Here There Were Dragons
... and now they are coming back
, for better or for worse
. As the natural apex predator species, their return inevitably upsets the status quo of the setting, kicking off a variety of conflicts
, such as:
- The dragons are here and proceed to carve out a place for themselves in the setting, waging war on the other species.
- The dragons' return is imminent and one camp aims to assist it, while the other prepares to fight them and their supporters.
- The returning dragons are non-sentient and one faction tries to control them and conquer all the others.
- The dragons are benevolent and return because a conflict is afoot that requires their near-divine intervention.
- The dragons' return is just the first, symbolic portent of other calamities that are about to befall the world.
are mythical species that occupy similar position in their respective settings' supernatural food chain
(e.g. some types of gryphons). If they are present, a conspicuous absence of actual dragons in the setting may be expected.
Contrast Last of His Kind
(a single specimen is more of an oddity than an existential threat to other species). Subtrope of The Magic Comes Back
and Not So Extinct
. May or may not involve Fossil Revival
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Anime & manga
- In Fairy Tail this is a very important part of the Time Travel plot in the Grand Magic Games and to some degree the Myth Arc of the whole series. 400 years ago, dragons ruled the world and saw humans as food or pests, but one day, humans learned to fight against them and even defeat them. Dragons became more rare and reclusive, and humans became the dominating species. However, dragons were still known to exist until July 7th 14 years ago (7 years ago pre-Time Skip) when they for unknown reasons disappeared completely (though they still reside in some place inaccessible or not discovered by humans). Back to the time travel: In order to defeat the evilest dark wizard of all time, Zeref, the Kingdom of Fiore wants to go 400 years back in time, via a special gate to the past, and kill Zeref when he originally appeared. Unfortunately, when they open the gate, some dragons appear and wander into the present. Thanks to the complexity of time travel, at least three different timelines start from here: In the first, thousand dragons destroy most of the world and a few humans survive, living a miserable life. In the second, dragons also destroy a lot of the world, but more humans survive. However, the world is ruled by the strongest dragon of them all, Acnologia, and a certain evil human (Rogue) who can control dragons. In the third, the gate is closed before more than seven dragons can get through. These dragons come close to the killing a lot of people and causing destruction, but are fortunately forced to return to the past before any actual tragedy can happen, and the happy ending is earned.
- In Reign of Fire, dragons come back from extinction in the modern day and begin causing all kinds of chaos and havoc.
- In Dragonheart: A New Beginning, the dragons are extinct since the last movie but then some monks find a dragon egg that hatches.
- A Song of Ice and Fire sees the supposedly extinct dragons reemerge at the end of book one and are used as a banner to gather The Horde.
- In Guards! Guards!, the draco noblis is believed to be extinct... until someone summons one right into Ankh Morpork. It then proceeds to take over the city by fear and fire breathing.
- In Wrong Time For The Dragons by Sergey Lukyanenko and Nick Perumov, the last dragons (who also double as Royal Blood) of a parallel universe have been exterminated a few decades ago, but now several factions are trying to bring them back.
- Dragons in The Elric Saga tend to spend almost all of their time sleeping (they have to, so as to recharge their energies, as in 1 day requires something like 10 years of sleep), only coming out of their caves during extreme crises.
- Almost happened in Dragonriders of Pern: the dragon population shrunk to a (probably unsustainable) size where they couldn't protect humanity from the Thread, so the protagonists have to find a way to bring back hundreds more.
- Not dragons but in the Heralds of Valdemar series, no one living has ever seen a gryphon, although most cultures have legends or accounts of them being a friendly species. A mated pair showing up as advance scouts/diplomats, then, is a great shock to everyone.
- At the beginning of Inheritance Cycle, it's generally thought that dragons are extinct, other than King Galbatorix's enormous and menacing black dragon Shruikan, and perhaps any dragons that may live across the sea, far from where the events of the story take place. But the protagonist happens to accidentally steal and hatch the one dragon egg left. (Though you later find out that there was little accidental about it - the Eldunari [consciousness] of the hidden dragons altered the flow of magic to send the egg to him.) Then later it turns out that the evil emperor also has a dragon, and the king had two eggs left over, and both eventually hatched. In the final book, it was revealed that there was a whole cache of secret dragon eggs, which were re-claimed once Galbatorix was defeated.
- Inverted in Tamora Pierce's The Immortals series: all sorts of magical species come back from exile in the Divine Realms where they had been locked by human mages long ago... except the dragons who choose not to return. Needless to say, the impact of the return is comparable with if not bigger than in other examples.
- In The Dragons Of Noor by Janet Lee Carey, this is pretty much the main plot.
- In the Deltora Quest series, the plot of the third set of books revolves around awakening the last of Deltora's questions who went to slumber because their kind was getting killed of by the Shadow Lord to destroy the Four Sisters which were planted by the Shadow Lord.
- The Liveship Traders and Tawny Man trilogies have the Fool trying to make this happen.
- Played with in Seraphina. After humans moved south and the herds died off, dragons retreated to mountains and declined in numbers due to reduced resources. This all happened around two thousand years before Seraphina, and at an unspecified point in the interval the dragons returned and war was waged. After the peace treaty dragons return in saarantrai, mainly to study.
- The Dragonlance setting of Dungeons & Dragons. The events of the War of the Lance include the return of both Good and Evil dragons.
- It's a part of the background of Shadowrun, one of the first signs that the sixth world has arrived and magic has returned is when the dragons return. The first is the Great Dragon Ryumyo, seen by 250 people aboard a Japanese bullet train.
- Fireborn has this as the game's schtick. Once dragons ruled in an age of magic and generic D&D-esque fantasy. Then the magic and dragons vanished as a cataclysm reshaped the world. In the modern day, magic has begun to return, and dragons with it. Except that their souls have stayed around and reincarnated as humans all along. Guess what you get to play?
- Drakan: The Ancients' Gates sees Rynn and Arokh bringing back the dragons Trapped in Another World in order to re-establish the ancient Order of the Flame, pushing back the forces of evil that have almost subjugated humanity in the meanwhile.
- The Elder Scrolls V: Skyrim revolves around the dragons, thought to have been defeated and driven out for good long ago, invading Tamriel in force, bringing chaos to the land.
- Key part: in force. A few dragons hanging around in remote locations was always something thought to be possible, and at least as recently as six centuries ago there were still dragons openly active in Tamriel (the dragons' defeat occurred several millennia ago), quite possibly even three centuries ago.
- The Dragon Age series takes it name from the current in-universe age, named thus because dragons, believed extinct for centuries in the setting, suddenly began appearing sporadically. Their return is taken as an omen of violence and upheaval in the new age—and, indeed, the first few decades of it were marked by a Blight (unseen in centuries) and the collapse of centuries-old Circle of Magi system, leading to a civil war.
- Furthermore, the supplemental comic The Silent Grove hints at an underground refuge for dragons, waiting to come back.
- Guild Wars 2 has the dragons coming back in the 250 year gap from the first game and spawning an entire Fantasy Axis of Evil with their mere presence. In the response, the five major races have banded together and defeating them is the overarching plot of the game.
- Dragon's Dogma begins your village being attacked by a dragon. The return of the dragon symbolizes a period of strife after the long peace that the world has enjoyed for generations.
- The backstory of Fire Emblem Elibe is that dragons and men used to live in peace, but then a war broke out 1000 years ago, and mankind sealed dragons away. In Eliwood's game, the plot eventually grows to the point where they have to stop Nergal from bringing dragons back into the world, because that would bring about another war between species that humanity isn't prepared for and, thus, the extinction of mankind.
- 7th Dragon and its sequel 7th Dragon 2020: Dragons appear and wage war against humanity. It doesn't help that the dragons cause the world ecosystem to shift to their liking, which is deadly for humans.
- Touhou backstory mentions the Great Dragon who helped create Gensokyo before departing for parts unknown; his return would be a sign that Gensokyo has gotten way out of hand. Iku Nagae is his messenger, who intervenes before things reach that point. Some fans speculate that the Brilliant, but Lazy gatekeeper Hong Meiling may be the Great Dragon in disguise, as her surname "Hong" refers to the rainbow dragon of Chinese mythology.
- In Dragon's Dogma, the Dragon's return causes Gransys to be overrun with monsters. With that, it's up to an Arisen to fulfill their destiny and face the dragon. That or make a deal with him so that he'll bugger off for a while and leave you an immortal, in the case of Edmun Dragonbane.