Specializing in licensed, episodic adventure games
, Telltale Games was formed in 2004 by disgruntled LucasArts
workers when Sam & Max: Freelance Police
They're very clearly Doing It for the Art
, releasing all sorts of machinimas
in between games to appeal to the fans. The interpretation of Hell seen in Sam And Max is very clearly modelled on their own office. They even published a complete Sam And Max
comics treasury (the first in 12 years), Surfin' the Highway
, and commissioned a new comic from Steve Purcell that was eventually nominated for an Eisner Award. Most recently, The Walking Dead
, which strove to refine and re-invent many of the gameplay tropes of the genre, became a surprise success, snapping up multiple Game of the Year awards and outstanding sales figures.
Games and game series by Telltale Games includes:
Currently in the works
Tropes that have to do with Telltale Games:
- Art Shift: While most of their games are done in 3D Strong Bad's game heads towards the cel shaded direction, and Puzzle Agent heads to a 2D animated look inspired by the Grickle cartoons. The Walking Dead is done in the style of the original comic books, though in 3D.
- Darker and Edgier: Hector and The Walking Dead are by far their darkest games yet.
- This resulted in a divide in the fandom between those that only wanted their lighter, comedic games, and those who were angry when they returned to their comedic roots after finishing TWD Season 1.
- Doing It for the Art
- Early-Installment Weirdness: The two Bone games they did were adaptations of two arcs from the story, rather than the Expanded Universe tales they tend to go for (they've gone on record stating that The Walking Dead and Fables take place in the comic continuity) and their CSI games attempt to mimic a realistic look instead of the stylized looks that most of their games go for (barring Jurassic Park: The Game).
- Expanded Universe: Most of their games are sequels or parts of a greater whole to the original work in some way.
- No Problem With Licensed Games: They try their hardest to consistently avoid the reputation most licensed games have. If there's any company you'd want to make a game of your favorite movie or show, Telltale Games has the best track record for financially successful games that fans enjoy.
- Once an Episode: At some point in a Telltale game, Banang will appear or be mentioned.
- Production Posse: Roger L. Jackson and Andrew Chaikin pop up a lot, among others.
- Revisiting The Roots: They've experimented with much more dramatic or dynamic story-telling for quite a while, and state that they intend for Poker Night 2 (featuring Ash Williams, Brock Samson, Claptrap, and Sam as players, while GLaDOS deals.) to be much more humorous.
"It's great to revisit our roots after the success of The Walking Dead
. People might not know that we have a strong history of humor in our games and players are going to find a lot of laughs in Poker Night 2
, Poker Night 2
is another example of our ability to work with phenomenal partners and bring great characters to life in the gaming universe."
- Roger Rabbit Effect: Sort of. Poker Night utilizes 3D characters for Max and the Heavy, while using the cel-shaded look for Strong Bad and Tycho.
- In the sequel, Sam is 3D, Ash has a stylized 3D model, Brock Samson is cel-shaded and Claptrap has a 3D model with thick black comic book-esque lines, true to his source material.
- Running Gag: The drink Banang has popped up in some form or another throughout their games.
- Wham Episode: They have a penchant for this, with quite possibly their best examples being the final episode of the third Sam & Max season, Back to the Future episode 3, and Tales of Monkey Island episode 4.