Video Game / Dreamfall Chapters

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Dreamfall Chapters is the episodic sequel to the 2006 Action-Adventure game Dreamfall: The Longest Journey. Although announced back in 2007, it only entered pre-production in 2012, since most of its key personnel (including the original creator, Ragnar Tørnquist) had their hands full with The Secret World. The game has been funded via Kickstarter, raising over $1.5 million from almost 22,000 pledges, which was about 180% of the original goal. With the extra money it was possible to add Linux and Mac versions, new language localizations and more content do the game (essentially a Director's Cut and developer commentaries), all of which had to be cut earlier in order to make room to a smaller goal. The first episode, Book One: Reborn, was released on 21 October 2014.

Had it reached $2M, the devs would have greenlit the pre-production of The Longest Journey Home (essentially, The Longest Journey 2 with April in the lead role, which is a conclusion of her story). While series creator and writer Ragnar Tørnquist has stated that he one day hopes to release Home in some form, he also said that the project isn't happening for "a long, long time, if at all."

The story takes place in 2220, picking up soon after the events of Dreamfall. The Dreamer Console that allows people to experience lucid dreams has been released to the public, and is a great success as many find themselves addicted to the new technology, which also seems to have some rather sinister side-effects that might not be entirely unintentional. Meanwhile, following the events of the previous game, Zoë Castillo lies in a coma, with her consciousness trapped in the realm of "Storytime". But the realm's mysterious caretaker, "the Vagabond", informs her that she must wake up to face a threat outside of Storytime that threatens all of existence. Upon waking, however, Zoë discovers that she suffers from partial amnesia. In effort to pick up the pieces and begin again, she moves to the dystopian megacity Europolis. Though she manages to carve out quite comfortable niche for herself, she finds herself increasingly caught up in shady events surrounding Europolis' upcoming parliament elections, and she has a nagging feeling that is something she really ought to remember...

In Arcadia, Kian Alvane is saved from a summary execution as the Marcurian resistance, seeking to recruit him, springs him from prison. With his new acquaintances' backing, Kian now has an opportunity to get to the bottom of the conspiracy that seems to fester within the Azadi leadership in Marcuria. But can a person with his past gain the trust of the same people he fought against? And who can he trust to help him?

The game will consist of five episodes:

  • Book One: Reborn (October 21, 2014)
  • Book Two: Rebels (March 12, 2015)
  • Book Three: Realms (June 25, 2015)
  • Book Four: Revelations (December 3, 2015)
  • Book Five: Redux (June 17, 2016)

Please put tropes concerning characters introduced in this game to its character list.

Tropes found in the game:

  • Arc Words:
    • "Wake up." Both Kian and Zoë (but especially Zoë) are told to "wake up" in one way or another repeatedly through books one and two.
    • "Your Choice will have consequences" and "The Balance has shifted" on a meta scale. Get used to seeing these words a lot.
  • Arrow Catch: You can do this as Kian in Book Two. If you don't, your companion will.
  • Artifact Title: Subverted. Chapters originally referred to the game's episodic format, which has been dropped when production began and the subtitle began to refer to the "chapters of life". With the return to episodic format, however, the title is back where it started.
  • Babies Ever After: Zoë is pregnant in the epilogue.
  • Back for the Finale: April, in a way.
  • Barrier Maiden: The "first dreamer", introduced in Book Two, is an ambiguously gendered sleeping child whose dream literally is the universe. All that is stems from its dream, and if it were to die, reality itself would die with it. In Book Four, the child fuses with Zoë, who becomes the new Dreamer. Time will tell how that works.
  • Beethoven Was an Alien Spy: May be implied in Book Four, see Shout-Out below.
  • Bilingual Bonus:
    • A few Polish words and expressions in dialogues, i.e. "ziomek" (homie), "suka" (bitch), "dobra" (all right), "dupa" (ass), "babka" (lady or grandma). Other languages, especially German, and a bit of French and Italian, also seem to have been partly incorporated into the future pan-European Engish, too.
    • The screens in the souk area feature green Arabic writing (it's written left-to-right, though, and therefore, the letters are not connected).. On first sight they just seem like a typical Cyberpunk decoration. However players soon discovered that the writing repeats sentences like 'You've been dreaming Zoë, Wake up before it's too late' or 'Wake up now'.
    • Zoë's part of the game is set in Propast which is a part of the Prague District of Europolis. As a result of that, Czech is heavily featured in the game, including location names and slang.
  • Big Damn Heroes: Saga does this.
  • Body Horror: After the explosion in Book Two, Zoë gets a decent facial scar which is mostly covered by a hexagonal dermal patch. At the right angle, though, you can see the scar tissue.
  • But for Me, It Was Tuesday: A heroic version. Anna's reason for being borderline obsessed with Kian stems from the fact that he once saved her from suffering abuse at the hands of Vamon and his mooks. Kian, however, doesn't remember her until she reminds him of the event in explicit detail.
  • But Thou Must:
    • In Book Two, the choice of whether or not to join the Rebels isn't really a choice at all. The latter leads to a Non Standard Game Over and you have to go back and join to continue the story.
    • You have to do Baruti's data-gathering mission in Book Two. Refusing just stalls the story there until you speak to him again, at which point your only choice is to accept.
    • At the end of Book Two, there is a playable cutscene where you chase down Nela as she runs to suicide bomb an EYE checkpoint. Even if you do absolutely nothing or even run in the opposite direction, the game will just assume you did as you were told and play the actual cutscene that follows right on cue. A later update addressed this, providing an alternate cutscene that accounts for players who take the second option. The end result doesn't change, however.
  • Chekhov's Gun: Remember that gun Commander Vamon was carrying throughout Dreamfall but never got to use? Well, he shoots Kian with it the second time we see him in this game.
  • Chekhov's Skill: Back in Dreamfall: The Longest Journey, it is briefly mentioned that Zoë is pursuing a bioengineering degree. In this game, bioengineering is one of the two career paths Zoë can choose before she wakes from her coma.
  • Cold Turkeys Are Everywhere: In Book Two, Anna lampshades that Azadi are particularly prone to temptation simply because there are so many things they forbid. This is in reference to an Azadi officer engaged in an affair with an underage magical, which is three capital crimes rolled into one.
  • Collection Sidequest: The Loremaster stretch goal will allow you to collect books throughout the game to rebuild the Great Library of Marcuria.
  • Colon Cancer: The full titles of the individual episodes will be Dreamfall Chapters: The Longest Journey: Book X: Episode Title.
  • Continuity Lockout:
    • Zig-zagged. A new player will seem somewhat confused at the world but it attempts to explain it for them. Even when Kian is confronted with an event that happened in Dreamfall, there is a "Press F to learn more about this character" to remind people.
    • The second interlude in Book Three has Saga assembling a series of pictures which recount the plot of the first game. If you haven't played it, some of the events depicted can be hard to place in a linear time frame.
  • Cruelty Is the Only Option: Zoe doesn't seem to care at all about the - probably innocent - man who is being tortured by Mr. London's Mooks. You have no option to even try to save him, even though it's pretty clear he will be killed soon. Granted, she's in no position to save him from a bunch of mobsters, but you'd think she'd at least comment on it.
    • Book 5 requires you to light a man on fire to save Crow. Granted, given his actions throughout the game the player might feel a little less bad about this than the case above.
  • Cyberpunk with a Chance of Rain: It always rains in Europolis, to the point where Zoë jokingly explains to the locals what the Sun is.
  • Darkest Hour: Zoë is trapped inside a pod with her dad handcuffed and her mom's Evil Plan in motion. Kian has been stabbed by Utana and Crow is dead. It seems all is lost. Until Saga appears.
  • Dialogue Tree: In a interesting twist on the trope, hovering over a dialogue choice triggers a bit of Inner Monologue, wherein the Player Character will explain their reasoning for that option to prevent the common situation where a seemingly peaceful word triggers a hostile line of dialogue.
  • Disney Villain Death: Sister Sahya.
  • Dissonant Serenity: For someone who apparently has the fate of two worlds resting on their shoulders, Saga seems to be quite the snarker when she is literally holding a shift open.
  • Does This Remind You of Anything?:
    • Listening to people describe the political scene in Europolis (especially how most people supporting the conservative candidates view immigrants), one can easily wonder if they may be sneaking in a Take That to European political parties in the 2014 elections.
    • The racist "Front" talks about how bad the magicals are...
    • Note the somewhat middle eastern motif of the Azadi.
  • Episodic Game: Double-subverted. Originally announced as such, then confirmed to be a traditional full-length game, but faced with mounting production costs the developers have switched back to episodic format, with the original projected release date now being the release of the first episode/book.
  • Eternal Engine: The Azadi's Engine, a massive steampunk contraption that spans the entirety of Marcuria and the entire height of the Azadi tower.
  • Even Evil Has Standards: The Azadi play an antagonistic role in both this game and Dreamfall - and even many of them find the idea of exterminating all magicals to be either going too far or simply not right. The events at Ge'en cause a lot of them to be absolutely disgusted.
  • Fantastic Racism: Which is handled with a surprising amount of depth and nuance. The Azadi's determination to exterminate magicals is only the most obvious manifestation.
    • The Azadi also have a complex hierarchy of human worth that is informed by intersections of class, race, and religion; for example, a cutscene reveals that an infidel's testimony cannot be used against a Trueborn.
    • Additionally, Vamon resents Kian, who is of low birth, for essentially rising above his station.
    • If Kian asks the Mole why she won't join the Resistance, she reveals that other magicals treated her people, the Banda, with disdain.
    • If you walk slow enough when Bip is leading you to the National Front meeting, you can also learn that the Dolmari prefer lighter blue skin to darker blue skin and likewise assign value to hair colors based on their associations with certain gods.
  • Failure Is the Only Option:
    • Testing the Shitbot for aptitude to various tasks. Worst of all is repairing, which looks like a rather simple puzzle (there is a schematic for the repairs, replacement fuses, etc.) but since Zoë cannot touch high voltage cables herself, you must use the Shitbot—which promptly breaks the already broken system even more, regardless of what you have it do.
    • No matter what you do at the end of Book Two, Nela is going to blow herself up taking out an EYE checkpoint.
  • Failed A Spotcheck:
    • One puzzle involves you speaking to an Adbot to conceal you as you try to sneak into a vent (It Makes Sense in Context) but a glitch can result in the Adbot not being there when you leave, meaning the EYE operative who was watching you couldn't see a thing.
    • In Book Five, one puzzle involves you having to take a bunch of alcohol so you can light a racist dude on fire. You ask for a sample and swap a thimble with a much much larger flask. Somehow the guy doesn't notice this. He may be drunk — it's a holiday where you get shitfaced and burn things, after all — but his dialogue certainly doesn't reflect it.
  • Fantasy World Map: Limited editions of Chapters will be packaged with the first ever official map of Arcadia.
  • 555: The Mythology Gag below has a phone number that begins with this.
  • Freudian Couch: Zoë's therapist, Roman, has one in his office, but she has never used it, as she feels it would make her look like a dork.
  • Fusion Dance: In Book Four, the First Dreamer merges with Zoë, making her the Barrier Maiden.
  • Giving Radio to the Romans: Ferdows reveals to Kian that it was the Prophet who gave the Azadi the plans for constructing the Engine, essentially a giant computer running on steam technology. It's further revealed in Book Five that Roper Klacks in fact devised the Engine on the Prophet's orders, having gained an understanding of the technology while stuck in that calculator two games back.
  • A Glitch in the Matrix: The opening sequence of Chapter 12, has Zoë walking around her hospital room and discover that there are several things off about the objects in the room; such as a get-well-soon card from the long-deceased Olivia and a picture of her university graduation which she only can remember herself being at.
  • Good All Along: Falk, in a way. He was actually protecting Zoë on orders of her mother.
  • Got Me Doing It: Zoë comes to this realization during her conversation with the Vagabond.
    Zoë: I'm a thread without a spool... Oh, for God's Sake, I'm starting to talk like you!
  • Government Conspiracy: A continuation (and hopefully conclusion) to the Project Alchera arc.
  • Groin Attack: Kian will threaten to castrate a child-molesting guard and then feed him the result if he speaks without being told to. Said guard is also warned that said child being a magical means that he is guilty of three separate offenses that would warrant death, and would undoubtedly be castrated as part of his very drawn out punishment.
  • The Hashshashin: Or rather, their Arcadian Counterpart Organization, the Oular Assassili.
  • Here We Go Again: When Queenie asks Zoë to find and save Hannah, Zoë's diary makes a dry note on how the last time she was tasked with finding and rescuing a girl she didn't even know, it ended very well for everyone involved and their friends/relatives.
  • Heroic Sacrifice: Shitbot performs this. It Makes Sense in Context.
  • High-Tech Hexagons: Seems to be a fashion thing in Europolis. Baruti has them in place of hair, and Zoë's dermal patch in Book Three consists of them.
  • Hilarity Ensues: In one chapter, Zoë is asked to take Shitbot out for a walk and test all of the features. Chances are you will be laughing at how comically the robot fails every single task Zoë asks of it.
  • Hollywood Hacking: Played with - Zoë must search for random access points to a cloud database to download data from, swapping accounts and locations to make her harder to track. Justified in that Mira designed the software to do most of the work for her.
  • Hub Level: Europolis and Marcuria are going to be this for Stark and Arcadia, respectively.
  • I Always Wanted to Say That: Zoë tells a member of the Resistance to "Take Me to Your Leader!", and notices she always had wanted to use that line.
  • Lotus-Eater Machine: When Zoe finally wakes up from dreaming in Book Five, she appears to be back in her hospital room in Casablanca. Soon she finds that it's littered with photos of false happy memories implanted to keep her in that room, which turns out to be a lab imprisoning her. In a twist on that trope, everything she has been dreaming has been real, since when she dreams herself to Stark or Arcadia she projects a physical copy of her body there.
  • Karma Houdini:
    • Utana. She reveals herself to be a Bitch in Sheep's Clothing and genocidal against the magicals. Unlike Sahya and Vamon, her fate is not explicitly revealed. Although we do know that Kian becomes King in Sadir.
    • Helena Chang and possibly Westhouse. Helena's death is never confirmed, although Gabriel mentions many people want her dead. Westhouse loses the power of the Undreaming, but it's not expressly clear what becomes of him.
  • Karmic Death:
    • Sister Sahya gets pushed off a balcony and falls to her death.
    • Commander Vamon, who pushed said character off the balcony in order to escape punishment mets their death by A magical lynch mob and at the hands of Anna, whom he had done bad things to in the past.
  • Kick the Dog:
    • It's implied that the Warden will be executed if Kian spares him. Alternatively, Kian can convince the Warden to allow him and the captain through, and reward him by killing him anyways. The warden gets lucky, though: if you spare him, Vamon can't just execute him because there are laws and going around them would be rather suspicious with his superior officer in town.
    • The prisoner from chapter one, Arn Stont, asks Kian to tell his family he loved them and asks Kian to Mercy Kill him. Regardless of what you do in the latter choice, if you seek out his family in chapter 2, his widow is not happy with your actions at all.
  • Killed to Uphold the Masquerade:
  • Lame Pun Reaction:
    • Kian has one to his own pun, after observing the broom in the prison several times.
      Kian: I've been staring at this broom for so long, maybe the two of us should get a... broom. (beat) Goddess, I've gone insane.
    • Zoë also does this earlier to the wardrobe in Dreamtime if you observe it enough.
  • Lampshade Hanging: When Zoë looks at the window of her apartment, she comments about how it is always raining outside the window but when she gets out it stops raining.
  • Leaning on the Fourth Wall:
    • During the first chapter, Zoë makes a meta-commentary about games:
      Zoë: He's asking me to make a choice, but it doesn't feel like that choice matters. At the end of the day, I'm just playing by someone's else rules. No matter what I say, the outcome is the same.note 
    • There is quite a bit of this, actually. If you take very long to reach Reza's office, because you go exploring the city and get distracted by details, he calls you and seems confused about what could possibly keep you so long. Zoë asks: 'Who do you think I am? Miss Distraction?' and he answers along the lines of 'Yes, actually'.
    • invoked When Zoë reunites with Crow, he comments that she looks a bit different from last time and that her voice doesn't sound quite like it used to. He even comments that he looks a bit different himself.
    • Crow also says that Abnaxus was really annoying to talk to and took forever to get to the point, which is how many players felt like about his appearance in The Longest Journey.
  • Least Common Skin Tone: Averted - While it's rather dark to see specifics, Europolis has a fair amount of residents who are of Asian or North African descent.
  • Limited Special Collector's Ultimate Edition: Several collector's editions of ever-increasing size have been offered as Kickstarter incentives, with the Draic Kin Edition definitely taking the cake.
  • Lull Destruction: Crow decides to fill almost every silent moment with whatever is on his mind at the moment later on.
  • The Magic Versus Technology War: Pops up once again. The Mole mentions that she senses that there is something seriously wrong and foreboding about the massive machine the Azadi is constructing in Marcuria, like it simply doesn't belong in the world. She specifically mentions that whatever it is, it doesn't give off any magic wipes, strongly indicating that it runs on some form of science, and the thought alone scares her enough to close up her operation and get the hell out of dodge.
  • Mad Scientist: The Sister in charge of the Azadi concentration camp for magicals. She's experimenting on them to create a disease which will kill all magicals. Mother Utana is revealed to be in chare of the whole thing in Book 5.
  • Mega City: The City State of Europolis. It physically covers the entirety of the former Poland, Germany, the Czech Republic, Belgium and the Netherlands, a good chunk of France and even reaches a bit into the Baltic states.
  • Motor Mouth: Crow becomes more and more loquacious as the game goes on.
  • Mythology Gag: If you look very carefully, you will see a "Found" sign in Europolis that will show the inflatable rubber ducky from The Longest Journey, and it even mentions the piece of string April put on it.
  • A Nazi by Any Other Name:
    Zoë: Konstantin Wolf envisions himself as a back-to-basics father figure for a united Europe, embracing traditional values and ethnic purity. I wonder were I've heard that particular pitch before...
  • Nightmare Sequence: A side effect of the Dreamer Console is that some of its users gets stuck in their nightmares... and then find themselves unable to awake from them.
  • Non Standard Game Over: Choose not to join the Rebels in Book Two. Game over, the world ends.
  • Noodle Incident: How Crow and Zoë get their hands on an Elgwan to take them to Riverwood. According to the Noodle Implements, it was a Zany Scheme, involving Zoë disguising herself as a man, complete with a fake beard, while having Crow voicing her to prevent Larynx Dissonance.
    • A whole bunch of these are dropped by Lady Alvane, in the final scene of Book Five, the biggest one being that Stark and Arcadia were eventually reunited into one world, though we don't know when that happened - only that it was not within Kian's lifetime.
  • Nostalgia Level:
    • The level where Kian escapes from Friar's Keep is a remix of the same location from Dreamfall, where April had to break Zoë out.
    • Marcuria returns as well, and you can even revisit City Park from the Longest Journey.
    • Zoe's old room in Casablanca also returns, although it is not real and you soon notice something is very off.
  • Not So Different: A Wham Line reveals that Uminska and Wolf have both been doing things with WATI...
  • Parental Substitute: Kian is rapidly shaping up to be this for Bip.
  • Perception Filter: In Book Two, Kian is given a potion which causes him to be mostly ignored by everyone around him. As long as Kian doesn't interact with people in any meaningful way, they will only barely register his presence; guards at checkpoints, for example, will acknowledge that someone is nearby but find themselves unable to see anyone, even when Kian is two feet away. The effect fails if Kian engages in conversation, and people who know him intimately (former friends, rebel associates, etc.) can see through the veil. This becomes important when Anna can see right through the veil even though Kian has no recollection of meeting the woman.
  • Pet the Dog: The Warden will try and come to a kind of understanding with Kian. Kian himself can decide to spare him.
    • For the Azadi:
      • Kian mentions that they are, for all their religious and racist tendencies, are more tolerant of homosexuality.
      • A few guards you hear a bit later in the game actually do question the Fantastic Racism, one even saying that a Dolmari gave him some good farming advice. Additionally, some are more than willing to Turn on their own commanders and start aiding the resistance. After all - the events at Ge'en are too bad even for them.
  • Player Data Sharing: Downplayed. Enabling the online-only "social" function lets the players learn what choices other players have made at important Story Branching points.
  • Previously On: The game will include an interactive comic recap of TLJ and Dreamfall.
  • Red Herring: The Kung Fu personality module for robots during Zoë's warehouse heist in Book Three. Not only is it no help, but installing it on the bot and trying to use it to take out guards with only results in Zoë getting caught.
  • Residual Self Image: When Zoë makes it to Arcadia in Book Three, she appears in appropriate clothing (if a little overdressed for the neighborhood, as she points out), her hairstyle is back to what it was in the first two books (although pinned back), and she no longer has her scar or dermal patch.
  • The Reveal:
    • Several in Book 4: Revelations
      • Ge'en is indeed a concentration camp for magicals, and the purpose of it is to research a way to eradicate all magicals .
      • The hill of the Gribbler's home is the Yaga, who is the nightmare to Lux's dream
      • Remaining in the present moment is killing Abnaxus
      • Zoë's body has been asleep and under observation for the whole game.
    • Book 5: Redux, has many to reveal as well.
      • Klacks still has magical power, and was granted it by the Undreaming.
      • The prophet is Brian Westhouse.
      • Mother Utana is working with the prophet to exterminate all magicals.
      • Zo&euml is an Artifical Human created to become a Dreamer. Hanna and Faith were other experiments.
  • Rewarded as a Traitor Deserves: Jakai Salmin in Book 4, after he sells out the rebels. He is swiftly rewarded with a knife to the back by Vamon.
  • Rewriting Reality: This is revealed to be the intent behind the Engine. With its calculations and ability to harness dream energy, it would allows the Azadi to control reality itself. This is the plan of the Prophet. On Stark's side, this is also true with Helena's machine, Eingana.
  • Sadistic Choice: You will receive several...
    • Decide to castigate the rebel who inadvertently led to April's death or keep your tongue knowing that there is someone who is willing to sell out the resistance out of desperation.
    • Give Baruti data that suggests Uminska and Wolf are Not So Different and risk Baruti giving it to people who'll delete all records? Or give it to the Hand that Feeds and risk destroying Baruti's life? The sadism of this particular choice is hammered home by the fact that if you choose to give the data to the Hand, you are forced to then tell Baruti what you've done behind his back. Though if you speak to him ahead of time and explain your reasoning, he will at least appreciate your honesty and your relationship will be on better terms.
  • Scenery Porn: Storytime consists of nothing but crazy yet beautiful vistas.
  • Sequel Hook: Saga departing with Kian at the end, the fact that Hannah did not appear in the ending... Confirmed by Tørnquist that there will be a sequel done eventually.
  • Signed Up for the Dental:
    Nela: What does it feel like, working for a fucking fascist regime, trampling all over the working people?
    EYE soldier: I'm okay with it. Good healthcare, no overtime, and the pay is decent.
  • Shout-Out:
  • Synthetic Plague: In Book Four, it's revealed that the Azadi are working on a plague which will target any creature touched by magic. The plague that killed half the Dolmari was the prototype. The one they have running now will reliably kill children of any magical species.
  • Sorry, I'm Gay: Kian just gives a flat "I'm GAY." to Crow.
  • Starts with Their Funeral: The game opens with the Resistance giving a Viking Funeral to April Ryan. There are some implications that she is reincarnated as Saga in the House of All Worlds immediately thereafter—further supported by the fact that what seems to be the spirit of the White Kin calls Saga "sister-daughter". In Book Three we learn that Saga drew quite a lot pictures about April's adventures in the first game; of course, that also speaks in favor of the theory.
  • Story Branching: Played with. At multiple points in the game, the player has to make minor and major plot decisions. All of them have impact on the fates of the characters they concern—but none on the player characters themselves, so there will be no Multiple Endings. Examples include:
    • In Book One:
      • Before she wakes up from her coma, Zoë's first choice determines which career she'll take: bioengineering or a job at Mira's repair shop.
      • Kian can choose whether or not to kill the Warden. This comes into play in Book Two, where the warden's testimony causes problems for Vamon.
    • In Book Two:
      • Kian can choose whether or not to join the Rebels. Choosing the latter ends with a Non Standard Game Over where the entire world ends.
      • Kian can choose whether or not to rat out the traitor from the previous game, Na'ane, and as a subset of that whether or not to kill her if he does. Revealing Na'ane will put her in prison, thus costing the resistance a valuable medic. Saying you will kill her will make Likho like Kian more. In Book Four, Enu's survival is dependent on Na'ane having been spared.
      • Kian can choose whether or not to torture and then kill the guard he interrogates. Sparing him results in a potential mole, and your companions will react differently depending on your interrogation conduct and how they feel about letting a child molester live. If you don't torture him, the resistance will suffer heavier casualties because they don't consider the information credible.
      • Zoë can either give the incriminating data to The Hand That Feeds to spread it around or to Baruti, who asked you to get it for him, even though it might never see the light of day. Baruti ends up dead if you do the latter and aren't completely honest about it.
    • In Book Three:
      • Zoë can either dodge Falk's silenced pistol or try to distract him with her dreamer. He shoots EYE officers entering through the window in either case, but will be shot multiple times in the chest if Zoë chose to distract him.
      • Likho begs Kian to pull him up onto a cloudship for the mission to rescue Bip. Taking him with you makes him comment on how he has "no reason to hate you," but deprives the resistance of two crucial members instead of one. Leaving Likho behind angers him, but may strengthen the resistance. If he's with you, Shepherd dies when the Azadi raid the resistance headquarters.
    • In Book Four:
      • When exploring Abnaxus's house, you hear someone coming up behind you. You can either try to hide the book or swing it at the intruder. It turns out to be Brian Westhouse.
      • After you're done exploring the house, you can choose between allowing Brian to stay or having him leave and sealing the house once more.
  • Straight Gay: Kian.
  • Sudden Sequel Death Syndrome: Damien and Olivia have died during the gap between the installments, and it is heavily implied that they were liquidated by WATICorp to keep them from exposing The Conspiracy, and they went through some trouble to make the former The Scapegoat and make both deaths look like a suicide and an accident respectively. It is also implied that only reason Zoë wasn't put on a deathlist is because her mind was too addled after her coma to remember any of the incriminating details.
  • Sufficiently Advanced Bamboo Technology: The Engine in the Tower of Marcuria is essentially a giant computer running on steam technology. It is linked together with data sources from all across town by the pipe network, given to the Azadi by the Prophet.
    • It is revealed in Book Five that the Engine is the same as Eingana in Stark, with the same function: channel the primal energy of dreams to merge the two worlds together. They almost accomplish their purpose, but it's delayed to an indefinite point in the future.
  • Suicide Attack: Nela goes out this way in Book Two. Zoë will make an effort to stop her and get caught in the blast, and the final scene is her being dragged off by Falk. Zig-zagged in Book Three, where it's revealed that it was supposed to be an EMP which was sabotaged, and though Nela knew she was being played, she also knew that she would just be quietly killed if she refused. Going out in a flashy explosion at least offered the chance that her killers would pay for their crimes.
  • Technobabble: While some of the people playing the game might understand most of what Ferdows tells Kian about the Engine (it's basically a huge steampunk computer in the Tower linked together with data sources from all over Marcuria via the pipe networks), it all flies over his head and he has to repeatedly tell the scientist to explain it to him as if he was just a guy with a sword.
  • That Came Out Wrong: Conversations with Enu typically involve this happening once or twice.
  • Time Skip: Two months pass between Book 2 and Book 3. Zoë's hair is much shorter, while Kian has grown out his hair and a full beard.
  • Time Travel: In Book 5, Saga is able to use the songlines to move between spacial locations and points in time. These songlines allow her to be Queenie during the Europolis sections of the game, Lady Alvane back in The Longest Journey, and explains how she goes from a toddler to an adult even though April hasn't been dead for more than a year.
  • Torture Always Works: Played with. Kian interrogates a mook for information on a coming raid on Old Town. You can use intimidation or actual torture, either of which will procure the information. However, if you don't torture him, the information isn't considered trustworthy and the rebels won't act on it to the best of their ability, resulting in more casualties than if you had used torture to seal the deal.
  • Uncanny Valley: In-Universe, in Book Five, Zoe notices that Wonkers is not himself, speaking much lower and more robotically than he normally does, giving an aural representation of this concept. When the scene ends, he reverts to his normal attitude and tone.
    • Also In-Universe, when Zoe looks at the photographs of memories she doesn't have, they glitch and revert to her real memories, providing a visual representation of this Uncanny Valley to match Wonkers with his aural one.
  • Unwitting Instigator of Doom: Going all the way back to The longest Journey, the near-end of the worlds can be blamed on April making an innocent mistake. By sealing Roper Klacks in a calculator, he gained enough understanding of its technology to create the Engine.
  • Video Game Caring Potential:
    • Try to be a good friend to people...
    • Kidbot and Bip are basically made of this. There's even an achievement for giving Bip your sand-witch!
  • Video Game Cruelty Potential:
    • Get the rebel mole wrong.
    • Tell Kian to drink water from a bird fountain.
    • Don't forget to return the tool to the man you stole it from...
  • Vestigial Empire: Europolis was once the greatest economic powerhouse on Earth, but at the time of the story it is way past its prime and in the middle of a serious downturn.
  • Viking Funeral: The game beings with one for April Ryan.
  • Warp Whistle: There will be some way to quickly travel between locations, though it's a moot point in the first three episodes as each area is self-contained.
  • Wham Episode: Zoë's segment at the end of Book Two. Depending on your choices, two of Zoë's friends have wound up dead - one of them even sets a bomb off right in front of you.
  • Wham Line:
    • When Mira decrypts the data... Especially when it's revealed that WATI has bought out the two biggest parties in the election: Lea Uminska and Konstantin Wolf. If you took the data to Baruti, he also reveals that Dieter Gross was bought out too, even though he had no chance of winning.
    • In Book Three, Queenie's line to Hanna: "She is like you. Someone who shapes dreams." Until then, only one Dreamer has been known to be active in the modern world (the First Dreamer notwithstanding), and after that line, there are suddenly two.
  • Wham Shot:
    • Finding Baruti dead.
    • Saga's first shift.
    • Zoe with her head shaved and neural access ports all over it, and in a futuristic jumpsuit, just seconds after seeing her as we normally see her.
  • What Happened to the Mouse?: Hannah is never seen again after book four, although she is still mentioned. Falk's survival will only be mentioned in an offhand comment.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DreamfallChapters