trust).

If the hero spends too long expecting the world to make sense and complains when it doesn't, you may have a character who doesn't really belong in these types of adventures. Sometimes that's half the fun for the audience. Usually, the main character adjusts before the craziness kills her.

Even when the work is critically acclaimed, at least one reviewer is still likely to accuse the creators of "lazy and haphazard" storytelling for trying to create a world where anything can happen.

Also a specific variant of The Hero's Journey. Contrast Up The Real Rabbit Hole. Compare with Trapped In Another World.


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