Creator: Telltale Games

Based in San Rafael, California and specializing in licensed, episodic adventure games, Telltale Games was formed in 2004 by disgruntled LucasArts workers when Sam & Max: Freelance Police got cancelled.

They're very clearly Doing It for the Art, releasing all sorts of machinimas and mockumentaries in between games to appeal to the fans. The interpretation of Hell seen in Sam And Max is very clearly modelled on their own office. They even published a complete Sam And Max comics treasury (the first in 12 years), Surfin' the Highway, and commissioned a new comic from Steve Purcell.


Games and game series by Telltale Games include:


This article adapts to the changes you make. The trope list is tailored by how you edit.

  • Author Catchphrase: Starting with The Walking Dead, two messages are prevalent in their choice-and-consequence games: The first thing you usually see at the beginning is "This game series adapts to the choices you make. The story is tailored by how you play," and during gameplay, "X will remember that" usually pops up after major dialogue decisions.
  • Darker and Edgier: The Wolf Among Us and The Walking Dead are by far their darkest games yet. With them now making a Game of Thrones game, it's safe to say this is going to continue.
  • Doing It for the Art
  • Expanded Universe: Most of their games are sequels or parts of a greater whole to the original work in some way.
  • No Problem with Licensed Games: They try their hardest to consistently avoid the reputation most licensed games have. If there's any company you'd want to make a game of your favorite movie or show, Telltale Games has the best track record for financially successful games that fans enjoy.
    • This is, incidentally, what earned them the license for the Game Of Thrones title. After getting burned by the opposite trope a few times, George RR Martin raised his standards far more.
  • Obvious Beta: Many of their games have lots of Game Breaking Bugs. It makes you wonder if they even test their games before releasing them.
    • One infamous example is in Strong Bad's Cool Game for Attractive People. In the Wii port of Homestar Ruiner, if the Wii is set to widescreen mode, and if the player talks to Coach Z in Extended Play, the game will freeze.
    • Wii ports of Sam & Max: Freelance Police tend to have the cursor permanently stuck in the lower right corner of the screen, among many other bugs.
  • Production Posse: Roger L. Jackson and Andrew Chaikin pop up a lot, among others.
  • Revisiting the Roots: They've experimented with much more dramatic or dynamic story-telling for quite a while, and state that they intend for Poker Night 2 (featuring Ash Williams, Brock Samson, Claptrap, and Sam as players, while GLaDOS deals.) to be much more humorous.
    Dan Connors: "It's great to revisit our roots after the success of The Walking Dead. People might not know that we have a strong history of humor in our games and players are going to find a lot of laughs in Poker Night 2, Poker Night 2 is another example of our ability to work with phenomenal partners and bring great characters to life in the gaming universe."
    • In the sequel, Sam is 3D, Ash has a stylized 3D model, Brock Samson is cel-shaded and Claptrap has a 3D model with thick black comic book-esque lines, true to his source material.
  • Running Gag: The drink Banang has popped up in some form or another throughout their games.
  • Wham Episode: They have a penchant for this, with quite possibly their best examples being Sam and Max: Season 3, Episode 5, Back to the Future Episode 3, and Tales of Monkey Island Episode 4. Their more recent games (The Walking Dead, Telltale's Game of Thrones, The Wolf Among Us), tend to take this to a whole new level, with every episode being a huge Wham Episode.

TVTropes will remember that.